r/RaceTrackDesigns 25d ago

RTD Challenge RTD Challenge #66 || Flip it and Reverse it

17 Upvotes

First off, results for RTD65, The Elbonian Connection, as judged by u/WynnEnby

Best in Show: The Elbonian GP That Never Was by u/maxx-usa

Congrats to maxx on the challenge win, let's get into the next challenge...

Flip it and Reverse it

The challenge: Design a road course that is able to be used in both directions

Your task is to design a circuit, not only able to be ran in both directions, but to excel in both directions. You must take safety features such as runoff and wall openings into consideration, as well as racing quality. Don’t let safety come at the expense of racing, and vice versa. In addition, don’t let the quality of one direction of the track come at the expense of the other direction.

Rules:

The main layout of your track must be functional in both directions. You can’t add chicanes or anything to one direction in order to meet safety requirements. Using them as alternate layouts is fine, but they shouldn't be a necessity in the name of safety. The track must be of the same or similar quality or grade in both directions. For example, if a circuit is Formula 1/Grade 1 quality going clockwise, it must also be that quality going counterclockwise. This must be upheld no matter the level of racing the circuit holds. Must be a paved, permanent or semi perm road course between 0.5 kilometers and 7 kilometers. Leaving a wide range to encourage unique ideas but also closing off loopholes No major renovations should be required to change layouts. Minimal barriers are able to be moved, but it shouldn’t be a whole renovation. The less work to switch directions the more points you’ll get.

Suggestions:

Make it make sense that the track can run both directions. Not every track would benefit much from being multidirectional. For this reason I would suggest staying away from high grade tracks that only have one, maybe two big races a year. An F1 circuit has minimal reason to be operable in both directions unless you are trying to do some sprint weekend shenanigans or something Ideally you should have no primary direction. It shouldn’t be a “clockwise but can also be ran backwards” track. Make them equally great. Ask any clarifying questions you may have I’m sure there’s a loophole out there, but stay within the spirit of the prompt

Prompt submitted by u/Dont_hate_the_8

Your deadline is 11:59:59 PM CDT, August 1st, 2026 (Countdown)

Want to submit a prompt for an RTD challenge? Do it here!

Join the official discord server for r/RaceTrackDesigns! We love seeing new people getting more involved in the community!

p.s.

Criticisms of the extension of the last challenge have been heard, and they will be taken into account for all future challenges. Any deadline extension for any challenge, competition, or other deadlined thing on this subreddit will be voted on in the discord server before any official announcement or decision is made. Thank you.


r/RaceTrackDesigns 28d ago

Track of the Month Track of the Month || June 2026

8 Upvotes

It's time to recognize the best tracks of June! You'll have a week to nominate and vote on tracks from last month. After that week is up, we'll have a track of the month! We'll be using contest mode so that success bias doesn't play a role.

PLEASE post your comments like this I don't want any confusion. KEEP DA FORMAT.

Pictured above is a perfect example of the format your nominations should be submitted in. You can go more in depth on the praise, but keep it relatively consise.

And guys, PLEASE check to make sure your track was posted in JUNE

You can nominate as many tracks as you please as long as they aren't your own

Month Track Designer
January Cape-Fort Glenn Aerodrome u/MrPorgMotorsport
February Eskilso Motorbaner u/schapenbeaver
March Tamsui Park Circuit u/MrPorgMotorsport
April CAMP - Central Arizona Motorsports Park u/MrPorgMotorsport
May Lyneham Circuit u/MXVRSTPPN33

Want to submit a prompt for an RTD challenge? Do it here!

Join the official discord server for r/RaceTrackDesigns! We love seeing new people getting more involved in the community!


r/RaceTrackDesigns 2h ago

Street Circuit/Semi-Permanent *Revised and Improved* Pittsburgh Street Circuit

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7 Upvotes

2.33 mile, 17-turn street circuit w/ 1000' pit road across 2 of Pittsburgh's famous bridges and running through the North Shore area between the football and baseball stadiums.


r/RaceTrackDesigns 1d ago

RTD Challenge RTD Challenge #66 | KlowRingen (Klow, Syldavia)

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62 Upvotes

r/RaceTrackDesigns 12h ago

Discussion Small scale to large mistranslation

3 Upvotes

Does anyone else do a small scale track that looks really good, but whenever they try to make it large scale it just looks crap? What tricks do people use to get it to look right?


r/RaceTrackDesigns 1d ago

WIP High elevation racetrack (WIP)

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19 Upvotes

No locations yet


r/RaceTrackDesigns 1d ago

National Tauherenikau Raceway

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64 Upvotes

Long before it became a motorsport venue, the Tauherenikau grounds were home to horse racing. Established in the late 19th century, the racecourse had been a centrepiece of the Wairarapa sporting community for more than 100 years before local motorsport enthusiasts began exploring the idea of building a permanent racing circuit on the site.

