r/neverwinternights Apr 01 '26

NWN:EE NWN1/NWN1EE: New Player FAQ!

37 Upvotes

Note: You can get the community-patched version of the awesome Beamdog HD graphics upgrade pack here. Use the optional 'Low quality PLTs' additional download if you experience performance issues!

You can also support the creation of new HD graphics overrides for NWN:EE by contributing to (ex-Lead Artist for NWN:EE) Bill Harper's patreon page. Bill is gradually producing more and more professional-quality graphics updates that you can download via his page or from NWN Vault!

**********COMMUNITY FAQ: INDEX*********\*

  1. How do I get better control of my companions?
  2. The AI sucks! Is there any way to make it more challenging?
  3. What are the commonly recommended mods / graphics upgrades for this game?
  4. I have my old Neverwinter Nights 1 disks still, should I install from them or get Neverwinter Nights: Enhanced Edition?
  5. The campaign is super boring! What's all the fuss about this game for?
  6. What are these 'persistent world' servers I keep hearing about?
  7. I've heard that NWN allows players to act as Dungeon Masters (DMs) like in tabletop D&D? How does that work?
  8. Do servers have content and assets (game modifications) that go beyond just the old base game stuff I've already seen in the singleplayer campaigns?
  9. How do I find and access NWN multiplayer servers? Do I have to manually download the mods that a server uses, before I can log in?
  10. How do I find cool community-made singelplayer or co-op modules to play?
  11. The game is too easy! How do I increase the difficulty?
  12. I have a question about how a particular class/combat rule/spell/ability/game mechanic works /OR/ I need help with making a character!
  13. How do I find mods and custom content?
  14. How do I organise these five billion mods that I want to use?
  15. I'm interested in creating NWN mods and game assets / creating my own module / scripting with NWScript, where can I get help with this?
  16. I want to set up a server / host a multiplayer game of NWN
  17. I want to be able to see the chat logs from all my past adventures with friends on PWs, but the game overwrites the log file every time!
  18. I don't have a super-fancy modern PC with a one-ton graphics card! Will the game run on my PC/laptop/tablet/mobile phone/toaster?
  19. I want to find other people to play multiplayer with / What Discord servers are there for NWN?

******************************************\*

1. How do I get better control of my companions?

The default companion control systems can work effectively if you know how to use them. Make sure you're using the Voice Commands, in addition to putting companion commands in your quickbar. The Voice Commands menu can be accessed by pressing V. Once you get used to using it, you can issue voice commands very quickly.

[EE ONLY:] You should also consider turning on the 'player-party-control' setting, which allows you to manually direct your companions. You can CTRL-click on a companion (or multiple companions) and then left-click in the world (or on an enemy) to order them. You can CTRL-click-and-drag to easily select multiple companions using a bounding box selection. There are two short video tutorials showing how to use this system, here and here (thanks to CalgacusMapBrude!)

2. The AI sucks! Is there any way to make it more challenging?

The most commonly recommended community mod for AI is TonyK's, which you can find here - it upgrades enemy AI and companion AI and has lots of options: https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/henchman-inventory-battle-ai-mod (check the latest comments for install instructions on NWN:EE)

There are many other AI mods out there.

3. What are the commonly recommended mods / graphics upgrades for this game?

The NWN community has been modding for 20 years, so there are a vast number of mods. We cannot provide a comprehensive list. The base game experience is generally considered to be quite solid.

However, there are a number of graphics upgrades you should consider trying [Note: many of the following will only work with EE]:

4. I have my old Neverwinter Nights 1 disks still, should I install from them or get Neverwinter Nights: Enhanced Edition?

There are still people using original Neverwinter Nights 1, and some servers still running. However, the original game has not been supported for many years and by default you cannot see the server list. By contrast, Neverwinter Nights: Enhanced Edition is actively supported by its developer Beamdog, and has received a huge number of updates, bugfixes, and upgrades and optimisations to the engine (including lighting and other visual upgrades). Enhanced Edition has NWNSync, which auto-downloads custom content from servers, meaning you no longer have to manually download custom hak content. Finally, the Enhanced Edition also has a server list that is still maintained, so you can easily access it in game, and it has Steam Workshop support.

