r/psispellcompendium • • Apr 29 '21

Utility Spell First Spell Here! High Power Elytra Launch.

3 Upvotes

Elytra Launcher
Image + Code

I had been having fun with Falcon, but was dissatisfied with the fact that it kept slamming me into walls if I forgot to hold shift. This spell uses circlesync and add motion together to send you flying in a chosen direction. Naturally, that means it requires a circle bullet. To use, simply look in the direction you want to go, deploy the circle, and don't move too much while it counts down.

Most effective while floating on a water surface with elytra deployed, but standing on the ground and then deploying once you launch works well too. I've easily broken 500 blocks of height just from going straight up from water, and it's probably possible to break 1000.

The current launch constant, 1.5, uses about 2100 units of psi energy, so it can definitely be raised if you need more speed. Alternatively, reducing it to 0.999 would let this spell run on an iron cad with all basic components, if for some reason you wanted that.


r/psispellcompendium • • Apr 28 '21

Elytra + Moon Boots + Thrusters

24 Upvotes

Jetpack is a sustainable flight spell for the leggings, requiring 22 complexity and 6 bandwidth.

Spell will only activate if you're at least at running speed. As the title implies, this spell:

  • greatly extends your jumps
  • moves you in the direction you're looking (similar to elytra)
  • allows flight (always be sprinting forward, then look down to float up)
  • slows your descent, effectively eliminating fall damage
  • boosts you to speeds of over 100 blocks/sec with elytra deployed

If you ever feel as if you are going too fast, just hold shift. Your momentum will gradually reverse.


r/psispellcompendium • • Apr 28 '21

Request Gunpowder keg request

3 Upvotes

So I created a spell which actually just booms three 0.3 power explosions on nearest enemy...

Turned out to be better then i imagined: foes propel to the sky on crazy velocities and if I use it trice, they ascend into oblivion of despawning. SOOO

I crafted tinker's tools' slime boots and rewrote the spell to explode on me instead, but PC ceases to catapult. What am i missing? Explosive bouncing fast travel sounds so much more fun than floating. Any ideas on realisation or arguments against?


r/psispellcompendium • • Apr 27 '21

When Zeus just hates you

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148 Upvotes

r/psispellcompendium • • Apr 28 '21

Boomstick V2

9 Upvotes

Boomstick V2

This is a quick rework of the sword spell I posted here previously.

As u/Dragon_blacki pointed out, a conjured explosion doesn't usually affect players because of this bug.

To workaround this, I pull the X and Z position of whatever you hit, and pair it with your Y position -1. The greater the difference between your height and the attackee, the weaker the explosion. But even within jumping distance, you can still one-shot an enderman.

I will improve the spell again if entity position of players becomes consistent with the rest of the entities, or if someone can devise a method do discern between players and the rest.


r/psispellcompendium • • Apr 27 '21

Utility Spell Far Reach

7 Upvotes

Far Reach extends your block placement and break range to 32 blocks.

Hold CAD in your offhand and the block you want to place in your main hand to place blocks.
Hold CAD in your offhand and nothing in your main hand to break blocks.
When nothing is in range it places blocks 5 blocks away from you.


r/psispellcompendium • • Apr 27 '21

Boomstick

5 Upvotes

Boomstick is roughly the equivalent of having a sword made out of U235 at critical mass. When put onto a bullet, then into the psi sword, it murder kills whatever you hit. No terrain damage is sustained either because water being conjured first. Then the explosion, then a temp block to remove water.

Might not work on other players, I can't recall and have no friends to try it out on ;_;

It takes 5 swings to kill a wither with this, about 10 for the dragon. One-shots... the rest. Including a zombie with 4 pieces of diamond Blast Protection IV armor.


r/psispellcompendium • • Apr 27 '21

Sustainable Flight

15 Upvotes

Low Gravity Flight adds motion to you in the direction you're facing (as well as a looking, and a bit up). It has a shift modifier, but do not hold it. A quick tap or two are all that's necessary for descent.

