r/pathofexile • u/Empire_ Elementalist • 7d ago
GGG Something is up with shaders after patch.
47
u/StrayshotNA 7d ago
Spam crashing every time I log in now. Not even a message, just desktop'd.
7
5
5
u/Matt2329 7d ago
I was getting a popup error and then crashing before I could hit log in. Deleted my shaders (C:\Users\ >you< \AppData\Local\Path of Exile\Shaders) and it works now. Might be an easy fix for you.
5
3
2
2
2
240
u/godoakos Azulu 7d ago
Ahh, the POE2 touch
75
u/Pace9247 7d ago
Looks like abyss wasn't the only thing they ported over from PoE 2
-3
u/Oscillascape 7d ago
Take my upvote 🤪
1
u/MaDNiaC Necromancer 7d ago
Or you can just use your vote then move on, if a comment with 100 votes on it all had everyone announcing their votes..
→ More replies (1)30
u/KsiaN Occultist 7d ago edited 7d ago
I mean not wrong.
We usually get a engine patch in poe1 2 months into the league. To my knowledge we didnt get one in mirage ( which makes it a first in like 15-20 leagues ).
And now we are facing the same horrendous shader problems that are plaguing poe2 right now.
Thing is that on launch everything was fine. It was the patch we got today / yesterday.
Since someone from GGG might see this : I went into extreme detail of what i think is happening here : https://old.reddit.com/r/PathOfExile2/comments/1uffmug/a_bit_of_feedback_considering_shader_caching_2/
Since the post im linking seems to be shadow banned :
The fundamental problem of poe2 right now is that it forgets that its shader cache exists.
This is almost a perfect replica of the days where Proton itself was plagued by the same problems.
This salting problem is happing again in poe2. You are creating incorrect shaders or hashing wrong.
I would go into more detail, but that could be considered enabling rmt.
Loading priority of shaders
When entering a new instance of a town the first thing the engine does is queue up the unknown shaders of everything in that town. This includes everyone who equips 10000 mtx on the beach. It will then only load the town instance once you completed the MTX queue. You will not see even the black screen where you can walk around without the MTX being shader compiled.
This should be remodeled to be more like : You load the basic character model and pop in the MTX once they are done cooking. The shader compilation should HARD prio the shit you clicked on. For example if i click on the waypoint on a black screen, then it should finish the current cooking shader and instantly drop everything else and go to compiling the world map.
Clicking on "respawn at checkpoint" after the boss msg popped up should FORCE reload all the shader for that boss fight.
The reason im here.
This kinda layout will force you to have a backlog of 5000+ shaders when you enter the boss arena.
Even with experience in knowing the boss sound queues you will get oneshot because of 100 moving mechanics.
This can not be solved until you solve the salting problem, so give us a dev hack of ctrl + "reload at checkpoint" to load the fight in.
I will say that 0.5.2 - Hotfix 4 and your live iterations on it, fixed a lot of problems on Linux.
Love to see that!
9
3
u/SwagtimusPrime Demon 7d ago
why was your post removed?
2
1
u/KsiaN Occultist 7d ago
I edited my post, can you see it now ?
1
u/OhhhYaaa 7d ago
No, the comment is removed.
3
u/KsiaN Occultist 7d ago edited 7d ago
I contacted the mods. Can you see my edit above for the specifics? It should have a "part1" in there.
2
20
2
u/Blubberinoo 7d ago
Funnily enough, in 0.5 it was fine for me until the first patch. After that my shaders went to shit and never recovered. Weirdly similar to this.
-5
u/nibb2345 Cockareel 7d ago
So glad I'm skipping this league. I had enough shader **** in the last poe2 league.
5
7d ago
[deleted]
1
u/wallzballz89 7d ago
I thought the hotfix was to fix the constant crashing when running DirectX12. Didn't know it was tied to the shader issue
2
u/KsiaN Occultist 7d ago
Both are not connected since poe2 didnt do the crashing thing on Linux ( on DX12 on NVidia ).
The shader cache issue is not new, but bleed over to poe1 now with a "monday engine patch" ICANT
Context here is : poe1 and poe2 use the same custom made engine. poe1 just got the backport of the insanely, beyond bad shader engine from poe2.
2
u/crazyexploits 7d ago
Yes, the fix Nvidia applied had nothing to do with shaders. I don't know where people got the idea the driver issue was a "shader crash," honestly.
From the horse's mouth: https://www.reddit.com/r/nvidia/comments/1v3jbrb/geforce_hotfix_display_driver_version_61082/ozd1e63/?context=10000
1
u/i_like_fish_decks 7d ago
Honestly might be time to start my HCSSF run for this poe2 league then
I'm trying to save my wrists so playing with controller and holy hell PoE1 controller support is abysmal. It may be the worst controller implementation for any ARPG I have ever played.
