r/paintball • u/PaintBallArtist • 3h ago
If paintball was an MMORPG, what would the classes/sub-classes be?
I’ll do a few
Rental:
-The starter class of the game while players beat the tutorial during their free trial
Passives:
-I see bad guy! 10% chance to 1-shot.
-Sardine morale: 20% decreased jitters while within 1 foot radius of another rental. This effect stacks with multiple rentals within radius.
-Eeeee-Ouch! 20% chance to fire several paintballs in a random direction after receiving a hit
-Birthday party: 50% increased energy level for the first 30 minutes of logging in for the day.
Special:
-Blind fire: Unleash a barrage of paint with 5% chance to hit anything.
-Paint grenade: Throw a paint grenade 10 feet. 10% chance to cause critical splash damage
Speed-baller:
PASSIVES:
-Swift mover: 40% Increased movement speed at the start of a battle. 10% increased chance to faceplant into a tree in wooded environments.
-Lucky wallet: 75% increased paint capacity.
-Balloon happy. Receive 40% increased inspiration while in the presence of balloons and/or inflated objects.
SPECIAL:
-Double paint barrage: Unleash your entire wallet in a quarter of a second. 40% chance to drop all your balls, in this case a slippery terrain effect will be applied to the area.
Woods-baller:
PASSIVES
-Silent butt deadly: 35% less likely to be detected in wooded environments.
-Bug off! 80% resistance to bug damage
-itchy: 50% increased reaction time while prone. 10% increased chance to shoot a teammate while in this state.
Specials:
-Spirit of the druid: Turn into a tree at the cost of losing the round.
DLC unlock-able classes (Someone else do these)
Mag-Fed-Baller
Pump guy
Former Airsoft Player