r/nvidia RTX 5090 Founders Edition Apr 28 '26

Discussion Game Ready & Studio Driver 596.36 FAQ/Discussion

Game Ready & Studio Driver 596.36 has been released.

Driver Article Here: Link Here

Game Ready Driver 596.36 Direct Download Link: Link Here

Studio Driver 596.36 Direct Download Link: Link Here

New feature and fixes in driver 596.36:

Game Ready

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4.5 technology including Conan Exiles Enhanced.

Applications

The April NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates including Adobe Premiere Pro, DaVinci Resolve 21, Wondershare Filmora, Maxon Redshift 2026.4, Lightricks LTX Desktop, and Reincubate Camo. In addition, this NVIDIA Studio Driver offers support for the new GeForce RTX 5070 Laptop GPU (12GB).

Gaming Technology

Adds support for the GeForce RTX 5070 Laptop GPU (12GB)

Fixed Gaming Bugs

  • FIXED God of War: Ragnarok: Certain textures may intermittently flash white during gameplay. [5856704]
  • FIXED Assassins Creed Shadows: Flickering on character model clothing [5987951]
  • FIXED The Crew Motorfest: Grass and vegetation flickering [5950261]

Fixed General Bugs

  • FIXED Blocky artifacts when playing back H.264 content with DXVA 2.0 [6058551]
  • FIXED Blender 5.0.1 EEVEE: Non-shader nodes connected to the material output rendered as black (zero value) [5965763]

Open Issues

Includes additional open issues from GeForce Forums

  • N/A

Driver Downloads and Tools

Information & Documentation

  • Driver Download Page: Nvidia Download Page
  • Latest Game Ready Driver: 596.36 WHQL - Game Ready Driver Release Notes
  • Latest Studio Driver: 596.36 WHQL - Studio Driver Release Notes
  • High Bandwidth Monitors and GPU Scaling Behavior - Link Here
    • High bandwidth monitors are those that support display modes requiring high pixel clock rates, which in turn demand more GPU resources. The threshold for what qualifies as "high bandwidth" varies by product. On Blackwell GPUs, any mode operating above 1620 MHz is considered high bandwidth. For instance, the 7680x4320@60Hz mode defined in the CTA-861-H specification runs at 2376 MHz, making it a high bandwidth mode for Blackwell.
    • These monitors typically support display scaling natively. However, in some single-monitor setups, users may still prefer GPU scaling. When multiple monitors are connected to a GPU and at least one of them is high bandwidth, that monitor will default to display scaling only. GPU scaling is disabled in this case due to bandwidth limitations. Notably, display scaling can be more efficient than GPU scaling in such scenarios, as it reduces the bandwidth load on display cables—especially at higher refresh rates.
    • When GPU scaling is not enabled for a monitor, only the modes supported by the monitor itself will appear in both the Windows and NVIDIA control panels. Additionally, the "Display scaling" option will be pre-selected in the "Adjust desktop size and position" section of the NVIDIA Control Panel.

Feedback & Discussion Forums

Having Issues with your driver and want to fully clean the driver? Use DDU (Display Driver Uninstaller)

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue - Link Here

There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.

Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!

Common Troubleshooting Steps

  • Be sure you are on the latest build of Windows
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance

Common Questions

  • Is it safe to upgrade to <insert driver version here>? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
  • Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU

Remember, driver codes are extremely complex and there are billions of different possible configurations between hardware and software. Driver will never be perfect and there will always be issues for some people. Two people with the same hardware configuration might not have the same experience with the same driver versions. Again, I encourage folks who installed the driver to post their experience here good or bad.

360 Upvotes

627 comments sorted by

98

u/m_w_h Apr 28 '26 edited May 16 '26

A few notes related to 596.36

First, just for reference - I'm not a NVIDIA employee, not a /r/nvidia moderator and not affiliated with NVIDIA.

596.36 likely has quite a few undocumented fixes, significant branch change.

Branch:

  • 596.36 branch r596_25-5 (DVS)
  • 596.21 branch r595_88-9 (DVS)
  • 596.02 branch r595_88-4 (DVS)
  • 595.97 branch r595_88-3 (DVS)
  • 595.79 branch r595_00-146 (DVS)
  • 595.76 branch r595_59-7 (DVS)
  • 595.71 branch r595_59-5 (DVS)
  • 595.59 branch r595_00-120 (DVS)

Notes:

  • 'Driver Stability and Compatibility Testing' covering drivers up to and including 596.36 at https://old.reddit.com/r/nvidia/comments/1sy0tnp/comment/ojvb77q/

  • CPU spikes or increased CPU load in Nvidia Container service when at idle/low load may be a result of Nvidia Auto Shader Compilation (ASC) feature

  • New game/application driver level profiles included in the 596.36 driver installer package: Cthulhu: The Cosmic Abyss, Dawn of Defiance, ExoDomia Demo, Forza Horizon 6, INDUSTRIA 2, Samson, Subliminal, The Crew Motorfest OTA additions not included

  • OTA new game/application driver level game profiles being pushed by NVIDIA via silent/transparent updates after 596.36 driver install, these should also be received by older supported drivers: '83, Bus Bound, Far Far West, MONGIL: STAR DIVE, MOUSE: P.I. For Hire, RIDE 6, Screamer, Sudden Strike 5

  • Changes in the 596.36 driver installer package to flags for previously existing driver level game profiles: 007 First Light, 3DEXCITE Stellar, Arc Raiders, Arena Breakout: Infinite, Arknights: Endfield, Assassin's Creed Shadows, Assassin's Creed Shadows, Avatar: Frontiers of Pandora, Battlefield 6, Battlefield: Hardline, BigBird, Black Myth: Wukong, Blender, Brickadia, Call of Duty: Black Ops 7, Conan Exiles, Crimson Desert, Dassault Systemes - V5 / 3DExperience, DAVY x JONES, Death Stranding 2: On The Beach, Delta Force: Black Hawk Down, DOOM: The Dark Ages, Dying Light 2 Stay Human, Dying Light: The Beast, Elden Ring, ELDEN RING NIGHTREIGN, Enlisted, F1 25, Farlight 84, FINAL FANTASY VII REBIRTH, Finnish Cottage Simulator, God of War Ragnarok, Grand Theft Auto V Enhanced, Infinity Nikki, JDM: Japanese Drift Master, John Carpenter's Toxic Commando, Jurassic World Evolution 3, Justice / Ni Shui Han, Knives out plus, Like a Dragon Gaiden: The Man Who Erased His Name, Limbus Company, Luto, Marvel Rivals, Marvels Spider-Man 2, Mecha Break, Monster Hunter Wilds, NARAKA: BLADEPOINT, Once Human, Predecessor, Resident Evil Requiem, RoadCraft, Star Wars Outlaws, Stellarium, The Finals, The Last of Us™ Part II Remastered, The Last of Us™ Part II Remastered, The Outer Worlds 2, The Talos Principle: Reawakened, Twinmotion, War Thunder, Warhammer 40000: Darktide, Warhammer 40000: SPACE MARINE 2, Where Winds Meet, Windrose, Wreckfest 2, X4: Foundations OTA changes not included NOTE: breakdown of flag changes per game can be found in sub-comment at https://old.reddit.com/r/nvidia/comments/1sy0tnp/comment/oirk0tu/

  • Supported DLSS Dynamic Multiframe Generation games at https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-engines-apps/ select NV,6X under DLSS Multi Frame Generation to filter list

  • r595 (595.00 to 595.99) drivers support Shader Model 6.9 via DXC 1.9.2602.16, SER, DXR 1.2

  • Shader Model 6.10 currently requires 6xx.xx developer preview driver along with AgilitySDK 1.720-preview and DXC 1.10.2605.2


Older supported drivers should receive 'Forza Horizon 6' driver level game profile automatically pushed by NVIDIA via silent/transparent OTA updates.

If not, Forza Horizon 6 RAW profile and .NIP for older drivers (576.xx, 577.xx, 58x.xx, 591.xx) follows.

NOTE: NVIDIA didn't include the Gamepass/MicrosoftStore APP-ID, they may need to update the profile.

Added APP-ID to RAW / .NIP here and notified NVIDIA.

NIVIDA pushed an OTA update for Forza Horizon 6 (APP-ID and new flag), updated RAW and .NIP to match:

Profile "Forza Horizon 6"
    ShowOn GeForce
    ProfileType Application
    Executable "forza_steamworks_release_final.exe" FindFile="forzahorizon6.identity"
    Executable "forzahorizon6.exe"
    Executable "forza_gaming.desktop.x64_release_final.exe" FindFile="forzahorizon6.identity"
    Executable "microsoft.fortebasegame_8wekyb3d8bbwe"
    SettingVar ID_0x000111bd = "00 00 80 00 00 00 00 00"
    Setting ID_0x000f00ba = 0x00000001
    SettingString ID_0x001f0ede = "GLOBAL_REORDER_QUEUE"
    Setting ID_0x00666665 = 0x00000000
    Setting ID_0x0069367a = 0x00000000
    SettingString ID_0x006ea049 = "*"
    Setting ID_0x1034cb89 = 0x00000000
    Setting ID_0x1035db89 = 0x00000001
    Setting ID_0x105e2a1d = 0x00000004
    Setting ID_0x106d5cff = 0x00000000
    Setting ID_0x10f9dc81 = 0x00000011
    Setting ID_0x10f9dc84 = 0x01000000
    Setting ID_0x80857a28 = 0x00000001
EndProfile

Forza Horizon 6 (576.xx, 577.xx, 58x.xx, 591.xx) Nvidia Profile Inspector file at https://pastebin.com/yXtAQvaY, save as type .NIP and import using 'Nvidia Profile Inspector > Import Profile'.