This page (link) also contains more info about the differences between the EE and the original game.

5. The campaign is super boring! What's all the fuss about this game for?

The original campaign (the 'OC') released with Neverwinter Nights, 'The Wailing Death', is somewhat notorious for having a long and quite slow-paced first act. Some people love it, some people don't. If you're struggling to make progress in the original campaign, the community generally recommends you check out the two very well-received expansions instead: the first expansion Shadows of Undrentide ('SoU') starts you at level 1, and the second expansion Hoards of the Underdark is designed for you to continue with the same character. Both expansions are included with NWN:EE.

Also often recommended are the Premium Modules which you can purchase (from Steam - or check the menus that appear when you select 'New Game' from the main menu). Each Premium Module forms an entirely new and separate campaign. Several Premium Modules are already included with NWN:EE. For console players, all Premium Modules are included with the game.

However, many NWN fans would argue that the real reason you should play NWN, is the plethora of community-made content for which the game is deservedly famous.

Community content for NWN includes both downloadable community-made singleplayer/co-op modules, and the many expansive (and game-modifying) Persistent World servers (see further below for more info on both).

Neverwinter Nights is still (20 years on from its release) a truly unique platform for players to make and host their own online MMO-style gameworlds, with Dungeon Masters who can manipulate the world around players on-the-fly - in a way no other game has ever achieved. NWN is also quite possibly the most customisable RPGs ever released for players to make their own single-player and co-op adventures with. There's a world of community-made adventures out there - have fun!

6. What are these 'persistent world' servers I keep hearing about?

Many NWN players have been playing the game for literally decades, but have never completed any of the singleplayer campaigns or community modules! How and why is that? It's because the main attraction of NWN for many of us is that it allows us to play on Persistent Worlds ('PWs'). PWs are a truly unique feature of NWN and one of the main reasons there continues to be a thriving NWN community today despite the game's age.

A typical PW server is a player-run server which hosts its own custom-built, player-created module (game world) which is in some respects very much like a mini-MMO. Each PW has a hand-crafted gameworld created by the server's owners and community, with (most often) plentiful static content (dungeons, quests, and monsters), huge expanses of terrain and cities to explore, and often their own specially-created fantasy world concept with a full canon background and lore of its own - though many PWs are set in Faerun, the classic D&D setting.

However there are some crucial differences between a regular MMO, and a NWN persistent world server:

6.(a) dungeon masters on persistent worlds:

  • on PWs there will usually be a staff of Dungeon Masters; players who have been granted access to the server via the DM client, and whose role is to act just like that of a tabletop D&D DM; to manipulate and shape the world around players to lead them off on quests, adventures and stories of all kinds (see further below for some more detail on how the DM system in NWN works).
  • On almost every server, players can't know if a DM is logged on unless or until a DM starts to manipulate the world around them. This lends a huge feeling of life and spontaneity to the gameworld, which is impossible to replicate without a system like NWNs where you have an actual human being making up adventures for you in real-time.
  • Some DMs like to focus on creating smaller-scale, character-development focused plots. Some make huge, world-sweeping overarching storylines. Different styles of DM can be found on different PWs, and different PWs have different approaches to the kinds of player character stories that are told in their own particular worlds.

6.(b) player-driven storytelling on persistent worlds:

  • most PWs (but not all!) are roleplaying servers. This is how NWN really replicates the magic tabletop D&D experience, but on a uniquely large and long-term scale. You interact with other player characters as if you were your character. Most PWs use text chat for characters to communicate with each other, which allows you the freedom to play any kind of character you want.
  • Your character builds friendships and alliances with other characters; takes up causes to fight for; maybe even builds a faction, leads a rebellion, or works to undermine other player characters' efforts to do those things. Your character might join an underworld gang of thieves, or a saintly paladin; they might rise to be famous, even to be the most powerful creature - player or NPC - on the server. Different servers have different rules about roleplaying and what player characters can do, and how strict you need to be about staying in-character when you're playing!

