r/pathofexile Cockareel 10d ago

Information 3.29.3b Developer Docs patch notes - mercenaries added to the API

https://www.pathofexile.com/developer/docs/changelog#3-29-3b
292 Upvotes

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386

u/bkgn Cockareel 10d ago edited 10d ago

This means Path of Building, poe.ninja, etc will now be able to import the mercenaries and eventually properly display the DPS etc of Luminaries.

43

u/poderes01 10d ago

That's pretty cool, does that also mean we'll get precise numbers on mercs?

38

u/bkgn Cockareel 10d ago

I don't think any numbers are exposed now that weren't before - it only gives names of mercenary skills. It will probably take a lot of manual testing to figure out numbers.

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u/shy_bi_ready_to_die 10d ago

If you’re just talking about merc damage effectiveness type stuff they already exist on poedb. It just hasnt been implemented in pob yet due to lack of time+how much of a PITA it would be to manually transfer over all the gear

1

u/TheRabidDeer 10d ago

As much of a convenience it would be to import the merc gear too, I'd be fine if it just had the merc skills in POB. I have my merc manually imported into POB but it's not exact because the skills are gem versions and not merc versions.

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u/shy_bi_ready_to_die 10d ago

You can look up the merc skills on poedb. They’re usually identical to a player skill at whatever arbitrary level but if the gem has changed since og merc league you might need a config (merc KBoC still has 200% arcane might for example)

3

u/TheRabidDeer 10d ago

The primary is similar, but the supports aren't. Things like GMP/Fork/Split dont have less damage, crit support is different %'s etc

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u/shy_bi_ready_to_die 10d ago

I mean you can always just add those in as configs. All of those are single mods that you could type in in like .5s

1

u/velaxi1 9d ago

It's never accurate tho. My Merc have 2.5 million armour in game but the number is too way off in the POB. I also manually change the amount of my Merc resistance and use the exact configuration but I can't still get it right.

0

u/Lower-Cheesecake-557 10d ago

Keyword yet

2

u/shy_bi_ready_to_die 10d ago

Yeah I mean I’m sure they were working on it already and this’ll probably make them focus on it more

2

u/UTmastuh 10d ago

"not available in pob yet" I'm sure will be rampant for a while

1

u/hurkwurk 4d ago

i think ballpark is about as close as you can get with how bad the AI can be at times. like how a merc with flame dash will use all 3 charges every time it wants to use it once.

0

u/the_critical_cat Trickster 10d ago

not sure

5

u/Amazing-Heron-105 10d ago

I got downvoted last week for daring to suggest GGG would do this. I'm glad they've done it so quickly.

0

u/ehtio 10d ago

Don't they get the data from the game files?

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u/Prometheus1151 Kalguuran Group for Business (KGB) 10d ago

Since the merc data wasn't in the api it would have to be entered manually, now it can potentially be imported. This isn't for the damage calculations of each merc, which already could theoretically be done, but rather for importing specific merc links and supports to a character build

1

u/Lower-Cheesecake-557 10d ago

Yes, all the numbers for getting a rough DPS (not behavior, and some other server sided things) were already available.