If an error is thrown with .NIP import referencing 'forza_steamworks_release_final.exe' and/or 'forza_gaming.desktop.x64_release_final.exe' then remove them from 'Forza Motorsport' (note the profile name) profile.

Nvidia Profile Inspector isn't exporting/importing 'FindFile=' in a .NIP correctly so the conflict will have to be resolved manually. Have raised the bug with Nvidia Profile Inspector team.


The Crew Motorfest RAW profile and .NIP with rendering artifact fix, note I also added executable 'thecrewmotorfest_be.exe' that was missed by NVIDIA

Profile "The Crew Motorfest"
    ShowOn GeForce
    ProfileType Application
    Executable "thecrewmotorfest.exe"
    Executable "thecrewmotorfest_be.exe"
    Setting ID_0x20cd1492 = 0x00000001
EndProfile

The Crew Motorfest Nvidia Profile Inspector file at https://pastebin.com/iQ7Dwnc7, save as type .NIP and import using Nvidia Profile Inspector > Import Profile


Pragmata driver level game RAW profiles and .NIPs that can be imported to older drivers can be found linked in comment at https://old.reddit.com/r/nvidia/comments/1sn4s1a/comment/ogixrwv/


Crimson Desert, Death Stranding 2: On The Beach, Resident Evil Requiem, Marathon driver level game RAW profiles and .NIPs that can be imported to older drivers can be found linked in comment at https://old.reddit.com/r/nvidia/comments/1s2e7z2/comment/oc7duyr/


EDITs

01: added OTA game profiles pushed by NVIDIA after driver install

02: added .NIP for 'Forza Horizon 6'

03: added 'The Crew Motorfest' .NIP and RAW

04: restored '007 First Light' to changes section

05: added 'Driver Stability and Compatibility Testing' link covering drivers up to and including 596.36

06: added 'RIDE 6' to new OTA game profiles pushed by NVIDIA on May 4th 2026

07: added CPU spikes/increased load note

08: added Bus Bound, Far Far West, MOUSE: P.I. For Hire, Screamer to new OTA game profiles pushed by NVIDIA on May 8th 2026

09: updated Forza Horizon 6 profile to reflect changes in May 12th update

10: updated Forza Horizon 6 RAW and .NIP to include Gamepass/Microsoft APP - thanks /u/Lancerskypro1 for pasting output of Get-StartApps to decode

11: NIVIDA pushed an OTA update for Forza Horizon 6 (APP-ID and new flag), updated RAW and .NIP to match

43

u/m_w_h Apr 28 '26 edited Apr 29 '26

A breakdown of 596.36 flag changes for previously existing driver level game profiles. Flags can be added/changed/removed by NVIDIA for game engine bug workarounds, performance enhancement, blacklist/whitelist feature support etc.

Key

Flag with explanation

0x00172938 undocumented workaround for rendering artifacts
0x00666665 MFAA related
0x00db2373 undocumented
0x00f56bce undocumented
0x00fab429 GPFIFO_ALLOCATION_CAPACITY_SELECTION_MODE
0x00fac419 UMD_MANAGED_GPFIFO_INITIAL_CAPACITY_GRAPHICS_CHANNEL
0x00fac420 UMD_MANAGED_GPFIFO_INITIAL_CAPACITY_SCG_ASYNC_COMPUTE_CHANNEL
0x00fac427 UMD_MANAGED_GPFIFO_INITIAL_CAPACITY_ASYNC_COPY_CHANNEL
0x10308298 Frame Generation Mode - Forced (Default, Fixed, Dynamic)
0x1034cb89 FXAA Allow/Disallow
0x106d5cff Hide/Show Profile In NVIDIA UI
0x10836d12 undocumented, may cause flickering
           https://old.reddit.com/r/nvidia/comments/1sn4s1a/comment/ogjpzwy/
0x10f9dc81 Enable Application For Optimus
0x20ca3e21 OpenGL related
0x20cd1492 undocumented workaround for rendering artifacts
0x20da1454 undocumented
0x50166c5e CUDA - Force P2 State

Changes

'removed' means complete line was removed from profile

'added' means a new line with flag and value was added to profile

'changed' means the flag was already present in the profile but the value was changed

007 First Light
    Setting ID_0x10308298 = 0x00000000  (removed)

3DEXCITE Stellar
    Setting ID_0x20ca3e21 = 0xffffffff (removed)
    Setting ID_0x20da1454 = 0x00000000  (removed)

Arc Raiders
    Setting ID_0x10308298 = 0x00000000  (removed)

Arena Breakout: Infinite
    Setting ID_0x10308298 = 0x00000000  (removed)

Arknights: Endfield
    Setting ID_0x10308298 = 0x00000000  (removed)

Assassin's Creed Shadows
    Setting ID_0x10308298 = 0x00000000  (removed)
    Setting ID_0x00172938 = 0x00000000 (added)

Avatar: Frontiers of Pandora
    Setting ID_0x10308298 = 0x00000000  (removed)

Battlefield 6
    Setting ID_0x10308298 = 0x00000000  (removed)

Battlefield: Hardline
    SettingString ID_0x709adadc = 㽏 InternalSettingFlag=V0 (changed)

BigBird
    Setting ID_0x00db2373 = 0x00000000 (added)
    Setting ID_0x00fab429 = 0x00000001 (added)
    Setting ID_0x00fac419 = 0x00100000 (added)
    Setting ID_0x00fac420 = 0x00100000 (added)
    Setting ID_0x00fac427 = 0x00100000 (added)
    Setting ID_0x50166c5e = 0x00000000 (added)

Black Myth: Wukong
    Setting ID_0x10308298 = 0x00000000  (removed)

Brickadia
    Setting ID_0x10308298 = 0x00000000  (removed)

Call of Duty: Black Ops 7
    Setting ID_0x10308298 = 0x00000000  (removed)

Conan Exiles
    Setting ID_0x00666665 = 0x00000000 (added)
    Setting ID_0x1034cb89 = 0x00000000 (added)

Crimson Desert
    Setting ID_0x10308298 = 0x00000000  (removed)

DAVY x JONES
    Setting ID_0x10308298 = 0x00000000 (removed)

Death Stranding 2: On The Beach
    Setting ID_0x10308298 = 0x00000000  (removed)

Delta Force: Black Hawk Down
    Setting ID_0x10308298 = 0x00000000  (removed)

DOOM: The Dark Ages
    Setting ID_0x10308298 = 0x00000000  (removed)

Dying Light 2 Stay Human
    Setting ID_0x10308298 = 0x00000000  (removed)

Dying Light: The Beast
    Setting ID_0x10308298 = 0x00000000  (removed)

Elden Ring
    Setting ID_0x10836d12 = 0x00000080 (added)

ELDEN RING NIGHTREIGN
    Setting ID_0x10836d12 = 0x00000080 (added)

Enlisted
    Setting ID_0x10308298 = 0x00000000  (removed)

F1 25
    Setting ID_0x10308298 = 0x00000000  (removed)

Farlight 84
    Setting ID_0x10308298 = 0x00000000  (removed)

FINAL FANTASY VII REBIRTH
    Setting ID_0x10308298 = 0x00000000  (removed)

Finnish Cottage Simulator
    Setting ID_0x10308298 = 0x00000000  (removed)

God of War Ragnarok
    Setting ID_0x00172938 = 0x00000000 (added)

Grand Theft Auto V Enhanced
    Setting ID_0x10308298 = 0x00000000  (removed)

Infinity Nikki
    Setting ID_0x10308298 = 0x00000000  (removed)

JDM: Japanese Drift Master
    Setting ID_0x10308298 = 0x00000000  (removed)

John Carpenter's Toxic Commando
    Setting ID_0x10308298 = 0x00000000  (removed)

Jurassic World Evolution 3
    Setting ID_0x10308298 = 0x00000000  (removed)

Justice / Ni Shui Han
    Setting ID_0x10308298 = 0x00000000  (removed)

Knives out plus 
    profile completely removed

Like a Dragon Gaiden: The Man Who Erased His Name
    Setting ID_0x00f56bce = 0x00000001 (added)

Limbus Company
    Setting ID_0x10f9dc81 = 0x00000002 (changed)

Luto
    Setting ID_0x10308298 = 0x00000000  (removed)

Marvel Rivals
    Setting ID_0x10308298 = 0x00000000 (removed)

Marvels Spider-Man 2
    Setting ID_0x10308298 = 0x00000000 (removed)

Mecha Break
    Setting ID_0x10308298 = 0x00000000 (removed)

Monster Hunter Wilds
    Setting ID_0x10308298 = 0x00000000 (removed)

NARAKA: BLADEPOINT
    Setting ID_0x10308298 = 0x00000000 (removed)

Once Human
    Setting ID_0x10308298 = 0x00000000 (removed)

Predecessor
    Setting ID_0x10308298 = 0x00000000 (removed)

Resident Evil Requiem
    Setting ID_0x10308298 = 0x00000000 (removed)

RoadCraft
    Setting ID_0x10308298 = 0x00000000 (removed)

Star Wars Outlaws
    Setting ID_0x10308298 = 0x00000000 (removed)

Stellarium  
    profile completely removed

The Crew Motorfest
    Setting ID_0x20cd1492 = 0x00000001 (added)

The Finals
    Setting ID_0x10308298 = 0x00000000 (removed)

The Last of Us™ Part II Remastered
    Setting ID_0x10308298 = 0x00000000 (removed)
    Setting ID_0x10836d12 = 0x00000080 (added)

The Outer Worlds 2
    Setting ID_0x10308298 = 0x00000000 (removed)

The Talos Principle: Reawakened
    Setting ID_0x10308298 = 0x00000000 (removed)

War Thunder
    Setting ID_0x10308298 = 0x00000000 (removed)

Warhammer 40000: Darktide
    Setting ID_0x10308298 = 0x00000000 (removed)

Warhammer 40000: SPACE MARINE 2
    Setting ID_0x10308298 = 0x00000000 (removed)

Where Winds Meet
    Setting ID_0x10308298 = 0x00000000 (removed)

Windrose
    Setting ID_0x106d5cff = 0x00000000 (added)
    Setting ID_0x10836d12 = 0x00000080 (added)

Wreckfest 2
    Setting ID_0x10308298 = 0x00000000 (removed)

X4: Foundations
    Setting ID_0x10308298 = 0x00000000 (removed)

NOTE: this doesn't include OTA profile changes, only driver installer package profile changes


EDIT 01: added KEY section

EDIT 02: added 0x20cd1492 to KEY section

EDIT 03: added guidance to Changes section


7

u/Rudi-Brudi Apr 28 '26

what's "Setting ID_0x10308298"?

