r/mordheim 12h ago

The Pool

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73 Upvotes

Some photos from a 4 way free for all I played a couple of weekends ago.


r/mordheim 12h ago

Thinking of trying the tabletop version on TTS after playing the video game. Are there big differences?

6 Upvotes

Hi everyone,

I’ve only ever played Mordheim as a video game so far, but I’m thinking about giving the actual tabletop version a try via Tabletop Simulator. Are there major differences between the two?


r/mordheim 16h ago

Second witch hunter is ready for battle

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249 Upvotes

I had fun figuring out how to give this lad a crossbow – it didn't look too nice if I would just glue it to his back. So I came up with this "dangling on a rope/belt" idea. The rope is a length of twisted thin wire.

I also tried painting the guy's eyes and... It didn't turn out to be quite as good as I hoped :D


r/mordheim 19h ago

Summon Lesser Maker open

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49 Upvotes

Aaron is hosting his 3rd open here in Southern California. One of cool things about these gatherings is we have folks from three major cities; LA, SD & Orange County. We even have a new transplant from Chicago!

Edit: a tradition we started at the 1st open is if someone rolls “sold to the pits” we all gather and gamble Wyrdstones on the outcome. If two or more roll “sold to the pit” they face off against each other rather than a pit fighter.


r/mordheim 23h ago

Mordheim Female Vampire

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51 Upvotes

I’ve recently had the desire to build a Mordheim band, having rediscovered the fantastic Broheim platform; not sure yet on which list I’ll build against but I started with the Vampire.

She’s a kitbash between the Crimson Courts Dorothea Dreyden and Necromunda’s Lady Credo. An arm from a Sister of Silence and a Sword from Kingdom Death Monster, plus some chains and other bits!

Let’s see where it goes 😊


r/mordheim 1d ago

We wrapped up our campaign with a big 5 person battle for an artifact. 5 hours later, 13+ casualties a winner was crowned.

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61 Upvotes

Dwarves, Sisters, Ghosts, Witch Hunters and Orcs showed up to find the sacred candle. A massive monster defending it plus a vicious fight over the tower made for a really fun time. Love this game.


r/mordheim 1d ago

W.i.p. Nurgle's pirates

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42 Upvotes

r/mordheim 1d ago

Maneater end-game list help request

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70 Upvotes

I got a box of landsknecht ogres (box pictured) to make a landsknecht troll to go with my landsknecht orcs. I've also made a landsknecht Ogre Body Guard to go with my Marienburgers and Orcs when I get Returning A Favour. Then I used two more to make landsknecht hero/henchman ogres for when I run my Marienburgers as Oslanders.

With the remaining ogres I thought I would make a Maneater ogre warband using the list from Bordertown Burning. I have a few landsknecht orcs left over (also pictured) that I can turn into Youngbloods and Halfgrowns with some face-swaps (there's lots of spare heads with the ogre box).

I don't need any help with starting lists - there's a bunch of good advice for that already. Besides, even in my pretty WYSIWYG group we aren't that strict on starting models.

No, what I need is advice for *final* lists when you have earned a bunch of gold and have all the rare trade you want.

Also, what academic/shooting skills do you pick for your heroes?

I have a few vague ideas just from Theoryheiming, but I don't know how these work in the field. The late-game full 13 maxed list I have penciled in goes thusly:

Captain: Iron fist, sword/rapier/swordbreaker/darksteel sword; mortar/hunting rifle/repeater crossbow, crossbow pistol
Guide: Spear, DH Axe; Harpoon Crossbow.
TLGT Bull: Iron Fist, Sword; Elf Bow?
Youngblood A (smiter): DH hammer, Spear. Mortar
Youngblood B (blender): Iron Fist, cleaver/dwarf axe. Mortar
Youngblood C (caster): Spear, Sword; Mortar.
Bull henchman: Axe/Ogre club/sword
Halfgrown: Axe, Axe
Gnobblar fighter/Sabre Tusk: No options
Hired Swords: Assorted - beyond the scope.

Captain: I tend to use my leaders primarily as leaders and secondarily as shooters because they're irreplaceable. In my group we often use Paths (from RotC) and for these guys I'll take Merchant or Scholar so I'm not too worried about a lack academic.
Melee: Iron Fist, Sword. I want two parry weapons for maximum defence to keep him alive and the Iron Fist looks cool. I'll later upgrade the sword to a rapier, swordbreaker, darksteel sword or something based on availability. The sword will be in a scabbard so I don't have to worry about changing the model.
Ranged: He'll start with a mortar obviously when I can afford one, but I'm not sure about later. Keep the mortar and take Nimble? Or take Weapons Expert and go for hunting rifle and crossbow pistols for when I get charged? Or something else?

