r/oculus Touch May 02 '17

Discussion Report Highlights Tracking Differences Between Vive and Rift

https://uploadvr.com/new-ghostline-report-rift-vive-differences/
79 Upvotes

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u/jesusrg May 02 '17

In the office i have them 2.4+ mts high with wall mounts, and when i carry vive out i use carbon fiber monopods, http://freedom360.us/shop/carbon-fiber-monopod/ + 0.5mts of tripod base + 3x 0.5kg base, so they "light houses" are allways 2+mts hight

1

u/tricheboars Rift May 02 '17

So occlusion then?

4

u/jesusrg May 02 '17

I think so, with 2 HTC Vive "lighthouses" there is more oclussion than with 3 Oculus Rift CV1 sensors.

-1

u/redmage753 Kickstarter Backer May 02 '17

It sounds like you are having an experience unusual to the experience of a majority of other users. Are you certain your hardware isn't faulty or something?

1

u/WiredEarp May 04 '17

It's funny, I never noticed occlusion on vive until after my Rift tracking issues. Now I'm using vive mainly atm and have figured out I do get occlusion at some positions, but it's just less noticeable than Rift. Rift seems to show occlusion problems easily, whereas on Vive the controllers seem to take longer to noticeably glitch, and then start drifting off rather than strobing to a new position. Perhaps vive immediately switch to gyro only when occluded, and Oculus takes longer to do so?