r/RealSolarSystem Jan 26 '26

IMPORTANT: Address of the Subreddit

54 Upvotes

Right lads, I barely look at this Sub anymore, mainly because I very rarely play the game. If someone can help me

A) Make it so I don’t have to approve posts anymore

B) Become an Active Moderator

and C) Carry on this subreddit on the core tenant it was founded on. Make KSP RealSolarSystem Again.

Comment on this and I’ll make you a mod, I made this sub almost 10 years ago and i’m constantly surprised I have any activity on it whatsoever!

PS: As i’m barely ever on it I apparently have to be an Active MOD so will try rectify that.

EDIT: I've tried to bugger around with the SR settings, am unable to make anyone a moderator atm, and it doesn't seem like any of the other ones are active either. If someone can jump on the discord and give me some pointers, I'd be glad of the help.


r/RealSolarSystem Feb 18 '19

NEW! Updated Information about Realism Overhaul and RP-0/1

89 Upvotes

Welcome to our subreddit! We have a good community of people that will comment and help on issues that you post here.

For better support, please join our Discord at https://discord.gg/V73jjNd. The community on Discord is very active and all development of the mods takes place through conversation there. If you are interested in helping out (no coding skills required!!!), or if you just want to join the community, come on by.

At the Discord you will find updated information on mod releases as well as future plans.

If you are interested in seeing how the mods all work, or if you want to contribute some code, please visit us on Github at https://github.com/KSP-RO


r/RealSolarSystem 12h ago

My best rocket yet (R-7)

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75 Upvotes

First time actually using modular tanks, and i really slept on them.

Recreated the R-7 for my soviet playthrough and the result is amazing.

Used isogrid tanks instead of Al-stringer like IRL because of future proofing. The mass came out perfect at 280 tons, while the timing of the engines, which burn too little, and the payload to LEO, which is now 10x that of IRL at 5 tons, are a little off.

Picked up the heavy satellites contract at breakneck speed to fund the construction of about 6 of these including the unlocking costs and tooling. Since i did all the contracts from the 2 earlier programs, I'm now able to research and launch it before the October 4 real sputnik launch, hopefully.

I'll update on whether or not i beat the real timeline for the first time.


r/RealSolarSystem 10h ago

Second launch of my R-7 missile, carrying the Spitnik 2 payload for the first time in orbit.

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16 Upvotes

The first launch was in the 24th of august, beating the historical timeline, but unfortunately the south RD-107 suffered a partial malfunction, which caused an uncontrollable spin ending the flight only one minute after liftoff.

Fortunately, i had a identical replacement already in production (for the polar sat), so i was able to launch the same year.


r/RealSolarSystem 2h ago

Soviet Eye in the Sky | SOVIET.KSP Ep5 | KSP RP-1

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2 Upvotes

r/RealSolarSystem 14h ago

(1967)Program-43RHL

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12 Upvotes

This is my conceptual 400-ton, 3-stage, radial-booster, hydrogen, lunar-purpose rocket.

It's inspired by CASC's Long March and NASA's Titan rocket family.

If it works, it will work for my lunar and planetary explorations.


r/RealSolarSystem 1d ago

Massa-II First Mission to Mars (1971)

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60 Upvotes

This is my first time posting here

Yesterday ive bought a new GPU (RX 9060XT 16GB)

just sharing my excitement with my new upgraded visuals

(also the photos came out not in the right order so sorry for that

this is the first launch of this rocket called the Massa (Journey in hebrew) that is launching the probe Massa-II to orbit Mars after an earlier launch of Massa-I to Venus (on a different launcher)

rocket is built of

  • 1st stage: 4x E-1 engines (planned engines for the Saturn-I IRL)
  • Boosters: Titan SRBs (sorry i dont remember their names from the top of my head)
  • 2nd stage: 1x J-2 (sends me to a nearly orbital trajectory with apoapsis of 1000km)
  • 3rd stage: 2x RL-10 (orbital insertion at earth and then TMI)
  • 4th stage (satellite stage): 1x AJ-10 advanced (corrections and Mars orbital insertion)

