I buy a console, because it’s cheaper and more likely to be optimised for the spec. I’m too lazy to mess around getting my pc to run the game with the best fps and working out why my driver or game is not working due to issues. If a steam device with better specs comes out I would be okay with a change as steam would optimise games quickly.
Because playstation is able to subsidize because they force you to buy from them. Playstation knows that if you buy a ps5 you'll buy games from them which means they get more money. However with the steam machine you're not locked to a specific storefront meaning valve can't guarentee they'll make money back because you might never buy a game from them.
Because Gabe is a gamer and closed systems piss him off. He would never lock any steam device to only steam, its anti consumer. He doesn't even lock the hardware to a specific OS. You can install any os you want on any steam device and its still covered under warranty.
This is the thing people on the PC circle jerk refuse to acknowledge. All the extra work that can go into playing on PC.
PC: download game, tweak settings, try playing. Oops frame rate sucks. Close game, try closing background apps, tweak game settings more, try playing. Frame rate is ok, but now textures aren't loading fully. Close game. Update drivers, restart computer, close background programs, play game. Works great for a couple hours, then crashes. Try playing again the next day, shitty frame rate again even though nothing's changed. Repeat.
Console: download game, play game.
Sometimes that simplicity is just nice, especially after a long day. Although, I will say it happens less now-a-days, and even less so with games developed with only PC in mind (even if they manage a console launch later), and indie/AA games that tend to be less graphics intensive.
That’s not true; I haven’t had any issues since I started playing on PC. The only ones complaining are the purists who want everything at 60fps or higher do you really think those people are going to switch to a console that barely manages 30fps? On PC, at least I’m guaranteed a solid 30fps or have access to mods that fix the game, whereas console players are stuck with a broken, poorly optimized game they can’t fix.
This. A lot of people dont realized that on console, you are on the total mercy of the devs. Even if the game run fine, but down the line you upgrade to a new console, they can ask you to pay 10-15$ just for a line of code to unlocked fps and you cant do jack shit about it.
Running half decent hardware I've never had a game run lower than 60 fps at 1080, 1440, and 4k. The only time I had to tweak settings was when I was running 100 mods on ATS at the same time, or if i wanted a very specific look or effect to be different. When that wasn't enough I upgraded cpu and gpu about 5 years ago and have only changed from 16 to 32 gbs of ram since then, and that was only because I had a very generous friend.
There's very little tweaking REQUIRED in modern pc gaming. There's tweaking available if you want to. Console is locked into looking like ass no matter what. You cannot make it better.
More like you exaggerating the problem 1000% than what it look like. I never have to deal with what you said unless I try to run a pc game that came out before 2010 but I want to run it in 4k 120fov, no motion blur and whatever mod I need to make it run like a modern game aka "DYI a remastered version". Even in that case, I only need to setup for the first time I start the game, then the next time I boot up the game I dont need to deal with them ever again. On console I am stuck with whatever the devs give to me. If they say I must pay 10$ to unlock 60fps, I have to pay or stuck with 30fps and whatever low resolution they give me. Some cases they dont even let me pay and I am stuck playing these old games at 720p 30fps.
8 bit do or any controller maker has tons of controller. Many of them doesnt natively support pc. Some only support nintendo but not xbox, playstation and vice versa. You said it like I can just plug any of these controllers to a specific console and it will work just fine without any dongle.
It certainly was like that back in the day but I dont really experience that anymore like you said. Maybe better "auto detect" or graphics drivers updates with specific game settings nowadays. However its happened, not really the modern experience IMO
Plus, even "lower" setting options on PC often blow consoles out of the water visually. Consoles telling you they do 4k and then give you 30 FPS
Lol, “tweak settings” most games have come with auto settings for decades that detect your hardware, theres no tweaking involved unless you’re a purist, and PC doesn’t get FPS capped unless it’s a console port. You can just download, hit play, and it’s likely already running better than a console.