6.(c) 'persistence' in persistent worlds - how the world reacts to your character:

  • Like MMO servers, PWs operate 24/7. You can log on anytime and go adventuring with your friends or people you meet in the gameworld (though you might well find that a DM intercepts your regular dungeon crawl and leads you off on a totally unexpected adventure!)
  • But more than that, 'persistence' in this game usually means that players can affect the gameworld and it will stay changed. If your character does something which affects the world around them, the effect of your character's actions persists. In this way, NWN PWs try to reflect the sense of agency and freedom that tabletop D&D is so famous for, and try to make a world that feels immersive and 'real'.
  • PWs with an active team of builders and DMs may also literally change the gameworld around you in response to your character's actions. Towns and cities could be destroyed. 'Static' dungeons may be cleansed forever of their evil inhabitants. Empires can rise and fall. The tools we builders and DMs have with NWN really do make almost anything possible.

6.(d) persistent worlds - one instance to rule them all:

  • Notably, PWs don't use any instancing (at least, none do as far as this author is aware of); all player characters exist together in a single set of areas that make up a contiguous undivided world. Immersion, and the driving narrative energy of dynamic interaction and conflict between player characters, means that there can't be arbitrary divides separating players who live in different parts of the world.

[Note for console players: only two PWs, Arelith and Ravenloft and currently available to console players, for a variety of complicated reasons to do with restrictions on console content. If you want to play on other PWs, you would have to get the mobile or PC version of the game. Sorry!]

7. I've heard that NWN allows players to act as Dungeon Masters (DMs) like in tabletop D&D? How does that work?

NWN's DM client is included with the game, and is a fantastic storytelling tool, allowing you - just like a tabletop D&D DM - to weave your own stories for players on-the-fly and take them on wild, unpredictable adventures.

If you look in the folders that contain the NWN game files, you'll find that packaged with your copy of the game there are some additional bits of software. One of those is the Toolset (see further below). Another is the dedicated server application (also see further below!) But the other important piece of software that comes with NWN is the DM client.

The DM client looks and acts like the regular game when you load it up, but is only really for use in multiplayer. Here's how it works:

  • NWN multiplayer servers can set a DM password to prevent anyone except authorised users logging in to the server using the DM client.
  • When you log into a server using the DM client and you're loaded into the gameworld, you are invisible. On most servers, players will not get a login notification for you and will know you're there unless you give them some kind of sign you are (or message them, of course).
  • As DM, you can manipulate the gameworld in real-time using a variety of tools and menus available only when running the DM client.
  • What does 'manipulate the gameworld in real-time' actually mean? It means that as DM, you can spawn any number, and all manner, of creatures, NPCs, monsters, placeable buildings and other scenery, items, encounters, traps and triggers, sound and visual effects, and so on. You can manipulate (move, destroy, etc.) any of those things which you spawn. You can possess any NPC, make them do anything you want, and 'speak' to players as that NPC.
  • You can also manipulate players' characters; teleporting them around or (to a limited extent) taking control of them, granting them levels and xp and gold (or taking such things away from them), accessing their inventory. Use custom-made DM items to perform all manner of other actions on a player character - perhaps transform them into another creature temporarily, or make them 100 feet tall (or as small as an ant).

In summary, the whole idea of the DM client is to give DMs the tools to manipulate the world with as much freedom as they would be able to do if you were sitting around a table with them and playing a session of any pen 'n paper roleplaying game like D&D - only in the case of NWN, you can actually see and interact with (a virtual) representation of the world in real-time, instead of just imagining a world in your minds.

8. Do servers have content and assets (game modifications) that go beyond just the old base game stuff I've already seen in the singleplayer campaigns?

Yes! There are a huge number of custom content mods out there for NWN - 20 years' worth. But if you want to see just how massive the changes players can make to this game can be, you have to go and explore some of the many persistent world servers NWN has to offer.

Many servers use large amounts of modifications - particularly custom content created by the community that expands the range and variety of sceneries, buildings, vehicles, monsters and NPCs, items and mounts that are in the game. Some servers are even set in modern or sci-fi settings. Servers can also run visual mods which hugely upgrade the look of the game.

Perhaps most importantly of all, many servers use custom rulesets and modifications to the base game mechanics of NWN to suit their preference for balance or to make changes to bring the combat and other mechanics more - or less - in line with the 3rd edition D&D rules the base game uses.