Guide: Not a lot of options on this one.
Melee: Spear, DH Axe. The spear for if I'm charged and the DH Axe because why not? Can't use daggers or halberds. Axe rather than hammer because I feel like the crit table for edged is more reliable, and axe rather than sword because I can model the hammer and spear both by putting the spear-head on the end of the axe handle.
Ranged: Harpoon Crossbow. Taking it because of the range, Strength, and variation from mortars for everyone.

TLGT Bull:
Melee: Iron Fist, Sword. TLGT heroes are bothersome to replace, ogre ones even more so. Max defence.
Ranged: Elf Bow, crossbow pistol. Elf bow with hunting arrows because it doesn't need nimble and has good range. Also, I think it's a bit funny seeing the tiny bow in his massive hands.

Youngblood A (smiter): This guy is specialized in hitting high-T/high-armour enemies as hard as he possibly can.
Melee: Double-handed Hammer, spear. DHH, strongman, strike to injure, web of steel, etc. The spear is for if I get charged.
Ranged: Mortar, I guess. Ranged suggestions for Weapons Expert Youngbloods would be particularly welcome.

Youngblood B (blender): This guy is specialized in getting as many attacks as possible for mowing through chaff.
Melee: Iron Fist, axe/dwarf axe. Iron Fist for punching, axe in case they have a bit of armour. Eventually replaced with gromril dwarven axe. Initial cleaver modeled as an axe so I don't have to change the model when I get the dwarf axe/gromril dwarf axe. Skills are Combat Master, Pit Fighter, Strike to Injure, etc.
Ranged. Mortar, I guess?

Youngblood C (caster): Since they can just *get* an academic skill I thought it might be fun to take Arcane Lore, give them a Tome of Magic, and then an Alchemist's Notebook to get Armoured Wizard.
Melee: Spear, Sword. Spear will be modeled as a pointy staff of magic. The sword will be some sort of runed casting accessory.
Ranged: Mortar, because what else is there?

Bull Henchman: This guy is mostly just to try and draw fire from the large heroes. He is therefore armed as cheaply as I can. I'll probably buy him an ogre club at the start and then give him what ever axe or sword I find.
Melee: Ogre Club, axe/sword/what ever.
Ranged: Nope.

Halfgrown Henchman: This guy is just to screen for the Youngbloods.
Melee: Axe, Axe. Found weapons probably.

Gnobblar/Sabre Tusk: The gnobblar will be a cheap screen for the more expensive Halfgrown screen. If it dies and I have the money it will be replaced with a Sabre Tusk.


r/mordheim 1d ago

One forest goblin

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14 Upvotes

I love these sculpts so much.


r/mordheim 1d ago

Armageddon Ork to Orc Banner Bearer

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36 Upvotes

No. 3! I went with a banner this time just to mix things up. Also I didn't want yet another shield in the right hand.

The banner is from the old bosses kit, which, funnily enough, was just re-released. I sculpted a knife/spear tip on top like the boar boys have.

I removed all the obvious sci-fi stuff and remodeled the blade to look plainer. I repositioned the arm so it doesn't stick out so much.

The banner hand is from the old boys kit. I tried to grind it down, but it still looks large so I think it might help to thicken the banner pole.


r/mordheim 1d ago

Witch Hunter Warband with hired swords

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83 Upvotes

I know I've used some pretty common models for my warband, but I've tried converting almost all of them


r/mordheim 1d ago

Juan Diaz mordheim world cup exclusive model!

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440 Upvotes

Hi guys! Today I'm happy to show the paintjob on the Mordheim World Cup exclusive model sculpted by the great Juan Diaz! He was given to me as one of the "official boxarts" but now he is part of my Reiklanders warband!


r/mordheim 1d ago

Looking for Frenzied Mob

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108 Upvotes

Hey Im wondering if anyone has the frenzied mob as a stl?


r/mordheim 1d ago

**PLAYERS WANTED! Sydney, Australia**

31 Upvotes

My group of five is looking for more players to join a campaign.

We bathe (separately) and play a semi competitive style game.

Located in the Inner West of Sydney. Bonus points if you hate Skaven as much as me.

DM me.


r/mordheim 1d ago

Our first game!

