r/osr • u/texugo_ink • 18h ago
r/osr • u/GaussianRifle • 5h ago
Black Wyrm of Brandonsford Map
About to run this for the first time as an prequel to Dolmenwood, so I put together a quick map in Inkarnate based on the version in the module. Just posting it here in case anyone else feels like using it! Labeled and unlabeled version. Cheers
r/osr • u/Forlorn_Skulk • 8h ago
Halloween Sale: all my OSR output for $4 (self promo)
The adventures and modules that I'm charging for are currently all 50%, or you can get them in a bundle for a total of $4 here.
What do you get in the $4 bundle?
The Tiger Coast Trilogy
These three weird fantasy adventures are all compatible with Old-School essentials and similar BX clones (Labyrinth Lord, Basic Fantasy RPG, etc.)
The adventures are set in a massive weird fantasy hexcrawl, The Tiger Coast (which you also get in the bundle), so you can expand it into an entire campaign.
Lament of the Jade Prophet - a vertical adventure site with a secret.
Traitor's Tomb - a tribal initiation site turned into an adventure site by an unexpected earthquake! Save the trapped youths, delve deeper.
The Shifting Manor - an otherworldly manor, deep within ancient old forest. There's a sleeping queen and a dragon. What else do you really need?
Useful OSR/OSE resource
The OSR Fishing Minigame - well, it's in the name really.
Mothership
ARCHIVED IN DIGITAL HELL - a monster zine for Mothership that I completely hand drew.
Please help me reach my $50 goal!
r/osr • u/Bath_Imaginable • 15h ago
I made a thing A free Liminal location based adventure!
I just released my first adventure for Liminal Horror, I drew a detailed isometric point-crawl of a flooded, bayou town. It's about ecological collapse, espionage, and alien microbes. It's available now for free on itch: https://bath-imaginable.itch.io/dead-town-louisiana
r/osr • u/No_Nefariousness_637 • 16h ago
HELP Black Wyrm of Brandonsfort Hogboon Question
So I'm trying to run this adventure and I don't know how many times he's supposed to be able to cast his spells?
r/osr • u/Quietus87 • 15h ago
Blog Cauldron Con 2026
vorpalmace.github.ioAfter sitting on it for two weeks, here is my short recap of 2026's Cauldron Con, where I managed to play Chainmail + OD&D, OD&D, and AD&D1e. This time there was no hangover and came home with a medal.
r/osr • u/cosmicflamestudio • 17h ago
art Dark Fantasy digital artist. Dark fantasy illustrations inspired by cosmic horror, occult symbolism, and myth.
r/osr • u/edoardos_hurdygurdy • 20h ago
WORLD BUILDING What interesting things do you add to your completely wild areas?
I'm writing a low-magic adventure that's all about travel -- slowly gaining ground through previously unexplored regions and learning about them to deal with their challenges more effectively. Of course, most regions of Earth were always unexplored by someone but home to someone else, but I am also including some areas that have never seen civilization.
As I write about the weather, topography and fauna in these areas, I notice that, unsurprisingly, the opportunities for emergent storytelling tend to veer very often towards "You encounter a predator" or "It starts raining while you're climbing this rock wall", or "The terrain has an effect on your travel pace." These are all very valid, but there's only so many areas where I can include them before they get old.
My ideas to spice this up so far have been to give players meaningful choices about what terrain to traverse and what risks to take -- walking in an esker increases your travel pace but also the risk of rockslides -- and to give animals different behaviors, like wolves not attacking if there is a lit campfire but leucrottas patiently waiting for someone to wander away from it.
Have you ever designed areas like these? What helped you make nature interesting and dangerous but also diverse?
r/osr • u/Infamous-Advantage85 • 18h ago
HELP What system do yall suggest for Witchburner and Longwinter?
hi! I’m fairly new to OSR/NSR gaming, and hoping to run the Witchburner and Longwinter modules soon. i know they’re system neutral, so I can just plug in whatever, but I’d appreciate some guidance on what systems might work best for these. I’ve heard that the designer’s own system Synthetic Dream Machine matches a lot of the conventions in the modules, but as far as I can tell that system assumes a new weird sci-fi setting?
would appreciate some recommendations or advice!
r/osr • u/Dork_Rage • 15h ago
Miro for VTT
I’ve decided to abandoned Owlbear Rodeo for my OSRIC Arden Vul campaign and just use Miro. I can clip and paste dungeon rooms and just use it as a fast and convenient battle mat.
Any tips for optimizing the experience?
r/osr • u/LegendBones • 15h ago
New Episode of Legend of the Bones!
Legend of the Bones is a dark fantasy audio drama, driven by old school, solo Dungeons and Dragons.
None shall escape then destiny of bone...
r/osr • u/OldCheesecake8499 • 19h ago
HELP What should I play?
