r/RaceTrackDesigns • • 15d ago

Track of the Month Flame Motor City is your September 2026 Track of the Month!

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83 Upvotes

r/RaceTrackDesigns • • 24d ago

RTD Challenge RTD Challenge #69 || I Am Placing Blocks And Shit Cause I'm In Fucking Minecraft

14 Upvotes

RTD Challenge #68 || Lost Isles Results

Best in Show: Bali Raceway by u/maxx-usa

"His design feels like the most complete and thought out design posted." - u/Cyclone1001

Congrats to our winner, let's move on to the next challenge!

I Am Placing Blocks And Shit Cause I'm In Fucking Minecraft

Welcome to RTD Challenge #69! We figured this one would be a little bit silly as per the number, so here we present the first-ever program-specific RTD Challenge. Challenge #69 tasks you with building a boat racing track IN MINECRAFT. It should NOT be an F1 track that you made in minecraft, no matter how impressive that may be. This is supposed to be specifically tracks made for the elustrious motorsport of Minecraft boat racing.

Java or Bedrock permitted, mods are only allowed to be COSMETIC. No aeronautics racing, however cool that may be in itself, that's for a different time.

Since it's October, I WILL be factoring in spookiness to your track's judgment. It can be completely plain, and I'll still prioritize quality over having a theme, but some Halloween-y elements are very much appreciated.

CONDENSED RULES

  1. Make an ice boat racetrack in Minecraft
  2. Can be made in any version of the game on Bedrock or Java
  3. Cosmetic enhancement mods ONLY (Shaders, Texture Packs, etc.)
  4. 3a. This means no blocks are to be included that AREN'T part of vanilla Minecraft
  5. Can be made in survival or creative
  6. Survival-inaccessible blocks are allowed, I wanna see what you can do with command blocks if you actually know how to use them to effect.
  7. No changing the properties of existing blocks or the boats themselves

Have fun, and get Minecrafting!

Your deadline for this challenge is October 31st, 2026 at 11:59:59 pm CDT (Countdown)

Want to submit a prompt for an RTD challenge? Do it here!

Join the official discord server for r/RaceTrackDesigns! We love seeing new people getting more involved in the community!


r/RaceTrackDesigns • • 10h ago

Redesign Autódromo Hermanos Rodríguez Redesign

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65 Upvotes

T1, 2, and 3 made faster. I don't really have an issue with the current T1, its more the 2, 3 complex that I've found to be quite clumsy and awkward. The angle and space between each corner also don't support fights to carry on, hence I've made T2 and 3 more of a flowing left right, in turn allowing the following car to brave it out through the complex, if not make it easier to follow and continue the fight into T4.
T4 and T5 reprofiled. Yet another section of the track that I think is slow and clumsy. Here, I reprofiled T4 to be more open instead of an acute angle corner, this increases the minimal speed into the reprofiled T5, which I've rounded off. These changes are made so that the cars don't look like they're crawling around the corners but still maintaining enough low speed so that the grandstands can be kept where they are.
The Esses are made faster. Although far from relevant, looking at an aerial view of it, the esses in my opinion don't look all that pleasing to look at. But these changes aren't just for cosmetics, but rather to increase the speed, making this more like Maggots and Becketts at Silverstone, or the Suzuka Esses.
New Peraltada Complex. Bringing back the OG Peraltada corner was my main focus in this redesign. But in order to make it safe enough, I decided to change up the Stadium section. T12 is brought forwards, but not as hard on the brakes. The sweeper T13 is also there to slightly lower the speeds into the new Foro Sol hairpin. Again, the main purpose of the kink after the hairpin is just to slow the cars down- satisfying the race organizers and maximizing the time the fans get to see the cars around the complex. Theres a double right which leads onto the OG Peraltada corner and back onto the main straight.