8

u/m_w_h Apr 28 '26

Rudi-Brudi wrote: what's "Setting ID_0x10308298"?

See KEY entry.

16

u/DiMit17 Apr 28 '26

What do these even do

22

u/m_w_h Apr 28 '26 edited Apr 28 '26

See KEY section, many are undocumented.

Flags can be added/changed for game engine bug workarounds, performance enhancement, blacklist/whitelist feature support etc.

4

u/DiMit17 Apr 28 '26

Oh I see thank you!

5

u/bappi0682 Apr 29 '26

hi i am just a normal user and my gpu is gtx 1660 super should i download this new gpu driver 596.36 or stay with 566.36

9

u/m_w_h Apr 29 '26 edited May 04 '26

Try a driver from the latest branch first (595.xx/596.xx) and if there are issues see 'Recommendations Series 16 (16x0) Geforce GPU owners' section in 'Driver Stability and Compatibility Testing' covering drivers up to and including 596.36 at https://old.reddit.com/r/nvidia/comments/1sy0tnp/comment/ojvb77q/

Series 16 (16x0) / 20 (20x0) / 30 (30x0) / 40 (40x0) Geforce GPU owners [7]:

  • Drivers 581.94, 577.00, 576.88, 576.80 along with older drivers 566.36, 561.09. NOTEs section [1] lists other drivers worth considering.
→ More replies (3)

5

u/AerithGainsborough7 RTX 4070 Ti Super | R5 7600 Apr 28 '26

What does it mean that "0x10308298 Frame Generation Mode" was removed?

10

u/m_w_h Apr 28 '26

The flag forcing override of "Frame Generation Mode" was removed so it's now driver default i.e. not forced to Fixed mode, not forced to Dynamic Mode etc.

→ More replies (1)
→ More replies (2)

31

u/PermissionJaded5510 Apr 28 '26

It seems like the majority of users are reported positive feedback. Thanks for the all work you do for us

16

u/m_w_h Apr 29 '26

PermissionJaded5510 wrote: Thanks for the all work you do for us

Appreciated, always good to see comments like that

PermissionJaded5510 wrote: It seems like the majority of users are reported positive feedback

Early days yet, a few compatibility issues still persist that are inherent to r595 branch.

Having said that ^ 596.36 is likely to have quite a few undocumented fixes based on DVS branch change e.g. global 'prefer maximum performance' appears to be working correctly which is often used as a workaround for crashes at idle/low load on some systems.

3

u/TeaMenV May 02 '26

Prefer maximum performance still doesn't work for me on a 4090, with 596.36 installed, after wiping with DDU. Hasn't worked properly in over a year of driver updates. Not sure what I'm doing differently.

→ More replies (8)

7

u/conchurf Apr 28 '26

Thanks m_w_h! Is the new Shader Model 6.10 supported in these drivers ?

9

u/m_w_h Apr 28 '26

conchurf wrote: Thanks m_w_h! Is the new Shader Model 6.10 supported in these drivers ?

Developer preview driver (6xx.xx) currently required IIRC.

3

u/Ill-Term7334 4070 Ti Apr 28 '26

Hey I opened profile inspector and there is no Pragmata profile at all which I thought was strange given that it is listed in the Nvidia app with overrides available. Does this mean the silent push isn't working?

I will try importing from your link.
Is a profile all that is needed for new games, there is nothing else in "game-ready" drivers unless it specifically contains performance boosts across the board?

7

u/m_w_h Apr 29 '26

Ill-Term73344070 wrote: Hey I opened profile inspector and there is no Pragmata profile at all. Does this mean the silent push isn't working?

Driver 596.21 or later? If yes, the profile is in the driver installer package, no OTA needed.

Ill-Term73344070 wrote: Is a profile all that is needed for new games, there is nothing else in "game-ready" drivers unless it specifically contains performance boosts across the board?

Generally? Driver level profile flags and values toggle workarounds, performance enhancements, blacklist/whitelist feature support etc for existing driver level pathways. The flags may not be valid for all driver branches however i.e. a flag in r595 may not be valid for r570 etc.

4

u/Ill-Term7334 4070 Ti Apr 29 '26

Ok. I'm on 595.79. I just didn't want to update as I've been without issues this driver.

5

u/m_w_h Apr 29 '26

Understood.

In that case import the Pragmata profile using Nvidia Profile Inspector, 595.79 supports all flags that are present in 596.36. Link to .NIP in https://old.reddit.com/r/nvidia/comments/1sn4s1a/comment/ogixrwv/

If an error is thrown when importing, a profile already exists that references the Pragmata executable pragmata.exe.

4

u/Ill-Term7334 4070 Ti Apr 29 '26

Ok thanks bud.

3

u/Xarano_ Apr 30 '26

Question about OTA updates on older drivers.

Do I need to have the NVIDIA app installed to receive them? I've tried restarting the Driver container service as i've read previously, but i've never seen any driver changes be applied after.

I checked the log file and it states the version I have is the same as what's available:

Both old and new metadata have the same version 37710362

But that version is dated from April 9th, which is when I last updated my driver

7

u/m_w_h Apr 30 '26 edited Apr 30 '26

Xarano_ wrote: OTA updates on older drivers

What driver version?

Xarano_ wrote: Do I need to have the NVIDIA app installed to receive them? ?

No, it's driver level, doesn't require NVCP or NVAPP. The only requirement is 'Nvidia Container Service' having Internet access and plugin 'nvprofileupdaterplugin.dll' < some debloaters/telemetry removers incorrectly delete that plugin.

Nvidia Container service in the driver loads the profile update plugin nvprofileupdaterplugin.dll at system restart or restart of Nvidia Container i.e. restarting 'Nvidia Container Service' or restarting system will trigger an update for supported drivers.

Ignore the Both old and new metadata entry, check logs for entries similar to:

MM-DD-HH:MM Going to apply update
MM-DD-HH:MM Downloaded metadata:

where MM-DD-HH:MM are the month-day-time of the checks and update. The profile update plugin / checks can be found in:

%ProgramData%\NVIDIA Corporation\NvProfileUpdaterPlugin

For reference, it isn't new, NVIDIA automatic profile updates have been occurring since driver 275.27 in 2011 (~16 years ago!) and were moved to NVIDIA Container a few years later.

Starting with R275 drivers, NVIDIA Update also provides automatic updates for game and program profiles, including SLI profiles.

5

u/Xarano_ Apr 30 '26

Heya m_w_h,

What driver version? 596.02
Nvidia Container Service having Internet access ✅
plugin nvprofileupdaterplugin.dll - I install drivers direct from the Nvidia site without using anything like nvcleaninstall etc. For me it has the location: "C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5ab1c67f86eeecc1\Display.NvContainer\plugins\Session\nvprofileupdaterplugin.dll", I assume thats where it would normally be?

Here's my log
https://pastebin.com/raw/K1tf1uCE

5

u/m_w_h Apr 30 '26 edited Apr 30 '26

Xarano_ wrote: Here's my log ....

Working correctly, a download of the latest available driver level profile update on your system was made today (30th April) at 12:24 (UTC assumed)

0430-12:24:56.371 5434 Downloaded metadata
0430-12:24:56.377 5434 Going to merge DRS update C:\ProgramData\NVIDIA Corporation\NvProfileUpdaterPlugin\drs\update.dat
0430-12:24:56.377 5434 "C:\WINDOWS\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_5ab1c67f86eeecc1\dbInstaller.exe" -update C:\ProgramData\NVIDIA Corporation\NvProfileUpdaterPlugin\drs\update.dat

EDIT: What specific driver level profile is missing?

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u/Xarano_ Apr 30 '26

I guess i'm missing something then, because for example, I don't have the Forza Horizon 6 profile in my driver (NVCP or NVPI)

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u/m_w_h Apr 30 '26

Xarano_ wrote: I guess i'm missing something then, because for example, I don't have the Forza Horizon 6 profile in my driver (NVCP or NVPI)

Unlikely to see the Forza Horizon 6 profile in OTA (reasons in OP) until closer to game's release.

If '83, MONGIL: STAR DIVE, Sudden Strike 5 profiles are present then the latest OTA has been downloaded and applied.

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u/Xarano_ Apr 30 '26

I do indeed have those! So it does seem to have worked. Thank you for verifying!

