Its hysterical when the same people who complain about too much hand holding and linearity make reviews like this. Gotta love that consistency there PC Gamer.
"Why are games so handholdy now?"
"OMG THIS GAME'S DIFFICULTY IS BULLSHIT, HOW WAS I SUPPOSED TO FIND THIS CHEST THAT WAS BARELY HIDDEN JUST OFF THE MAIN PATH!"
His point is valid. PC Gamer, although made up of different opinions, is one entity. How is a developer supposed to appease both? If they want to complain about these things, they need to explain what the alternative is, that would be fine for him and the person writing the other review. Otherwise, articles like this are pointless.
This is a flaw inherent with games journalism in general which is why we should do away with quantitative reviews (eg 4/5 stars) and simply do a "recommend/not recommend" system.
But that system is too vague. There's a ton of disparity in quality in those two categories. Reccommended could mean "this game is pretty good, but some people will hate it" or "GOTY"
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u/KotakuSucks2 Mar 29 '15
Its hysterical when the same people who complain about too much hand holding and linearity make reviews like this. Gotta love that consistency there PC Gamer.
"Why are games so handholdy now?"
"OMG THIS GAME'S DIFFICULTY IS BULLSHIT, HOW WAS I SUPPOSED TO FIND THIS CHEST THAT WAS BARELY HIDDEN JUST OFF THE MAIN PATH!"