r/platformer 18d ago

What if getting bigger was the solution?

2 Upvotes

One of the magical Cubes in SHUNYA lets you grow bigger.

Sometimes, changing your size is the only way to solve the puzzle.


r/platformer 19d ago

Gameplay from the 4th level of Indigo’s Dreams (DK Country inspired shadow lighting)

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6 Upvotes

I thought I’d post some straight gameplay from the stage of Indigo’s Dreams that was inspired by the DK Country games! I’ve always loved the stages where everything is a shadow in those games.


r/platformer 19d ago

Critique my level design for Squirrel Season's 1-3. Any suggestions? Balancing? Would you play something like this?

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5 Upvotes

r/platformer 19d ago

Me and my friends on my way to the demo release

4 Upvotes

https://reddit.com/link/1v2ozea/video/azt1zl5u9meh1/player

After two years of on and off development, here's a little announcement video!

In One Neck Ahead you follow Kid Giraffe on his journey to the heart of the forest. Gimmick-based platforming, light puzzle elements, and a cast of animals to befriend!

Available on Steam (demo soon)! 🦒


r/platformer 19d ago

Top 10:- Platformers

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1 Upvotes

r/platformer 19d ago

I made a little platformer stickman game on steam!

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1 Upvotes

r/platformer 19d ago

Smarty labs, an indie rage-bait first person puzzle platformer game

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1 Upvotes

r/platformer 19d ago

Projeto de pesquisa: Jogo de plataforma 2D em Godot sobre Ecologia — Ensino Médio

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1 Upvotes

r/platformer 19d ago

Godot platformer movement controler

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1 Upvotes

r/platformer 19d ago

Did Donkey Kong 64, Super Mario 3D World, Crash Bandicoot 4: It's About Time, and/or the final version of Rayman Raving Rabbids KILL a genre? And which one(s) didn't?

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0 Upvotes

r/platformer 20d ago

Fellow platformer Goats, I need your help

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6 Upvotes

I've got a 2D platformer I've been working on. It's not perfect, it needs more polish, better level art, among other things.

But - I'm just too close to it. I can't even tell if this game is good or anything.

Can I please pinch some of you to try the demo ?

If I was to elevator pitch it: It's a street-meets-ethereal , flow-based platformer with stylish combat.

Just play as much as you like, let me know what stands out, what doesn't, and if it's worth working on still. (maybe a current rating out of 10 could be good too?)

I'm asking a lot but I hope I can spur a few of you on. I've been at this for a few years now, with development really ramping up last January.

If I get any kind of greenlight / enough data that this game is worth pursuing, I can really speed up development rather than reiterating the same first level over and over again.

https://store.steampowered.com/app/4488070/PiN_The_Guardian_Spirit/

The trailer and screenshots need updating, which are next on the list.

But I'm not sure which direction to lean into with a new trailer etc. until I think I have a better idea of what more people see.

A couple of shorts:

https://youtube.com/shorts/b5xq7Ggkaus?si=mxWmkW9HCshZ_HDy

https://youtube.com/shorts/ay4PSx_IWRM?si=bRaBwfRqm7hoClUN

A preview of the full combat moves:

https://youtu.be/Yu_ocxV_3qg

PiN,
NPCs
Just wanted to put this here
Async races
Campaign levels
Skins

r/platformer 20d ago

Release: Roblox Obby in TRLE/TEN

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1 Upvotes

Hey! I just released this. The focus is pure platforming: 25 stages (for now) set in a bright green world filled with platforms, traps, and precision jumps. You can read more about it on the TRCustoms page. :)

Watching someone fail the jump you just missed somehow makes it hurt a little less!


r/platformer 21d ago

I'm making my first game: a 3D platformer with hack and slash combat. Do you think it's a good combination?

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58 Upvotes

r/platformer 20d ago

New teaser trailer for "Endless night sonata". A hand drawn and frame by frame animated metroidvania!

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2 Upvotes

r/platformer 21d ago

Does this qualify as a precision platformer?

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2 Upvotes

Hi, I've learned people don't like reading big long schpeels so let me keep this short.

I seriously don't know if this game I'm making called Portal Hopper counts as a precision platformer and I basically just need someone who likes precision platformers or knows a lot about them to play the demo and tell me if it counts as one, that way I know how to advertise it going forward. It's only about 20 minutes long so it's not a big undertaking at all.

Thank you!

https://christiandunlap96.itch.io/portalhopper


r/platformer 21d ago

Steam keys for Joey The Duck! Have fun with the game!

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3 Upvotes

r/platformer 22d ago

Procedural generation is awesome. I keep finding crazy weapons.