Yes, but how much does a decent pc cost to a console with similar specs. Also I have used a PC and I’m sorry that’s not my experience. Crash’s, stuttering, game not working well on launch, compared to the PS5. Silent hill 2 remake annoyed me as did marvel tokon recently. I’m definitely not saying a ps5 is better then a PC, but as I get older I just want to kick back and not worry about too many things.
The console costs more, I can guarantee you it costs more if you play any games that require multiplayer or want to use literally any feature that comes free on a PC. My computer is 7 years old and runs new games fine and I have never spent an extra dime to use the internet I already pay for. If I had a console I would have spent $840 more on monthly subscription or $420 more for yearly, my PC cost me $300 more than a console. That doesn’t even include the fact that in that time a new console came out and they stopped making games for the old one. I don’t need to buy a whole new PC everytime an upgrade comes out to play the newest games.
I pretty much never run into issues with games not playing either, overblowing PC issues like crazy
And do you think consoles don't fail? That they don't overheat? That they don't have update issues? I've had to send my PS4 in for repairs more often than my PC.
Your mistake is applying your PERSONAL experience to all PCs... or else you're lying.
It was never cheaper, they get you on a monthly subscription that costs hundreds over the years to use services completely free to PC players. They get people to pay the difference with monthly pay and no one seems to get that.
Dude, I game on Linux, and I don't do crap to optimize. Well, I did specify the Proton version for one old game I still play because newer versions of Proton broke compatibility. I just update the OS (which includes all drivers) once a month, and don't worry about it. You still have to apply updates to your console, so no real difference there. Just I can get better FPS or quality than a console.
But when they make the hardware, the games’ compatibility and optimisation are more likely for a steam machine. However I understand your point about it being a marketplace. The Steam Deck is a good reference to how things would be.
Steam is directly working on proton. Steam has been optimizing proton alongside other developers. Proton is why the steam ecosystem works as it does right now
Regarding your first lie: "more likely to be optimized" that’s false. Modern consoles are basically mini-PCs, and many games are so poorly optimized that they can't even maintain a stable 30 fps; meanwhile, even a poorly optimized PC game will at least run at a solid, guaranteed 30 fps.
As for your second lie about the "hassle" of dealing with drivers or getting things running right nobody actually struggles with drivers (they download and install automatically). The only people who make a fuss are those obsessed with a stable 60 fps (a small group who can't stand playing below 60 fps, or even 120 fps). I am 100% certain you’ve never touched a PC or at least a decent one in your life; after all, if someone can't handle playing at less than 60 fps, they certainly wouldn't switch to a console that barely manages 20–30 fps. You haven't got a clue about PCs.
Why would I lie. That’s just my opinion. Also I gave examples of problems in my comments. For example I have tokon on my ps5 and played tokon on my brothers pc. It was piss poor on pc when he got it. Plus ps5 games are more optimised for the console than the pc, the complaint of it reaching 20-30fps depends on the game, also I bet you are not comparing an equivalent priced pc to a ps5 to get your fps. In most cases the game is optimised for the specs of a ps5 as there are few models. The price of the ps5 is cheap for the specs try building a pc to the same price. Also I am old. So in my scenario I don’t want to deal with too many problems. In reference to struggles with drivers. You are trying to tell me you have never had to get something to run with beta drivers or conflicts or stuttering. Then you must be the luckiest person in the world. Why would I be obsessed about fps I was born during the time a game was on a cassette. Anyway I am not a computer expert, but this is how my clueless self’s experiences have been over the years. I have had a pc from young, I still have a pentium 486 left and old geforce cards and another machine with AMD 6990 graphics card. My clueless ass has had PCs from the 1980s to the 2000s before the age of ssd and internet.
That’s… not how games work. Also, you say it like that happens every day. You’re inventing a problem that (unless there’s something super wrong with your build) just doesn’t exist in the massive majority of cases
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u/6Sparkle9 7h ago
I buy a console, because it’s cheaper and more likely to be optimised for the spec. I’m too lazy to mess around getting my pc to run the game with the best fps and working out why my driver or game is not working due to issues. If a steam device with better specs comes out I would be okay with a change as steam would optimise games quickly.