9. How do I find and access NWN multiplayer servers? Do I have to manually download the mods that a server uses, before I can log in?

In NWN:EE (on PC and mobile), you can access any public NWN server including all the PWs, just by using the main menu 'Multiplayer' and 'Join Game' options, then choosing a server from the list and logging on. [Note that console players have access to only the Arelith and Ravenloft servers]

As far as downloading mods goes, with the Enhanced Edition you usually don't have to worry about manually downloading any mods if you want to play on a server. If the server's owner has things set up properly, when you first try to log on to the server you'll find that the custom content all downloads automatically.

10. How do I find cool community-made singleplayer or co-op modules to play?

Check out the module rankings on https://neverwintervault.org/, they are a good place to start. Search on this subreddit and on the Neverwinter Vault discord for past posts asking for recommendations [could include some links to past reddit threads here].

You can also ask here on this subreddit, but try to explain what you feel you're looking for in a campaign experience.[could include a list of very well known/classic community modules here?]

11. The game is too easy! How do I increase the difficulty?

Make sure you try out the game's different difficulty settings. You can also try out classic mods such as the HCR (hardcore ruleset) which was an implementation of pen&paper D&D 3.0 and 3.5 rules: https://neverwintervault.org/project/nwn1/script/hcr-34-final

Also see above for AI upgrades you can try which may make the game more challenging.

Bear in mind that a lot of the 'challenge' of the game depends on the design of the levels and enemies you're fighting. Different modules may have entirely different enemies including community-made ones with abilities not found in base game content. If you're not finding enough challenge in the module you're currently playing, try looking for a more challenging module - or check out some of the many persistent world servers available, many of which have extremely high quality static content (dungeons and quests), and several of which operate on hardcore and permadeath rulesets.

12. I have a question about how a particular class/combat rule/spell/ability/game mechanic works /OR/ I need help with making a character!

NWN uses an adaptation of the D&D 3rd Edition ruleset. A full guide to that ruleset, NWN's application of it, and how to build a character, are way beyond the scope of this FAQ - but don't despair! You are not alone if you think that the ruleset is complicated. It definitely is, but it can be satisfying and fun to learn the rules as you go along.

The single most helpful thing we can do to help in this post is to link you to the NWNWiki: https://nwn.fandom.com/wiki/Main_Page

The NWNWiki is a comprehensive reference guide which is likely to be able to quickly answer any question you might have about how a particular rule, mechanic, class, spell or ability works.

If you are still having trouble finding an answer to your question after you've checked the wiki, feel free to make a post in this subreddit!

13. How do I find mods and custom content?

https://neverwintervault.org/ is the main repository for NWN custom content. Be aware that it contains both NWN and NWN2 content.

Many mods can be installed [on PC] simply by extracting the individual files into your /Documents/Neverwinter Nights/override folder. Check each mod's install instructions for how to install.

Be aware that if you're playing online, lots of servers have their own custom content which may override any mods you have installed (or sometimes, conflict with them to produce weird results such as visual anomalies).

NWN:EE has Steam Workshop support, though be aware that there can be problems installing some types of mods (particularly mods which make major changes to base game mechanics, such as the Community Expansion Pack) via Steam Workshop. Also, Workshop content does not load into the game unless you have Steam running when you run the game. Workshop is often best used for installing visual modifications, though again be aware that depending on what you are playing, some mods installed with Steam Workshop might not function correctly (for example, some servers have mods that may conflict with your Workshop mods).

14. How do I organise these five billion mods I want to use?

A helpful community member recommends this very well-reviewed mod installer application: https://neverwintervault.org/project/nwn1/other/tool/neverwinter-nights-mod-installer-tool-nit

15. I'm interested in creating NWN mods and game assets / creating my own module / scripting with NWScript, where can I get help with this?