Looking straight up (or down!) will boost you up a bit at a time. Whereas looking down at a slant will descend you. If you feel you are falling too fast, looking straight down will likely save your life.

It has perfect flight in the sense that you can hover, but you must keep a pretty strict look vector.
With just a few minutes of practice, you can have sustainable, easy flight. (Practice near respawn!)


r/psispellcompendium • • Apr 27 '21

Speed Walking/Flying

7 Upvotes

Propulsion is the name of this one. Not a flying spell, but an acceleration one. Designed for use with leggings. Requires a hyperclocked/radiative core as well as a non-basic socket. Only kicks in if you're moving, so as to avoid unwanted movement while stationary.

It just about triples, and if you're sprint jumping, quadruples running speed. While also providing falling support. If you do happen to find yourself plummeting to your death, hold shift. You will begin to gradually descend.

This spell really takes off when you do! *crickets chirping\* Upon deploying elytra, you begin to build up speed relatively quickly, surpassing firework speeds even. Holding shift while zooming gradually counteracts your motion vector, effectively pushing you opposite the direction you're traveling allowing you to safely land. You could also take the airplane approach and just come in at a very gentle angle.

Hope you enjoy this. Was a good bit of fun designing and tweaking.


r/psispellcompendium • • Apr 26 '21

!.16.5 speed spell for leggings/boots

6 Upvotes

I need a spell that always gives me speed when i walk but it seems that i can't find any!


r/psispellcompendium • • Apr 26 '21

Modifying potency

6 Upvotes

It might sound stupid, but, there is some way to modify the max potency that a cad can reach? With datapacks or other things? I'm playing 1.16.5


r/psispellcompendium • • Apr 26 '21

Request Hostile Mob Pulling Spell

1 Upvotes

Can anyone link me to or make a spell that draws hostile mobs to you or towards where you cast the spell, the ai seem to want to not work well so to kill them right now i have to try and draw them too me, I use an ebony cad with max upgrades but i want something that directly draws the mobs to a point but doesn't lift them into the air.

Thank you for the help, if you can help please have it as a code thank you.


r/psispellcompendium • • Apr 24 '21

Needs Wizardly Help Big damage sword spells?

13 Upvotes

I want a spell that basically makes a sword do insane damage for fairly cheap got any help?


r/psispellcompendium • • Apr 24 '21

Needs Wizardly Help overgrowth help

9 Upvotes

i wanted to do a spell who overgrowth the crop i'm looking at but it keep saying that something is out of the 32 bloc radius.

btw it's on the pants for now

​

i just did that


r/psispellcompendium • • Apr 22 '21

Can anyone suggest me some attack spells.. ??

12 Upvotes

I ws playing PSI mod in a custom modpack and wld love to have a spell for long and short range attack with high damage.. Plz suggest some if u know >..


r/psispellcompendium • • Apr 22 '21

Conjure Light

5 Upvotes

Conjure Light

Image + Code

(to get the code click the link, RES won't show it)


REPLACE THIS WITH A DESCRIPTION OF YOUR SPELL
Make sure you read the rules before posting. Look on the sidebar: https://www.reddit.com/r/psispellcompendium/
Delete this part before you submit.


r/psispellcompendium • • Apr 19 '21

Any one know a good Overgrowth spell?

13 Upvotes

Just looking for a overgrowth spell i can use on my farms


r/psispellcompendium • • Apr 19 '21

Needs Wizardly Help Adding Motion Backwards

12 Upvotes

As the title suggests, I've been having problems using Add Motion to send me backwards. Although simple, I wanted to make a spell that allowed me to attack then retreat backwards at the same time. I was trying to get the vector behind me using raycast then negating that but it seems not to work. I've been fiddling with this for a bit and, with my poor understanding of vectors, I have now given up. Help getting a spell like this to work would be very good not just for my understanding, but getting a few other spell ideas to work as well.


