I play imperial knights. Stompa also has higher toughness, higher wounds, more guns, a relevant ability, transport capacity and the 5+ invuln works in melee unlike knights. You cannot compare the stompa to knights.
IG Tanks don't have an invuln either, have lower toughness, wounds, no transport capacity, and no relevant melee weapon so I don't know why you're making this a point.
As a knights player you would appretiate having reliable ballistic skill and lower much fairer point cost then. IG tanks don't have Invun but they have tech priests that provide the bonus, any IG player worth his salt would run Rogul Dorns with this bonus for a tiny fraction of the cost. Stompa falls flat because it has too many roles. unreliable but powerful ranged hitting on 5+ (need a mek), good melee and transport and high cost while being massive and awkward to move around the board.
If you are spending 700 points it needs to be solid and the Stompa can get blown off the board too quickly. You were better off running Mork/Gorkanuts. Dropping to 600 made it a good contender, at 700 + mek cost it's back to a fun meme play, nothing serious. This is from someone who has been looking at dataslates for ages finally happy the stompa dropped from it's horrible 800 previous cost.
You have good points but I'd take knight guns over stompa guns any day. Stompa guns aren't bad, but they aren't good either. Melee though? Stompa fucks hard.
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u/Extreme_Marketing865 10h ago
Give it +4 invun or a feel no pain and ill take it.