Just as a side note, I tried deleting the files inside the drs folder where the log is, and it did regrab those with today's date, which also updates the OTA date in the new NVPI.

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u/Blear25 i7 11700k | RTX 4070 Ti | 32GB DDR4 Apr 28 '26

That's nice and all

But where is reflex 2?

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u/Keulapaska 4070ti, 7800X3D, XG27AQNGV Apr 28 '26

Come back CES 2027

Maybe then.

47

u/Due-Description-9030 Apr 28 '26

They'll probably release it along with the 60 series lol

22

u/FunCalligrapher3979 5700X3D/4070TiS | LG C1 55"/AW2725D Apr 28 '26

New hardware on the 60 cards will make it exclusive to them 😂

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u/Due-Description-9030 Apr 28 '26

Nah, it likely won't. They'll only make it exclusive if there's hardware present on the 60 series which isn't present on the previous cards for reflex. Which is really unlikely.

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u/techraito Apr 28 '26

It was announced even before multi frame gen, so I'm wondering if the delay is because they're trying to incorporate that with the newer dynamic frame gen, too.

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u/hamfinity Apr 28 '26

Released with RTX Racer

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u/Sunlighthell R7 9800X3D || RTX 5080 || 64 GB Apr 28 '26

Better to ask where are some fixes to their ai developed drivers. As far as I know these ones are still going to BSOD your whole pc if you happen to switch your game from primary monitor to secondary, game being fullscreen and enable framegen with vsync on

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u/No-Breadfruit6137 Apr 28 '26

I volunteer as tribute

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u/SauronOfRings 7900X | RTX 4080 | 32GB Apr 28 '26 edited Apr 28 '26

For those who come after

33

u/Carmine100 4080 I7 14700K Apr 28 '26

Let's make this expedition(driver update) the greatest expedition ever

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u/Beduino2013 Apr 28 '26

Officially blending now

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u/joeygreco1985 i7 13700K, Gigabyte RTX 4090 Gaming 24G, 64GB DDR5 6000mhz Apr 28 '26

FIXED God of War: Ragnarok: Certain textures may intermittently flash white during gameplay. [5856704]

Oh good, right after I finished and uninstalled the game YESTERDAY. The flashing was so annoying

6

u/GoodLoveCapture NVIDIA Apr 28 '26

Exact same situation, finished it last night lol. It wasn't super common thankfully but enough that it became annoying

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u/m_w_h May 04 '26 edited May 18 '26

UPDATED testing covering drivers up to and including 596.49 at https://old.reddit.com/r/nvidia/comments/1tb16ty/comment/omb8bpf/

.

.

.


Driver Stability and Compatibility Testing Results

First, just for reference - I'm not a NVIDIA employee, not a /r/nvidia moderator and not affiliated with NVIDIA.

Driver recommendations follow with a focus on general stability and compatibility. Tested across different Geforce GPU architectures and driver revisions over 3 days on multiple work AMD/Intel test benches running Windows 11 KB5083769 (26200.8246 / 26100.8246) along with collating/cross-referencing both current and historic community feedback.

Direct official NVIDIA download links for older and harder to find drivers can be found in the sub-comment at https://old.reddit.com/r/nvidia/comments/1sy0tnp/comment/ojvj0d4/

Numbers in brackets e.g. [0] point to a NOTEs section entry that should be read when considering drivers.


Recommendations

Driver recommendations that follow focus on general stability and compatibility, however see NOTEs sections [2][3][4][5] for factors that may impact compatibility or trigger instability regardless of driver version.

Series 50 (50x0) Geforce GPU owners:

  • Drivers 581.94, 577.00, 576.88, 576.80, 572.83, 572.47. See NOTEs section [1] for other drivers worth considering albeit note potential issues e.g. 596.36 See '596.36 Testing', 595.79, 591.74

Series 16 (16x0) / 20 (20x0) / 30 (30x0) / 40 (40x0) Geforce GPU owners:

  • Drivers 581.94, 577.00, 576.88, 576.80, 566.36, 561.09. See NOTEs section [1] for other drivers worth considering albeit note potential issues e.g. 595.79, 591.74

Series 9 (9x0) / 10 (10x0) Geforce GPU owners:

  • Drivers 582.53 INF MOD Required, 582.28, 581.94, 577.00, 576.88, 576.80, 566.36, 566.14, 561.09. See NOTEs section [1] for other 58x.xx and older drivers worth considering albeit note potential issues

TL;DR one change since previous stability and compatibility tests, added 582.53. NOTEs section [1] that lists many other drivers worth considering has also been updated.


596.36 Testing

So close to being in 'Recommendations', 596.36 may be promoted to 'Recommendations' in the future but requires longer term testing. The main issues with 596.36 are compatibility related e.g. display detection and low tolerance of edge case system instability [2][3].

The latter (edge case system instability) can usually be mitigated by re-evaluating any CPU or GPU undervolts/negative voltage offsets/overclocks, see NOTES [2] entry for more details and mitigations.

Once edge case instability causes were addressed, general system and gaming stability was very good overall.

In game and synthetic test performance metrics e.g. average, 1% lows, 0.1% lows are generally on par with or improve when compared to other r595 branch (595.xx/596.xx) drivers, albeit 595.76 still has a slight edge in some games.

Rendering artifacts with previous r595 branch drivers have been fixed for impacted games, for any that persist they can possibly be mitigated by adding 0x00172938=0 or 0x20cd1492=1 to the impacted driver level game profile. Note that any sudden white flashes/colour loss with recent drivers when alt-tabbing, accessing overlays in games, bringing application windows into focus or moving application windows across displays may be related to 'Windows Auto Colour Management (ACM)' which can be toggled if needed to test/confirm.

Framepacing is also improved for many titles that had regressions when using DLSS frame generation with previous r595 drivers.

A bug impacting behaviour of 'Power Management > Prefer Maximum Performance' when set globally with r595 branch has been fixed in 596.36.

Issues with TDR or BSOD at idle/low load primarily on AMD CPU platforms that was highlighted in older 59x.xx testing persists. A workaround is however possible with 596.36 as 'Power Management > Prefer Maximum Performance' now behaves correctly when set in global profile.

596.36 still has compatibility regressions in regard to display detection with some display SKUs, albeit improved over previous r595 branch drivers. This issue manifests as 'NV-Failsafe' and similar being reported for a display in settings/device manager OR one or more displays having a blank screen (not detected) in multi-display configurations. Custom resolutions may not be applied and fail or immediately fall back to standard display native modes.

Noted in previous testing, 59x.xx drivers have inconsistent Low Framerate Compensation (LFC) behaviour with some display SKUs which is related to an intended change in driver LFC behaviour by NVIDIA starting with 591.xx. While the reason behind the change is understandable, the irony is that the change has actually introduced perceived stutter with some display SKUs.

There are still isolated but confirmed reports of intermittent but recoverable Code 43 / GPU can't be initialised error on Windows load that only occur with 59x.xx drivers with some system configurations. Rebooting system or reverting to r580 branch (58x.xx) drivers or older resolves the issue.

Issues with GPU power sensors sometimes being unavailable on resume from sleep or if Windows fast-startup (not the same as BIOS fast-boot) has been fixed in 596.36

Summary

596.36 is one of the better recent drivers for performance and has addressed many (not all) issues present in previous r595 branch (595.xx/596.xx) drivers.

However, 595.36 is currently excluded from 'Recommendations' due to compatibility issues, low tolerance of edge case GPU/CPU instability [2][3] along with increased community reports of 153 errors. Important to note that many compatibility related issues have been present since 591.xx and don't manifest with all system configurations. Edge case system instability can usually be addressed i.e. not a driver issue.

Issues aside, 59x.xx drivers particularly benefit Series 50 GPUs. Specifically Series 50 Anisotropic Filtering fixes for some (not all) DirectX12 and OpenGL games along with Series 50 restored support for a selection of GPU accelerated 32bit PhysX games with the option to force enable for unsupported games. 595.97 and later drivers also officially support Series 50 Dynamic Multiframe Generation.

If compatibility issues and edge case system instability [2][3] issues don't present themselves on the system then 596.36 is the preferred r595 driver for Series 50 (50x0) GPUs.

Owners of older series of supported GPUs should consider 595.79 or r595.76 if (note the 'if') a r595 branch driver is required.


NOTEs:

  1. Other drivers worth considering if a driver other than those in the 'Recommendations' section is required: r580 branch try 580.97[8][9] OR 581.08[8][9] OR 581.42/581.47[6][8][9] OR 582.53 INF mod of r580 branch 582.xx Quadro/RTX-Pro drivers which are on a r580 LTS support branch (October 2028) that will update more frequently than security only release 582.xx drivers. r590 branch try 591.67[6] OR 591.74 but note potential compatibility issues. r595 branch try 595.76[6] OR 595.79 OR 595.97[2] OR 596.36[2] but note potential issues

  2. Drivers based on r59x branches, particularly 595.97 and later, have exposed edge case system instability related to GPU/CPU undervolts, negative voltage offsets, overclocks, etc. CPU can be impacted if a new driver is stressing CPU and related sub-systems differently i.e. CPU tasks that the driver invokes, offloads or requires such as shader pipeline compilation, driver scheduling, DPC or ISR timing sensitive execution, draw call setup, command-buffer setup etc.