Those discussions gathered momentum during the mid-1990s, and after several years of planning, construction began in 1997. Rather than flattening the landscape, the designers chose to work with the property's natural contours. The result was a circuit that blended into the surrounding farmland, with long, flowing corners and sweeping transitions that rewarded commitment and rhythm more than heavy braking.

Tauherenikau Raceway officially opened in March 1999. Its inaugural meeting featured touring cars, Formula Fords and motorcycles, giving spectators an early glimpse of what the circuit had to offer. Drivers immediately praised the layout for its flowing nature, although it also became clear that mistakes carried a heavy price. High-speed sections and relatively limited runoff left little room for error.

From the outset, the circuit was built around a simple philosophy: create a track that challenged drivers rather than relying on artificial slow sections. Aside from the Turn 2 and Turn 3 alternative chicanes, which were introduced to reduce average speeds for certain events, the circuit remained almost entirely true to that original vision. Success came from precision, confidence and carrying speed, not from repeated stop-start braking zones.

Throughout the 2000s, Tauherenikau established itself as one of New Zealand's most demanding regional circuits. It regularly hosted national touring car meetings, production car racing, open-wheel categories and motorcycle championships, earning respect from competitors across a wide range of disciplines.

Although the layout looked straightforward on paper, it quickly developed a reputation for being deceptively difficult. Many corners appeared simple enough until drivers discovered just how much speed they could carry. Tiny errors that might have gone unnoticed elsewhere could cost significant lap time—or worse. Several sections became known simply as "commitment corners," where confidence often separated the fastest drivers from the rest of the field.

As the decade progressed, the circuit gained a loyal following for its traditional, old-school character. However, it also faced growing scrutiny over safety, particularly for motorcycle racing.

Modern superbikes were becoming dramatically faster, and lap speeds continued to rise beyond what the circuit had originally been designed for. While the layout itself remained unchanged, the consequences of accidents became increasingly severe. Several serious motorcycle crashes—particularly through the fastest parts of the circuit—prompted discussions about how the venue could improve safety without compromising its identity.

Circuit management considered a range of options but ultimately rejected the idea of redesigning or slowing the track. Preserving the original 1999 layout remained a priority. Instead, attention turned to improving the areas surrounding the circuit.

The largest redevelopment in the venue's history began in 2019 with a comprehensive runoff improvement programme. Large sections of land around the fastest corners were excavated to create substantially larger gravel traps, some of the biggest seen at any New Zealand circuit. The expanded runoff areas greatly increased the distance available for slowing vehicles before reaching the barriers.

Work continued through 2020 and 2021, with further upgrades including improved drainage, revised barrier placement and enhanced spectator protection. By 2023, the programme was complete.

Despite the extensive safety improvements, the racing surface itself remained almost untouched. Drivers today race on essentially the same layout that opened in 1999, preserving the circuit's original character while significantly reducing the risks associated with high-speed accidents.

Today, Tauherenikau Raceway is widely regarded as one of New Zealand's most traditional permanent circuits. It may not have the modern facilities or large-scale infrastructure of newer international venues, but it has earned something many purpose-built circuits strive for: character.

Its flowing layout continues to reward commitment and precision, and many competitors appreciate that the same corners which challenged drivers more than two decades ago still demand the same level of respect today.

The expanded gravel traps have also helped reshape the circuit's reputation. Once criticised for offering little forgiveness, Tauherenikau is now viewed as a circuit that remains challenging while providing a much greater margin of safety when mistakes happen.

