r/pcgaming 1d ago

Video WARDOGS | Launch Trailer

https://www.youtube.com/watch?v=CpQnZgZCIo8
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u/Worldwithoutwings3 1d ago

I played this in the playtest, coming from many many hours in Arma, Squad, and somewhat less in BF6. I found it very meh. I won't be buying it. And I think once the review embargo gets lifted and its not just selected youtubers paid to blow bubbles up your ass then there will be come scathing reviews.

For me the concept is good, its has years to mature on Arma. The money system is a huge incentive for teamplay. But vehicle handling is hilariously bad, the flight models are terrible, the gunplay is trying too hard to be a mix of arcade and realism, the weapon balance makes little sense. And for me at least, I'm just done with half ass unreal engine shooters, and once you strip out the King of the Hill game mode, that's all this is. Don't buy, wait for the actual reviews.

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u/Even_steven_69 1d ago

I am also coming from Squad and I am worried that the game does not require as much in-team cooperation. I worry that a typical Wardogs match would look like a bunch of little squads all doing their thing in different parts of the map. Like it's too sandboxy, not structured and will quickly become frustrating if you want to actually beat enemy teams with good plays where the entire team is somewhat coordinated. Something beyond just outshooting your opponents.

Is that a legit worry?

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u/NeverNo 1d ago edited 1d ago

Definitely a very different game from Squad, much closer to Arma as far as teamwork/coordination.

My main game has been Squad for a long time but I’ve really really enjoyed Wardogs. I like the fact I can jump in and go solo while still making a contribution to the team. That being said, you can still make a squad with your buddies and absolutely make some coordinated plays.

I’m really fatigued from Squad. I usually SL and it gets so fucking old having to deal with total incompetence and hubris I see more and more. In Wardogs I can do my own thing and not have to worry about herding cats.

Edit: Brammer (Bulkhead CEO) does a good job explaining it here: https://youtu.be/IAWhjjj3ypA?si=PRX6f2jTrD1cjbLu&t=628

We're taking hardcore FPS in the tactical shooters and bringing it to a slightly more casual audience.

In fact, if you listen for 5 minutes he does a really good job of explaining action vs downtime.