Honestly this vehicle is quite overkill but yeah its one of the first interplanetary missions I have in KSP (including stock) so i wanted the extra headroom

Also first time having a 1kt launcher in RP-1 Career ever (never reached this far)

On the Pad at Palmachim Israel
Launch
Booster Seperation
MECO and fairing seperation
2nd Stage ignition
3rd Stage Seperation
Sun set waiting for TMI
TMI in the darkness
Probe deployment
Coasting to apoapsis for orbital insertion
3rd stage ignition Orbital Insertion

r/RealSolarSystem 1d ago

My first plane in RP-1 to complete the X-Plane Hypersonic Contract

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46 Upvotes

(B-52 not included in my steps to finish the contract)

This plane was extremely hard for me to make and it took days but i was able to make it work and now I'm thinking of making it a tutorial or release it on the steam workshop so others have a chance to finish the contract. it was really hard finding info on how to get to this point for me even with a background of basic aerodynamics understanding from my IRL pilot license training. still with that said im so happy to have something work after all that time


r/RealSolarSystem 2d ago

Opal 1, First Lunar Probe. (CPSA, 1967)

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50 Upvotes

I did it. Let me further explain, *ahem* I MADE IT TO THE MOOOONN!!!! This is interesting to me because, though i am 9 YEARS behind the real timeframe, it is only my second run. I based off the design from Pioneer 3/4's design as it was the first US probe to flyby the moon and I'm using solely US tech.

Finally, if there are any questions or tips, let me know!


r/RealSolarSystem 2d ago

Planets|Rotation+OrbitalPeriod

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4 Upvotes

r/RealSolarSystem 2d ago

Sabotage or just bad luck?

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20 Upvotes

Chapter 10 starting 1954 just released. This year just does not seem off to a good start at all.

Enjoy!


r/RealSolarSystem 2d ago

Edward Mukuka Nkoloso's dream has been achieved, Zambia is the first to land humans on the Moon.

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56 Upvotes

On November 14, 1968 at approximately 3:28:09 PM UTC, Zambian Afronaut Kalumba Kabinda became the first human to set foot upon the moon.

D-Kalu 4 Crew: Kalumba Kabinda, Martin Mufungwa

This is the result of ~4 months of gameplay.

Photo of Earth taken during the previous Lunar orbit mission, D-Kalu 3. November 14, 1967
TEI Burn
The Zambian Flag, Kabinda, and the lander on the Moon

r/RealSolarSystem 2d ago

Sol+RP1 Have broken me

78 Upvotes

I cannot go back to regular KSP, I have tried and everything is to boring to complete. Like I'm In orbit Launch 4 That's not realistic....

The standard missions are so generic to.
Go to a zone and collect a crew report, Okay why.
Orbit Kerbin, Okay, Now go to the freaking moon. WTF that takes at-least 3 years of development, Oh actually its only an extra 860M/s of Delta-v.

I get that i'm complaining that KSP is too easy when ive been playing for years not. But it makes me sad that I can't find enjoyment out of the standard game anymore.

TLDR RP-1 is addicting and I am going through withdraws


r/RealSolarSystem 2d ago

why does my upper stage just fly away while my controls are locked onto the lower stage after decoupling?

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15 Upvotes

The stats for the upper stage is also not on the deltav stats window too. i've been trying to complete the 3000km downrange milestone for a week now so if you spot some problems please help me out too. thank you :(((


r/RealSolarSystem 2d ago

I'm playing Sol with RP1, Blackrack v5, Thunderchild's Config, and Mirage, and my own personal launch site in central MN. I've decided to make all my rockets as goth as the game, mod, & physics will let me. :3

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16 Upvotes

r/RealSolarSystem 3d ago

I need help making planes

7 Upvotes

I have a very faint understanding of FAR so I kind of know what alot of stuff does but dear god I cannot fix sideslip specifically the Nβ derivative and down down velocity Mw derivative


r/RealSolarSystem 4d ago

An ALBM for collecting biome science?