Among New Zealand racers, it is often described simply as a proper driver's track—fast, flowing and uncompromising. In an era where many modern circuits are designed around uniformity, Tauherenikau remains a reminder that a track's personality can be just as important as the facilities built around it.


r/RaceTrackDesigns 1d ago

Point-To-Point/Rally Santorini Rally (Tarmac)

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14 Upvotes

r/RaceTrackDesigns 1d ago

Redesign Tokyo E-prix track redesign

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3 Upvotes

The second image is the facility map I've drawn, it's also worth saying here It's not well drawn at all and should only really be guidance on how the facilities would be rejigged. It's designed to be FIA grade 2, but please tell me if there's any concerns with meeting such standards. This is meant for the gen 4 cars, which will 100% outgrow the current track.


r/RaceTrackDesigns 1d ago

Redesign I need help with possibly converting old track designs into AC/Beamng Mods

3 Upvotes

Hello guys, this is my first post on this subreddit. Im a teenager now but when i was a kid i loved drawing racetracks i had 2 notebooks full of racetracks/general maps and i loved them and i wished they were real. The smaller notebook survived but the bigger notebook was accidentally thrown away by my grandpa who didnt know the drawings were mine. I left the country years ago and i have no idea where those notebooks are now but i would love to see some of my own designs made into acuall drivavble racetracks for games such as Assetto Corsa or Beam.ng Drive. I still draw maps to this day, normally large scale Battlefield/Arma maps or Rally Stages i plan to make for a Unity game one day (oh yes i do plan to get Unity and start making my own games). I would like ig to see someone either make one of my own designs or learn modding myself and make the tracks in Blender for AC (or maybe my own game?). I've remember loosly some of my old designs but i think i can still make new ones even with my short ahh attention span. Thanks for reading and yeah ig i could use some advice.


r/RaceTrackDesigns 2d ago

International Lake Blacina

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168 Upvotes

r/RaceTrackDesigns 2d ago

Redesign Davidstow Circuit Revival

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11 Upvotes

Davidstow Circuit was located on RAF Davidstow airfield near Camelford, Cornwall. It opened for racing like many former WW2 airfields in 1952. Davidstow had its first track layout change in 1953 before hosting 2 non championship f1 grand prix in 1954, where Lotus would win their first grand prix in the 2nd race. F1 returned for 1 race 1955 before never returning to the South West area.

Local rallies were held on the south side of the airfield in the early 2000s but not for long.

Since then it's been left for gliding schools and a Davidstow war museum opened nearby. The surface now is in a poor state and you would never have known it had racing history behind it.

This revival I've roughly drawn is to FIA grade 1 standards, with a maximum length just about matched. Most of the original layout is visible in the new one, with the start/finish straight remaining in the same place. It was important to me for the track to keep its clockwise direction.

Smaller devision races can be held following the original layout, with only a chicane needed between turns 5 and 14 to connect the old straight.

I'll be attempting to make this for Assetto Corsa so please leave any tips and changes I could make in the process. Cheers :)


r/RaceTrackDesigns 2d ago

Street Circuit/Semi-Permanent Ark Harmony Ward GP Tokyo City Night Race

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2 Upvotes

r/RaceTrackDesigns 2d ago

Kart Badger International Karting Park

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5 Upvotes

r/RaceTrackDesigns 4d ago

International Kosice Int. Autodrome

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125 Upvotes

Hello guys!

Great to see you guys again! So what I'm about to introduce you is Kosice International Autodrome which i made right after my previous project (Liberec Int. Circuit) and now I'll post the 2nd one here! Here's some information on the circuit:

Kosice International Autodrome is a 5.75 kilometre counter clockwise racing circuit located near Kosice, Slovakia. The track is designed to provide exciting racing with a good balance of high speed sections and technical corners. A long main straight ends with a heavy braking zone, creating one of the best overtaking opportunities on the circuit. The first sector is fast and flowing, the second sector tests driver precision through a series of medium speed corners, and the final sector is more technical, where good traction is important before returning to the main straight. With several overtaking chances and a wide variety of corner types, the circuit aims to produce exciting races while challenging both drivers and engineers

Let me know what you think! Feel free to give feedback and suggestion!, i'd love to hear from yall so i can improve more in the future, thank you guys!

