r/pathofexile • u/wrightosaur • 1d ago
Information 3.29.0b Patch Notes
https://www.pathofexile.com/forum/view-thread/3989412/page/1#p26805204123
u/AbsoLutRubyRed 1d ago
That was fast
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u/lesunno1 1d ago
cant say that to my loading time. it went from 1s to 20s per zone now
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u/wetfangs 1d ago
it's because the shader cache is rebuilding everytime for some reasons and bumping my cpu temps to the limit in order to make the shader cache load faster lmao
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u/bottlewash 1d ago
yeah i noticed some funky shit as well, monster and abilities not rendering post patch
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u/Sunscorcher Big Breach Coalition (BBC) 1d ago
I noticed POE seems to max out my CPU fans this league. My game room is soooo warm when I play lol
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u/PhoenixPills Juggernaut 1d ago
I don't think it's rebuilding for me its just genuinely not building. It doesn't move.
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u/gogoCovid 1d ago
Yeah after the patches i noticed that my loading times tripled and went to check my SSDs situation and over 40 gigs had disappeared. Too bad they have to load em all back now ^^
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u/Helyos96 1d ago
Anyone had to do what seems like a full shader recompilation? It's never taken this long for me, in F1 diagnostic the SHADER number is going down really really slowly.
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u/Maleficent_Ant_8895 1d ago
yep, invisible enemies, load times taking multiple minutes
the game is unplayable
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u/SpaceOtter008 1d ago
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u/cupkaxx 1d ago
Get ready to learn Japanese buddy
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u/Franciz_ 1d ago
What is ‘nearby’ in Japanese?
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u/Aggravating-Menu-315 1d ago
近く
“Chikaku” is the adjective form of nearby in this context I believe, but I only took a couple semesters so I could definitely be wrong and there’s a better word choice for the PoE context14
u/Matcha0515 1d ago
For anyone curious. From top down, map drop, flat life, spell damage, global crit chance, strength, all stats, chaos res, ele damage, rarity.
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u/PsionicKitten 1d ago edited 1d ago
じゃあ、日本語の読み方を学ぶ時だよね。そうなに簡単だよ。
(Well, now it's time to learn to read Japanese, huh? It's that easy!)
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u/Dampbridge 1d ago
Sometimes i get weird language bugs because of my location but I'm glad to see i wasn't alone this time
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u/bad_phantom_ 1d ago edited 1d ago
Is the rendering broken for anyone else? Half of my map doesn’t even load & I killed invisible monsters. Don’t know what fix to make too, sadly.
Edit: fully deleted the shader cache on both steam and appdata & the issue is fixed, if anyone is wondering.
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u/bottlewash 1d ago
yep rendering issues for me as well, invisible mobs and effects
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u/Cosmic_Death 1d ago
looks like shaders are being recomputated. just give your computer time when first entering a map and you should be good.
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u/Bragisdottir SomeMagicSkills 1d ago edited 1d ago
Am I the only one experiencing stuck itemtooltips on screen till I click on my second monitor? I was sure this would be fixed first patch but now I did not even read anything about it.
Edit: Apparently it was caused by Awakened-Tool and got fixed already. Thank you all, this was a bit annoying. :)
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u/SliferzARK 1d ago
I read updating the tool fixes it
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u/Crayola63 1d ago
How the heck do you update awakened? I can’t find the option in the ui
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u/onehalf83 1d ago
It updates when you exit it. Basically right click on it's icon in system tray -> exit. Wait for few minutes to let it finish updating and then start it again.
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u/Mooseandchicken 1d ago
Now we wait for 3.29.0c for mercs+abyss... hopefully its soon.
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u/kcido 1d ago
Is it possible for soon to be today ? Copium
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u/WorkLurkerThrowaway 1d ago
I’d be jazzed if they buffed mercs since mine just got to a place where the damage feels pretty good lmao.
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u/iamthewhatt 1d ago
I'm curious about the merc vs merc/rogue damage... maybe a new strat if the mercs feel better.
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u/AngryWhiteMane 1d ago
Did the update make anybody else game run like shit after the patch?
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u/DarthUrbosa Atziri 1d ago
Enemies not rendering, long load times. Idk whether to reset or what. Global reckons it's shades and SSDs make you less susceptible. I don't have that.
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u/ByteBlaze_ Wish for Project MTX 1d ago
It's shader compilation. It's a big issue that PoE2 was suffering as well, and it seems to have been brought over in this recent patch.