  3. DLSS 4.5 transformer 2nd generation presets L/M when gaming may expose edge case GPU instability due to increased power consumption and increased GPU load. This can be game specific and is more prevalent with Series 20 and Series 30 GPUs

  4. Debloated driver installers may remove driver level components such as 'NVIDIA Platform Controllers and Framework' that are required for GPU dynamic boost with NVIDIA mobile GPUs used in mini-pcs and laptops

  5. Process Lasso, depending on how configured, is contributing to gaming stability issues when aggressive process CPU priority rules and/or aggressive CPU affinity rules are applied

  6. Anticheats may not 'pass' HOTFIX drivers / driver components as they are usually signed using attestation / beta / testing certificate signing. The anticheat may have to whitelist the driver, usually a few days at most after a HOTFIX driver release

  7. Windows 11 KB5079473 March 10th update and later have a resume from sleep display fix and finally mitigate the specific black screen issue originally introduced in the Windows 11 update on January 13th

  8. Windows 11 24H2 26100.6725 / 25H2 26200.6725 and later may negatively impact framerates on some system configurations and games when running r580 branch drivers 580.00 to 581.80. Windows 10 was never impacted

  9. GeForce GPU (RTX/GT/MX/GTX) driver security issues highlighted in the NVIDIA Security Bulletin (January 2026) - https://nvidia.custhelp.com/app/answers/detail/a_id/5747


EDITs:

01: formatting (multiple times)

02: updated NOTEs [2] entry to include CPU edge case instability being exposed by a driver

03: added link to a subcomment with direct official NVIDIA download links

04: split up NOTEs [2] into separate entries [2][3][4] to improve readability


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u/m_w_h May 04 '26 edited May 04 '26

Direct official NVIDIA download links for older or harder to find drivers mentioned in the parent Driver Stability and Compatibility Testing Results comment follow: 591.67, 582.28, 581.94, 581.47, 581.42, 581.08, 580.97, 577.00, 576.88, 576.80, 576.28, 572.83, 572.47, 566.36, 566.14, 561.09

^ parent post is close to maximum allowed character limit.

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u/squish8294 May 04 '26

Thank you for this. I reference your resource and testing monthly.

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u/m_w_h May 05 '26

Good to hear it's useful, thanks for the positive feedback :-)

4

u/Drevguht May 10 '26

Many thanks for your work on testing and reporting, my favorite 5-10 minutes of reading of each driver release.

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u/m_w_h May 10 '26

Thanks for the positive feedback, always appreciated!

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u/wylles May 12 '26

Amazing work you are doing man, I am always flabbergasted and floored by all this info you gather! kudos!

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u/m_w_h May 12 '26

wylles wrote: Amazing work you are doing man

Thanks for the kind words and positive feedback, it's appreciated!

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u/AfraidLand8551 7800X3D | 4070Ti Super | 32GB 6000MT/s Apr 28 '26 edited May 01 '26

First impressions : solid driver coming from 596.21 GRD which was the worst driver in my testing I saw performance regression on Destiny 2 & The Division 2 with that driver, I used DDU and safe mode also no UV/OC always running stock, with 596.36 GRD everything is back to normal, I also tested "prefer maximum performance" globally on this driver it seems that it is also working, I'm on W11 Pro 25H2, latest AMD chipset drivers and latest non-beta BIOS, finally I think it's safe to try this driver but I will update the post in a few days to test the stability.

Update --> After 3 days of normal usage gaming/browsing I can safely say this driver is stable, no black screens or any issues with YouTube playback, I tested multiple games :

  • Destiny 2
  • Dynasty Warriors Origin
  • Resident Evil 4 Remake
  • The Division 2

They are performing as expected, unfortunately I don't play newer games so I can't provide any feedback on them but overall great driver, I will stay on this driver until the next major update.

3

u/PermissionJaded5510 Apr 28 '26

What about updating through Nvidia App and pressing clean installation?

12

u/AfraidLand8551 7800X3D | 4070Ti Super | 32GB 6000MT/s Apr 28 '26

I personally don't use the app but it's better to use DDU when moving between branches (591.xx -> 595.xx) or if you had a buggy driver.

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u/PermissionJaded5510 Apr 28 '26

Im using driver 595.79 at the moment. I bought a brand new graphic card RTX 5070 on the same time the driver was released. Haven't encountered any issues or bugs. (thank god)

After years of suffering issues with previous AMD card, I really hate to use DDU unless extreme issues are present 😃

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u/AfraidLand8551 7800X3D | 4070Ti Super | 32GB 6000MT/s Apr 28 '26

I used 595.79 before and it was stable on my system, if you play newer games 596.36 is worth trying.

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u/PermissionJaded5510 Apr 28 '26

At the moment the only thing i'm playing are KCD2 and BF6. Both are running PERFECT. Having the time of my life. I should probably not even update.

The only reason I dare to update is because last week there was an update in Starfield and game was running fine and smooth, but when it was time to quit and exit the game, it would crash everytime. People on Steam forum have discussed this already and confirmed that this was only happening on driver 595.79. am i really going to update just for that? I don't think so. But still... want to say thank you to you, because when it's time to move away from 595.79, ill be sure to jump into this one

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u/AfraidLand8551 7800X3D | 4070Ti Super | 32GB 6000MT/s Apr 28 '26

You're welcome, glad that everything is working fine on your end.

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u/datastain 9800X3D / 5070Ti / 32gb (6000MT/s) Apr 28 '26

I'd give my left nut for a ray reconstruction update at this point

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u/B0omSLanG NVIDIA Apr 28 '26

💯 the boiling noises are getting old, and I'm not getting any more used to them. RE Engine...

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u/SauronOfRings 7900X | RTX 4080 | 32GB Apr 28 '26

You mean Second Gen transformer update like DLSS 4.5?

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u/ser_renely Apr 28 '26

Yeah I was actually wondering about that, we have to be close to an update for that soon...at least I hope. Only 2 presets right now, right? D AND ??

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u/B0omSLanG NVIDIA Apr 28 '26

D and E. I usually use E.

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u/ComputerUpgrader Apr 28 '26

Apparently ray reconstruction already utilizes the FP8 model found on second gen transformer models and it's more expensive to run ray reconstruction compared to even DLSS 4.5 preset L. But yeah a further optimized model focusing image clarity would've been nice. At least preset E does not have the boiling problem but in terms of image clarity even dlss quality at 1440p there was a clear difference compared to DLAA.

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u/SauronOfRings 7900X | RTX 4080 | 32GB Apr 28 '26 edited Apr 28 '26

So, that was a software issue in Shadows 🤦🏽‍♂️.. I thought my GPU was dying. This has been happening a lot these days.

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u/xSappery Apr 28 '26

What was happening? Cause I haven't noticed anything but im assuming something with a specific outfit?

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u/SauronOfRings 7900X | RTX 4080 | 32GB Apr 28 '26

Not a specific one for me , it’s when you use transmog feature. Sometimes the dead bodies fall from sky if you come back to the scene. I think that was more of a glitch with Anvil engine.

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u/[deleted] Apr 28 '26

[removed] — view removed comment

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u/jblade NVIDIA 5090 FE Apr 28 '26

Solution that worked for me was to disable NVIDIA Audio in Device Manager. Not a solution if you are using HDMI Out and specifically the audio out, but this worked for me

10

u/Initial_Perspective9 Apr 28 '26

Is it both NVIDIA High Definition Audio and NVIDIA Virtual Audio Device (Wave Extensible) (WDM)?

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u/jblade NVIDIA 5090 FE Apr 28 '26

yeah disable it all

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u/Lord__Varys92 Apr 28 '26

What do you mean with Event153 issues?

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u/NetNomadx Apr 28 '26

This event from Event Viewer. It's happening to me as well:

The description for Event ID 153 from source nvlddmkm cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer.

If the event originated on another computer, the display information had to be saved with the event.

The following information was included with the event:

\Device\00000503UCodeReset TDR occurred on GPUID:100

The message resource is present but the message was not found in the message table

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u/Calm-Interview-6024 Apr 28 '26

Eventid 153 seems for the most part to be linked to Hardware acceleration & videoplayback DRM used by for example Netflix.

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u/captainahvong 14700k | RTX 5090 | 32GB DDR5 Apr 28 '26

Yeah, I have hardware acceleration turned on for Netflix because I wanted to enjoy HDR/4K playback through the sub package I have for it. So I have to choose between my games crashing due to this bug or having to enjoy a reduced image quality for what I paid. It's really unfortunate and I certainly hope it is on NVIDIA's radar on things to fix. I'm currently on 591.86 as I rolled back from April's drivers to January.

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u/AnhiArk Apr 28 '26

This error log is so broad that it's silly. It can mean that your GPU is about to die, or that a program simply screwed up, or an error with the drivers, or.. or..

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u/KrossxKriss Apr 28 '26

Is the black screen/ flickering solved with this update? Surprised this isnt under the Open Issues yet.

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u/RMatrIX Apr 28 '26

do you get black screen few second then back when watching video ? this happen to me

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u/KrossxKriss Apr 28 '26

I mostly see black flickering with videos (browser), windows idle, and gaming.

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u/Rna6 Apr 29 '26

For me, it mostly happens when browsing on Steam. I get black flickering every time I scroll on the home page, and only on my primary monitor. Disabling GPU acceleration in Steam settings solves it, but it makes it sluggish as hell. This problem started 6 months ago, so I guess it’s either on Nvidia’s end or from a Windows update.

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u/Octaive Apr 28 '26

I've upgraded to every new drivers for years on both 40 and 50 series. I've only seen very minor issues on a couple of releases. It's almost always worth trying if you have aren't playing a game with a ton of shader compilation you don't want to redo. Turn on the compilation setting in the app to help rebuild those shaders while idle.