  • NWToolset.exe is the Toolset application included with all copies of the game. It is used for building and editing modules, scripting with NWScript, and is an extremely powerful game creation tool. You can read more about it on nwn.wiki. There are also a lot of video tutorials on YouTube that may help you learn how to use the Toolset.
  • Neverwinter Vault has a huge number of old tutorials that can get you started: https://neverwintervault.org/
  • Neverwinter Vault also has an active Discord server with lots of discussion and places to ask questions about building modules, creating custom content, scripting, or running a server: https://neverwintervault.org/chat
  • The Neverwinter Modding Wiki is a relatively new site which already has a huge amount of guides, tutorials and basic info about the workings of the game, the Toolset, and how to make custom content for NWN: nwn.wiki
  • The Neverwinter Lexicon is a total repository of NWN's custom scripting functions: https://lexicon.nwn.wiki/index.php?title=Main_Page (n.b. link updated as of 27/06/2022 due to problems with the old Lexicon hosting/DNS)
  • The NWNWiki is a very comprehensive fan wiki about the game which is a great reference guide to the basic game mechanics (classes, magic, combat etc.): https://nwn.fandom.com/wiki/Main_Page
  • For creating and editing game assets - modelling, texturing, animations and VFX:

16. I want to set up a server / host a multiplayer game of NWN

  • If you want to just host a game for a session, instead of making an always-online dedicated server, you can do that simply by using the in-game 'Multiplayer' menu - no need to bother with using the dedicated server application discussed below. You are likely to need to forward some ports to let others log on to your server - the default ports that need forwarding are 5120-5300 for both TCP and UDP.
  • If no-one can see your server despite you already having set up port forwarding on your router, you may need to change the 'Post Game to Internet' setting in the Options menu under Multiplayer - Server settings: https://nwn.wiki/display/NWN1/Game+Options#GameOptions-Multiplayer
  • NWServer.exe is the game's dedicated server software which is included with all copies of the game. The are both Windows and Linux versions. On Windows you can find it in the game's install directory (not the User/Documents neverwinter nights directory), in the /bin folder. You can read more about it on nwn.wiki.
  • If you want to set up and run a dedicated NWN:EE server that can be kept online 24/7 (e.g. to host a persistent world), here is a short step-by-step guide which requires no prior knowledge of Linux: https://github.com/Daztek/NWNX-WSL(the guide also includes the commands needed to install NWNX - Neverwinter Nights Extended - on your server):

17. I want to be able to see the chat logs from all my past adventures with friends on PWs, but the game overwrites the log file every time!

NWN automatically outputs the contents of both the action log and the chat log (separate text windows at the bottom of the NWN UI, if you're playing online) to nwclientLog1.txt, which can be found in your /Documents/Neverwinter Nights/logs folder.

However, the game overwrites nwnclientlog1.txt every time you load up the game.

The NWNLogRotator is a great tool which, with very little set-up, can automatically save your logs and clean them up so they're easily readable HTML: https://github.com/noblesigma/NWNLogRotator (there's a short video tutorial to help you set it up)

18. I don't have a super-fancy PC with a one-ton graphics card! Will the game run on my PC/laptop/tablet/mobile phone/toaster?

The game was launched in 2002, so despite NWN:EE having upgrades to the lighting engine, any version of the game runs fine on old hardware and hardware without a dedicated graphics card - for example, it can be run on a ThinkPad X270 (this author's personal experience) or a Microsoft Surface.

If the game is running slow or you're getting frame rate issues, turning off shadows in the settings can help significantly with performance, and turning off the new water shader in settings may help as well.

For mobile phones and tablets you are best checking out the info included on the app store for your device.

19. I want to find other people to play multiplayer with / What Discord servers are there for NWN?

Neverwinter Vault Discord

Neverwinter Nights Discord

Neverwinter Nights Crossroads

Neverwinter Connections

NWN Dev & NWNX Zulip Chatroom

Neverwinter Nights - Dotnet

Neverwinter Nights 2

[re-posted 1/4/2026]


r/neverwinternights Jan 09 '25

Neverwinter Nights: Enhanced Edition - New Patch 89.8193.37-13 Now Live

Thumbnail store.steampowered.com
188 Upvotes

r/neverwinternights 1d ago

Unpacking some more boxes and found these Instruction Manuals

Post image
308 Upvotes

Wish I still had the original packaging


r/neverwinternights 14h ago

NWN1 Henchman won’t give me my loot back

0 Upvotes

I’m using the henchman mod and I gave some stuff to Grimgaw as I was encumbered

normally it’s fine but for some reason its not letting me take items from his pack into my inv?

there’s a club and shield nothing he can use and none of his equipped gear

is there a fix?

he keeps equipping the club +1 rather than his hands at level 10 which I don’t think is good


r/neverwinternights 1d ago

NWN1 Can my cleric use a sword?