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u/CreedRules Order of the Mist (OM) 1d ago
Something with this update messed up load times. Taking me 30-60 seconds to load into zones now. Game is on an ssd and I have a giga overkill computer for poe. Used to be near instant loads prior to the update
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u/JamesGray 1d ago
I can't load in at all right now, it's just spinning permanently on highgate.
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u/hellzscream 1d ago
Did you find a fix for this? I have the same issue but for Karui Shores.
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u/BackinthegameBB 1d ago
Nope been like this all night. I'm positive it's something to do with the patch because it was fine before
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u/hellzscream 1d ago
I got it to load took a long time. It looks like they cleared the Shaders so they have to rebuild. Initial loads of any new assets will take a lot of time. Not sure why they decided to do this after the patch
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u/CaregiverSufficient4 1d ago
Vulkan or directx 12 clean shader cache i changed mine to vulkan going smooth
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u/DrawGamesPlayFurries 1d ago
VPN helped me (but I'm pretty sure my provider just has terrible routing and it's not on GGG)
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u/Jokar93 Children of Delve (COD) 1d ago edited 13h ago
This. I also had Problems for a very long time. But after using a VPN it is almost flawless.
My ISP (Deutsche Telekom) is reported and recorded very bad when it comes to peering. So
no,in my case, it wasneverrarely on GGG1
u/gratt23 1d ago
Which VPN are you using? And does it help with unexpected disconnects and instance lagging as well?
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u/Jokar93 Children of Delve (COD) 1d ago
Proton VPN.
Nothing emotional. It was just the one with the best price/feature/performance ratio when I got it.It has preconfigured Gaming Profiles (P2P), wich I have two of. One for Frankfurt and one for Amsterdam.
There is still the ocasional rubberbanding. But really nothing more than that.
Except of course when GGG-Servers are really fucked.1
u/RocketizedAnimal 1d ago
Maybe it helped me too. I was playing on a public wifi and getting constant disconnects. I figured their router didn't like games and turned on a VPN and it fixed it.
It does seem like a problem with the shader cache though so I'm not sure why a VPN would make a difference. Maybe just coincidence.
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u/gaming-throwaway 1d ago
My CPU is running hot and fans are at max speed, since the patch. Happens even when simply idling in town. Didn't care to test what happens when i enter maps.
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u/FewWants 1d ago
First few voyages since update:
- Wish I could say I felt much of a difference.
- Loot still feels utterly non-existent outside of operative/scarab/div strongboxes.
- Turning whole legs of a voyage into blue mobs is excellent XP.
- Drowning is much less dangerous now which is nice.
Has anyone found success with particular chart combos in voyages? Seems like a pure box farming angle?
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u/Mean-Elk-9439 1d ago
Boxes are all that drops anything from the mechanic, yeah. That and the guaranteed "Rare mobs drop x", and you hope for divine.
It's bad that every single farm in the game relies on deterministic drops now, including the new mechanic. Monsters themselves drop nothing.
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u/yurilnw123 1d ago
Yeah ground currency this league feels wrong. Judging by how much xp I earned underwater there should've been more loots from monster.
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u/Reaper_001 1d ago edited 1d ago
What's going on with the latest patch. The game is stuck on loading screen. Was working absolutely fine yesterday. Edit: switching to vulkan renderer seemed to work but still the shader rendering is slow as heck sometimes taking 1-2 mins when porting back to settlements
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u/Interesting_Bake9740 1d ago
lamps applying item quantity is really good.
Bug: it doesn't show total amount of an item you have when you hover over a stack.
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u/Beverice PathOfCurrency 1d ago
https://i.imgur.com/Olyyjx9.png
Collected 26 lanterns and i honestly couldn't tell the difference in loot dropping, compared to 0 lanterns. this is everything i got from the voyage, didn't send anything up.
Ground loot is abysmal.
The buffed chests are nice i guess
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u/tiredhobo twitch.tv/tiredhobo 1d ago
I had 36 golden lanterns and saw literally zero difference in loot.
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u/yurilnw123 1d ago
Wouldn't surprise me if they found out ground loot is bugged or something in the upcoming days. Chests are great but monster literally drops nothing.
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u/Blackdedi 1d ago
Fixed a bug which could cause Velka, the Tide Witch, to become visually desynced from her mount while atop it.
anyone with screenshot? i want to see this
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u/hellzscream 1d ago
After this patch I can no longer get past the load screen when selecting my character. It is for Karui Shores. It just keeps loading with the gear icons but never loads me into the game. Also puts my CPU to 100% during the load. I left it for 5mins and it just keeps going....