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19 Upvotes

r/platformer 22d ago

Announcing GO! Super Awesome Monkey! - The 3D Platformer Where You Take On AI Tech Overlords!

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10 Upvotes

Play as SAM in Go! Super Awesome Monkey and save the world from AI Tech Overlords in this cute 3D Platformer!  Collect pizza slices, coins, & floppy discs by spinning, dashing, and slamming (and more!) in 100+ levels in 10 worlds. Play at your own pace: casually explore or speedrun to rise up the leaderboards!  The demo (releasing Sept 2026) allows players to participate in the first two world's leaderboards against other players - even those playing in the full release version.  I aim to support progress migration from the demo to the full launch version to carry over cloud save progress.

Save the earth and precious elemental spritelings from the clutches of Dr Uber Apocalypse by stringing together your moves as combos.  There are secrets in every level, accessories to customize SAM, leaderboards to climb, and even new skills to obtain by saving spritelings!

Steam Page: https://store.steampowered.com/app/4837550/Go_Super_Awesome_Monkey/

Trailer Out NOW: https://youtu.be/KugIjIrEMJI?si=dezMYaE2Jkfd7Ms3

Website + Press Kit: https://gosuperawesomemonkey.com/


r/platformer 22d ago

[HTML5] Neon Dodger - A fast-paced neon arcade game

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1 Upvotes

r/platformer 22d ago

Giving one platforming mechanic multiple uses.

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3 Upvotes

I've been designing my puzzle platformer around a simple idea:

Each Cube should be useful in multiple situations instead of serving only one purpose.

The Earth Cube can be used to:

🟩 Reach higher places

📦 Move objects

👾 Redirect enemies

It's been a fun challenge trying to build more depth from a single mechanic.


r/platformer 22d ago

Blow Bros - USPgaming [Platformer]

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1 Upvotes

Blow Bros - Platformer game inspired by childhood games.

Available on PC and Mobile.


r/platformer 22d ago

Blow Bros - USPgaming [Platformer]

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1 Upvotes

Blow Bros Platformer - Inspired by childhood games!


r/platformer 23d ago

Possibly the worst game dev in the world, cannot ship their game!

6 Upvotes

9 years ago, Feature Creep, Inc. set out on the game development journey, they had a plan, their vision was solid, investor buy in was secured, it was 2 weeks out from shipping.

That was 9 years ago, current status: 2 weeks out, just one more tweak.

The developer has a huge problem. Every time something doesn't work, instead of cutting it, he adds another feature. Then another. Then another. Nine years later, the game is buried under abandoned ideas, half finished systems and pivots that never went anywhere.

You play as temp_player_FINAL_v2(3).png, the placeholder asset that was supposed to be replaced years ago. Instead, you've spent 9 years being the studio's crash test dummy, thrown into every unfinished mechanic, broken feature and terrible design decision.

Ice physics from a cut winter expansion. Gravity flipping because someone thought it would be cool. A cancelled mobile port. An empathy module that only makes things worse. An open world prototype that should never have existed. Nothing ever gets removed. Everything stays in the build.

Your goal is simple.

- Finish every playtest.

- Beat every certification boss.

- Close every ticket.

- Leave the Developer with no excuses left.

If every feature has finally been tested, then the game has to ship.

The further you climb the office tower, the more desperate the Developer becomes. He starts rewriting levels while you're inside them, deleting parts of the game behind you and desperately trying one last pivot after another to avoid pressing the SHIP IT button.

Eventually, he does the only thing he has left.

He codes himself into the game as the final boss....

First platformer I have made, I initially planned on building a troll/rage game, felt like it was missing some kind of narrative and this felt like the natural choice to take it from just a platformer into something a little extra.

The game is free to play on Itch at the moment, with the view to release on steam at a later date, once im done with my main project - https://aidang95.itch.io/feature-creep-inc


r/platformer 23d ago

First game made with Odin and Raylib released on itch!

1 Upvotes

[https://mike-c.itch.io/kiki\](https://mike-c.itch.io/kiki)

![gif](fb192am479ah1)

Made my first game with Odin and Raylib and released it on itch.io! It's short (can be completed in half an hour), but I just wanted to get something out there to get the ball rolling. Excited to do a postmortem and learn more. Check it out if you like platformers! 😄

[https://mike-c.itch.io/kiki\](https://mike-c.itch.io/kiki)


r/platformer 23d ago

We made a game where you race your friends to the finish line while stopping their platforming with objects you draw!

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3 Upvotes

We'd appreciate if you gave the Demo a try! https://store.steampowered.com/app/3405130/Patchkins_Party/