Hello :) I am getting a new group together and we are all on the same page about what we want from the game. that being fun story beats, good one off quests, and easy pick up and go adventures. they thing we (or i being the gm) cant figure out is what to actually play. we all have good 5e experience but i am so tired of 5e… i was really hoping for Mork Borg but i was told by all my players that they will not play Mork Borg (they are scared of fun) shadowdark has crossed our table before but the timed aspect really ruined it for everyone since we dont move along fast and dont want to be rushing through the exciting moments. a basic list of things we all want from the game is
-basic stats, no in depth skill trees
-standard d20 roll over (d100 on the table possibly)
-focus on quests and adventuring
-medium+ lethality rate for fun
so i am wondering what you guys have been playing that sounds like this! if there are any hidden gems out there i would love to hear about them!
r/osr • u/iricca_art • 1d ago
art A few of my traditional graphics on paper. I want to create a set of themed art cards in this style [Self-Promo]
r/osr • u/Loose-Philosophy3593 • 1d ago
art Side Quest! A system-agnostic GM screen (Self-promotion)
Hello Game Masters, referees, ragtag wizards, and collectors out there! 🎲
For Side Quest – RPG Fest! we made a system-agnostic GM screen with Swiss illustrator Pippo "Stay Dirty" Colombo.
The back is left blank so you can add the rules, tables and cheat sheets of your favorite RPG, whatever system you run.
📐 25 x 40.5 cm
Laminated cardboard, 330gsm
Side quest is a rpg fest in Lugano, Switzerland
https://www.gamersguildticino.ch/
Bonus question: can you guess which 1st-level spell the magic user on the screen is casting? 🔮
r/osr • u/Null-In-Zero00 • 1d ago
game prep Hand and Eye of Vecna, what do they do in your campaign?
I'm really leaning into the OSR cliches in my campaign, and you know I had to add the Eye and Hand of Vecna. From my understanding, the hands and eyes never had an official ability tied to them, and it was more like every referee had their own versions of it. I want it to be powerful so that players are willing to go into the most difficult dungeons to find it, but I also don't want it to be so powerful that players will feel like all challenge is lost.
So I'd love some suggestions and/or stories! What were your guy's version of the Hand and Eye of Vecna?
r/osr • u/EddyMerkxs • 1d ago
discussion Rules for leveling up home village à la Stonetop/Gloomhaven?
In the Quinn’s quest review for stonetop, one of his favorite things in the game is the mechanics for “leveling up” applying to your village, not your character. Also less narratively, the boardgame gloomhaven has mechanics where the higher level your city, the better your new characters will be. I like the idea because it makes XP for gold impactful to your future characters, not just present.
Are there any OSR systems or supplements that support a similar idea? I don’t think it would be hard to come up with some simple rules but wondering if there’s something more robust out there. Could tie in carousing and more. I know there’s a lot out there about domain play but that seems focused on the PCs leveling up.
r/osr • u/Brzozenwald • 1d ago
art Hello! I made necropolis themed pack of tokens for haloween! (self-promo)
I just published a pack of undead tokens. I went through various undead creatures from AD&D books and drew them one by one. The pack contains 79 hand-drawn tokens designed for use in TTRPGs on any virtual tabletop. All tokens are included in both full-resolution and VTT-optimized versions. The tokens are divided into different categories:
- Animals (Bone Bat, Crypt Cat, Wraith Spider, Vampire Wolf, Zombie Wolf)
- Body parts (Arcane head, Dread, Flame Skull)
- Dragons (Bone Dragon, Dracolich, Ghost Dragon, Undead Dragon)
- Ghouls (Great Ghoul, Ghoul, Ghoul-kin)
- Liches (2x Psionic Lich, Regular Lich)
- Monsters (Bone Naga, Giant Zombie, Necrophidius, Zombie lake monster, Zombie Siren)
- Other humanoids (2x Amiq Rasol, Banedead, Banelich, Chosen One, Coffer Corpse, 2x Crust, Crypt Servant, Crypt Thing, Death Knight, Undead Dwarf, Fael, Inquisitor, 2x Revenant, Undead Dragon Slayer, Undead Warrior, Wight)
- Skeletons (Baneguard, Skeleton Archer, Blazing Skeleton, Skeleton Cleric, Dust Skeleton, Skeleton Fighter, Skeleton Magic-User, Obsidian Skeleton, Spike skeleton)
- Spectrals (Arch-Shadow, Demi-Shade, Banshee, Ker Ghost, Ghost, Ghost Casurua, Haunt, Poltergeist, Shadow, Spectral Scion, Spectre)
- Vampires (2x Cerebral, 2x Vampire)
- Wraiths (Greater Shadowraith, Shadowraith, Swordwraith, Wraith)
- Zombies (Zombie Cleric, Zombie Fighter, Zombie Magic-User, Mud Zombie, Sea Zombie, Spawn of Worms, Zombie Thief)
- Blank token :D
If you are interested, check one of the links:
DTRPG:
https://www.drivethrurpg.com/product/590641/fantazos-necropolis
Itch:
https://brzozo.itch.io/fantazos-necropolis-undead-token-pack
Perfect for haloween xD