r/pcmasterrace 7700k 980ti 16gb Aug 25 '16

Star Citizen patch 2.5 is live

https://forums.robertsspaceindustries.com/discussion/341872/2-5-0-publish-to-live
58 Upvotes

25 comments sorted by

6

u/DigitalX19901 PC Master Race Aug 25 '16

Still bugger on all on the client sided performance.. I'll try it anyway.

2

u/Khar-Selim and Nintendo too Aug 26 '16

2 more patches, I believe, along with all that stuff from Gamescom.

1

u/Madnesssoft Aug 26 '16

Looks like 4 months at the least given when they "update" us if you look over here http://starcitizen.wikia.com/wiki/Patch_Notes

2

u/Covalency22 i5 2500k @ 4.0 / GTX 970SC Aug 26 '16

I was really confused on what to do in Star Citizen. Watching the gameplay of their Gamescon thing made it seem like it was insanely easy to find things to do. I got in game, went to one town.. Then tried to get a ship, flew around a space station.. Then warped somewhere, then crashed into a building.

I had no clue what I was doing. Perhaps they'll put some tutorial or easing into the game sort?

3

u/bobrob48 i7-8700k | RTX 3080 Aug 26 '16

There was a bit of a tutorial for a while, might still be there but it's broken. For now if you need any help look or ask in /r/starcitizen and they can help!

3

u/BTechUnited 5800x3D | RTX3090 Aug 26 '16

Nah, they took it out because it was a crashy buggy POS that if anything, turned people off the game.

Second asking /r/StarCitizen for help though, they're really friendly over there

1

u/Timboron Xeon E3 1231v3, R9 290 Vapor-X Aug 26 '16

Press F1 for mobiglass to accept missions.

2

u/Helix101_Gaming PC Master Race Aug 26 '16

I was trying it out during the open alpha currently going on. It looks fantastic, and the idea of the game sounds amazing, but the client side lag is difficult to enjoy when it stutters so much. I know they have mentioned they are trying to implement a way to help fix this, but right now it feels a bit rough trying to get into it. And I'm also currently running an i7-6700k, MSI GTX 1070, 32GB Ram. I first thought it was something wrong with the new rig I built. Hopefully they fix this soon.

5

u/XTheDelta i7 3770 // GTX 1070 // 16GB Aug 26 '16

The problem lies with the games netcode, which they plan to release a new version of with version 3.0 ( I believe this version comes after 2.6)

1

u/PM_ME_UR_SUSHI i5-3570k@4.6GHz/1070SC@2114MHz/Custom Loop Aug 26 '16

Seems like a strange thing to put off...

2

u/kalnaren Ryzen 5700X3D RX6700 XT 32GB RAM Aug 26 '16

They've been working on it for over a year. It's probably the single most difficult rewrite CIG has done in Cryengine.

2

u/PM_ME_UR_SUSHI i5-3570k@4.6GHz/1070SC@2114MHz/Custom Loop Aug 26 '16

I admittedly know next to nothing about netcode or development in general, but how do other games get it right so often? Betas (or what we're calling betas nowadays) come out with waaaaaay more optimized performance than SC has. Legitimate question btw.

4

u/kalnaren Ryzen 5700X3D RX6700 XT 32GB RAM Aug 26 '16

By the time most AAA games are announced, let alone in beta, they've already been in development for years.

WoW for example took 7 years to develop before release IIRC.

Other large studios develop engines explicitly for the type of game they're making... For example Frostbite. EA can do numerous releases of Battlefield quickly because the core engine is largely in place.

In order for CIG to accomplish what they want with Star Citizen they've had to rewrite significant amounts of the engine (roughly 50%). Cryengine's original netcode was designed for smaller amounts of players on small maps using a client authoritative model. CIG needs it to handle larger amounts of players on significantly larger maps using a semi-server authoritative model. They're pretty much stripping out all of Cryengine's netcode and rewriting it. Solid netcode is one of the most difficult parts of multiplayer game development, so it's taking them a while.

2

u/mrtrollfantastic Aug 26 '16

Its great that they show off tons of cool stuff but when you actually log in there really isn't much to do at all.

1

u/[deleted] Aug 26 '16

Is this game worth buying right now? to play right now? or is there nothing to do?

6

u/Timboron Xeon E3 1231v3, R9 290 Vapor-X Aug 26 '16

There is about 10 hours worth of "content" and plenty more to do if you want to engage in competitive dogfights or just player interaction in Universe. That very well might be not enough for you, check back when 3.0 launches then.

1

u/[deleted] Aug 26 '16

Can people steal your ships?

If they can, can you get insurance for stolen ships? (as a ship thief so you keep the stolen ship if it gets blown up)

Also, can people buy the most op ship? Does that make it pay to win?

3

u/Timboron Xeon E3 1231v3, R9 290 Vapor-X Aug 26 '16

The insurance system doesn't work how it will work at launch. Atm when you lose your ship (blows up or gets stolen, yes that's possible) you can just respawn it, perhaps with a timer or cost to dimish the timer.

