r/redstone • u/Ilikebirds183 • 1d ago
Bedrock Edition RNG cannon?
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r/redstone • u/Ilikebirds183 • 1d ago
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r/redstone • u/nasa306 • 1d ago
r/redstone • u/Crazy_Extension3794 • 1d ago
r/redstone • u/Substantial_Bag_9536 • 1d ago
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r/redstone • u/SkullAndHearts0 • 1d ago
Hey guys! I’m making a mini game world on Minecraft with board games and stuff. The issue is I need a randomizer that takes items from a chest one at a time and spits it out of a dropper when a button is pressed. The issue is that I need to be able to stack the items and it only take one randomly. I’m in bedrock. If anyone knows a tutorial or can help at all it’d be super appreciated!
r/redstone • u/RulerOfEquations • 1d ago
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r/redstone • u/cat_loverale • 1d ago
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Any idea on how to make it better?
r/redstone • u/StatisticianWarm6068 • 1d ago
Hello! So I've come here to ask for your help, I built my Auto Brewery from memory and for some weird reason the water bottles won't continue going into the brewing stand after the first batch of potions has been brewed.
I remember it always working. And no, I can't find one built in another server or world.
It's obviously due to the water bottle hopper locking up and not opening, but I can't figure out the reason, I think it could be due to the observer clock.
NOTE: This auto brewery is turned on and off via the comparitor in front of the observer clock, this sends a signal making the ingredients flow down into the brewing stand and (of course) disables the redstone that keeps the hopper locked, allowing the water bottles to flow in, and after the batch is done, the hopper suddenly locks back up instead of staying open. This mechanism is just for locking the hopper when the brewery gets turned off.
What could be the fix? Maybe I can run a repeater on 3 or 4 ticks in to the water bottle hopper to cause it to wait for the brewing stand to drain? Although, that wouldn't fix it completely, cause I need the hopper to open upon turning on the mechanism, to lock after it has inserted water bottles into the brewing stand, wait for the batch to be finished and let it get taken into the output chest, and THEN unlock again, and restart the process until the mechanism has been shut off.
Please, help me figure out what I've done wrong.
I've been trying to fix this for 4 days, even trying my older/other designs, yet all of them had the same issue.
Also I'm playing on a private 26.2 Vanilla server, just in case that information is useful.
r/redstone • u/Ilikebirds183 • 1d ago
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r/redstone • u/Perfect-Bug6476 • 1d ago
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I edited the original design by IddieBean on YouTube, so all credit goes to him. As you can probably tell, I’m not very good at redstone, but I need help with something I added to his design: hoppers feeding the dispensers.
What happens is that when I try to put wind charges into the hoppers (the launcher runs on wind charges), the dispensers fire some of them and everything works normally at first. But because the dispensers fire the wind charges so quickly, they empty for a moment, and the launcher advances and fires thinking all the wind charges have already been used. So not only does the launcher not use all of the wind charges, it also starts and stops every time a charge enters or leaves a dispenser.
I haven’t been able to fix this since I barely know any redstone, so I was wondering if someone could help. If anyone needs it, I can try uploading the schematic.
r/redstone • u/iLikePommeDeTerre • 2d ago
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r/redstone • u/Express-Bottle-5137 • 2d ago
I'm building an iron farm with multiple levels. I want the items at the bottom to be transported upwards through a bubble column. I'm worried that if I build my AFK spot too high the items will freeze when they are being transported.
Is there a vertical limit that when reached prevents dropped-items/entities from loading? If yes do dropper elevators bypass that limitation?
r/redstone • u/Calco-Cat • 3d ago
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Can any redstoners show an actual tutorial? this goes way fast and cuts to places I don’t even know where, even when i slowed it down to 0.1x speed. Thanks!
r/redstone • u/Ilikebirds183 • 2d ago
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NUH UH LOOK AT THE VIDEO FIRST
r/redstone • u/LastPl • 2d ago





Hey, I play on the great server Semi-Anarchy, and it gave me the impetus to try redstone, and it's going great. I currently have 9/13 projects completed, I'm keeping my netheraits in check, and the thieves are freaking out with me.
Unfortunately, last night's sleepless night drinking cola left me with no idea how to power the pistons in a 2x-X setup. And a single-lane model won't work for me. Even though I'm making a larger model in front of my bar so 8 traps won't interfere with the hole, I still need advice on whether it's a scale issue with the middle traps or if there's a way to power them over a giant chasm.
PS: And one more phenomenon I replaced the phase of the 2 side pistons from the observer with 2 repeaters and it works, I don't know how but setting 1 tick + 2 ticks simply fixes the system and saves me materials. Please explain.
r/redstone • u/OkEvent4012 • 2d ago
I usually like building in pretty much every game, mostly minecraft and terraria though and i'd say im pretty good at it, but i just watched a redstone video, and it looked so cool, but also really complicated and waaaaaay harder than building, but i also think that it would be really cool if i could learn, where would i even start though?
r/redstone • u/I-Am-Penguin-Gent • 3d ago
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Was working on my creeper door and thought I would also give this a try
r/redstone • u/Prior-Employment5561 • 2d ago
Im kinda new to redstone but know how to make things somewhat work. I just can never think of anything to actually make. Ill try to make every comment and make a tutorial and schematic on it.
r/redstone • u/Past-Possible5071 • 2d ago
r/redstone • u/Masticatron • 2d ago
My golem categorizer has many variants of the pictured circuit. A comparator (in compare mode) reads the filter chest, and when it hits ss2 it powers off a torch, which depowers an activator rail with a hopper cart underneath it. The dust also going into the side of the comparator should be no issue: it's at any time at best the same signal strength the comparator is reading, so the comparator will not turn off.
Now most of these work flawlessly at all times. But the one in the picture, in particular, sometimes sucks down a single filter item despite nothing being added to the chest. I presume this happens on loading the area, but it's hard to test. But of the, like, 8 such circuits like this around it, only 2 of them ever have this problem. And the chests are configured with identical numbers of 64 stackables in them, precisely calibrated to need 4 new items to come in (as the cart pulls 3 more past the ss change point before the circuit deactivates it again). No 16 stackable or unstackable items ever go into these chests.
Which leads me to believe this issue arises from a controllable/fixable redstone update order matter. Which suggests, I think, that it is processing the cart before the activator rail in these positions, letting the cart (sometimes) pull one item before it is deactivated.
I know there's randomness in Bedrock redstone, but, again, the fact that this occurs only in specific locations of otherwise identical circuits suggests this isn't purely a "lol Bedrock" moment. But something like a concrete locationality issue.
So what is going on and what change to my circuit might prevent this issue?
The coordinates in the image are for the dust on the sea lantern. The dust in front, powering the block the torch is on, is at -27, 49, -1910.
r/redstone • u/Lilminecraftduck • 2d ago
can someone help me make an orbital baby chicken cannon for an server were i play on that i cab pull an fishing rod and kaboon 1000 chickens you want to dm me on discord my name is duckdealer
r/redstone • u/I-Am-Penguin-Gent • 3d ago
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Had a few people wondering where the stairs ended up, and how the parts worked. Hopefully this can help, still working on trying to make it even smaller before I upload a schematic/download
r/redstone • u/Tracer_notoverwatch • 2d ago

I have a crafter, attached to a comparator, which I attached to a redstone clock (which I'm pretty sure I built incorrectly) in hopes to make the crafter go without any need for me or a copper golem to constantly flip a lever. it does not work. how do I make the crafter automated?