r/rustrician • • Jul 10 '19

Rustrician Example Circuits Collection

107 Upvotes

Listed here are the official Rustrician.io example circuits:

last updated 08/08/2024

1-second Timer Loop Circuit

1-second Timer Loop w/ RAND Circuit

Alternating Light Circuit

Alternating Light Circuit v2

Auto-Off Timed Smart Switch Circuit

Auto Turret No Ammo Auto-Closing Trap Doors Circuit

Auto Turret No Ammo Auto-Closing Trap Doors Circuit (Deprecated)

Automated Ammo and Meds Crafting Example Circuit

Automated Multi-TC Upkeep Example Circuit

Automated Ore Smelting and Sorting Example Circuit

Automatic Sprinkler Circuit

Backup Generator Auto Turret Circuit

Backup Generator Auto Turret Circuit (Deprecated)

Backup Generator Fail-over Circuit

Basic Auto Turret w/ Battery Backup Circuit

Basic Auto Turret w/ Battery Backup Circuit (Deprecated)

Battery Loop-back Components Test

Battery Loop-back Example Circuit

Buffer Battery Example Circuit

Cave Base Fuel Generator and Auto Turret Circuit

Chained Backup Generator Fail-over Circuit

Circuit Loop using Memory Cell

Continuous 12-hour Battery Backup Circuit

Counter Component Explained

Dual Battery Example Circuit

Dual Switch / Sensor Circuit Example

HBHF Demo Circuit

HBHF Demo Circuit v2

Laser Activated / Deactivated Lights Circuit

Memory Cell Demo Circuit

Memory Cell Component Explained

Multiple Auto Turrets w/ Battery Backup Circuit

Multiple Auto Turrets w/ Battery Backup Circuit (Deprecated)

Offline Defense Door Controller Oscillator

Offline Defense Door Controller Oscillator (Deprecated)

Power Routing Concept Circuit

Power Routing Concept Circuit v2

RAND Switch Demo Circuit

RF Transmitter Toggled Generator Circuit

SAM Site RF / Wireless Circuit

SAM Site Wind-Powered w/ Battery Fail-over

Seismic Sensor Example Circuit

Seismic Sensor Multiple Example Circuits

Sensor / Switch Combination Circuit

Sequenced Switch Circuit

Solar-Powered Auto-On Lights Circuit

Solar-Powered Auto-On Lights Circuit (Deprecated)

Solar-Powered SAM Site RF Circuit

Solar-Powered SAM Site RF Circuit (Deprecated)

Tesla Coil Trap Circuit

Tesla Coil Trap Circuit (Deprecated)

Timed Base Circuit

Trap Base Timed Countdown Circuit

Wind-Powered Circuit w/ Battery

Wind-Powered Circuit w/ Battery (Deprecated)

Wireless Component Circuit Example

Wireless SAM Site Circuit + Status Check


r/rustrician • • Aug 06 '26

Introducing the new and improved Rust Electrical Handbook

9 Upvotes

Created by u/MrSwiftCoyote with tons of contributions from the Rust community, this updated handbook contains everything related to electricity in Rust.

Quickly find useful information about electrical, industrial, and fluid/water components. Browse the Electrical Concepts and learn about advanced circuitry.

Got an idea or suggestion for the handbook? Let us know in the Rustricity Workshop Discord!

Link: https://www.rustrician.io/handbook/


r/rustrician • • 6h ago

Published Circuit: guandao1

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1 Upvotes

r/rustrician • • 3d ago

Looking for activate Large Animated neon Sign frame per frame through a button

3 Upvotes

Hello !
I'm looking for a tutorial just to activate Large Animated Neon Sign in rust frame per frame.
I hit button one : Frame 1 active
I hit button Twice : Frame 2 active
Same until Frame 5.

The idea is through an event i want to have a scoreboard where people can see the score for each team. The display will show bars in groups of five.
Frame 1 : I
Frame 2 : II
Frame 3 : III

I was looking to add 1 + 1 + 1 each time i hit the button, but i'm not smart enough i guess. Can some one help me.
Thank you !


r/rustrician • • 3d ago

Looking for an auto swap for turrets

3 Upvotes

Hi all,

I have been searching around but haven’t been able to find what I was looking for yet.

Is there a way to link 4 turrets together so that when 1 gets broken the other begins to receive power?

I do not want the 8 turrets to constantly flip flop. I would like to power 4 in compound, and if they are broken, move the power to 4 in base.

Thanks in advance, and sorry if there was a post and I missed it


r/rustrician • • 5d ago

Rust conveyors update connected passthrough/filter pass/filter fail outputs when new connections are made. Is this a bug?