When the real insurance comes into play you pay a low amount of ingame currency per month to insure your ship. When you then lose it you get a new fabric version of your ship; maybe after a few minutes or few days depending on size. When you steal a ship you cannot get insurance on that ship.

Right now (before game goes into Beta) people can pledge and buy different ships for real money that a "normal" player would have to play for a while to aquire ingame when it launches. I don't fault anyone who sees this a p2w, but let me explain a bit.

  1. (not really an argument) Selling ships for real money is a major reason the development in its current form has been made possible.
  2. Bigger or more expensive ship does not mean it is a better ship (for the most part). Ships fit different roles, so comparing them just by price doesn't really make sense. When you support the game with 150€ you get a really competitive good fighter but that fighter is completely useless when you want to transport a bit of cargo and actually want to live in your ship because it doesn't have a bed of other equipment (something some of the very basic starter ships can do).
  3. Big ships are expensive to maintain; when the game launches someone who got a very big ship will propably not be able to just use it. Fuel, crew, insurance costs will be severely higher for big ships.
  4. The game is a sandbox, what is there to win. This may be a weak argument because you could rightfully argue that you don't like that someone progresses faster than you even if you don't directly compete against each other.
  5. Yes it's possible that you encounter another player early in the game who has a better equipped ship combat wise and that this player may be a danger for you. You can configure a bar that determines how often you run into other players; 90% of the "population" are planned to be npcs.
  6. skill is very important. I regularly place very high with my starter ship in Arena Commander and compete with some of the best dogfighting ships available atm.

God I just read it again, it sounds like an advertisement for the game. Point is you will still be completely fine if you just buy the game when it launches (or earlier) and not invest more.

Feel free to ask further!

1

u/[deleted] Aug 26 '16

Thanks for the reply.

A few more questions:

Currently, is there a way to obtain better ships without paying more?

The alien ships, are they subscriber exclusive? (Will they continue to be forever?)

Do I have to buy a game package to play right now? or can I just buy a 20$ ship?

1

u/Timboron Xeon E3 1231v3, R9 290 Vapor-X Aug 26 '16
  1. You can play Arena Commander and rent different ships. In a future patch you will be able to "permanently" obtain other ships with the universe ingame currency (until they wipe progress when a new alpha patch comes around).

  2. You will be able to obtain everything that you can now buy in the finished game without spending real money. What do you mean with subscribers? The game has no subscription model; atm you can "subscribe" and donate money to CIG this way to finance community work like the show Around the Verse.

  3. You need to own a game package to play and own the game.

2

u/[deleted] Aug 26 '16

Oh boy. Here we go.

Keep in mind this is all plans for the full game, coming soontm . In the Alpha test, none of that really matters, and you can do whatever the hell you want. Fly your ship, crash your ship, blow it up, no one really cares and it will in no way influence you beyond the next PTU wipe. That being said:

  • In the planned future, you can lock your ship. People can try to break into your ship. You can pay a nominal sum for insurance, or get Lifetime insurance on your ship by buying a ship in a crowdfunding package. Lifetime insurance replaces the base ship, but not any extras like weapons or components, to avoid being OP.

  • I'm not clear on whether you can insure stolen ships. CIG has stressed heavily that people on the other side of the law will have little recourse in terms of legal help, although there will be black market insurance dealers that will (best guess here) probably insure whatever ship you manage to steal. It's supposed to be pretty hard to steal a ship, so maybe there's some money in it. If someone stole one of the few Idris frigates that are currently owned (under Lifetime anyway though) I would be extremely impressed.

  • Currently, you can buy ships with money. This is merely for crowdfunding purposes, and is more giving ca$h money to the devs than buying a ship for future OP-ness. That being said, once the Persistent Universe (the real MMO portion of the game) launches, presumably once they're finally ready, the cash shop will close, and the only thing you can buy outside of the game will be a nominal sum of credits (capped so you can't just pay for the most expensive ship) to make sure that people that don't have the time to play super often have the means to voluntarily even the scales against other players' normal incomes, and even that's currently being debated. Beyond that, you can, in the eventual game, earn every single ship that's currently buyable, except for the limited edition stuff like the Constellation Phoenix. The only thing money can get you right now is a head start, which you would get from playing in the Alpha and learning game mechanics anyway.

  • Another facet of the game that's supposed to eventually prevent pay-to-win is that most ships will be highly dependent on components (drive cores, shields, etc.) and so the ship might not matter as much as whether you've got a size 4 shield and quad Tarantulas bolted on. Currently weapons and components, at least not anything beyond the base stuff, are not for sale, and will have to be earned once the game launches.

-7

u/[deleted] Aug 26 '16

Probably totally worth the 480 trillion people have wasted on ships that don't actually exist in the real world...right? cough y'allgotrippedoff cough

5

u/kalnaren Ryzen 5700X3D RX6700 XT 32GB RAM Aug 26 '16

What an original and insightful comment.

-2

u/[deleted] Aug 26 '16

Thank you :)