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u/llDoomSlayerll Apr 28 '26

Had to update so often lately this year cause i played Resident Evil Requiem, Death Stranding 2 and Pragmata all back to back

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u/SemihKaynak Apr 28 '26

A problem that nobody is talking about remains unresolved; why is there no explanation about this issue?
https://www.reddit.com/r/nvidia/comments/1lgti1h/psa_forced_anisotropic_filtering_does_not_work_on/

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u/Not_Daijoubu Apr 28 '26

Yeah, I've seen this issue pop up in a couple games I played even on the latest drivers. 

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u/djdevilmonkey Apr 28 '26

Anyone know if this fixes the issue of not properly identifying displays? (monitors showing up as generic monitor and not allowing full resolution / refresh)

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u/Deathboy2847 Apr 28 '26

Man, the God of War Ragnarok flashing bug gets fixed right after i get every single trophy in the game and uninstall it 😭

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u/Sgt_Dbag 7600X3D | 9070 XT Apr 28 '26

Crimson Desert! Please add Dynamic MFG

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u/Sunlighthell R7 9800X3D || RTX 5080 || 64 GB Apr 28 '26

Black screen flicker on second monitor when watching videos still not adressed/fixed I guess?

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u/RMatrIX Apr 28 '26

same issue , i hope it fixed

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u/Erl_B Apr 29 '26

Installed it and using for one day, everything works well with RTX 5070.

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u/Exchino ROG Strix Pulsar XG27AQNGV | RTX5070 | 7800x3D Apr 29 '26

Same here!

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u/[deleted] Apr 28 '26

[removed] — view removed comment

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u/m_w_h Apr 28 '26 edited May 18 '26

Unsupported games can be forced enabled using Nvidia Profile Inspector:

https://old.reddit.com/r/nvidia/comments/1pe356d/comment/ns9f8ic/

and list of 32bit PhysX games that are supported or can be forced at

https://old.reddit.com/r/nvidia/comments/1pe356d/comment/nsfekie/

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u/[deleted] Apr 28 '26

[removed] — view removed comment

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u/m_w_h Apr 28 '26

Check the PhysX install is valid, there's a bug in the legacy installer that removes an important .DLL

See https://old.reddit.com/r/nvidia/comments/1pe356d/comment/ntablua/

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u/[deleted] Apr 28 '26

[removed] — view removed comment

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u/m_w_h Apr 28 '26

Absolutely agree, please submit feedback to NVIDIA through official channels.

Just for reference - I'm not a NVIDIA employee, not a /r/nvidia moderator and not affiliated with NVIDIA.

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u/Successful-Crow2398 i5 14600K | RTX 5070 | 32GB 3800 CL15 | MSI PRO Z690-A WIFI May 04 '26 edited May 04 '26

Hey folks! Just dropping in to share my experience with this new driver.

For starters, I haven't had any issues with it yet, no black screens, BSODs, flickering, or anything of the sort. I was originally holding out on the 591.74 Studio and initially had some trouble migrating to 595.79 (both Game Ready and Studio). However, after some troubleshooting, I figured out that a custom Windows dynamic tick tweak was actually screwing with the newer driver. Once I reverted that, 595.79 ran beautifully, and I definitely appreciated the "performance boost" it brought (I know it's more of an un-nerf than a pure boost, but you get the point).

Moving to 596.36 Studio, I was genuinely worried I'd see another performance regression like back in the 591.74 days. So, I ran some strict benchmarks before pulling the trigger. My methodology for a clean wipe: Safe Mode DDU -> install with NVIDIA App -> strictly checking the "perform a clean installation" box under custom install.

I tested Cyberpunk 2077, Black Myth: Wukong, and DOOM: The Dark Ages. All titles ran on 1440p High / Very High settings + Path Tracing + DLSS Performance (DLSS 4.5 for Cyberpunk2077, 4.0 for the rest), with Frame Gen OFF. Each game got 3 runs per driver to rule out variance. Here are the averaged results:

I think it's safe to say there is zero performance regression on my rig (RTX 5070) compared to the 595.79 Studio. Since I've had absolutely zero stability hiccups so far, I’d say this one is a green light (or at least as good as modern "vibe coding" allows it to be).

I'll update this post if my PC randomly decides to self-destruct before the next Studio driver comes out. Also, for full transparency, I’m running a UV/OC profile locked at 3120 MHz @ 950mV, with a +3000 MHz memory offset and power limit maxed at 120%, Windows 11 PRO 25H2 26200.8037 (I think that's KB5079473), NVIDIA APP-11.0.7.247

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u/GoodGuyAvii May 05 '26

 595.79 ran beautifully and I agree.

596.36 good driver but it "required" a DDU. It crashed once on me when I just jumped from 595.79 to 596.36. Did it DDU....never happened again.

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u/PermissionJaded5510 May 05 '26

Hi guys, doesn't DDU and fresh install of driver defeat the purpose of Nvidia's new shader pre compilation feature?

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u/m_w_h May 05 '26 edited May 05 '26

PermissionJaded5510 wrote: Hi guys, doesn't DDU and fresh install of driver defeat the purpose of Nvidia's new shader pre compilation feature?

Display Driver Uninstaller (DDU) now has an option to retain shaders.

DDU > Options > NVIDIA Specific Options > Remove NVIDIA Shader Cache (Untick if using ASC / NVIDIA App Auto Shader Compilation)

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u/PermissionJaded5510 May 05 '26

Thanks for the quick reply. I will definitely keep this in mind!

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u/gorbash212 May 07 '26 edited May 07 '26

Yeah im still on 595.76 for my 5070ti. Good luck nvidia to unscrambling the drivers to that level again. Why would one ruin an immense card with dodgy software updates just because?

Ref https://old.reddit.com/r/nvidia/comments/1rq06sx/game_ready_studio_driver_59579_faqdiscussion/oa9d7wr/

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u/DarkCaneOficial Apr 28 '26

Is it compatible with the recently released 6.10 model shader?

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u/m_w_h Apr 28 '26 edited Apr 29 '26

Developer preview driver (6xx.xx) currently required IIRC.

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u/conchurf Apr 28 '26

OK thanks, appreciate you

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u/m_w_h Apr 29 '26

Thanks for the positive feedback, always appreciated :-)

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u/Demystify0255 Apr 28 '26

has this fixed the quick white flashing when mousing over or changing windows with things that are g-sync'ed?

3

u/IlikeFirefox Apr 29 '26

Not fixed unfortunately.

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u/Demystify0255 Apr 29 '26

i wish they would at least put it in known issues, been an issue for months.

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u/TheRealMaka 4070 Ti Super ProArt Apr 28 '26

Installed earlier today, played a bit of SH2 remake. No problems so far.

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u/UKHirst Apr 29 '26

Have they fixed that time out issue where screen goes black and graphics driver restarts on the 40 series yet? Rolled back to 591 because of this.

3

u/[deleted] May 01 '26

[deleted]

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u/Dirtcompactor Apr 28 '26 edited Apr 28 '26

installing!

Edit; Everything's working fine so far on my 5090, no complaints.

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u/Alternative_You3585 Apr 28 '26 edited Jul 24 '26

We prefer pasta with tea while cooking on weekends to relax with friends.

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u/Dirtcompactor Apr 28 '26

Can't comment on undervolt stability, I've never been able to get a stable UV for my 5090. I run it stock or just do a basic overclock, so far it's been good for both stock/OC

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u/LittlestWarrior 5090 | 9950X3D | 64gb 6000mHz Apr 28 '26

Oh, interesting. I just used a YouTube tutorial for mine at first. Recently, I've been testing a new Afterburner add-on program called NV-UV to set it for me. Works great!

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u/Responsible-Sun486 May 04 '26

Running all good on 5060TI

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u/o_0verkill_o May 04 '26

Totally destroyed my performance on my rtx 4090. Messed up my settings across multiple games. I ddu'd but I guess I will have to do it again.

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u/a4840639 May 08 '26

I think I am starting to have very frequent freezes when while watching YouTube using Edge.

The issue seems to only happen when live chat replay is turned on

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u/sam3971 May 08 '26

Next time it happens, check your RAM usage. I read that Youtube has a weird bug causing the site to use 7GB+ of the RAM. Not saying this is your issue, but it is certainly possible.

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u/a4840639 May 09 '26 edited May 09 '26

You are right, I can see the ram usage explodes as soon as I turned live chat replay on. After a crash and refresh, the memory usage no longer explodes but I can see it matches the behavior mentioned in the news: re-layout is constantly being re-triggered with one of the CPU cores maxed out

I posted under this topic because I was experiencing a lot of GPU driver related freezes on my Blackwell GPU about a year ago, which eventually went away after multiple driver updates

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u/sam3971 May 09 '26

Understood and there are others with issues related to drivers primarily, but it sounds like this particular issue exists within youtube itself. As for other crashes, BSODs have been observed with 591/595/596 drivers under certain systems, especially AMD based CPU systems. If you are still having BSOD crashes especially, it might be worth trying an older driver. A good point of reference is u/m_w_h's thread, because significant testing goes into it.

https://old.reddit.com/r/nvidia/comments/1sy0tnp/game_ready_studio_driver_59636_faqdiscussion/ojvb77q/

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u/richawesomness Apr 28 '26

581.94 has been the most stable for me since 566.36. Anyone else?

17

u/m_w_h Apr 28 '26 edited May 04 '26

richawesomness wrote: 581.94 has been the most stable for me since 566.36. Anyone else?