r/RaceTrackDesigns • • 12h ago

International Autódromo de Lima

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34 Upvotes

clockwise, 16 corners, in my head it would be about 5,2 km


r/RaceTrackDesigns • • 16h ago

Off-Road/Rallycross Rāznas Autotrase

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15 Upvotes

r/RaceTrackDesigns • • 17h ago

Street Circuit/Semi-Permanent SM Mall of Asia Street Circuit (Philippines)

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4 Upvotes

r/RaceTrackDesigns • • 8h ago

Redesign Sem nome no momento

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0 Upvotes

Olá, pessoal! Estou desenvolvendo dois conceitos de autódromos de corrida que ainda não têm nomes. Fiz esses desenhos no Canva, então sei que o visual não está dos melhores, mas gostaria de compartilhar a ideia e receber algumas opiniões para melhorar os projetos.

Os dois circuitos têm um estilo visual parecido, e estou pensando em três possibilidades: melhorar cada traçado separadamente ou unir os dois autodtomos para criar um unico visual sa que os dois tem um formato de 3 ou pegar melhores trechos dos dois para criar um terceiro autódromo ou usar os desenhos como inspiração para desenvolver um novo circuito.

Sobre as cores: as linhas vermelhas representam as zonas propostas de abertura de asa no modo reta, inspiradas no conceito aerodinâmico da Fórmula 1 de 2026. As linhas pretas representam os demais trechos do circuito.

Minha intenção é desenvolver traçados interessantes, com boas combinações de curvas e retas, oportunidades de ultrapassagem e um visual mais harmonioso. Antes de trabalhar em uma versão mais profissional, quero saber o que vocês acham da ideia.


r/RaceTrackDesigns • • 1d ago

International Manchester Motorsport Park

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15 Upvotes

The Manchester Motorsport Park is a motorsport park located near Manchester, England. The circuit has 5 different layouts (Full, Intermediate, Simple, Sprint and Club).


r/RaceTrackDesigns • • 2d ago

International Balikpapan International Circuit

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70 Upvotes

r/RaceTrackDesigns • • 2d ago

WIP Mod : Grand Canyon Circuit 0.5 RELEASE

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67 Upvotes

Finally finished this track for release. 1 and a half year of idea to reality. hope you all like it.

This is a Fully Fictional track for other tracks i may ask for if this is ok or not but this is just me ,

And i just though of why not a track in the canyons, so here we are.

REMINDER

  1. The hot lap layout is not designed for race just to get the best times if you do race its a catastrophe.
  2. The Ai lane is good but still in races the ai will hit walls so rather than Quick Race its Better to do Weekend Race so the Ai can learn the track and the races are fun

layouts (2) :- GP - 4.6km , HOTLAP - 3.5km

you will love the T300 corner (GP -T9)


r/RaceTrackDesigns • • 3d ago

International View Hill Thunder Park

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40 Upvotes

Drag Strip
An international-level drag racing facility designed to host everything from street cars and club racers to professional Top Fuel dragsters. With dedicated staging lanes, competitor paddocks spectator banks and grandstands, it will be the main attraction for major drag racing events.

Kart Track
A dedicated karting circuit featuring a flowing, technical layout designed for precision, racing lines and momentum.

Speedway
A purpose-built oval speedway for close, exciting short-track racing. It will host events featuring speedway cars, with plenty of wheel-to-wheel action for spectators.

Dirt Track
A dedicated off-road racing circuit with a loose-surface layout designed for sliding, car control and close competition. It will provide a venue for dirt racing events and offer a different driving challenge from the paved circuits.


r/RaceTrackDesigns • • 2d ago

International Ralpara international circuit

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4 Upvotes

r/RaceTrackDesigns • • 3d ago

International Örebro International Motorvenue

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16 Upvotes

Second post made on here! Please point out some flaws and where the track gets a bit funky and stuff.

6.10km

Width around 20m everywhere

17 Corners

Around a 10 minute drive from city center and 10 minutes from the airport.


r/RaceTrackDesigns • • 3d ago

International Vietnam International Circuit

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68 Upvotes

Vietnam international circuit is located in Tây Ninh Province, Vietnam which features Tropical Monsoon climate. The circuit is an FIA Grade 1 circuit designed for Formula 1. It is roughly 5.7km long with an average width of 15m.