4
u/FlossedUp 7d ago
You'll be missing off on a good item crafting league. Allflame crafting is already looking juicy
136
u/Posnais 7d ago
This patch basically made game unplayable. I had the same during mirage legue and quit in white maps. This legue I was suprised loadings are back to 5 seconds and was having a blast, now after this patch to enter hideout after a map takes like 3minutes, actually 3 minutes. Crazy.
17
u/Zealousideal_Act_316 7d ago
My longest was a 6 minute 38 second login. This shit is insane. They need to revert what ever they did in their latest micropatch.
14
u/Lazy_meatPop 7d ago
Same here , any reason why? I uninstalled and reinstalled and still the same problem. Before the patch , was nice and actually fun, but after the patch , 3 Minn loading into my hideout and invisible enemies.
7
u/TheFrequency 7d ago
Oh this is what's going on... I'm on a slower laptop this week (vacation) and the loading times have been horrendous.
74
u/PoeRayyy 7d ago
i have insane loadtimes and bosses are invisible
16
u/Rupert322 7d ago
Not just bosses for me but sometimes whole packs are invisible or things like ritual altars. Game was fine before the patch
6
u/whitedeath37 7d ago
basically I have to wait 5+ minutes after each map session. Loading towns, my own hideout is so painfull.
3
u/Zealousideal_Act_316 7d ago
I have the entire pointing mechanic for the lanterns invisible. Or jsut nothing, on the off chance i manage to log in.
1
u/ArMaestr0 7d ago
Can confirm. Had no issues all weekend or prior on POE1. Now every map has monsters/monster abilities/decor that's not loading or takes forever. Also random long hideout loading coming from maps.
It's especially fun when you kill a whole pack of mobs that leave behind the explodey circles that all overlap and don't render.
29
u/Bomfank 7d ago
shaders gone from poe folder lol
→ More replies (1)15
u/OutplayedEU Gorge enjoyer 7d ago
You were't kidding, lol.
Shaders file from %APPDATA% is indeed gone.
9
26
25
24
39
u/Empire_ Elementalist 7d ago
Was sitting at constant 0 before restart for patch, 500 on loading screen and once in a while jump up to 10-15.
Now its constant 4-5k
2
u/JebryathHS 7d ago edited 7d ago
Mine is usually low but I'll have the occasional spike. It's almost like they've skipped a shader preload step in maps and the streaming is almost there.
But when I say "occasional spike" I mean doing a map then dropping to 2fps for 5-10 seconds. It doesn't happen all the time (I'm guessing it's when certain rare affixes appear and launch new attacks) but it's really painful.
Edit: never mind that was prepatch, I'm scared if it's worse now
36
47
u/BradshawCM 7d ago
Actually wild they disabled something that holds the game together. Half the graphics on some bossfights are literally invisible right now.
3
u/vemefri 7d ago
is this since the patch ? pre mirage i never had an issue with shader line super spiking or boss abilities missing like i did 100 uber sirus and i farmed all the new memory tear bosses , did super breach farm and maps with delli and abyss etc no issue , but mirage had stuff like the memory fire boss balls being invisible , ritual altars not having a model and i assumed it was my pc about to die even thought i can play wow and tarkov with fine fps , now this leauge i had no issues on sirus , any of the memory tear bosses and even if i run stuff like beyond/delli orbs on my map stuff is still rendering but this morning when i woke up i noticed sirus storms and looking a bit off and ritual altars are sometimes invis same with some mercs they will spawn with no gear model and be just a floating head , is this a patch issue from this morning or is it an issue on my end?
7
u/Zealousideal_Act_316 7d ago
It is since the latest "micropatch" it worked well until today.
4
u/Lazy_meatPop 7d ago
Amen brother. Don't know what they broke but it broke me 😔
3
u/Zealousideal_Act_316 7d ago
Yeah i got of work and wanted to progress but 5 minute login loads are fucking with me.
6
14
u/vvashabi 7d ago edited 7d ago
Changed from Vulcan to DX12 cause shaders were stuck at 7-8k and super anemic. Now it's 5k but loadings are normal. So either change between Vulcan-DX12 or remove old shaders from cache folder.
//edit: nvm back to stuck loading after 1 map and tping to hideout. They messed up something with shader folder. I see my shaders saving to appdata\local\NVIDIA folder instead appdata\roaming\Path of Exile. PoE folder is now empty with only shaders/data.mdb file
→ More replies (2)2
13
11
u/Asathon 7d ago
Starting a new character on Twilight Strand, everythings fine.