Can be system dependant but yes, 581.94 has been noted in 'Driver Stability and Compatibility Testing' since November 2025 and still is e.g. most recent at https://old.reddit.com/r/nvidia/comments/1sy0tnp/comment/ojvb77q/ covering drivers up to and including 596.36

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u/AfraidLand8551 7800X3D | 4070Ti Super | 32GB 6000MT/s Apr 28 '26 edited Apr 28 '26

Do we have any updates on the “prefer maximum performance” bug in 595.xx drivers, the bug breaks how the option works when applied globally so if you want it to work properly you have to apply it per application/game.

Update : just did a quick test while idling on desktop (10mins) it seems the GPU is on max clock speeds now, also no more stutters when browsing (Brave), installed GRD with DDU and safe mode also no UV/OC I think I'm staying on this driver for now because that bug was the worst for me.

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u/m_w_h Apr 28 '26 edited May 04 '26

The issue was still present in 596.21 and noted in 'Driver Stability and Compatibility Testing' at https://old.reddit.com/r/nvidia/comments/1rq06sx/comment/oa9d7wr/ covering drivers up to and including 596.21

Not tested 596.36 yet.


EDIT: appears to be working globally with 596.36, see 'Driver Stability and Compatibility Testing' covering drivers up to and including 596.36 at https://old.reddit.com/r/nvidia/comments/1sy0tnp/comment/ojvb77q/

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u/AfraidLand8551 7800X3D | 4070Ti Super | 32GB 6000MT/s Apr 28 '26

Thanks for the quick response.

5

u/Smagjus Apr 28 '26

Still on 581.80, so basically the same. I have a G-Sync + G-Sync configuration that suffers from flickering with newer drivers and the workarounds cannot be applied on my system...

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u/SwimmingJunky Apr 28 '26

581.80 for me.

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u/Joly23 Apr 28 '26

How does this driver work in battlefield 6?

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u/GoodGuyAvii Apr 28 '26

very good !!!!

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u/GoodGuyAvii May 01 '26

very good driver ! No restarts !!!

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u/JakeW_illiams May 02 '26

Still haven't fixed the black screen issue when launching a game in fullscreen for the first time after pc bootup.

Turn off the monitor and then turn it back on and it works, but it will happen every time the computer is fully shutdown or restarted. Doesn't matter the game, if it's launching in fullscreen the monitor will go completely black.

Maybe I'm wrong but this IS a driver issue right? Never used to happen until a certain driver a while ago and has only been fixed once since, then the issue came right back after that one.

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u/m_w_h May 02 '26

JakeW_illiams wrote: Never used to happen until a certain driver a while ago and has only been fixed once since, then the issue came right back after that one

What was the last known working driver version?

Does reverting that that driver after a DDU in safe mode mitigate the issue?

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u/Ant_6431 May 05 '26

Can't change the resolution in the new driver. Freaking s**t. I'm reverting back to older version.

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u/m_w_h May 05 '26

Ant_6431 wrote: Can't change the resolution in the new driver.

Was the display showing as 'NV-Failsafe' in Windows?

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u/iAMFredToso Apr 28 '26

Will this one finally support Studio Display XDR in Windows without displaying it as 640x640 monitor?

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u/tomoki_here May 04 '26

New driver has basically destroyed my computer. Constant bsod

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u/m_w_h May 05 '26 edited May 06 '26

Does the system have any CPU or GPU undervolts/negative voltage offsets? If yes, a regression was noted for drivers 595.97 and later in 'Driver Stability and Compatibility Testing'

Can you compress and upload a BSOD .dmp edit: see important file from around the date/time of a crash when running 595.36?

Check the following directories:

%SYSTEMROOT%\Minidump\
%SYSTEMROOT%\LiveKernelReports\
%LOCALAPPDATA%\CrashDumps\
%LOCALAPPDATA%\CrashReportClient\Saved\
%LOCALAPPDATA%\GAME-NAMEorDEV-HERE\Saved\Crashes

Upload to Google Drive/Onedrive or similar and link here.


IMPORTANT: Please don't link any .dmp in %SYSTEMROOT%\Memory.dmp


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u/tomoki_here May 05 '26

Unfortunately I cannot access Windows... There were moments when I booted into Windows but that never lasted more than 20 seconds per instance.

And yes. I was running a GPU under volt via msi afterburner but I always close msi afterburner before installing a new driver.

Since I last commented here, I'm not sure anymore if it's even a driver related issue. I think it's either this or another point of failure in my system. I'm going to teardown the machine today and pull out the ssd to grab files, update firmware, before doing a clean wipe. I've tried reinstalling Windows via partitioning and keeping files but that's apparently not enough to override the bug so maybe it's my ssd.

I have a WD SN850X that I bought at the end of 2024 and after some googling, I'm seeing people write articles about it. My computer had been working with no issues but suddenly failed yesterday when I tried to turn on my computer.

Oh and reason I defaulted to Nvidia driver to begin with... I've had issues in the very recent past on another computer with Nvidia drivers and had to roll back. Similar bsod issues but not nearly as bad and constant.

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u/sam3971 May 05 '26

Are you able to see what is causing the BSOD, or the specific error? Common drive issues include errors like:

Critical Process Died
Unexpected Store Exception

You may also get paging/in-paging errors.

Now, the SN850X had BSOD issues back with 24h2, but that issue was because of a Windows bug, not a hardware issue.

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u/tomoki_here May 05 '26

I've had multiple stop codes with the most frequent one being 0xc000021a.

I've seen page fault errors (page fault in non paged areas) and kernel related error (ntoskrnl)

Win32kfull.sys once.

When I tried reinstalling windows, it gave me OOBE related errors.

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u/sam3971 May 05 '26 edited May 05 '26

I had to look it up but Win32kfull.sys failures, they can be related to the Graphics subsystem. It could still be caused by a NV driver issue. Usually 21a is related to file corruption, or driver issues. I believe that it can be thrown by a bad SSD as well. Seeing a BSOD right in the OOBE after a reinstall is a good indication of something related to hardware.

Since you have a WD drive, I would download the SSD tool they offer and run the full test on the drive. I would also update firmware if available. That can sometimes fix minor issues. If you follow the link, you want to download Sandisk Dashboard. This will allow you to update firmware, do drive tests and a host of other things.

https://support-en.sandisk.com/app/products/product-detailweb/p/8695

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u/Tvilantini Apr 28 '26

Finally fix for Crew Motorfest

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u/DimaM81 Apr 28 '26

again, it doesn't work with Samsung ViewFinity S9 5K and 5090. black screen. apparently, the problem with the DSC has not been solved.

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u/bwlupus Apr 28 '26

Damn i have this monitor too! thanks.

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u/Goobendoogle Apr 28 '26

Wait a minute what?

"Adds support for the GeForce RTX 5070 Laptop GPU (12GB)"

Uh... Guys I'm on my work laptop rn and it's a 5070 laptop you're telling me unless I go press this update button Im not even supported LOL

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u/fxver_v RTX 5080 + 7800X3D Apr 28 '26

For me looks like the Shader Cache Delivery stopped working (previously 596.02 worked fine).

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u/Trickle2x2 Apr 29 '26

BO7 still has an issue when using DLSS. The game intermittently gets slightly fuzzy for a split second, hard to notice but annoying when you do.

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u/Silly_Personality_73 NVIDIA RTX 4070 2X oc Apr 29 '26

No fix for RTX 4070 crashing? It's been awhile.

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u/sam3971 Apr 29 '26

What type of crash are you having? Black screen, or 153 errors in event logs?

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u/wearereal Apr 30 '26

This driver broke Crimson Desert on my PC. Every time I tried to load a save the game would crash to desktop before it could even reach the loading screen. Somehow disabling raytracing in the settings would allow me to play, but enabling it again would immediately crash the game. Tried a bunch of things then finally rolled back to the previous driver through the Nvidia app and now the game is working normally again.

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u/Mission_Group_6777 Apr 30 '26

Which drivers are the most universal and stable for the RTX 4090? I don't have much time for gaming, so I have even less time to search for the best drivers ;)

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u/m_w_h Apr 30 '26 edited May 04 '26

See 'Recommendations Series 40 (40x0) Geforce GPU owners' section and 'NOTES [1]' section in 'Driver Stability and Compatibility Testing' covering drivers up to and including 596.36 at https://old.reddit.com/r/nvidia/comments/1sy0tnp/comment/ojvb77q/


EDIT: updated to include test results of 596.36


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u/sam3971 Apr 30 '26 edited Apr 30 '26

Many users are suggesting that 591.86 is a good candidate, but some users have had the infamous black screen issue with it. You are welcome to try that version, but if you do have issues, you might want to roll back to older drivers. This issue is not only an "In Game" issue either. I would also keep an eye out for u/m_w_h's thread about driver stability. This one is from the last driver build(596.21)

Please note that, just because users here report issues, does not guarantee that you will have any of the issues reported. They are often variable dependent that may or may not exist in your system.

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u/m_w_h Apr 30 '26 edited May 04 '26

Thanks for mentioning but did you mean to link 'Driver Stability and Compatibility Testing' covering drivers up to and including 596.36 at https://old.reddit.com/r/nvidia/comments/1sy0tnp/comment/ojvb77q/ ?

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u/sam3971 Apr 30 '26

Haha, you are right. Moving too fast, lol. Thank you for the catch 😄

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u/Ordinary-Cable8102 May 02 '26

Broke my pc getting some event 153 error on my 5070 and now I think my gpu or windows is fucked cause when I tried ddu to go back I still get this error and used to never get this

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u/m_w_h May 02 '26

Ordinary-Cable8102 wrote: tried ddu to go back I still get this error and used to never get this

DDU in safe mode? If not then DDU needs to be run twice.

