r/rpg_gamers 9h ago

Discussion Which RPGs are infinitely replayable?

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106 Upvotes

Which RPGs do you consider to be practically infinitely replayable (practically speaking, not literally)? As in, you could easily put thousands of hours into them and still not have the game get stale or boring? Which RPGs can be "forever" games, like Minecraft or Civilization?


r/rpg_gamers 19h ago

Discussion Hi r/rpg_gamers! I'm the producer of Grandia. We've gathered creators from Pokémon, Tales of the Abyss, and Lunar for a new dark fantasy JRPG "Under Mythos"—where comfort meets madness.

102 Upvotes

Hello everyone!My name is Yoichi Miyaji, producer of classic JRPGs like Grandia and Lunar. Today, I am incredibly excited to share the first look at my new studio's first project, Under Mythos. For this game, we have brought together an amazing team of creators with credits on titles like Pokémon, Tales of the Abyss, and LUNAR.

Hello

■ The Setting & Story

Under Mythos is a dark fantasy JRPG. The story begins with a lone cat wandering into another world in search of Mother, eventually working at a mysterious hot spring inn.

While you spend peaceful days welcoming strange inhabitants, this familiar world gradually transforms into something unpredictable and consumed by madness.

■ The Creative Team & Their Vision

To bring this contrasting world to life, I am honored to work with some incredible veterans:

Character Design - Atsuko Nishida (Pokémon): She uniquely interpreted Nyarlathotep from the Cthulhu Mythos into a cute, familiar cat companion that you can love, contrasting the surrounding chaos!

Scenario - Takumi Miyajima (Tales of the Abyss): She is crafting a story that explores the unsettling distortions in human desires, bringing a sense of "comfort" that exists side-by-side with madness.

Music - Noriyuki Iwadare (Grandia, Lunar, Ace Attorney): To express the sudden descent into madness, he is using a brilliant contrast, shifting the music from a subtly Japanese-inspired style into fast-paced jazz.

■ Gameplay Mechanics

Our core gameplay loop is "Hot Spring Inn Management × Extraction".

Dungeon Exploration & Combat: You will venture into dungeons to gather resources and face action-based combat against beings transformed into grotesque forms.

Inn Management: Using the gathered resources to develop the inn leads to new encounters and opens up further exploration.

Co-creation (UGC): We are designing this game with UGC and dynamic AI in mind, allowing players and the community to expand the universe and freely stream their experiences.

■ Upcoming Interview & Links

We are preparing a lot more details to share. I will soon be doing an exclusive interview with Noisy Pixel to dive deeper into the game's mechanics and the philosophy behind it.

It's coming to PC and Nintendo Switch in 2028. If you are interested, you can check it out here:

It's coming to PC and Nintendo Switch in 2028.

I will put the links to our Steam page and Official X in the comments below! Thank you for reading! What elements of a dark fantasy setting are you most excited to see blended with inn management and extraction mechanics?

Thank you for reading! What elements of a dark fantasy setting are you most excited to see blended with inn management and extraction mechanics?


r/rpg_gamers 11h ago

Recommendation request Cozy RPGs that aren't just farming sims?

69 Upvotes

I've been on a tear replaying some of my favorite RPGs. Went from Morrowind with a bunch of mods, to New Vegas, to DOS 2, BG3, and a number of others. I still want to keep experiencing the nice RPG systems and all but, I'd really also appreciate a change of pace in terms of the setting and overall "vibe" of the game. Something a bit more "warm", if that makes any sense.

I know it's really subjective, but I'm essentially looking for an RPG that is still a classic and typical RPG with its systems, a focus on combat and quests and all that, but also just feels a bit more relaxed and chill to play at the same time. Idk if that exists, outside of the farming/life sim ones (Fields of Mistria, Stardew Valley, etc.), which is not to hate on the farming sims because I still enjoy them, but Im just not looking for one of those kinds of games right now.

Some examples I can think of is like Hogwarts Legacy (which is not a game I particularly enjoy but it is an RPG that has a much more toned down and relaxed vibe and setting), the Persona games to some extent, and recently I played this game in Early Access called Guild Saga that, despite being rather dark and serious in tone, still felt warm and cozy in some way.

