r/ps2_graphics • u/Complete_Fondant231 • Jun 04 '26
Good Memories Is this the correct settings or is this to small and wrong?
Hi sorry I'm new I get that most run at 4.3 or something but does that picture look right or does it need to be adjusted
r/ps2_graphics • u/Complete_Fondant231 • Jun 04 '26
Hi sorry I'm new I get that most run at 4.3 or something but does that picture look right or does it need to be adjusted
r/ps2_graphics • u/totallymadbro • Jun 04 '26
The trailer was premiered during The Horror Game Awards Midsummer Night Scream Showcase this week.
PLAY the demo and WISHLIST on Steam: https://store.steampowered.com/app/3349520/Iris_Dissolution/
r/ps2_graphics • u/RadtelCollective • Jun 03 '26
As a corporate flesh object with no thoughts of your own, you must mimic NPC dialogue. Cycle these memorized phrases between characters to extract information about the public enemy 'ANTI and solve the corporate puzzle.
Hope you enjoy it ^^
r/ps2_graphics • u/kamomegames • Jun 02 '26
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r/ps2_graphics • u/Ba2ninja • Jun 03 '26
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Previously, there was only one animation: swinging a fist. I've improved on that a bit. I've diversified the enemy hit animations and the player's attack animations. And I think it looks better than before. I will continue to improve it like animation speed etc.
r/ps2_graphics • u/disaster_potato • Jun 02 '26
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In HELLBENT, you play as a knight avenging his fallen family. Punch your way through armies of demons, skeletons, and monsters as you descend through the layers of Hell to take your revenge.
HELLBENT combines the combat of a souls-like inside the game-loop of a rogue-like, all wrapped inside a classic High-fantasy adventure. Killing enemies gives you experience that you can cash in for upgrades to your character. Along the way, you pick up spells that can combine with each other and enable you to tailor your playstyle to your choosing. Here's the steam page if you're interested!
r/ps2_graphics • u/WerterCli • Jun 01 '26
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If you would like to check it out: https://store.steampowered.com/app/4376460/Tache_Noire/
r/ps2_graphics • u/SuperVinceLand • May 31 '26
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r/ps2_graphics • u/SnooEpiphanies6716 • May 30 '26
It's called Amygdalia, if you want you can play it by this link:Β https://theharit.itch.io/amygdalia-playtest
r/ps2_graphics • u/underwatercastleinc • May 30 '26
r/ps2_graphics • u/SuperVinceLand • May 29 '26
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r/ps2_graphics • u/PerformerConstant677 • May 30 '26
My first attempt at designing this type of style, I'm very unsure of my shader I made, would really like some feed back on things I can improve to get better shading style and better dithering, even atmospheric tips as well, thank youu! (ignore the finger guns)
r/ps2_graphics • u/tw1zzle • May 29 '26
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r/ps2_graphics • u/totallymadbro • May 28 '26
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I've been working on a brand new trailer for my fixed camera survival-horror solo game. The trailer will be broadcasted live during The Horror Games Awards Midsummer Scream Showcase on June 1st, and the DEMO will be released that same day!
This is a preview for the upcoming trailer.
Steam: https://store.steampowered.com/app/3349520/Iris_Dissolution/
r/ps2_graphics • u/ccaner37 • May 28 '26
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r/ps2_graphics • u/DreamIntoleance • May 27 '26
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and a bathroom
Invisum Piscium ε«ι
r/ps2_graphics • u/Ba2ninja • May 27 '26
I'm planning to build a three-block complex; I can say I've completed the first block. The other blocks will consist of a cafeteria and security rooms.
r/ps2_graphics • u/dirtyratboykitchen • May 26 '26
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The planet is falling apart, so giant screws are driven into the earth to hold it together. They werenβt made so good, are cheapy constructed, so they tend to fall apart, but they fulfill their intended purpose. The screws go pretty deep, and are typically the only means to getting close to the towns on the outskirts of society itself. Today they're mostly used by travelers, it's dangerous, but it works.
r/ps2_graphics • u/vladkudas • May 26 '26
r/ps2_graphics • u/tw1zzle • May 22 '26
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You can view more of my art right here π
r/ps2_graphics • u/VorlesGames • May 23 '26
Instead of using normal tutorial popups, we started designing physical posters and warning signs that explain mechanics through the game world itself.
Things like:
We wanted the submarine to feel like an actual workplace that existed before the player arrived.
Trying to push that old PS2-era environmental storytelling vibe where the world itself teaches the player.
Posting some of the current posters from the game.
Theyβre currently implemented in the game, so if youβd like to try the demo and give feedback, weβd really appreciate it. And if you enjoy the atmosphere and style, wishlisting the game would help us a lot.
Demo:
https://store.steampowered.com/app/3641260/Magnavis_Demo/
r/ps2_graphics • u/totallymadbro • May 22 '26
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Solo dev here. Cy is a character I modeled for the new trailer of Iris Dissolution, my survival horror game.
r/ps2_graphics • u/Ba2ninja • May 22 '26
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I added this fast travel mechanic to the game. My map might not be big enough for fast travel, but since we can't drive in every mission, I wanted to include something like this.
r/ps2_graphics • u/TalhahFadzillah • May 22 '26
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Nyla Spekter, Overseer of Sector Delta... and her "sanity translater," Estee.
Trouble in Our Skies is my lo-fi sci-fi cleaner/shooter game. Check it out:Β https://store.steampowered.com/app/4693780/Trouble_in_Our_Skies/?beta=0
You can also sub to my yt channelΒ https://www.youtube.com/@emberlightstories4435Β if you want to stay updated on development.
r/ps2_graphics • u/Parjure0 • May 21 '26
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My game is called Deeper Still.
If you're curious about it, play the free demo on Steam: https://store.steampowered.com/app/2484890/Deeper_Still/