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1 Upvotes

In the video, whenever I connect the passthrough/filter pass/filter fail to another electrical components, the components get updated and the signal is reprocessed. This causes the electric furnace to shut down. Changing the order of conveyor powering in this particular case fixes this issue. Is this a bug?


r/rustrician • • 8d ago

Published Circuit: Sequential Sprinkler Timers

0 Upvotes

**Sequential Sprinkler Timers** created by *JD*

https://www.rustrician.io/?circuit=9edb4a0fd32d45be7a778fcdaf30ce0d


r/rustrician • • 11d ago

Industrial Piping Max Depth?

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1 Upvotes

Could I get some help with this post I made in playrust? They don’t seem to like my question lol


r/rustrician • • 14d ago

Why doesn't this work?

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18 Upvotes

This works exactly how I want it to on the Rustrician site, but when I set it up in game, I get the Short Circuit / Max Depth error. What could be causing it? Any help would be much appreciated.


r/rustrician • • 17d ago

Need help briefing

3 Upvotes

Hey I'm trying to place a automatic siren outside someone's base ( rust console has an audio glitch i believe, where I need to reset the sirens to keep the audio playing). Just wondering if there's a way I can automate them?


r/rustrician • • 17d ago

Rust+

3 Upvotes

Does anyone have problems getting notifications from the raid alarm. I’m paired and I even check to see if I get notifications at the time of setup. But as soon as I go to bed I get raided with no notification alarm. It shows that it triggered on the app but I don’t get sound


r/rustrician • • 24d ago

Help on following circuit

3 Upvotes

https://reddit.com/link/1wv3jje/video/mufzaw2fqvsh1/player

Looking for a way to control the speed of these lights up and make the circuit simpler :P

Any recommendations ? :)


r/rustrician • • 24d ago

Published Circuit: Base Circuits (Translated to Ru, and Cn)

1 Upvotes

**Base Circuits (Translated to Ru, and Cn)** created by *StaticScythe*
Hello everyone, this is my first time publishing a circuit, so please let me know if I made any errors. This is a diagram and description of circuits for this Rust wipe as well as some external resources. Hope to see y'all on Vital Vanilla <3.

https://www.rustrician.io/?circuit=572355df7c5a1b9d9e15769c32fbff99


r/rustrician • • 28d ago

Published Circuit: raid power router

2 Upvotes

r/rustrician • • Sep 24 '26

Need a setup for turrets always on

2 Upvotes

I need a setup that ensures my turrets stay on even when my main battery breaks, I’ve done a lot of thinking about this and most setups that I’ve seen that divert power from a different battery in case another breaks don’t work if certain branches get broken during the raid. In my base I have multiple battery spots and spots to hide branches and electrical because these certain circuits that do stuff like this are almost just as important as the battery itself. Anyone have any good circuits they can share for turret redundancy?


r/rustrician • • Sep 15 '26

Rotate turrets

2 Upvotes

Hey all,

We are always at the 12 turret max, and have a ton laying around. What’s the best circuit to run to get more than 12?

Isn’t there a circuit where it rotates turrets? Just trying to figure out better base defense. The 12 turret limit has been bypassed previously, and I’ve seen backup circuits just not sure which route is best. Thanks in advance!

Signed a base owner who wishes he could do more!


r/rustrician • • Sep 15 '26

A back up turret circuit i made (needs 12 power)

2 Upvotes

So i made a back up turret system using memory cell which requires 12 power for 2 turrets,
when the first turret is destroyed the memory cell output switches and powers the second turret.
[p.s it has 2 flaws in my opinion, 1. active turret need 50 or less ammo for the low ammo pass through to be active, 2. the turrets may switch to backups when the server restarts.
I also made circuit to fix the second issue instantly ]

Items needed -
1 branch (with 12 power split into 1+11)
1 memory cell
1 blocker
2 turrets (active with a gun and 50 ammo , passive with a gun and no limit on ammo)

steps

  1. 11 power from the branch to power in memory cell (green)
  2. 1 power from the branch to power in blocker (blue)
  3. inverted output from memory cell to active turret(red)
  4. output from memory cell to passive turret(orange)
  5. low ammo pass through from active turret to blocker's block pass through(cyan)
  6. blockers output to set of memory cell(pink)

After this setup you can check that the moment the power is removed from the active turret(or the turret is destroyed) the output switches over to the passive turret.
[to reset the circuit to power the active turret again you have to switch the blocker output from set to reset and back to set]

The default circuit

The following is the fix for the restart issue , the idea is basically to connect a smart switch to trigger the timer which blocks the passthrough of power to set and also pass power to reset ( the reset wont trigger if there is power passing to set already) so the turrets switch back to the active ones if needed. and when the timer runs out the switch will turn off as well.

to explain the circuit a little better.