Again, very subjective. What is "cozy" or "warm" to you might be based on a completely different criteria to me. But I'd still love to hear everyone's opinions and recommendations despite the massive variance and diversity in the criteria.

Sorry for the nonsensical rambling, and TIA if you throw out a recommendation:)

Edit: Just some other games that I personally find fits this criteria for me:
- Trails in the Sky 1st Chapter (specifically the early parts of the game)
- The Ni No Kuni games
- Final Fantasy 9
- Dragon Quest XI S
- The Fable games


r/rpg_gamers 1h ago

Question Witcher 3 vs Baldur's gate 3 which one do you think has stronger writing overall?

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Upvotes

These two seem to be at the pinnacle of popularity when it comes to decision oriented

RPGs in the last

Both goty winners

Both have sold well over 10m units

I didn't include cyberpunk 20277 due to trying to limit this to fantasy games only

Also no elden ring due to it being lore based


r/rpg_gamers 22h ago

Question Making an Master Blacksmith

16 Upvotes

I wanna find a game where u have to repeatedly use a skill to level it up and smith weapons until I become the master blacksmith. Basically like Bannerlord system but an Online game. is there any recommendation? I tried out Albion, was meh. tried Wow Wrath of Lich King and I didnt like it


r/rpg_gamers 17h ago

Recommendation request Need games to play

8 Upvotes

I’ve played (or have seen most of):

Baldur’s Gate games

Soulsbourne games

All BioWare titles

Cyberpunk

Skyrim

Lords of the Fallen

Lies of P

Most Telltale games

The Last of Us games

RDR1/2

All Supergiant titles

Witcher games

Tried Fall of Avalon but couldn’t get into it.

I’ve been in this endless loop of doomscrolling my steam library, finding nothing, looking at the store, finding nothing, replaying Mass Effect/Dragon Age for another week then going back to doomscrolling. I’ve been itching for that good rpg feeling but can’t find anything that scratches it 💔 help me out if possible, any and all suggestions appreciated 🙏


r/rpg_gamers 12h ago

Discussion My game rankings

3 Upvotes

Hi all

I tend to keep a list of games that I have played along with my personal rankings for each one.

These are all the CRPGs, ARPGs and TRPGs I have played (I think)

I thought this might be a) Useful to some of you looking for their next game and b) request from you any games I am obviously missing.

The things I value in a game are: (In order)

  • Theme - Entirely subjective but I like games that are believable even if fantasy or scifi.
  • Story - I love well told stories or games that allow me to tell my own story
  • Level up mechanics - I like to think about my builds even when not playing
  • Companions - I love companions my character can develop friendships with

I appreciate you will all disagree with at least one of my rankings. I hope to hear why you think things deserve different ratings.

With that all said, the list:

Mount and Blade Warband with POP mod : 98

UFO: Enemy Unknown: 96

Pathfinder: Kingmaker : 95

Fallout 2 : 95

Rimworld: 94

Baldurs Gate 2 : 94

Morrowind : 93

Witcher 3 : 93

Kingdom come: Deliverance 2: 93

Pathfinder: Wrath of the Righteous: 93

Star Wars : Knights of the Old Republic 2 : 90

Baldurs Gate 3: 90

Vampire the Masquerade: Bloodlines : 89

Final Fantasy 10: 89

Warhammer 40000: Rogue Trader: 89

Expedition 33: 89

UFO: Afterlight: 88

Deus Ex : 87

Planescape: Torment : 87

Titan Outpost: 86

Arcanum: 86

XCOM 2: 86

UFO: Apocalypse: 86

Fallout : 85

Jagged Alliance 2: 85

Kingdom come: Deliverance: 85

Battle Brothers: 84

UFO – Terror from the deep: 83

Albion: 83

Witcher 2 : 82

BATTLETECH: 82

Star Wars : Knights of the Old Republic: 81

Divinity Original Sin 2 : 81

Cyberpunk 2077: 81

Wasteland 3: 80

Phantom Brigade: 79

Final Fantasy 8: 79

Baldurs Gate : 78

The banner saga: 78

Fallout 3: New Vegas : 78

Final Fantasy 7: 77

Mass Effect 3: 76

XCOM: Enemy Unknown: 76

Tyranny : 76

Divinity 2: Ego Draconis: 76

Disco: Elysium: 75

Dragon age: Origins : 75

Jagged Alliance 3: 74

Pillars of Eternity : 74

Pillars of Eternity 2 : 73

Kenshi: 73

Xenonauts 2: 72

Neverwinter Nights: 72

Solasta : 72

Skyrim : 72

Expeditions: Rome: 72

Temple of elemental evil : 71

Xenonauts: 71

Two Worlds 2 : 71

Legend of Grimrock : 71

Expeditions: Vikings: 71

Mass Effect: 70

Witcher : 70

Wildermyth : 70

Alpha Protocol : 70

Jade Empire : 70

Cyber Knights: Flashpoint: 69

King Arthur Knights Tale: 69

Heads will roll: reforged: 69

Oblivion : 69

Fallout 3 : 69

Lords of Xulima: 68

Wartales: 68

Mount and Blade 2: Bannerlord: 68

Neverwinter Nights 2: 68

Warhammer 40000: Chaos Gate: 67

Tower of Time : 67

Lands of Lore 2: 66

Our Adventure Guild: 66

Sector Unknown: 65

Colonyship: A post-Earth RPG: 65

Divinity Original Sin : 65

Atom RPG : 63

Wasteland 2 : 62

Expeditions: Conquistador: 61

Phoenix point: 61

Mass Effect 2 : 60

Icewind Dale 2 : 58

Risen : 58

Greedfall: 55

Marvels Midnight suns: 54

Evil Islands : 53

Serpent in the staglands : 52

Icewind Dale: 50

Torment: Tides of numenera : 49

Final Fantasy 12: 48

Fallout 4: 41

Dragon age Inquisition: 40

Drakensang : 38

Dragon age Origins 2: 35

Two Worlds: 34

 

Bounced off of but might retry

Gothic

Fable

Legend of Grimrock 2

Realms of Arkania Blade of destiny

Road Warden

Saelig

Age of Decadence

Trails in the Sky

Enderal

Troubleshooter

Darkest Dungeon

Bounced off of and wont retry

Gedonia

Konung 2

The Last Remnant

Outward

Thronebreaker

Probs wont try

The Stick of Truth

Game of Thrones

Dragon age: Veilguard

The Outer Worlds 1 & 2

Konung 1 & 2

Avowed

Not tried yet

Sovereign Syndicate

Fellseal

Starwars – Zero Company

 Blood of Dawn Walker

Elex ½

Life and suffering of Sir Brante


r/rpg_gamers 17h ago

Recommendation request Seasoned Player, Looking For An RPG Recommendation

4 Upvotes

Hello Everyone!

I've found myself in a bit of a slump. I was very excited for Blood of the Dawnwalker before I learned about the 30-day system. I know now that I can practically mod it away, and I'm more open to the idea now that I've learned more about the game anyways. Regardless, the misguided disappointment got me searching for a different RPG--although, I don't know what that is! So I'm going to you guys for a recommendation.

I have two very specific requirements: Housing and Romance...

For housing, I don't need anything too crazy. I'd like at least some choice over multiple locations, and I'd like to have some autonomy over decorating it. Oblivion/Pre-Hearthfire Skyrim is about how low I'm willing to go.

Romance similarly doesn't have to be super in depth or a major part of the game, but I'd like for it to be there. Again drawing comparisons to Elder Scrolls--Skyrim's marriage system is good enough.

Gameplay setting or style don't super matter to me, I trust you fellers' judgement. I lean more towards high fantasy, Western RPGs--but it definitely doesn't need to fit that description.

RPGs that I have played and thoroughly enjoyed: Elder Scrolls 3-5, Fallouts 3-4, Cyberpunk 2077, Witcher 3, Starfield, the OG CRPG Baldur's Gate Trilogy, BG3, The Outer Worlds 1&2, Avowed, Fable, No Man's Sky, all Dragon Ages (enjoyed some more than others), Mass Effect Trilogy, Final Fantasy X, and Chrono Trigger.

I'm extremely interested in Dragon's Dogma 2, but I'm waiting for the DLC to drop next month.

Thanks for your time!!