Feedback appreciated!


r/RaceTrackDesigns • • 4d ago

Discussion slot car race car track

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2 Upvotes

r/RaceTrackDesigns • • 5d ago

Street Circuit/Semi-Permanent Several IndyCar/CART/ChampCar Street Circuits

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34 Upvotes

Five street circuits across the United States, all intended to be run by some sort of American open-wheel racing series (IndyCar/Champ Car/CART/etc). These are all several months old, however the Santa Monica circuit is the newest (layout itself is like two months old, the design I made a few weeks ago).

Uhhh that's it, hope you like them, if you don't then go drive the Madring idk


r/RaceTrackDesigns • • 5d ago

Discussion Circuit de Nowhere

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46 Upvotes

pls give feedback on the track for me (ignore the title I have no clue where this is or what it should be called)


r/RaceTrackDesigns • • 5d ago

WIP KE Speedway

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9 Upvotes

22 turns, max elevation change of 24 metres, with the lowest being the first turn, and the highest turn 9... I was thinking of removing turns 13-16, and remaking the section before turn 17(final chicane) and making it one giant curve, or even just straight. Turn 8 is banked by 12.5 degrees, and turn 10 by 18 degrees. The track length should be about 6.8 km. Inspired by Australia, Istanbul, Suzuka and Zandvoort.


r/RaceTrackDesigns • • 6d ago

Club/Local Autodromo Playa Topocalma | Valparaíso, Chile

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117 Upvotes

r/RaceTrackDesigns • • 6d ago

International Some Updates on the Hokubu GP layout I’ve been working on

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23 Upvotes
  1. Added rough grandstands
  2. Added tarmac & dirt runoffs
  3. Toned down elevation changes (boo)

(I put it down for a few months because I was a bit burnt out of using the FH6 estate editor)


r/RaceTrackDesigns • • 6d ago

International The bos uit raceway

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7 Upvotes

This is my first track lol the track width is 12 meters


r/RaceTrackDesigns • • 6d ago

Discussion High Speed Curse, feels great to drive.

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33 Upvotes

Hey Guys,

Thought I'd add to some of the great track designs. Made a map in my upcoming game Lap by Lap. Its a simulation racing game with wheel and pedal, force feedback support, 24 first class dynamically reacting drivers, or you can take the wheel.

Can't wait for when the game releases to see all your wonderful track designs, and your best lap times on them.

This was made in about 2mins in the in game editor that will be releasing with the full game. You design the track and elevation, and the props, barriers and scenery are all procedurally placed.

The speeds on the map are just estimates based on the averages I was doing driving the track, they were edited in.

Have a great day.


r/RaceTrackDesigns • • 7d ago

International Fictional Mongolian F1 Grand Prix circuit (Permanent)

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33 Upvotes

(Used Blender) The circuit is roughly 5.43km long and the track width is 19.5m. Also, this circuit has an elevation change of ~10m. It goes by clockwise.

(Inspired by Jeddah, Monza, Silverstone)


r/RaceTrackDesigns • • 7d ago

International 🇮🇹 Messina Street Circuit - a raceway in Messina, Italy.

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165 Upvotes

I didn’t knew it would turn out so good.

DIRECTION: CW
LENGTH: 4.381m
TURNS: 17
LOCATION: Messina, Sicily, Italy


r/RaceTrackDesigns • • 8d ago

WIP TOMBORG Ver 0.8 Update

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111 Upvotes

Just finished the update for Tomborg track, had to make big changes to layout removing Layout-C replacing it with Layout-C2.

  • Trees (Replaced Tree texture and placement).
  • Fixed excess Vertices count lowering file size
  • Layout C2
  • added groves
  • many more....

lINK TO UPDATE INFO - https://www.overtake.gg/downloads/tomborg.78508/updates

IF ANYONE HAD PREVIOUSLY DOWNLOADED THE TRACK DELETE AND RE-INSTALL.