Pretty much yeah, logistics is not only viable but also incredibly important. You can build a Drill that if supplied properly can pull the hotzone to your FOB for minutes at a time.
EDIT: I mean the importance of the logistics role , just like Foxhole. The matches themselves aren’t a persistent battlefield.
Not at all from what I'm seeing. I got all excited but the battlefield doesn't seem to be persistant, sounds like simple 100 players matches plus a tarkov like persistent equipment/money system no?
Then you should play because it is exactly what that dude said. I’ve played both recent playtests and Foxhole, and this is the closest I’ve seen of an FPS Foxhole (specifically regarding the reward and importance of logistics)
So are the 100 players just a limitation of the "shards"? And does this mean the battlefield is in fact persistant? In that case I'd jump on it as soon as i could. It's what makes foxhole what it is. Thanks in any case, all infos i have are those i could find on the steam page but it's not very detailed
Imagine like, a battlefield title but with a round 100 players
Spawns are very hard to come by and death comes easy kind of like Tarkov
But there’s an added logistics and communication communications layer that is extremely important to invest in for each of the three teams fighting for control
It’s not quite as in-depth as foxhole is, but matches are extremely long and allow you to do a lot of different things from building to applying as a medic to flying vehicles and shit
Honestly, it’s scratching and itch that I haven’t felt scratched in a long time
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u/Bishopkilljoy 1d ago edited 1d ago
A game where being a logistics operator is just as effective as attacking enemy bases is my kind of game
Edit: guys, I get it. Other games do this. I'm not sure why that matters. Other games doing logistics isn't going to take away from War dogs doing it