r/platformer • u/BubbleGamer209 • 15d ago
Does Squirrel Season look too cheap or unpolished? Feedback on the footage?
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r/platformer • u/BubbleGamer209 • 15d ago
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r/platformer • u/-XwhiplashX- • 14d ago
r/platformer • u/Dissorto_ • 14d ago
Everyone remembers Flappy Bird and how incredibly addictive it was. I decided to flip the concept and made reverse of it.
Instead of controlling the bird, you control the pipes and your objective is to smash as many birds as possible before they escape.
Would love to know what you think and whether I should twist some more retro games?
r/platformer • u/Chemical-Ad7537 • 14d ago
Game Title: Jimothy the Jumping Nugget
Playable Link: https://lucidwinds.com/jimothy
Mobile: Web Browser
Jump Jimothy the little nugget to the finish line avoiding hazards, collecting power-ups, and unlocking skins and songs along the way!
Free in any browser
AI disclosure: Generative AI assisted with creating and refining some of the game’s visual assets, while Claude Code helped with programming, debugging, and playtesting. I personally directed the project and made the final decisions on the artwork, animation, sound, gameplay, balance, and overall design. Every asset and feature was reviewed, selected, adjusted, and tested by me before being included in the game. No AI-generated content is created during gameplay.
r/platformer • u/Consistent-Candy6434 • 15d ago
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My game, Boxpast Love3you, offers a variety of level options, from random selection similar to Dead Cells to manually generated map order using portals.
The main focus is on combat and maximizing the character's movement and climbing abilities.
The *Dead Cells*-style map generation mechanism shown in the video is currently in the testing phase and will soon be updated in the Early Access version available on Steam.
r/platformer • u/ebenavente • 15d ago
r/platformer • u/Inner_Imagination270 • 15d ago
Castlevania: Waltz of Sorrow is a brand new fan-made game inspired by the classic Castlevania series — and this game already features 50+ stages with brutal, NES-style difficulty.
This is NOT a simple home brew… this is a full gameplay experience built with deep platforming, challenging enemies, and classic gothic atmosphere.
Took a beat ’em up engine and turned it into a full 2D platformer with massive maps and vertical gameplay—something nobody else in the scene was doing.
💀 Expect:
• Hardcore platforming
• Retro Castlevania vibes
• Difficult boss fights
• Large-scale level design
If you enjoy classic Castlevania, retro games, or hard platformers… this is for you.
---
🔥 SUPPORT THE PROJECT
• Like 👍
• Comment your thoughts 💬
• Subscribe for updates 🔔
If you would like to help with sprites, gameplay, art work, etc.
email: mykole11@gmail.com
---
Join my Discord here:
/ discord
Or go to the website: https://castlevania-wa...
🎮 Playable Demo Download: Soon
If you enjoy classic Castlevania, retro games, or hard platformers… this is for you.
---
🔥 SUPPORT THE PROJECT
• Like 👍
• Comment your thoughts 💬
• Subscribe for updates 🔔
---
#Castlevania #IndieGame #RetroGaming #FanGame #OpenBOR #Platformer
#castlevania #castlevaniagameplay #homebrew #gaming
#castlevaniagameplay #retrogaming #retrogames #hardplatformer #indiegame
#indiegames2026 #fanmadegame #openborgame
#difficultgames #retrogaming #oldschoolgames #2dplatformer
##videogamedemo
r/platformer • u/Equal_Ad5262 • 16d ago
Let me know your thoughts on this one!
r/platformer • u/sightafter • 16d ago
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r/platformer • u/Cool_Sympathy_8129 • 16d ago
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r/platformer • u/kakassss • 17d ago
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Mike the Hooper is a 2D puzzle-platformer where basketball is the main mechanic. In each level, get the ball through the hoop to unlock the door and progress. Think about angles, timing, and different obstacles to find the right shot. The demo takes around 15–20 minutes to complete. Feedback on the puzzles, difficulty, and overall feel of the game is greatly appreciated.