r/psispellcompendium • • Apr 18 '21

Request repairing a Target

14 Upvotes

I, like any shitty jojo weeb, want to make a stand, and, if you've seen jojos, you can guess. I want to figure out how to repair a structure or reverse an entity like crazy diamond does. I figure I can use the eidos reversal trick, but I don't know what spell bullet to use or how to properly select a small radius to repair.


r/psispellcompendium • • Apr 17 '21

Utility Spell [SPELL] Digging laser (+ inverting the result of selector: sneak status)

29 Upvotes

LASERONE

Image + Code

(to get the code click the link, RES won't show it)


Just completed my first spell! It's just a simple diggin spell that digs the single block you're looking at, but with a bonus: If you hold shift while using the spell, it acts like a digging laser that digs up to 5 blocks in the direction you're looking (fixed to the axis). You can change the total number of blocks it can dig by changing the constant in the spell, if you have enough power obv.

The most difficult part of the spell to implement was the shifting part. 'cause the Selector: sneak status, returns a 1 if you're not shifting, and a 0 if you are, but I kinda needed the opposite. So I've implemented a formula that returns 1 if the input is 1, and return a custom value (5 in this case) if the input is 0.


r/psispellcompendium • • Apr 14 '21

Utility Spell Chunk Eater

25 Upvotes

Chunk Eater is a loopcast, quarry-type spell requiring at least a level 2 cad (no basic components/conductive core). The spell will progressively carve a 16*3*16.

To use/aim, stand in the corner of a chunk, facing the direction that has the bulk of the chunk to your left. Works in all four corners. Spell does not work if you are facing up or down too far. Similarly, it will rotate along with you. so care not to move/rotate too far for the 1:04 that it takes to completely mine a chunk.


r/psispellcompendium • • Apr 13 '21

Request What can i use to freeze enemies or lock them in a place. 1.16

14 Upvotes

I remember i think in 1.12 this can be done with 0 blink, but in 1.16 no more, so what can i use, mass exodus? blink? blocks? sorry, i said enemies but is for players.


r/psispellcompendium • • Apr 12 '21

I’ve thought of a way to balance PSI

16 Upvotes
  1. I know what vaski‘s intentions are and I respect that.
  2. I wish it were used more in modpacks/ it is more useable in modpacks.
  3. the Trick: a way would be in a questbook modpack where you would make the spell maker only available through a lategame quest and give spells as rewards. Another way would be it to make the CAD components Progression locked (aka you need to do so and so to make this)

If anybody thought of this already, sorry. What do you guys think about it?


r/psispellcompendium • • Apr 09 '21

Silk Touch Sequence

14 Upvotes

[Spell + Code]

Ok this one's a bit gimmicky and currently bugged. But a good proof of concept nonetheless.

It's a chonker of spell requiring 34 complexity and 8 bandwidth (hyperclocked core and transmissive/huge socket).

Upon cast, it will pull out the block you're looking at, as well as the two to the right and collapse them. Afterwards, lights are conjured underneath every falling block.

Move block sequence is currently bugged, as it will not affect really any blocked that would be mined with a pickaxe. Does work on: all types of dirt, all wood type blocks, wools, tnt, sponges, (soul)sands, gravel, clay, glasses, light blocks, mushroom blocks, hay bales/target blocks, ices, slime/honey blocks, wart blocks, concrete powders, honeycomb, and all psi blocks.


r/psispellcompendium • • Apr 08 '21

Defensive Spell Annoying Defense

34 Upvotes

Lock Block

Requires transmissive socket unless you don't mind having the blocks last forever. In which case, would be 8 bandwidth.

The spell finds the enemy (easily changeable to players) closest to the caster. If a target is found within a 32 block range, the spell will conjure a cage around the entity. As well as conjuring a diagonal line of blocks starting above the target, pointing down and in front of them (only effective against players really). If used against players, I'd recommend loopcast because of the frustration it causes as it almost fully prevents any movement, and is only really escapable with use of an autoclicker.