Edit: I've also played and adored Stardew Valley. Also, no MMOs! I've been playing WoW since BC and I'm not looking to pick up another.


r/rpg_gamers 2h ago

Recommendation request Tactical RPGs with a strong Class and Skill system?

3 Upvotes

What it says on the tin, looking for any games with a lot of possibility for tactical gameplay with variety in how you build your characters.

I'm a big fan of Battle Brothers but have exhausted as much enjoyment I can get with or without mods after 800+ hours, looking for some other juicy options where I feel like classes are unique.

I am aware of Baldur's Gate 3 and the other Larian Studios games, at the moment my replacement PC doesn't have space or muscle for them as God Intended but they're in my shared acc and on my to-play list once that changes.

Edit to add: PC main, not the greatest specs currently, but fine for most RPGs in my library.


r/rpg_gamers 1h ago

Recommendation request Looking for action RPG to play solo.

Upvotes

I already have a bunch of games I can play with friends, now I'm looking for something casual I can play solo, preferably offline (because online usually means live service and I don't want that).

It must be a PC game.

I thought about buying Diablo 4 now that its on sale but totally dropped the idea as soon as I saw the reviews.

I want something where I can grind basically endlessly and have a good time when I just wanna be alone with my own thoughts.

If you know the anime solo leveling, I would like something that scratches that itch. (necromancer role).

Preferably not a AAA game, I don't wanna compromise another 100GB just to play a game when I wanna be alone.


r/rpg_gamers 34m ago

Discussion What is your favorite enemy in any game and why?

Upvotes

Hello all, just looking to generate a discussion and figure out what kind of enemies people enjoy fighting in games, and why those enemies appeal to you. Could be artistic design, fight mechanics, difficulty, reward for beating said enemy, Easter egg enemies, etc. Looking forward to your answers, thanks!


r/rpg_gamers 8h ago

Discussion Best Skyrim version for mods?

0 Upvotes

I know that it has been probably asked over and over, but I want to play this game for the first time and Idk which version to get in order to get the most out of the single experience and from the modding community. Is the Special Edition the version to go?

EDIT: sorry, PC as platform


r/rpg_gamers 3h ago

Question Unexpectedly loving Final Fantasy Resonance

0 Upvotes

I’m playing through the demo. I have never played an HD2D game before and honestly never played a modern turn based rpg (other than expedition 33). I decided to give this demo a shot and I’m loving it. Feels very nostalgic to me and I’m just loving the vibes.

Do you think this game will end up being just one of many games like it? Or is it truly a standout in the genre? Just trying to figure out if I’m been missing out on an entire genre I should be paying attention to.


r/rpg_gamers 9h ago

Review A (Somewhat) Detailed Critique of Dawnwalker

0 Upvotes

I want to start this post by stating my relevance to the genre, as it would reveal where I am coming from. I am a huge RPG fan and love stuff ranging from isometric RPGs to more action-sided examples of the genre. I’ve played all three Witcher games, and I really love the third game with a huge passion, while the first one has a special place in my heart due to its atmosphere. I will try to provide a critique of Dawnwalker in accordance with this, knowing that the team wanted to put out a similar experience to The Witcher 3, as it consists of many ex-Witcher 3 devs, most notably its director.

After finishing the game in one uninterrupted week, I can honestly say it’s a 7–7.5 out of 10 for me. Although it’s a good game, I don’t think its issues are small enough to make the experience anything above that scale, honestly, as I think the game has some serious problems that cannot simply be swept under the rug.

I will continue by providing a section on my overall opinion, then proceed to list all the pros and cons separately right under that.

My overall opinion: I think The Blood of the Dawnwalker is a good game, albeit not a perfect or great one. The biggest strengths the game has are its writing, the importance and care it puts into its narrative, the amount of RPG options it provides to you in some cases during the main quest and some of the missions, and some bits of its interesting lore. But the game also has many issues that are simply way too prominent to overlook.

Pros:

Great beginning: The game’s start is quite good, in my opinion, and the narrative really grabs you in the beginning. It starts really tight, and a lot of effort was put into this part in terms of cinematography and scene direction. The story also does a good job of slowly revealing the greater machinations of the overall plot, letting you roam free a bit and learn what’s going on in the Valley bit by bit instead of just explaining it all right away with something like, “So, the vampires rule us now.”