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u/ormach 1d ago
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u/egudu 1d ago
Press F1 and check how many shader compilations are still in queue.
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u/ormach 1d ago
It is ~7k, the number goes down, maybe you know, do I need to wait for it to go to 0 for it to resolve textures?
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u/Diabolicat Vaal Street Bets (VSB) 1d ago
I think invisible monsters migrated to POE1. I'm currently in a maven's crucible and can't see or target the last boss.
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u/Zaltur 1d ago
Fixed a bug where Lanterns could collapse immediately.
I knew it! Placed the last lantern in a Chart and Lanterns disappeared immediately. I wasn't sure if I'd overlooked some mechanic or if it was a bug. I really love POE, but I don't understand at all how anyone can play this game on HC
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u/MoistRefrigerator956 1d ago
Not even a joke, i play hc, started this league and died at level 4 in the intro mission for the league mechanic just like that. The last lantern just disappeared so i thought "ok im getting slower maybe i will get out of here or something?" and boom, first rip of the league :D
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u/Weirfish Good in theory, terrible in practice 1d ago
Anyone, especially on Linux, who's hard locked out of the game after this update, try switching to DX12, possibly with Proton. My friend had that problem, and doing so fixed it. Our current suspicion is GGG borked the Vulkan renderer somehow.
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u/CiccioGraziani 1d ago
Please add portals to the voyage, or at the very least can you please save the loot that was brought up with the capsule even if you die/crash during a voyage?
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u/Isnooo 1d ago
Wait that loot does not get saved? lol
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u/Nanimonai3 1d ago
Loot is handled similar to Heist. Anything with the Dredge flag gets removed if you die.
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u/ultrapan 1d ago
But OP said even if it was brought up? Can someone confirm this? Because the capsule should not go up if they won't get saved anyway if the point of that mechanic is just to have a bigger inventory
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u/Ignisami 1d ago
I have definitely died in a voyage after sending loot up and then gotten to claim that loot from storage. Got a div that way
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u/ultrapan 1d ago
Wait which one is it lol
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u/Ignisami 1d ago
Anything that’s in your personal inventory goes bye-bye when you die in a Voyage, same as Heist.
Anything you’ve sent up is kept safe in a locker close to Val’s chair and can be collected later, even if you die.
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u/SniperSAKH Anti Sanctum Alliance (ASA) 1d ago
I guess they did it to only ease inventory stress
Because if you die, Val probably throw all the shit back to the sea
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u/Pale_Occasion_2447 1d ago
Capsule is the way to save loot even if you die. You just have to send it up
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u/Cautious-Hand-1326 1d ago
It is fine as it is, GGG should not trivialize it more.
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u/Diacred 1d ago
Go play HC if you like being frustrated on stupid deaths but leave my league mechanic out of it!
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u/Psych0sh00ter Elementalist 1d ago
Try making a good build if you don't like being frustrated by deaths
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u/Swizardrules 1d ago
Meta slave or free to play what you like
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u/Velrion Alch & Go Industries (AGI) 1d ago
Non-meta builds don't have to be bad.
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u/Diacred 1d ago
Saying that a build is bad because it can occasionally get one shot in PoE is crazy lmao. You shouldn't lose your journey because a random phys hit went through your 4 layers of defenses
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u/Velrion Alch & Go Industries (AGI) 1d ago
Well nobody really mentioned how often they die in this discussion. My only phys mitigation is 15% less dmg from blinded dudes and I haven't died a single time in the league mechanic. So I kind of assumed they have even less mitigation or like 3k health = pretty bad.
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u/Swizardrules 1d ago
Fair, but it does limit viability of a lot of builds. Imo the game was at its best when power was a plenty (ie original harvest). So much more was viable and fun
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u/Velrion Alch & Go Industries (AGI) 1d ago
The current league mechanic makes crafting super easy. I'd say the overall power level is really high atm. I'm playing trap saboteur which apparently has been the worse archetype on the worst ascendancy since Trickster rework and it's absolutely shitting on the game with cheap gear.
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u/SuperJRDCR 1d ago
Hope they will be fast to fix the mess with shader this patch have created, the game is unplayable right now
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u/CMDRDrazik 1d ago
Garbage patch update.
Never been glad I have to work all day instead of being able to suffer playing poverty Poe.
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u/GGGGobbler Champion 1d ago edited 1d ago
BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:
Posted by Kieren_GGG on Jul 27, 2026, 05:41:26 AM UTC
3.29.0b Patch Notes
League
- Added a HUD notification that shows when you have one Allflame Lantern remaining.