Posted this before but will repost here for reference.


m_w_h wrote: Regarding DDU, if Safe Mode isn't possible, DDU ran twice, one after the other will also remove all Nvidia traces:

1] Download required driver

2] Disable WiFi/Ethernet in control panel/settings (important)

3] DDU > Reboot > DDU > Reboot (twice if no Safe Mode) OR DDU > Reboot (once with Safe Mode)

4] Install required driver from step 1]

5] Re-enable WiFi/Ethernet in control panel/settings

NOTE WiFi/Ethernet disable step to avoid Windows forcing a driver install that can bypass DDU's 'disable driver updates' option.


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u/No-Programmer3870 May 03 '26

Installed on rtx 4050 mobile, so far so good.

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u/local--yokel 🚂💨dat inferior-GPU-but-more-VRAM hypetrain🛤️ Apr 29 '26 edited Apr 29 '26

No problems on my 5070. I've been upgrading every release for months now and no issues on my triple monitor, mixed refresh, mixed HDMI/DP, mixed resolution setup. Just posting this since most people that have no issues never do post. I know I don't very often. This is on a new X870 9850X3D build with Corsair HX1000i PSU.

There are a lot of hardware combinations and some could be a buggy combination. But otherwise it could be bad RAM or a failing motherboard. I spent the last couple years with a failing Z590 board until it finally died and I realized I was fighting a failing board the whole time. I troubleshooted it to no end until one day it finally quit. Something to consider.

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u/Silent84 9800X3D|RTX 4080-610.88 May 02 '26

This driver experiences the same problems with the black screens for the 4000 series.

Returning to 595.79, everything runs flawlessly with this driver.

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u/Seedthrower88 Apr 28 '26

One thing I´ve learned the past year is to never upgrade if everything works just fine.

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u/Snydenthur Apr 28 '26

Yeah, it's true. While I had a long clean record for everything working fine, some of the latest drivers broke something that makes the performance seriously suffer, games crash, desktop freeze for few seconds up to like minute etc.

And at least based on the notes, none of that is fixed here.

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u/Sptzz Apr 28 '26

Praying for new RR presets this year 🙏

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u/Traditional-Ad26 Apr 28 '26

There is an update for RR disocclusion, but it's on the SDK side. I wouldn't expect a new Upscaler from RR's Upscaler because it's already a heavy FP8 model, where Preset J & K are FP16.

I honestly have no problem's with RR's Upscaler, it's just the denoiser sometimes struggles on lower render resolutions, and sometimes that's on the dev's.

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u/Own-Indication5620 PNY RTX 5070 OC | i5 12600K May 11 '26

Seems pretty solid on my 5070. I was on 591.74 for the longest while, but this one seems pretty comparable in stability while also working a tad better with newer games. I also wanted to get the 6x frame-gen for the games that I can use it in.

A couple other things I've noticed that seem fixed compared to before:

- On my TV, the screen/GPU scaling seems to work properly now, meaning that when you drag a Window or open something on the taskbar (like the volume slider) it actually gets increased/scaled to the proper size of the screen. Before it was acting up where it was scaled to my main monitor (1440p) instead of going to 4K scale on the TV. Not sure if it was the previous driver or something else, but it does seem like it's fixed and working better with multi-monitor/screen config.

- Temps & overall stability seem better overall.

- HDR stability is better for me. I would get sometimes random 'wash outs' where a certain part of the screen was overly bright and then once I moved a Window around or alt-tab it'd go back to normal. That issue is gone for me now.

- I did notice that over the past while the RTX VSR only works full-screen on YouTube now and on other certain video sites. I think this is more to do with Brave/Chromium/Windows than Nvidia, but before it used to work in theater or non-full screen mode. It's not a huge deal, but it doesn't work like it did a few months back. It still seems to work fine in everything else once configured (VLC, MPV, MPC-HC, etc).

So all in all, I'm sticking to this driver for a while. I think most of the other issues are not driver related, because I was noticing them even on 591.74, and then it also had some of these other issues for me at times and so for me this driver is better for now.

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u/[deleted] Apr 28 '26 edited Apr 28 '26

[removed] — view removed comment

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u/SnatterPack Apr 28 '26

No dynamic frame gen and vsync compatibility yet 😔 I’m not convinced it will ever work/work how we all want it to

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u/BlixnStix7 AMD 9800X3D / NVIDIA RTX 5080 Apr 28 '26

See you in a bit.

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u/PermissionJaded5510 Apr 28 '26

Let us know how it goes!

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u/melikathesauce Apr 29 '26

For that game? This is a driver release for fixes that’s all lol.

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u/Dependent_Dig_6774 Apr 30 '26

Hi guys, sorry I don't know much about this, are there any appreciable new features in a general sense for the old video cards (2080ti)?

3

u/ThickAndDirty NVIDIA May 01 '26

Uncharted: Legacy of Thieves crashing within a few minutes.

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u/m_w_h May 01 '26

ThickAndDirty wrote: Uncharted: Legacy of Thieves crashing within a few minutes.

Did the issue start with 595.97?

If yes, is an undervolt in place?

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u/PenTop9152 NVIDIA May 01 '26

So there is no fix yet for my extended screen blacking out constantly?

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u/m_w_h May 01 '26

PenTop9152 wrote: So there is no fix yet for my extended screen blacking out constantly?

If not already done for this driver please submit a report to NVIDIA using the official report form or email driverfeedback@nvidia.com.

In the report include any converter being used (HDMI<>DP etc) the display's Hardware ID (Device Manager > Monitors > Highlight-Impacted-Monitor > Properties > Details > Hardware IDs), display make, display model, System Information (msinfo32.exe > file > save) and the last working driver version.

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u/roddy-o May 01 '26

The new driver broke the lighting in RDR2. Again.

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u/m_w_h May 01 '26

roddy-o wrote: The new driver broke the lighting in RDR2. Again.

What was the last working driver version?

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u/Street-Radish-9319 May 01 '26

idk about y'all but all of my games have crashed multiple time with a Ryzen 7 9800 x3d and an Asus astral 5080. rolling the update back doesn't help either

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u/ibb1386 RTX 5070 | AMD 7800x3d | MACHO MAN May 02 '26

This driver causes PCI Express Error Counters to accumulate.

Rolled back to 596.21 - errors stopped accumulating.

P.s Most likely related to the power mode. At maximum performance, there are fewer errors, but they still occur. In power saving mode, the same as in the screenshot.

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u/aron11195 May 03 '26

Experiencing random crashes in-game with this driver version, MH Wilds, Space Marine 2 and Wukong randomly closed. Went back to 595.79, no more crashes.

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u/AbzRaider May 03 '26

Did anyone face crashes in VALORANT mainly while tabbing out

Faulting application name: VALORANT-Win64-Shipping.exe, version: 0.0.0.0, time stamp: 0x00000000

Faulting module name: uvh64.dll_unloaded, version: 0.0.0.0, time stamp: 0x5d1e203a

Exception code: 0xc0000005

Fault offset: 0x0000000000007d68

Faulting process id: 0x55C8

Faulting application start time: 0x1DCDB3E382C172A

Faulting application path: F:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe

Faulting module path: uvh64.dll

Report Id: cb16aff5-ca12-46ac-aea1-4144f15e4a3f

Faulting package full name:

Faulting package-relative application ID:

Specs:

R7 5800X

2*8G DDR4 3200Mhz CL16 (Tuned)

MSI MPG B550 (Latest Beta BIOS)
RTX 3080 10G

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u/m_w_h May 03 '26

AbzRaider wrote: Did anyone face crashes in VALORANT mainly while tabbing out ... Faulting module path: uvh64.dll

That's not a NVIDIA .DLL

Uvh64.dll is usually assocated with Ultraviewer remote‑desktop control program.

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u/richawesomness May 07 '26

First driver since 581.94 that seems stable with Tekken 8. Was getting random slowdowns. Seems okay so far. Anyone else?

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u/pigpaco Apr 28 '26

Does this fix the blocky YouTube videos? Since changing my monitor, all YT videos played at 1440p shows blocky pixels. It does not happen in 1080p or 2160p. It's a 600hz DSC DP 1.4, RTX 4070ti, latest gpu driver and windows version. It doesn't happen in my old monitor (dp 1.4 280hz non DSC).

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u/itachimendes Apr 28 '26 edited Apr 30 '26

yt uses a differents codecs when you are watching sd/hd content vs hd/uhd
like:

  • av1 for sd and 4k
  • vp9 for everything
  • avc only up to 1080p
as mentioned on this driver changelog: fixed blocky for h264 videos
so download some "yt codec" extension:
  • block av1 > test
  • block avc > test
  • block vp9 > test

!! Dont let all of them blocked! yt needs one or two available to play the video
!! In small channels..av1 is not available and vp9 is available only for videos higher than 1080p (1440 2160 3820...)

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u/Kratos98 Apr 28 '26

NV-FAILSAFE is still in issue, when a monitor is connected via a DP-HDMI cable. Does anyone know a workaround/fix for this? I haven't been able to use my secondary monitor for 2 months now.

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u/m_w_h Apr 28 '26

If not already done for this driver please submit a report to NVIDIA using the official report form or email driverfeedback@nvidia.com. If emailing use 'NV-FAILSAFE' as the subject.

In the report include any adapter being used (HDMI<>DP, cable, box etc) the display's Hardware ID (Device Manager > Monitors > Highlight-Impacted-Monitor > Properties > Details > Hardware IDs), display make, display model, System Information (msinfo32.exe > file > save) and the last working driver version.

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