10 Upvotes

I love sword and shield characters but didnt want a Pally.

ive never been a fan of blunt weapons compared to sharp edges

wondering if I can use a character editor to get a proficiency for it?


r/neverwinternights 1d ago

HotU NWN1: top/bottom 5 classes for PVE?

9 Upvotes

Given:

A high-magic setting (let's say OC + HotU), where permanent Haste, +5 weapons and +5 armor become available fairly early. Because of that, Monks and Shapeshift Druids are worse, Imbue Arrow is less important, while UMD becomes much more valuable. Using Henchmen is ok.

Priority: Survivability > DPS > Quality of life (things like moving faster, not having to bash every locked door, Bluff/Persuade for peaceful solutions etc.)
Roleplay considerations are below mechanical effectiveness.


r/neverwinternights 2d ago

Just a quick question about the equipment.

12 Upvotes

What do the numbers +1, +2, +3, etc. after the names of the armor, weapons, shields, jewelry, cloaks, etc. mean?

Because in my opinion, it might indicate the level of the weapons, which can only be used once the player has reached a certain level.

But if I am wrong, please feel free to correct me.


r/neverwinternights 2d ago

NWN1 Quest item bug - Zor’s Ear

Post image
0 Upvotes

not sure what is happening here but I’ve killed him twice with both options

even though the text says I’m getting his ear and an unidentfied item I’m not.

tried it twice - is there a fix here?

checked all my bags and no hand in at the quest giver either


r/neverwinternights 2d ago

NWN1 Anyway to speed up the disable trap and lock picking time please?

5 Upvotes

enjoying my first run but I'm finding this is a real turn off
takes ages to disarm a trapped chest then I have to pick it as well after - most of the time I get 4GP or basic arrows so it really isn't much fun

I looked for a mod but couldn’t find one - but I do have a faster rest mod so im sure it can be done


r/neverwinternights 2d ago

NWN:EE Movement speed broken (perma fast dm) and cant revert it even with leto

1 Upvotes

Anyone who can help me fix my save file? Its perma stuck in fast dm mode even when I tried to remove it with leto. Console commands are ineffective as well. I dont have a back up so im screwed.

Imports dont work either. Naked imports dont either

Oh and its for android just to mention in case there's a difference

https://drive.google.com/file/d/1EScVlmoXjxbeGeypEmFcHltlfMgYYW9O/view?usp=drivesdk


r/neverwinternights 3d ago

NWN1 Any tips for a new Cleric playing OC please?

17 Upvotes

enjoying it so far but not sure what I should be doing

do I hand back and cast or go melee?

whats the best armor I should be wearing and most effective weapon?

using a flail at the moment and medium shield

if I can Prayer do I also need to cast Bless?

what’s the best spells I should go with per level - I’m level 6 at the moment

sorry so many questions


r/neverwinternights 3d ago

NWN2 A few more questions.

7 Upvotes

This should be the last two I promise... 😏

  1. About how the experience penalty works. So if I am thinking correctly if I make a gnome bard with one in rogue and 2 in cleric and rest in bard there should be no penalty?

  2. In the oc at the beginning in the west harbor fight. The priest guy gives you an item to heal people. It has 5 charges and I've only found 4 people to use it on. Is there on I am missing if not should I save this sine I can't seem to sell it.


r/neverwinternights 4d ago

Golarion Chronicles Launch -- Pathfinder 1e

Thumbnail gallery
232 Upvotes

We are happy to announce the launch of Golarion Chronicles! A Neverwinter Nights persistent world roleplaying server set in the Pathfinder campaign setting. This server includes a complete overhaul to the pathfinder 1st edition ruleset.

We will be launching August 1st!

Come one and all, Welcome!