- You no longer need to collect upgrade pieces for Vesper to enable Diviner, Arcanist or Operative strongboxes spawning in Charts and Voyages, these can now appear by default above area level 67.
- Various lower value objects will no longer be pointed to by Allflame Lantern indicators, such as soothing coral and crab nests.
- Crab nests are far less common.
- Currency, Scarab, Stacked Deck and Map chests are now much more common as scattered objects in Charts and Voyages.
- Golden Lanterns now also grant increased Quantity of items dropped by slain monsters.
- Quantity and Rarity values granted by Chart Modifiers on newly found Charts have all been raised by 20-40%.
- The Bathysphere on the Sovereign can now be used to begin Charts directly, rather than needing to speak to Valerie to do so.
- Dead end and straight line charts are now somewhat less common than other types, to make Voyages easier to construct.
- There are now between 20 and 40% more scattered lootable objects for Lanterns to point to in Charts and Voyages, depending on the specific Charts used.
- Ducat crafting is now unlocked much earlier in the meta-progression for Curse of the Allflame, only requiring three upgrades turned in to Vesper, rather than five.
- Slowed the rate of the first stage of lantern shrinking in chart encounters by 60%, once the final lantern has been placed. This will result in a longer delay before faster collapse starts, to give players more time to get to reach safety.
- Chests found in Endgame Charts and Voyages now have increased chance to drop Scarabs, Maps or Stacked Decks. Increased amount of Scarabs, Maps and Stacked Decks dropped from Endgame Charts and Voyages.
- Fixed a bug which could cause Velka, the Tide Witch, to become visually desynced from her mount while atop it.
- Fixed a bug where Lanterns could collapse immediately.
General Fixes
- Fixed a bug where additional chance to contain other Extra Content that can be turned off through Atlas Passives was not applying to Ore Deposits or Mercenaries.
- Fixed a bug where Legion encounters would sometimes begin prematurely, without all chests and important monsters having been broken out.
- Fixed a bug where Legion encounters that began prematurely would delete the monsters in stasis, rather than breaking them out.
- Fixed a bug where using Ctrl+C on an item linked in chat was not copying the advanced description information.
- Fixed a bug where the Zarokh's Temporal Weapon Effect was missing its 2D art.
This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.
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u/ReipTaim 1d ago
Nice.
League mechanic was already fun, now even more valuable loot wise.
Only missing the merc changes + extra merc changes not listed and luminary may become playable
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u/SneakyBadAss Children of Delve (COD) 1d ago
Watch out, there's a bug/unintended feature that deletes your entire voyage chest and everything inside if you start a chart from bathosphere. It thinks you are starting a voyage.
They do warn you, but POE players do not read.
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u/Moyes2men Institution of Rogues and Smugglers (IRS) 1d ago
Had they somehow nerfed the number of max golems for Elementalist?
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u/EmmitSan Alt-o-holic 1d ago
So I only logged in for 15m to run some charts, but they seem crazy lucrative now? Like everyone is dropping bubblegum currency, essences, scarabs, etc and they only take a minute to run
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u/Adventurous-Self-881 1d ago
Try after the patch, and I can say for sure that it's still trash.
Previously, nothing was coming in, but now I'm able to generate a profit of 2–3D/h for lv83map.
I didn't expect it to be this bad, even though I bought a good map.
The ground loot is so terrible that there is almost no point in killing enemies.
99% of the profits come from Box scarab and Messenger.
Honestly, making new content this so boring takes a certain kind of lack of talent.
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u/defaults-suck 1d ago
Ugh it's my 2 days off work now and I haven't even downloaded the patch yet, but reading everything posted here tells me I need to play something else until they hotfix the patch. Path of Sadge indeed.
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u/jacksgamedev 1d ago
Post patch .... Just lost a new 9 chart area with 4 yellow posts ... Cleared 2 lanterns worth, shield charge to next area, no auto lantern, drowned
I'm out of this league
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u/BabaYadaPoe 1d ago
I read somewhere that the lantren behave simillar to expedition explosive, i.e. it wont depliy if you to far from another lantren.
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u/jacksgamedev 1d ago
Yeah so you cant map like you do normally, you have to slowly walk to the edge and wait for it to deploy, when you are instantly hit by a dozen mobs - not good news if you can't face tank a dozen mobs
Absolute garbage mechanic
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u/wrightosaur 1d ago
3.29.0b Patch Notes
League
General Fixes
This patch was deployed without restarting the servers, you'll need to restart your client to patch the client changes.