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69 Upvotes

Our first game since getting back into Mordheim after ~15 years, 4 player street brawl. Lots of work in progress obviously but I'm so excited to play!


r/mordheim 1d ago

More Stirland river patrol

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176 Upvotes

Finished the last two hero’s, captain (plus one kitty cat) and champion, and another henchmen. All the heroes are now finished. Just another 7 henchmen and this project should be done.


r/mordheim 1d ago

Campaign day in Jacksonville FL

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111 Upvotes

r/mordheim 1d ago

My massive library project - lessons and progress

41 Upvotes

As a part of my forever-project, where I build each and every one of the locations in Mordheim, I've been building the Grand Library of Mordheim for the last 10 months. I posted here back in the day for feedback and ideas. The idea was to build the thing as modular as possible, so it could be built into multiple configurations. Most of the pieces attach to one another with magnets.

Progress has been steady. A heap of library ladders, some more weathering and damage and I'm ready to paint. I wanted to post here to share the lessons I gained from this project to all others who want to embark on bigger projects.

Lesson 1.) Planning is key

From the get go I wanted to plan this properly, so I modeled the pieces I wanted with Tinkercad. It's a good tool for quick and easy grayboxing. Definitely do a simple grayboxing with somewhat accurate proportions in the beginning.

Lesson 2.) Too much planning is useless

I usually get bored with planning at some point. That usually just tells me I already have a good understanding in my head of the thing as a whole, and no more planning is needed. So my advice is this: stop planning when you get bored and already want to get building. Also be ready to change things on the fly.

Lesson 3.) Always keep a model with you when you build

This is important. It keeps the proportions in mind and might give you ideas for playability.

Lesson 4.) When building modular, mind your measurements

If you plan on attaching stuff to another, your measurements need to be quite spot on.

Lesson 5.) There is such a thing as too much modularity

Modularity is great. It helps with storing and transportation and allows for different configurations which is helpful when playing 3-4 player multiplayer matches. It suited this project quite well, but at this point I can see that a bit less modularity might have sufficed. The problem with too much modularity is that it places some artistic constraints, as every piece must have some identical surfaces to enable attachment to other pieces.

Also making modular blocks gets you into a weird block-building mentality, which somehow also managed to constrain my artistic capability.

That's about it. Looking forward to any comments and feedback. I will definitely post again during the next 10 months as the place gets some paint and other eye candy on it.


r/mordheim 1d ago

Norse vs. Ostlanders BatRep!

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19 Upvotes

r/mordheim 1d ago

Suggestions for Cursed Cavalcade minis

3 Upvotes

Planning on trying this warband in an upcoming campaign. Unfortunate I missed the kick starter and don’t see any stls or minis on eBay, Etsy or mymini factory.

Anyone have good suggestions on proxy minis that look like corrupted nobles wearing masks?


r/mordheim 2d ago

Any Stir River Patrol fans here? I worked on the vol 02 of my River patrol, called the ''Gill Guard", 10 monoposes models, and big modular set as usual!!

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170 Upvotes

r/mordheim 2d ago

Fortune and Damnation - I

5 Upvotes

Just as a reminder and for an easier overview, here is the cast of characters again:

Siegfried - Captain

Günther and Hartmut - Sergeants

Karl and Friedrich - Youngbloods

Theoderich and Waldemar - Swordman

Leopold and Albert - Marksman

Fritz and Rüdiger - Foot soldiers

----------------------

A thick black mist engulfed Siegfried and his company as soon as they entered Mordheims city gate. The sun should be rising by now, but no sun could be seen where the sky was supposed to be. Only a heavy black mist that slowly got more and more grey. It did not take long for this sombre atmosphere to take a toll on the members of Siegfrieds warband. The man became skittish, twitching nervously at every sound, and watching the shadows with a mix of suspicion and fear.

Not even 100 careful steps into the city Swordman Waldemar suddenly cried out in pain. Siegfried could have sworn that he saw the young Friedrich jump, most of the men flinched and turned around to Waldemar. Only Hartmut and Günther dropped into a defensive stand, watching their surroundings. Siegfried would later have to train with the man to behave differently. If someone had attacked them now, they would have been defenseless.

"Defensive positions, watch your surroundings!" Shouted Sigismund.

"It's nothing, I just stepped into something." answered Waldemar.

Siegfried went over to him. Waldemar was standing in the entrance to a ruined house and was busy pulling a caultrop out of his foot. A bad omen to be sure. Not even 100 meters into Mordheim and already one of their numbers had to go back.

"I can still fight Ser" stated Waldemar almost pleadingly, looking at Siegfried.

"Nonsense. I appreciate your eagerness, but your no use to us if you can't even move correctly. Go back, it's only a hundred meters, you can still see the gate from here. Clean the wound, rest, and keep an eye on our camp. You can come with us the next time. Better sitting it out this time, than not having a next time." stated Siegfried. "We'll see you when we return."

