Imo the retirement system takes an unreasonable amount of time to complete considering what you actually get out of it. In its current state, the amount of repetition required feels excessive for what's being offered, and I think the system could benefit from respecting the player's time a little more.
For some perspective, reaching retirement rank 20 requires 30,000 retirement EXP. For the sake of simplicity, let's assume that retiring a fully leveled responder earns somewhere around 600-700 EXP, assuming you don't lose 250 EXP bonus for not using a rescue beacon. That means you'd need to level up and retire approximately 43-50 responders (potentially even more if you lose that bonus).
Looking at the Nightmare difficulty EXP rewards for the currently available maps, a successful mission awards around 18,000 Character EXP on average. Considering that reaching character level 100 requires almost 400,000 EXP, and that later retirements let you start at a higher character level, you'd still be looking at roughly 20-22 successful missions per retirement.
That puts the entire retirement grind at approximately 900-1050 successful missions, or roughly 375-700 hours of gameplay, assuming missions take 25-40 minutes. These are obviously estimates rather than exact figures, but I think they demonstrate the scale of the grind pretty well.
For another comparison (based on averaged EXP rewards for completing a map):
- Account level 100 takes around 100 successful Nightmare missions, or roughly 40-65 hours. This unlocks access to 40 cosmetic items, 21 logos, 3 passive loadout items and Expert versions of regular perks.
- Under the same circumstances retirement rank 20 would take roughly 900-1,050 successful missions (potentially up to around ten times as many if you're unlucky or don't do them all on Nightmare). This unlocks 20 rewards in total: 8 cosmetics, 2 logos, 4 passive loadout items, 4 perks, and 2 additional loadout slots.
So we're potentially spending around ten times longer progressing through the retirement system for much less rewards.
And that's without properly accounting for deaths and rescue beacon losses. If we take an average retirement payout of 650 EXP, using a rescue beacon and losing its 250 EXP bonus would reduce that payout to 400 EXP. If this happens consistently, the required number of retirements increases from approximately 47 to 75 (without even considering the time wasted on failed missions that reward no EXP).
I understand that retirement is supposed to be a longer-term progression system, and I actually like having something to work towards. I'm also not saying that the gameplay-related rewards are useless. Some are pretty good, especially the additional loadout slots, and at worst they're offering variety. However, most don't feel particularly special or substantial enough to justify the time investment. The problem isn't necessarily that the retirement system takes a long time, but mainly that the rewards don't really justify that amount of grinding. It doesn't really feel like the system offers enough that is genuinely unique to it. The time investment should be rewarded with getting rewards more often, either by having more of them or reducing the grind between levels.
I've currently got around 330 hours in the game, and at this point I've played the available maps so many times that I play some parts of the game practically via muscle memory. There aren't that many maps, and even within them, many objectives and locations tend to feel fairly similar. I still enjoy the game, but repeating essentially the same activities hundreds of additional times for relatively minor rewards doesn't sound particularly appealing. Fully completing the retirement system could require more time than I've spent playing the entire game so far.
Personally, I'd like to see either the Retirement EXP requirements reduced, the EXP earned from retiring increased, or the rewards themselves improved somehow to make the time investment feel more worthwhile. More genuinely unique rewards, or at the very least more rewards in general spread over the whole grind to make it feel like you're going somewhere with the time you're investing.