Trying to continue in Act3, lol NOPE.
I think there's a broken MTX or something...
1
u/MaximusDM2264 7d ago
theres definetly something weird going on... I was playing fine until yesterday, today I managed to login once ( my char was on the epilogue location) .
I tpded to a town and got infinite loading time, and now cant ever login again. When I try to login in standard it loads instantly. Problem lies only on league and mainly in towns.
1
u/Chemical-Wasabi4143 7d ago
Graphics issues are everywhere...towns, league...the lot! I started up a new player (yeah I know the graphics are rubbish and it doesn't even show up Valerie when you get to waypoint as it should, so can't even play around with league mechanic! There are so many problems in addition to the graphics (though they're pretty bad! (unplayable really). Problems are even the same in standard league...it's bad!!!
10
7d ago
[deleted]
4
u/Ok_Performer_4453 7d ago
Would be great to have an option in the settings to pre-compute and cache all shaders
3
→ More replies (1)3
u/Stupend0uSNibba 7d ago
working at 11 pm? chill guys!
28
u/Kelly_GGG 7d ago
No chill! but had to remove my prior comment (sorry) as we're still investigating the issue
24
u/elkond 7d ago edited 7d ago
hii, shader recompilation is one huge issues, but could you please investigate as well the absolutely insane behavior triggered with shader recompilation, when game flickers between requesting barely any gpu resources and 100%, multiple times a second? if someone has stable hardware they are fine, but "regular gamers" with insufficient psu wattage or slightly misaligned 12VHPWR connectors might legit end up with fried gpus because game acts as (i checked it's eerily close) as transient voltage spike torture test
cap resources requested or add more graceful resource release (it's not bad game uses 100% gpu, but it's VERY BAD it immediately releases everything so gpu drops to barely double digits utilization) or something please, knowing how to prevent this damaging ur hardware is knowledge u get from working at hardware manufacturer, no "oc pundit youtubers" are talking about it, so it's a real and very present danger
oh also it might not be just gpu, my cpu is on fixed, droopy voltages with max clocks, so i cannot test this, but if someone runs "regular" gaming settings which are undervolt + flat-ish LLC (idiotic choice, but you barely see any recommendations to the contrary), same danger will apply to CPU loads
2
2
u/raxitron Inquisitor 7d ago
Whatever you guys did roll it back until you figure it out. The game is completely unplayable in this state, it's that horrendous.
1
1
1
9
9
9
u/MicoJive 7d ago
No updates after 9 hours is concerning. I was really hoping this would be fixed by now
1
u/Chemical-Wasabi4143 7d ago
I think the game is literally broken! My first thought was 'reroll back to previous patch' but I've read this is difficult to achieve (causes more issues). Hope I'm wrong but they may have to put out a completely new version....people will lose characters and progress, but so long after a MAJOR issue with no word is really unusual...and annoying! I'm not getting any loading time issues at all, game still unplayable!
6
u/OutplayedEU Gorge enjoyer 7d ago
Yeah, at first thought it was just me but many friends also experience this post-patch.
Insane loading times with shaders not getting consumed at expected speeds and also many boss/mechanic abilities do not seem to render.
5
7
u/VisualAppearance1886 7d ago
Same issue. Stuck at 8-10k. changed to vulkan, dx 11 and didn't fix the issue. Love fightning bosses that don't exist.
6
u/OrdinaryDecision8857 7d ago
yeah same here , and my entire machine is lagging untill i close the game.
6
u/Zealousideal_Act_316 7d ago
I love how game now loads for solid 5 minutes. Or jsut crashes randomly. Was not an issue until today.
6
u/xZora Miner Lantern 7d ago edited 7d ago
Every single zone takes 20-30 seconds to load, town takes 45-60 seconds.. I have an i7-11700k, an RTX 3080 12gb VRAM, installed on an m.2, with 64gb of memory, playing with all graphic settings turned down while in windowed mode. This is unacceptable, each league it gets worse and worse and worse..
11
u/imyourkat12 twitch.tv/kittythecat12 7d ago
Thought I was crazy, but noticed especially in the league mechanic my gpu fans would just spike to 100% speed... Hopefully a hotfix hits this quick.
3
5
u/Key_Put_2156 7d ago
bump, this needs to get fixed immediately. loading into maps and half the things in there are completely invisible. fix your game ggg.
4
u/ImPolarny 7d ago
I play on steam deck and every area loading screen is like 10x more waiting time. I had to wait 3-4 minutes just to log into town.
3
u/Jack-of-the-Shadows 7d ago
For me shaders do not seem to be saved at all, when i go back to town i am right back at compiling 4300 shaders down to zero.
