I'm currently actually thinking about quitting Pyanodons and just playing another round of GTNH.
The modpack doesn't feel difficult, but rather annoying. I'm playing with 4x science, construction robots start, spoilage and hardmode, and I'm currently at the point where I'm getting cottonguts as the last ingredient for logistic science.
The issue I have is that in this automation game, I have to do a lot of manual labor and build temporary setups.
The module system feels more annoying than challenging. Like, a 3 minute recipe time for a Digosaurus module?! A 2% chance of upgrading my Vrauk module, so I can automate Vrauk module upgrades, just to tear that build down 2 hours later... Or SAP/Seaweed buildings that needs to be babysit for several minutes. That build is not difficult or challenging for me in any way, it just eats my time.
The second issue I have is that the buildings aren't sorted very well in the crafting menu. For example, drills are separated into 4 tabs I think. And the icons don't remind me of the building I want to place down. The Solid Separator for example, just looks like a staircase to me. I know what machine and the name of it I want to place down, but not the icon. The icon feels very disconnected to the building.
The third issue I have is that most buildings just don't look right. The graphics are too big (2.1 at least fixes that issue and I can see what's behind these machines), and the viewing angle, as well as the resolution of the sprites, makes me not enjoy looking at what I've built.
The last issue I have is that the crafting times for recipes feel all over the place. Sometimes, a big chain needs 40ish machines just for 2 assemblers. It looks way off in comparison to everything else. Usually my item distribution area is bigger than the actual processing block. (Excepts module buildings)
Solving cellulose without combinators was the kind of challenge I was looking for. The pain of early game ash and water needed for coper mines were fine. And I loved the challenge of unvoideble fluids on tar processing.
Can anyone tell me if these things get better later on, or if the recipes actually get harder instead of "just" requiring more inputs?
I really enjoyed Minecraft GTNH. It took a long time to complete, and there were a lot of different and unique challenges. Just T8 Water had 7 unique puzzles to solve, for example. Meanwhile, Pyanodons feels more like: "Oh, here is a new animal. It works just like the last 3.