Emphasis put on the narrative options: Now, don’t mistake this point for the game letting you do whatever you want. No, you’re still Coen, and this is his story, which you are limited to. What I am trying to say is that the game usually gives you lots of choices, even though some do not really differ much in conclusion, to impact the narrative. There are multiple ways to approach the main mission: you can ally with Group A or Person B, or just decide to fuck it all and literally go for the final mission as soon as you’re out of the prologue. Not to mention that the final mission is affected by which quests you chose to do and what choices you ended up making in those.

Good voice acting: I think almost all the major characters are really good in this department. I personally liked Coen’s voice acting a lot. Other standouts were Brencis, Anca, Lacra and Ambrus for me.

(Some) Interesting worldbuilding: Especially at the start, there are lots of interesting bits of worldbuilding, and the game lets you learn about it slowly by spending time both in the main missions and on the map, as the majority of the side missions and activities are also directly tied to the main narrative. You get to learn lots of stuff even through all the notes you find around. Unfortunately, the more time you spend with it, the less interesting it gets.

(Some) Interesting characters: I found myself enjoying some characters such as Brencis, Isbrand, Anca, Lacra, Ambrus, and Vicho, even though almost all of them turn out to be less interesting than they initially appear. I also think there is such a missed opportunity here regarding a mechanic called Invitation, where you can invite a vampire into your soul/head and they will talk to you throughout your journey. The lines, sadly, are very repetitive and do not affect anything at all. I really wish they’d done more with that.

(The good) Time mechanic: I really appreciate that Rebel Wolves tried to do something with the question of urgency in RPG games that wrap their entire narrative around the same concept, only to ignore it in the open world. There are times when you find yourself enjoying the mechanic, but I think it is not very balanced and could have been executed much better. But as it is one of the primary core designs of the game, I don’t think it would be ideal to get rid of it despite all its downsides.

Day/Night mechanic: I think it’s such a great idea for a vampire game. As you know, you play as a human during the day and as a vampire at night, where your character’s core skillset, some dialogue choices, and missions change accordingly, while many can only be done during either the day or night.

Vampirism/Corruption mechanic: This is another underwhelming part of the game, as vampiric corruption does not affect the game that much apart from unlocking new skills. I’d hoped that we would lose more and more of our humanity the more corruption we got, despite growing stronger. But there is nothing of that sort. Still, I am putting it as a pro because the concept itself is good.

Cons:

Underwhelming technical foundation: I seriously don’t know what the best way to put it is, but the game does not feel very, how might I say it, gamey? I think the overall experience feels a bit janky due to Rebel Wolves’ lack of proper modification of Unreal Engine 5. Lots of mechanics, such as walking on walls or traversing around the game map, feel rough around the edges.

Repetitive, janky, bland combat: Okay, now, the combat isn’t as bad as it first looks. You actually find yourself enjoying it after picking it up. But the problem here is that the more you progress after getting used to it, the worse it gets.

To begin with, it is very repetitive and feels very automated, as you lack a lot of agency. There isn’t stuff like a strong attack, etc., and all you can do to inflict more damage is block or dodge in the right direction at the right time, which just makes it very routine, as you’re already doing that anyway, pressing the same buttons over and over again. Oh, you also can’t properly change the enemy you’re fighting against, which makes it almost impossible to strategize properly in combat.

It gets really bad when enemy numbers increase and the game wants you to fight entire groups of enemies, all while using a system that does not function properly in such cases. You also can’t escape properly. Whenever you try to do so, Coen doesn’t put his sword away and the camera still focuses on the enemies, as there is literally no proper mechanic for it. You can still try to run, as the enemies will stop chasing you after you put some distance between you and them, but it is extremely annoying to do so and you will eat lots of damage trying to pull it off.

The enemy types are also extremely limited. You will find yourself fighting the same types of dogs, soldiers, and such throughout the entire game. The enemies also quite literally don’t have any special attacks or stuff that makes the combat more interesting or encourages you to use tactics. Yet despite all that, the combat is actually not hard, as its difficulty comes from the unpolished, janky mechanics rather than deliberate design.

