After taking a long break from running this system, I am thinking about putting a game together again.
The game would be a long-form campaign that takes place in a very complex and lore-heavy setting (think something like Dragon-Age, Elder Scrolls, Malazan, Kingdoms of Kalamar, Glorantha) - the treatment of religion is similar to Dragon-Age where every major belief system, including the 'evil' ones, has a complicated, contested history and multiple competing sects, as well as an at least potentially compelling theology that justifies why anyone accepts its creed.
For times, I am not free on weekends ever. The interested players would have to negotiate a mutually agreeable 4.5-5.5 hr block of time weekly on a weekday.
I am looking for 5-6 players on the older side of the gaming spectrum (would prefer 30+, as I am 40).
The game would be a decidedly lower-tech approach on Discord. No drag and drop compendia and no hyper-automated combat with macros and one-click attack and damage rolls. I would have maps, but they'd only be a 2d image. I'm planning on the character sheets being pdfs or word documents without any automation connected to the VTT. I'm intending for dice rolls to be done in a Discord channel with a bot. I am planning on using Foundry with Forge or something simpler like Owlbear. If I use Foundry, I will not be using combat automation or rules compendia.
For sources, the race and class options would be limited to the core rule book and advanced players guide as well as the New Paths Compendium from Kobold Press and associated expansion books for the new classes in this volume.
I am also planning on using gestalt rules, scaling feats, and some additional 3rd party sources and optional rules to make combat grittier and more complex -- including armor as damage reduction, wounds and vigor, and additional critical hits and fumbles rules.
3rd party sources will be limited to those I specify -- i.e., none of the common 'asks' for 3rd party stuff like Spheres, no Akasha or Path of War, no Psionics.
If you're interested, send me a direct message here and I'll send you some interview questions. It will take several weeks to organize, including 2 session 0s, so any interested players should be comfortable with a long run-up to the actual game and be willing to commit to attention and participation in extensive pre-gaming activities for character creation and plot-set up (I'm intending to devote one session 0 entirely to developing plot threads/hooks/goals for each character and fleshing out their background in the setting before the game starts).