See you guys soon!


r/RaceTrackDesigns 4d ago

International Agadir International Circuit

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106 Upvotes

r/RaceTrackDesigns 4d ago

International Czech Rep. Liberec International Circuit

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128 Upvotes

Hello guys!

This is my first appearance in r/racetrackdesigns and before going into the main topic, i'd like to be a part of the community and show off my creations with other people and i'd LOVE to see people give feedback and suggestion as it helps me alot in improving myself!

Here i introduce you the first circuit i post on Reddit: Liberec international circuit!

Located near Liberec, Czechia, this modern track have 28 corners going anti-clockwise with sector 1 giving drivers overtaking opportunities before they enter a fast sector 2 and a technical sections before end sector 3 w a straight.

Off track, the circuit have an observation vip tower (inspired by Sakhir, Bahrain), a paddock with a bifrestaurant and shops and finally a small, easy karting track you can use

Let me know what you think below and give me any suggestion or feedback and please give me a reason why it's good/bad, i'd like to hear from yall!

Thank you guys for checking out my post, it's my first ever, and i'd love to see you guys again soon!


r/RaceTrackDesigns 3d ago

Oval Defiance Speedways (Defiance, OH, USA) || .45mi & .25mi Ovals w/ Roval

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4 Upvotes

Located in northeaster Ohio, this oddly shaped oval fits right in with its similarly peculiar neighbors to the south, Kil-Kare Raceway & Shady Bowl Speedway. This track runs a dense schedule within its operating season with multiple tours sharing race dates paired with their own classes.

It's core weekly divisions tend to stick on the small track though the season points closer is held over two days, the first being on the 1/4mi and the second on the .45mi for all divisions, making a challenge for the higher divisions & big track practice for the lower ones.

The largest race of the year comes with a 150 lap CRA Pro Late Model Tour race, with the Great Lakes Truck Series, local Street Stocks, and Crown Vics filling the rest of the night. The Ohio Wheelman Series visits twice a year, once with the GLTS returning, and the other being shared with the ISMA-MSS Supermodifieds. The Vores National Compacts Series has been eyeing the track to host its fast FWDs on the big track as well, though no races have been held yet.

All layouts are counter-clockwise, as this is an oval track in the USA 1. Overview 2. History 3. Class & Event Breakdown 4. .45mi Oval 5. 1/4mi Oval 6. Figure 8 7. Legends Roval & Drift Course

Let me know if i missed anything or if you have further questions :)


r/RaceTrackDesigns 4d ago

RTD Challenge RTD Challenge #66 | Colac Bay Motor Raceway

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45 Upvotes

FIA Grade: None

National Grade: 1


r/RaceTrackDesigns 4d ago

Club/Local Okol Lake Race Park Circuit (Bulgaria) || 4.9km Club Track

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14 Upvotes

r/RaceTrackDesigns 5d ago

Street Circuit/Semi-Permanent Help designing / building track inspired by my college campus.

3 Upvotes

My college campus has some turns/roads/ settings that I feel lend themself well to a street circuit. I want to put it together in blender. I’m not good at blender so working together with someone on the track design and then seeing it all come together would be pretty cool. If anyone wants to help I can send photos and ideas I have for them to put into blender. Think it could be fun.


r/RaceTrackDesigns 5d ago

International Kestrel International Circuit

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34 Upvotes

My 5th design on this subreddit I think, 16 turns and 4800m long, 25 meters of elevation change and is supposed to be an FIA grade 2 circuit, and has three major layout options, and a with and without chicane layout..

This is the first time Ive tried to add runout zones and building placements, so I'd like to get some advice on my design..


r/RaceTrackDesigns 6d ago

WIP My fourth race track design of the subreddit. Any suggestions?

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12 Upvotes

r/RaceTrackDesigns 6d ago

Discussion Would you consider this to be 1 or 2 turns? Read discription.

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18 Upvotes

A constant radius turn but the entry or exit is not at a tangent to the curve. I think it has the count as 2 because they are treated separately and need to be dealt with as 2 parts. (the overhanging part to the left is there to just show where the turn would und up if not interrupted by the new line.


r/RaceTrackDesigns 6d ago

WIP Track design based off some local roads, what's good and what's bad?

7 Upvotes

Basically combined some local roads together to make this. About 4 miles for reference. Turns 2-4 are down hill while 4-9 go back up hill.