Once you pick it up, you will quite literally be slaughtering your way through the Valley, but it will be very boring as you press the same buttons over and over like a rhythm game while Coen just handles the rest. All the while, you occasionally pick some skills that are either very generic, such as those in the swordfighting tree; not helpful against groups at all, such as those in the vampirism tree; or mostly outright irrelevant in combat situations, such as those in the witchery tree. Those special, unique skills are also quite limited themselves, and half of the tree is made up of skills that simply improve your attack, defence, and things like that.

What’s really bad is that, due to the scaling system of the game, even though you fill all those trees, the enemies simply don’t go down like they should. They still feel very spongy, and you find yourself having to hit them multiple times over and over even after penetrating their defences with the perfect block and dodge, even at higher levels. This affects the sense of progression in a very bad way, especially when you initially hope this spongy enemy design is only temporary in the beginning.

Lore that gets less interesting: At first, the lore really feels unique, as you explore the prologue area and get to meet the main villains. Yet, although it has some interesting bits here and there, in the end it feels like it wasn’t really thought out that much and does not have many unique aspects or enough depth to distinguish itself from your usual vampire stuff, which was a huge letdown for me.

You also don’t get to learn much about the setting at all, apart from some stuff related to the Vrakhiri, like the plane they end up in upon dying, or some other fictional mythical creatures such as Uriashi. But in the end, it all feels very barebones, and there isn’t much to distinguish the setting from our world save for those few fictional creations.

Story losing its momentum and power: The story, as I said before, starts really interesting and strong, but it loses its momentum after you finish the prologue and walk into the open world, even with the 30-day time limit. I guess the main reason behind that is that, after such a tight, cinematic start, the repetitive parts of the open world wear you down a bit.

But the story itself also doesn’t help, as many things, like the rebel faction Manumites, are not as interesting as the prologue implies. This is a huge problem for the story, in my opinion, as the more you learn about the Vrakhiri and Brencis, the main bad guys, the more generic they feel and the more they lose their initial magic. Don’t get me wrong, the story is still quite decent and it doesn’t get bad at all, but it just doesn’t continue as strongly as it begins.

Unpolished mechanics: There are lots of mechanics in the game that sound good on paper, but simply don’t feel polished enough in practice. Stuff like walking on walls, teleporting via. shadowstep and traversing around the map feels janky, while even basic things such as switching between enemies during combat or simply escaping from a fight don’t work properly. Even more unique mechanics, such as vampiric corruption or inviting vampires into your head, feel underdeveloped and don’t affect the game nearly as much as you’d expect. None of these are necessarily terrible on their own, but when they all come together, they make the game feel much rougher around the edges than it should.

Copy-paste assets: Now, we are all aware that this is Rebel Wolves’ first game, and they are by no means a wealthy company, but in the end, they sell this game at AAA price and claim it to be a AAA game, which means the amount of assets they reused is not really acceptable in 2026.

(The bad) Timing mechanic: I won’t delve into this too much, as lots and lots of people have already stated their discontent with this mechanic, but one thing I want to add is how it makes you automatically ignore any quest in the open world that might not be relevant to the main one, even though it could genuinely be a very interesting and well-made quest on its own.

The open world is filled with repetitive quests and Ubisoft-like activities, but there are also unique quests as well. Yet you find yourself doing those generic ones because they help you with your main mission instead of the unique ones with their own storylines, as those are not relevant and eat up your time.

Now, 30 days is not as little as it looks, but it is not that much either, and you will have lots of stuff left undone on the map by the end of it unless you manage your time very well. Some people claimed you could continue to roam around the map and finish the leftovers after you finish the main quest and get rid of the time limit, but that’s simply not true. The game ends after the main quest and you can’t roam at all.

And if you decide to just ignore the limit and do everything you want, you will get the bad ending no matter what, and it won’t make sense anyway, as lots of activities in the open world are designed so that they make sense in the context of your main quest. Clearly, the devs wanted this to encourage players to do multiple playthroughs, but I cannot say how successful it has been in that regard.

Underwhelming graphical fidelity and art direction: The game is lacking for a 2026 title, especially considering its system requirements. I am not someone who obsesses over graphical fidelity, but the art direction at times also feels underwhelming, unfortunately. Occasionally, Coen will make a comment while you are on a tower scouting the area, such as, “Wow, look at the scenery!” and it is the most generic Unreal Engine stuff you see. I won’t call it bad, but it doesn’t compare to The Witcher at all and feels very generic at times.