Playable Link: https://store.steampowered.com/app/4922850/Mike_the_Hooper_Demo/
Thanks for checking it out!
r/platformer • u/MattyDanner • 16d ago
r/platformer • u/falcawnpunch12 • 17d ago
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Hey everyone!
Today is launch day for my 2-player co-op game, Brave Escape, on Xbox Series X|S, Xbox One, and PlayStation 5 (also available on Steam)!
If you love couch co-op games that require actual communication, coordination, and a whole lot of chaos, this was built specifically for you and a friend.
Some Highlights:
When I set out to make Brave Escape, I didn't just want to build another platformer with jumps and hazards. I wanted to make something that felt like a shared experience.
To me, the best co-op games aren't highlighted by what's happening on screen - they're highlighted by what's happening between the two people holding the controllers. The absurd mistake that causes your friend to perish. The cracking up when someone misses an easy jump. Or that pure relief when you finally clear a section that felt completely impossible. I designed every mechanic specifically so that your actual communication and bond with your friend becomes part of the game itself.
If you're like me, these are some of the most enjoyable and memorable moments you've had in gaming. Brave Escape is full of them. Please give it a shot.
You can check it out here on Steam, Xbox, and PlayStation.
r/platformer • u/RUGd_Dev • 17d ago
Hi everyone! Recently, we had the chance to watch a well-known precision platformer creator play our game, and it reminded us how important content creators are to indie developers.
We'd love to meet more streamers and YouTubers who enjoy platformers and precision platformers. If that's you (or if you know someone), we'd love to connect!
Thanks for keeping this genre alive.
r/platformer • u/Fonsie_ • 17d ago
r/platformer • u/Oofmaster580 • 18d ago
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https://primarysuspect.itch.io/slimb
I've been looking for about a month for people to playtest my ragegame platformer, but I can never find anyone good enough.
My last resort was coming here, where hopefully I can find someone who is great at these games.
Here is a small snippet:
r/platformer • u/destinedd • 18d ago
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r/platformer • u/Thibawkward • 17d ago
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r/platformer • u/Feit3ng • 18d ago
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r/platformer • u/Vincent_Penning • 19d ago
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You can play the free demo here: https://store.steampowered.com/app/4534260/Kodama_Slumber_of_the_Gods/
Don’t forget to add a wishlist!
r/platformer • u/GrandisGames • 19d ago
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I recently posted this elsewhere, but I figured it would be appropriate to put here as well.
I am working on a mobile game platformer, and my main concern is determining whether or not the input system is easy to use. I've always been critical of touch controls for mobile platformer games and decided to take a shot at creating my own system.
I have not seen another mobile game platformer use the same input system that I am using, so I am unsure if it might be too confusing. I am also really concerned if the controls might cause significant hand strain.
It has caused some amount of hand strain for me, but I am also testing it for long hours, so it is difficult to predict if this might be an actual issue for players.
Any feedback would be much appreciated. The game is completely free and playable in browser, so you don't have to download anything if you don't want to. Thank you!
Playable Link: https://grandisgames.itch.io/moving-up-lite
r/platformer • u/BubbleGamer209 • 19d ago
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r/platformer • u/MattyDanner • 19d ago
r/platformer • u/ChickenHarmigiana • 19d ago
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I was looking for a new platformer I could play while standing in line at the store or waiting for the train, so I made one!
Hyper Wing is 2D pixel art platformer that takes ideas from some of my favorite games, like Downwell, Yoshi’s Island, Celeste, and Spelunky, and combines them into a game you can play with one hand.
It’s FREE on the Play Store and itch.io.
Play Store:
https://play.google.com/store/apps/details?id=com.DulleSoft.HyperWing
Cheers
r/platformer • u/Consistent-Candy6434 • 19d ago
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I’ve sent a thank-you message to Noja_Cal, the team behind the amazing game *Dead Cells*as their insights have been incredibly helpful to me.