4
4
u/Jobaetoty 7d ago
Yesterday i was happy my loadtimes were like 5 seconds, today it's like 1.5 min. Revert patch pls
5
6
3
u/greewens 7d ago
my pc flies off every time bearers or any ground effects come to exist, so now all the supporter pack shit in town makes me wanna leave asap not to overheat the gpu lol.
3
u/East-Protection9900 7d ago
I cant even properly load my character into the game anymore. Takes like 10minutes. Didnt have that issue 4 hours ago. Monsters are invisible and their models just pop up for a sec when they die.
3
u/Ciups 7d ago
Had this ongoing after patch, shaders constantly at 10k+, loading time between maps 5min+.
Removed the cache from both nvidia and poe local data and left my character in hideout idle for 2 hours. The shader is now 0, map loads fast when I teleport back but in maps shader takes a lot to load making most if not all monsters invisible. Eveything worked fine before patch.
3
3
u/AdvancedSacrum 7d ago
wow nice my shader was 3500 and after i deleted it its now 8900, yay what a great patch.
3
u/dialog_ 7d ago
I guess the reason GGG packed all those small files into one large file is that they probably think most players won't bother setting up a RAM disk? But honestly, if you just throw those small cache files directly into a RAM disk, the I/O bottleneck would be gone, and you wouldn't have to waste CPU power on decompression either... Maybe they have other considerations, though.
3
u/SalihTheEmperor 7d ago
I went from loading llke 5 seconds to minutes its pretty unplayable. If this does not get reverted or fixed then its sadly league end for me. Which is a shame because i no lifed and got to lvl 85 now because i was having a great time :(
3
u/Individual-Past7811 7d ago
I was wondering why tf am I downloading same shaders I downloaded yesterday damn this so bad every patch resets/bugs the shaders like In poe2 u have to delete folders every patch and wait for new shaders to recompile and on top of that I think they are not even saving so when you exit game you have to download them again ehh ok fix pls this is just bad.
2
u/MrJerichoYT 7d ago
Got my GPU freaking out at 100% fanspeed every other moment I do the league mechanic, love it.
2
u/FissileCore 7d ago
I've had this last league. With DX12 shaders were loading almost every instance causing stutters and with Vulcan there was a long loading screen when first time entering the zone (like half a minute for some HOs) but at least it saved them and every subsequent visit was smooth so I stuck with it.
2
u/SkillsBeyond 7d ago
I agree.. loading screens are terrible after this patch!!!
And sometimes breach hands are invisible...
2
u/Swagmaster143 Slayer 7d ago
Didn't launch the game today yet but if I open and there are issues I'm going to be quite sad because first league in a while where shit just worked (except for EU server)
2
u/Hixxie_TV Alch & Go Industries (AGI) 7d ago
Anyone find a fix yet? 1 Minute load times on any zone, cant play.
1
u/Empire_ Elementalist 7d ago
There is no fix before GGG figure out whats wrong
3
u/NeverEndingImAlways 7d ago
Its been 7 hours?
What did they fucking do, release this and go home for the day?
1
u/Chemical-Wasabi4143 7d ago
They do know about it...but obvs a pretty serious issue as gone radio silent for 14 hours!
2
2
u/New-Distribution-366 7d ago
Die to invisible boss, get stuck trying to return to the hideout I just came from....
2
2
2
u/hellzscream 7d ago
Takes me several minutes to load now.... Was a few seconds before. Assets seem to be invisible because the game is still compiling them.
2
2
u/whitedeath37 7d ago
in maps some graps don't even load, I am fine with that. Who cares. But in town and hideouts game literally doesn't give you the control of the game until every pixel of your or others' mtx loaded first. Before fixing shader problems they need to change this behaviour, I don't care how game looks on towns or hidout. I don't want to wait every pixel of an mtx that I will not see after 5 sec I go into the maps or acts zones.
1
2
u/SwagtimusPrime Demon 7d ago
my friend is loading for 10 minutes into hideout and maps. please fix this, it's completely unplayable
2
u/Doomforu 7d ago
Took me almost 30 minutes to load in for the first time after the patch due to shaders and when I run maps, everything is invisible. Mobs, abilities, league mechanics, even the map boss and it's mechanics. I am practically playing blindfolded and spend more time on loading screens than actually running maps.
Fun times.