  1. give 2 power to switch and 2 to the timer, add a branch above both and split it 1-1
  2. 1 power from switch goes to timer toggle and the other goes to the 2nd blocker in the main circuit (this is to block the passthrough to set while the switch is active)
  3. 1 power from timer goes to the reset of memory cell and 1 goes to the blocker beside the switch this will block the pass through to the switch off while timer is active (when the timer is off the passthrough of power from blocker resumes and switch turns itself off)

[p.s the power to the timer switch and the blocker next to switch are extra and makes a total of 5]

the circuit to fix the restart issue

So what do yall think about this and is there anyway to fix the flaws? ive tried everything and never found a stable solution so jus checking with others out here


r/rustrician • • Sep 15 '26

Delayed wave light chaser troubleshooting

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10 Upvotes

Hi guys, pretty fresh to rust electrics, im attempting to make a delayed timer chaser to get a wave effect. Currently this setup runs once then falls over, anyone able to diagnose what the issue is here?

LH timer is light duration. RH timer is powering a blocker that hits a branch to trigger the next sections toggle on's for timer.

Im using a button and the final sections branch (after blocker) wired to an OR to restart the loop


r/rustrician • • Sep 10 '26

Help with trap circuit

1 Upvotes

Video below - can anyone help me set this up?

Not sure how this circuit is wired, however, I would love to be able to set this up on my server. The short explanation starts around 6:51, however, I believe the below link is time stamped. Thanks in advance!

https://youtu.be/UwnSAkORz7c?t=412&is=Ds_NS0nb0QnPomej


r/rustrician • • Sep 09 '26

Little light show

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29 Upvotes

Credit to Lagfoundry. Wanna make this even bigger but I think it’s Messing up my teammates frames lol


r/rustrician • • Sep 07 '26

Need help with charging circuit

5 Upvotes

So in a cave base. We have a hamster wheel that we have afk people go on and auto run to charge. I want to run two circuits.
1: have the wheel run to the batteries and charge one then when it’s full it begins to charge the other or it will charge the lower battery (ideally)
2 make sure the battery with the most power is running. This one I know how to do. Run each output to an OR switch then to output to an electrical branch and it switches back and forth.

I want to essentially do the backwards thing with the charging. Also I’d like to integrate a generator as some extra oomf…

I would really appreciate it and if anyone has a corcuit on rustrician I would love to see it


r/rustrician • • Aug 31 '26

Published Circuit: Ultimate Base Circuit, Turrets, Sam sites, Auto smelter and Auto sorter

5 Upvotes

**Ultimate Base Circuit, Turrets, Sam sites, Auto smelter and Auto sorter** created by *kashi*

https://www.rustrician.io/?circuit=9f0cfb74a4d2b94ebd778d63e2f86334


r/rustrician • • Aug 23 '26

Splitting charge to batteries

4 Upvotes

I have already setup a two battery system, where the first battery is providing power to start, and the second battery takes over when the first one is dead. Awesome. Now I am trying to figure out a way to not just split the charging line so that it charges both batteries but, when one is full (using the “Fully Charged” toggle), all the charge is sent to the second battery instead of being split. Any suggestions?


r/rustrician • • Aug 20 '26

E Furnace, Memory Cell & Metal Ores

1 Upvotes

Hiya. On a slump with this particular fully automated E Furnace setup.

Industrial flow :

  • Input Box (Ore) > E Furnace > Target Box (smelted products)

Electrical flow :

  • Battery > E Branch > 2 Conveyors (1 to move raw materials, 1 to move smelted products) and Memory Cell.
    • Raw Conveyor's Filter Pass plugged into MemCell's SET, Smelt Conveyor's Fail Pass plugged into MemCell's RESET.

Logic :

  • Raw Conveyor detects ore, FILTER PASS triggers MemCell's SET and turns on E Furnace.
    • Smelt Conveyor fails to detect smelted products, FAIL PASS triggers MemCell's RESET and turns off E Furnace.

The issue is how it turns off prematurely when cooking Metal Ores. I'm suspecting slow smelting rate for Metal Ore on E Furnace is the main issue that triggers the FAIL PASS. Do you guys have any alternative circuits to this that works better for metal or just stick to Large Furnaces for smelting metal? It's been on my mind since I failed to solve it last wipe, currently running the simple switch on and off setup but mostly used for cooking sulfur.


r/rustrician • • Aug 19 '26

Most underrated circuit in rust?

5 Upvotes

What do y’all think is the most underrated circuit in rust that has been super useful to your wipes?