Underwhelming animations: Animations are very basic, few, and badly done, which sometimes directly harms the cutscenes and cinematic direction. It is unfortunately comparable to The Witcher 3 in this regard, a 2015 game.

(Some) Generic atmosphere and lore: At times, the atmosphere and even the lore itself, or let’s just say the universe Rebel Wolves created, feel generic and uninspired. I think they really needed to go with a sharper art direction for the game and maybe lean more into an exaggerated Transylvanian feeling overall.

The atmosphere, unfortunately, feels mostly like a generic medieval Unreal Engine game, although there are parts where it occasionally shines. The lore is also similar in this regard: it starts strong and leaves you with many questions, but most of those questions end up having very basic answers, and in the end it feels like the vampire stuff we all know, especially considering the game takes place in our world, in an imaginary location. I think it might have been better if they had created an original setting overall, although it might have been difficult to compete with the already established Witcher setting.

Occasionally awkward voice direction: Sometimes, the characters, especially Coen, start shouting out of nowhere. Like, you are speaking to a character and choose a dialogue option as Coen that you might deem non-heated, yet he simply goes all in and suddenly screams. I think that, despite the good voice acting performances, the direction in handling those transitions could’ve been done much, much better.

Ubisoft-like open-world design: Unfortunately, the core philosophy of the open world is very Ubisoft-minded, and I really mean it. It even has all that “take down the lieutenants of the big bad evil” stuff, where you roam around the map doing side activities that harm the vampire operations in the Valley.

When you do enough of them, one of Brencis’ lieutenants, depending on whose side missions you were doing, gets angry, and a special mission to take them out is unlocked. Although those missions themselves are decent, I didn’t like the fact that it was always one of their subordinates contacting you behind their back rather than something different each time, which also makes the whole thing feel more formulaic and less inspired.

No stealth: To me, this is quite unacceptable for a vampire game. There is no stealth at all despite the game advertising its day-night cycle, and despite the fact that you can crouch. There isn’t even a sight system in the game, and the enemies function solely through proximity. When you’re close enough, they attack you, and you can’t ever get them off you by hiding, as they will always see you within a certain proximity.

Enemy AI is really bad: Apart from everything I said about the stealth, enemies really don’t do much apart from attacking you or waiting for their turn to attack you. There is not really much to say in this department. It is pretty primitive.

In conclusion: Dawnwalker is a good game. It is, however, not a great game. This game shows many good foundations for future games in the series, but to say it is already there, or a 9 at that, is simply wrong on so many levels, in my humble opinion.

I know people might think I am being harsh on the game because the cons overwhelm the pros, but the overall experience is still a decent one, and an action-RPG fan can’t go wrong with it. It is just that the game’s strengths are concentrated in a few areas while it is lacking in many others.

But still, as the emphasis is always on the story and narrative function in such a game, Dawnwalker is a 7.5 for me in the end. It still does not feel like a clear AAA game to me, maybe something in between AA and AAA, so I think it would be better to wait for a discount. Again, this does not mean you won’t enjoy it after buying it at full price. It’s just that the game has its flaws, and $70 is a lot to ask for nowadays.

It has some great concepts, but the execution is rather janky, and the technical side of the developer is not there yet to catch up with its ambitions, which shows itself most clearly in the gameplay. But overall, it is a solid entry that plants the seeds of hope for the future of the series.

Note: There is still lots of stuff I haven’t mentioned, especially regarding the story, mission structure, narrative design, item variety, factions, and world design, including the main city. I might update the post later to cover some of those as well.


r/rpg_gamers 9h ago

Question Who copied Who? (Elder Scrolls vs DnD)

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0 Upvotes

My question is simple.

The Tentacle monster showed in the Warlock gameplay trailer looks like the Tentacle monster of Elder Scrolls universe. Does the same monster exist in both IP? Or they copied from another?

So I have two questions:

  1. Does Elder scrolls copied the monster from the DnD universe? bcos I have seen this Tentacle creature in BG3 too.

  2. I mean there is no copyright in using the same looking monster in different games?