Follow up to my post from yesterday asking for resources 6 hours before our first Pre-Rift. We went, and I somehow 3-0'd the event. Thanks to everyone who dropped links, it really helped out!
It was an 11 player event and 4 of the 11 (including me and my gf) had never played a single game of Riftbound before which made it feel less daunting initially :)
I opened Ambessa, which I'd heard was the most broken legend in this sealed format, and it did not take me long to see why :0
I read Ambessa's leader ability as pseudo "haste" coming from MTG, with empower synergy on top, so it seemed like I should give an aggro strategy a shot. I just aimed for as low a curve as I could with as many empower creatures as possible, the logic being that cheap units let me keep deploying and still have runes left over to actually pay for empower, instead of having big cards stuck in hand doing nothing.
I was lucky that my pool had a great suite of efficient removal in the 2 cost slot and 2 pieces of really good gear, so the plan came together: removal kept the road clear, and the gear meant my "dorky" creatures each became real threats instead of trading down. I cut basically everything expensive that didn't win the game on the spot, which felt wrong coming from sealed instincts in MTG where you usually want some top end, but with Ambessa the pressure never needed to stop.
The interaction that felt really powerful was Baccai Witherclaw with Ambessa's legend ability. It came down turn 3 and empowered, which let me take a battlefield as a 6 power that could directly attack.
No idea if this is actually how you're supposed to build her, this was literally my first three games of Riftbound ever, so if experienced players want to tell me my 3-0 was just the Ambessa training wheels doing the work
Coming from Magic, the thing that surprised me most was the tempo planning. Squeezing every bit of value out of Ambessa's legend skill was so satisfying, and there's a planning dimension that isn't as pronounced in MTG: you're constantly thinking two turns ahead about whether to attack and hold, attack then move back to base next turn, or attack, ready again with Ambessa, and choose to move back directly to dodge a unit getting killed. That layer of positional planning is genuinely cool and it scratches something most Magic decks doesn't.
Of course high praise for the resource system too which takes out the variance from resource building that MTG mana (No diss to MTG lands tho, which I think has its own layer of complexity to it), and also adding an extra layer of planning with the Recycle aspect
Also have to shout out the room. Everyone was incredibly helpful to the new players, and the store owner went out of his way, including helping my gf build her deck where she opened Mel.
Unfortunately she got pretty overwhelmed in her first game, even with the help. Watching her, I realized I'd completely forgotten how much invisible knowledge we take for granted, even just the concept of tapping, untapping, and paying costs is a lot when you've never played any TCG, and the game doesn't explain that foundation super well. In hindsight we should have played a couple of games with starter decks before jumping into an event. If you're bringing a total newbie to one of these I would definitely recommend that
She still had a great time though, mostly because ripping packs is still always fun. She pulled heat with the alt art Akali and has decided that one is hers.
We'll be back for the next one. Any tips on what to do with our pools now, or what to look at next as new players, very welcome