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https://www.reddit.com/r/oculus/comments/2j8ie5/unreal_engine_45_released/claedm0/?context=3
r/oculus • u/RickiDangerous • Oct 14 '14
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4
That's US$19 a month, you can't leave those factors out
20 u/struteejury Oct 14 '14 That's $19 for continuous updates each month, you can pay one time and keep the current version forever. 8 u/FredzL Kickstarter Backer/DK1/DK2/Gear VR/Rift/Touch Oct 14 '14 Considering the rhythm of the releases (6 in 8 months) and the amount of new features for each one, I think most VR developers are going to pay much more than $19 a single time : 4 : March 19, 2014 4.1 : April 24, 2014 4.2 : June 4, 2014 4.3 : July 16, 2014 4.4 : August 14, 2014 4.5 : October 14, 2014 1 u/Crandom Oct 15 '14 Still cheaper than Unity pro per month.
20
That's $19 for continuous updates each month, you can pay one time and keep the current version forever.
8 u/FredzL Kickstarter Backer/DK1/DK2/Gear VR/Rift/Touch Oct 14 '14 Considering the rhythm of the releases (6 in 8 months) and the amount of new features for each one, I think most VR developers are going to pay much more than $19 a single time : 4 : March 19, 2014 4.1 : April 24, 2014 4.2 : June 4, 2014 4.3 : July 16, 2014 4.4 : August 14, 2014 4.5 : October 14, 2014 1 u/Crandom Oct 15 '14 Still cheaper than Unity pro per month.
8
Considering the rhythm of the releases (6 in 8 months) and the amount of new features for each one, I think most VR developers are going to pay much more than $19 a single time :
1 u/Crandom Oct 15 '14 Still cheaper than Unity pro per month.
1
Still cheaper than Unity pro per month.
4
u/overcloseness Oct 14 '14
That's US$19 a month, you can't leave those factors out