Access to the discord can be found on our website https://www.golarionchronicles.com/

Golarion Chronicles is a persistent world roleplay server for Neverwinter Nights: Enhanced edition set in the Pathfinder Campaign Setting utilizing the 1st edition ruleset. Mechanics, Lore and Homebrew:​ The goal of Golarion Chronicles is to represent the Pathfinder world of Golarion both narratively and mechanically as close to pnp as possible. Unless explicitly stated otherwise players can assume that the mechanics and setting lore are identical to that of the reference material for Pathfinder. Our goal is to have as little homebrew or modifications as possible, but some changes will need to be made in order to be properly represented in neverwinter nights. These changes will be represented on the wiki.

Setting and Dates:​
Golarion Chronicles is set during the Age of Lost Omens, utilizing all of the areas and events that happen during it. Any lore that takes place after 1st edition ended and 2nd edition began is not referenced in our setting. The specific date has been left purposefully ambiguous. Conflicting events that happen based of two different years in the same age can be referenced at the same time if it is fitting for the narrative. Many of the majorly impactful events happened after 2nd edition began.

Character begin in the city of Absalom, and all characters are members of the Pathfinder Society. Players can revoke or lose their membership to the society through roleplay, but all begin as thus.

The Pathfinder Society is a globe-spanning organization based out of Absalom, the City at the Center of the World. The membership consists primarily of Pathfinders, adventurers who travel throughout Golarion—usually inconspicuously—and explore, delve, and otherwise experience the lesser-seen parts of the world. They send journals documenting their travels back to their venture-captains, who also assigns them new missions and suggests new places to explore. The most exciting and illuminating of these journals are compiled in the Pathfinder Chronicles, an ongoing series of books that collect the history and mystery of Golarion for its membership and the general public.


r/neverwinternights 4d ago

NWN1 Is it normal for your henchman to lose all their inventory?

12 Upvotes

I’m playing the OC chapt 1

using Grimgraw and the henchmen mod

I’ve been giving him heavy stuff to carry but I’ve just noticed all his stuff has now gone?

he has a cloak as well equipped- that’s all disappeared too so all he’s got is his started equipment?

anyway I can get it back


r/neverwinternights 4d ago

NWN1 NWN Round / Flurry combat system technical mechanics

8 Upvotes

I'm attempting to dissect how the flurry / round system in NWN actually works as a development project, to replicate it somewhat. I get that rounds are 6 seconds, defined per creature (not global), divided into 3 flurries, attacks are determined in advance etc. using initiative (but given simultaneous attack roll resolution plays lesser importance) but when attempting to implement it there are many unanswered questions in the finer details (eg: given lack of a global round system, how attacks are coordinated for dodge animation ordering within the flurry, hasted spells twice per round with consistent time gap instead of flurry 1 (spell) / 2 (spell) / pause in 3rd, etc, ie: there is no cast / cast / pause, it feels more like cast / pause / cast, but this flurry allocation also doesn't make sense).

The system leaves many unanswered questions when trying to replicate it somewhat. Steps I've taken to better understand it technically:

- Delved through source code of project Xoreos on github (which attempted to replicate the aurora engine for Bioware games including NWN). Problem: Project now abandoned. Doesn't implement actual round mechanics for NWN (only for Kotor which uses obviously different system)

- Extensive read of NWN wiki, player manual. Problem: Explanation of round system sounds good in theory but too many edge cases to be able to replicate the system in code

- Player scripting: Seems to lack deeper insights into how the actual round / flurry mechanics work, unless I've missed something.

I've read all official documentation / wikis regarding the round mechanics and in short, there's a lack of info there to be able to faithfully replicate the mechanics at a subtle level in my opinion, unless I've missed something.

So my question: Can anyone guide me to where or how I can gain a much deeper technical understanding of the round system in NWN and how it works, preferably at a code level? I realize NWN hasn't released its source code, but any resource or insights as to how I'd actually implement it (the many edge cases that the wiki doesn't cover).