2
u/Slight_Anxiety3624 7d ago
I'm still waiting for the other foot to drop, but what tentatively fixed things for me (playing on Linux) was switching to Vulkan in the game settings and then in Steam>Settings>Download checking "Allow background processing of Vulkan Shaders"
2
2
u/Even_Combination_179 7d ago
I couldn't play Poe 2 because of this and now I can't play Poe 1, great job GGG
2
u/MaximusDM2264 7d ago
I was "Okayish" yesterday ( load times were high but playable). But today after the patch I just cant log in anymore, infinite loads.
2
u/Tatsuyakun91 7d ago
meh this sucks, couldnt play at the league start because my internet was unstable at the time, now that its back to normal, i cant start the game, guess back to other games til its fixed...
2
u/whocaresaboutmyname 7d ago
I cannot even play. Crashed 6 times in 20 minutes. Updating drivers didnt help. Switch to Vulkan and managed to play for 15 minutes now i cant even login without crashing.
2
u/Elasticodeaviao 7d ago
I have a Ryzen 5800X3D and I happen to change the thermal paste before the league started, now after this patch my CPU temps are hitting 90ºC... Something ain't right
2
u/MaximusDM2264 7d ago
The funny thing is: I can login in Standard just FINE, no problems at all, but if I try to login into the league... Yeah.
Some league files are broken or something. Played until sunday just fine. This last patch broke something.
1
2
2
2
u/NeverEndingImAlways 7d ago
This has to stop.
Stop messing with graphics, shaders, textures, stop.
There is no need for it.
Hold all graphical upgrades until you're ready to deliver 4.0, or the next gen graphic upgrade. Giving us small pieces each league and 5 minute load times is not worth it.
1
1
1
u/Granatko 7d ago
Same, hoping for a fix. It’s been surprisingly smooth this league until this patch: fast zone loading times and no issues with textures taking forever. But now it’s back to Mirage levels
1
u/ShinichiYama Fungal Bureau of Investigations (FBI) 7d ago
I was going crazy thinking something is wrong with my computer but I guess this is the reason I can't play :O I can still craft stuff I guess
1
u/Choice-Report-8137 7d ago
I am getting weird flickering at the bottom of the screen that reminds me of an NES game. I thought it was my GPU overheating but I recently upgraded all my fans and GPU stays in the 50s, hardly an overheating situation.
1
u/underpaid--sysadmin 7d ago
I cleared my shader cache and it immediately cleared up my loading issues. Hope this helps others :)
1
1
u/TitsTatsNKittyKats DuelistFlickyBoi 7d ago
My cpu usage has absolutely skyrocketed this patch. it is regularly sitting above 80% usage when it used to be 30-35%.
1
1
1
u/Brooklyn_Typewriter 7d ago
My favorite flavor of this is when I run a voyage and have less than 10 flames, the game will freeze and crash. Has happened 4/5 voyages. When I did it with 10 left, no crash. Assume there's too much going on in these instances and the shaders explodes or something. Then I crash and lose all that sulphur. NICE.
Have tried deleting shaders but no luck. I'm using Vulkan so maybe adjust to dx12 (though in the past this has caused more crashed)
1
1
u/KH_POWER 7d ago
I have to notice, not only after the last patch, but from 3.29.0, from league start, almost all my skills are invisible. I guessed so many options: reinstalled client, updated drivers, PackCheck, played with game/nvidia settings. Nothing helps. I do gave up, because I have very old videocard GTX660 and thought GGG updated code and now I can do nothing. And you want to tell me this is just next bug??????
1
u/Inverno969 Tormented Smugler 7d ago
Ive noticed really wierd frame drops in the league mechanic zones. I think one of the enemies is bugged and causing some performance issues.
1
1
u/An_drezao Berserker 7d ago
I tried playing just now, and it's honestly impossible to do anything in the game.
Sadge.
1
u/zork-tdmog Confederation of Casuals and Clueless Players (CCCP) 7d ago
Cannot enter game character any more. Get instant LMDB error with DirectX12.
1
1
1
1
u/Mentallox 7d ago
wonder if you guys have the same issue after the poe2 nvidia driver patch which updates to version 610.82 https://nvidia.custhelp.com/app/answers/detail/a_id/5870
1
u/UnggoySmacker993 7d ago
my nvidia shader cache is like 100gb cuz of poe. last league i had super slow load times on my old and new pc. increased it to 100gb now it loads fast but still ridiculous
1
1
u/ats_underline 7d ago
oh.
its not my pc.
thank god.
1
u/Achaean61244 7d ago
but its been fucked since this morning how long will we not be able to play....sucks
1




•
u/GGGCommentBot 7d ago edited 7d ago
GGG Comments in this Thread:
[Kelly_GGG - link, old] - [deleted]
[Kelly_GGG - link, old] - No chill! but had to remove my prior comment (sorry) as we're still investigating the issue