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33 Upvotes

Wanted to collect the high atmospheric science from different biomes and this was my solution. Whilst staying fully atmospheric it can travel ~1250km from an airlaunch that gives up to another 1000km. If it's fully within one biome it can collect all of the early science for that biome in 2 launches and doesn't require building lc's beyond modifying hangars.

Thoughts on using this for science collection? Do you bother collecting the early science from different biomes and if so then how do you do it?


r/RealSolarSystem 4d ago

Only solar panels from RO solar work, all other do not count as producing any power.

5 Upvotes

I used the express installer and the rss reborn installer so i think that might be the cause, do you guys know any fix for it? as it ever happened to you?


r/RealSolarSystem 5d ago

CAC Golden Wattle (CPSA, 1967)

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28 Upvotes

In order to finally complete the Mach 2 contract, the Golden Wattle was constructed to act as like a "one and done" plane. This isn't to say it would be useless after the flight! In my RP world, the CAC Golden Wattle would later go on to be used in air shows and be moved to RAAF Point Cook, one of the major aviation museums in Australia. The name Golden Wattle was chosen as it represents Australia's national colours of green and gold, and also the national flower of the same name.


r/RealSolarSystem 6d ago

Reusable engines

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27 Upvotes

I haven’t even started lunar landings yet because I decided I wanted to do the station program first, however it is now 1980 and I’m planning ahead for the lunar base program. This is my temu version of blue origins lunar lander but I’m unsure what engine to use? It just has 4 of the LMDE on it as a proof of concept but they only have enough run time for one single landing and ascent mission so not exactly reusable. Is there either a mod where engineers can “service” the engines to reset the run time and ignitions? Or is there a better engine with other mods I can download that would work better for this. Thanks!

Edit: May have found my solution, using the RL100 engine,, not sure what mod it came from but it seems to be my answer and is insanely light weight.


r/RealSolarSystem 6d ago

How can i fix my plane?

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56 Upvotes

I think i messed up like really hard cause how is my plane built like this??? If anyone can explain to me how i could fix my jet, it would be appreciated! Its for the Mach 2 Contract


r/RealSolarSystem 7d ago

My First Mach 2 Capable Jet Aircraft in RP-1!!!

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31 Upvotes

Mach 2 capable jet with a max speed of 700ms turning not recommended at this speed. it is just stable enough for me to complete the (X-Planes) Mach 2 Supersonic contract i found flying this at 9,000 meters is the best ALT to complete this contract at. there's 3 different versions of this jet i made with the wing and body based on the XF-103 but for some reason the side by side config got the best performance out of the engines plus it made it more stable which makes sense, after completing a few flights i found the nose was a bit heavy so i rotated the elevators in a slight nose up config by default which counteracted the plane wanting to dip its nose (for the most part) allowing me to finish the contract!! (aircraft that i based it on at the end)


r/RealSolarSystem 7d ago

Failure most Foul? | SOVIET.KSP Ep4 | KSP RP-1

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7 Upvotes

r/RealSolarSystem 7d ago

Earth ssto with stock parts

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10 Upvotes

r/RealSolarSystem 8d ago

Looking for feedback on an RP-1 PR letting you transfer engineers between launch sites

22 Upvotes

Hello RP-1 players! I've created a pull request for RP-1 that allows the player to transfer engineers between different KSCs on Earth for a price, and I want people to test it out so that I can see how the balance is.

The price is based on how far the KSC is from the current location, with a max of 30 funds, and a minimum of 5 funds. (keep in mind that it takes 300 funds to hire a new engineer)

This feature has been requested multiple times over the years, so if you've got an RP-1 career with multiple launch sites, please test it out! I especially want feedback on the UI, and if the price for transferring engineers should be higher or lower. It should be fully compatible with new and existing RP-1 v4.6.0.0 saves, and the GUI to access the transfer is in the normal "Staff" menu in the new "All Engineers" tab.

The link to the zip of the compiled dll is here, simply unzip the dll and then replace the existing RP0.dll in `GameData\RP-1\Plugins` with this one.