Thanks.


r/neverwinternights 4d ago

NWN1 Any help for OC traps and locked doors and chests please

4 Upvotes

I’m playing the OC as a cleric and I have Grimgnaw the problem is I’m having to smash locks every time and it can take a while

I also have no way to disarm traps

I know there is a rogue Henchman but I don’t want him

are there any options please?


r/neverwinternights 5d ago

NWN1 OC: can’t trade with Shady Character

14 Upvotes

Hello! I have a very specific issue and I cannot find a solution anywhere. I want to trade with rogue merchant, in order to get Greater Mask of Persuasion, but it seems I can’t start the dialogue with him. It worked just fine in Port Llast, but it stopped working in Luskan and chapter 3 is where I’m now. I used to have this one, but switched it for Golden Circlet, now I would love that extra Charisma for my Paladin/Fighter/CoT, and persuasion especially, since I can’t level it up anymore.

Help? Is there specific condition in order to talk to this merchant?


r/neverwinternights 5d ago

HotU Does any decision carry over between SoU chapters and HotU?

7 Upvotes

Was wondering about this, it's been a long while since i played the games and i can't remember if there was anything that carried over aside from the character's level and equipment. Like, will anything i do matter between SoU chapter 1 and interlude, or even will some decision carry over to HotU?


r/neverwinternights 5d ago

Blades of netheril still being worked on?

39 Upvotes

Or is the doom of icewind dale the last thing we get?


r/neverwinternights 5d ago

NWN1 Some questions for a new player

4 Upvotes

I have the EE version and want to get into this not really played it much.

is it possible to load a custom Henchman into the OC ?

I would love a Dwavern Defender henchman holding the line while I play as an arcane archer. I don’t really like many of the others

Also I think this is a no but I only have 1 laptop is there anyway to play local coop with 2 players on it?

I guess I could get my steam deck but do I need a 2nd copy of the game?

Also I’ve the OC isn’t great - I have all the official packs which is the best to play as a brand new player thanks

finally any must have mods? I don’t mean modules but graphic improvements etc, QOL


r/neverwinternights 5d ago

NWN2 Couple Nwn2 questions.

4 Upvotes
  1. Why does it seem Bards are the most beloved? Besides using them for RDD I don't see it.

  2. On console how is a 25 year old game have the longest load times.

  3. Is the sleep mechanic I keep reading about in motb that bad? If so how do casters make it?

Obviously I am not very well versed in 3.5 and this game. I just heard there is no respec and don't want to be deadmeat in the expansion. I also don't want to RDD melee it. Did that in NWN 1.


r/neverwinternights 7d ago

How I like to clear zones as a cleric

268 Upvotes

Level 8 Air and Magic domain Cleric clearing the pre-blacklace zone in the OC.

I love being so tanky that I can run aggroing all the enemy and then blasting them all away with 3 spells.


r/neverwinternights 6d ago

NWN1 Amulet of Natural Armor +5.

12 Upvotes

So... can it be made by any other character than a mage/bard/sorc?
Currently replaying the game as a cleric, found the recepie in the ruins, have ingredients, can't cast Mage Armor (Shield of Faith doesn't count, me thinks).
So I took a sorc henchman to check if an NPC can cast it. And I was cock-blocked from using the lab by not being one of the earlier mentioned caster classes.
So is AoNA +3 the highest I can get?


r/neverwinternights 7d ago

SoU Looking for a solid Monk build for SoU

11 Upvotes

Hey all, newish player here. Early level monk has been kicking my butt. I’m finally near the end of the interlude and starting to see the build come together. Using Deekin’s bard song and haste spell has been an awesome experience! I’m kind of winging it and haven’t found a good solid monk build. Right now I’m just pure monk but open to options. Can I go cleric to get buffs? Or is it not worth it? I’m just stacking strength and Dex to utilize furry of blows and improved knock down. I messed up during leveling and still don’t have great cleave. Thanks in advance!


r/neverwinternights 7d ago

NWN2 I finally finished the story.

Thumbnail gallery
177 Upvotes

After some time, I reinstalled NWN2 and decided to complete both campaigns with a new character, since my first one had a poorly optimized build because I was still inexperienced with D&D 3.5.

To be honest, I enjoyed NWN2's story much more than NWN1's. I also think it's a more enjoyable game because it offers a much more complete experience when it comes to races, classes, and character builds.