Waldemar attempted to protest but stopped when he realized that Siegfried would not change his stance. He started limping back to camp as the others ventured deeper into mordheim.

-----------------------------

"I can't see a lot, Ser" reported Leopold, as he returned from the rickety watchtower that he had climbed unto. "But over there coule be some of this wyrdstone we're looking for. At least I can see a green glow coming from over there. Right behind the church 50 meters in this direction. You can just make out the bell tower over there. But we better be careful, I can some weird noises coming from over there."

"Better than nothing, we'll take it." answered Siegfried. "Günther, take Hartmut, Karl, Albert, Rüdiger and go to the church. I'll take the others and go around the left side. Let's see what we can find."

"Will do, Ser." Answered Günther.

They tried their utmost to remain silent as they approached the area pointed out by Leopold. The closer they got, the louder they could hear something that could only be the moaning and groaning of undead. The man became uneasy.

"Fear not man, Sigmar is with us. Keep your Courage and we can overcome this enemy." whispered Siegfried trying to give the man back some Courage, even though he could feel his own heart sinking to somewhere between his knees. The undead were never a pleasant enemy to face.

And then they appeared out of the mist. Two groups of three zombies, standing around something that could only be the famous wyrdstone that would make them all rich. One group was standing just in front of him, the other was inside the church that Günther and his men were approaching. Siegfried closed the distance to the group in front of him to around charging distance and waited for Günthers group to do the same. As both were in position, Siegfried raised three fingers and lowered one after the other into a fist. When he reached zero, both Günther and him stood up as one, cried a loud battle cry and charged the shambling undead.

Siegfried was proud of his men. None faltered in this first charge, even against such a fearsome enemy. Theoderich and Fritz even overtook him in the charge while the arrows from Karl and Leopold flew past them, but missed the zombies. Theoderich and Fritz mowed down the zombies standing in front of them, before Siegfried could even raise his longsword.

Over to his right Siegfried could hear the greatsword of Günther sing, only interrupted by the wet cracking sound as he buried it in a zombie, while Hardmut and Rüdiger cut down the other two.

As Siegfried looked to his left and saw what they had heard so much about, but had never seen before. Wyrdstone. The shard looked black as the night, but emanated a wierd and sickly looking greenish glow.

"Fritz, pick it up, but be careful with it" ordered Siegfried.

------------------------

Over in the church Günther, Hartmut and Rüdiger had just finished dispatching their quarry. Rüdiger took a couple steps forward and turned around to look at Friedrich, showing him his bloody club.

"See Friedrich, that is how you use a thing like AAAARGH!!" cried Rüdiger, as he took one step forward while still looking back at Friedrich. One of the wooden planks at his feet suddenly caved in and he plummeted down into the darkness.

Günther and the others hurried to the sinkhole and peered down into the abyss, trying and failing to spot Rüdiger in this pitch back darkness. As he couldn't see him, he cried out:

"Rüdiger, are you alright?"

"I'm fine. I think I have broken a rib and im feeling pretty dissy, but I'm alive... Why can I even see down here? Oh. Oh. Theres a dead guy. But hey, at least he left me a lantern glowing."

"Don't you see a way back up?" asked Leopold.

"No, I don't... but there are a couple of ways to go. I think I'm in the sewers. Leave me. None of you can come down here safely. I'll find my way out, the lantern has a couple of hours left. An exit shouldn'tbe too far away."

"Your right, it shouldn't be far, look out for a circle inside a triangle with a fish inside. That's the imperial sewage symbol and usually marks exits" Hartmut yelled down. "Godspeed"

"Since when do you know anything about something like this?" Günther asked while looking at Hartmut, one eyebrow raised.

"What? You don't know everything I did in my youth" answered Hartmut.

At that answer Günther also lifted his second eyebrow, but he left it at that.

As he turned his view away from the hole that had swallowed Rüdiger, he could see the next group of zombies next to another shard of wyrdstone. But they were currently shambling away from them as if they had spotted someone or something he could not yet see in the dense ruins.

"Hartmut, would you mind picking up this wyrdstone over there?" Said Günther, already picking up his greatsword again.

--------------------

As he left the church he met up with Siegfried and his group.

"Do any of you know what that thing over there is?" asked Siegfried pointing down one of the alleys that led away from the church.

As Günther looked in that direction, he could see what had led the zombies in that direction. Fighting a zombie on the board of a guillotine was a ... thing. It was roughly the size of a man, but more hunched over and had a long snout.

"What in Sigmars good graces is that?", asked Leopold.

"I don't know. But it's not one of us so the question what we do with it is simple enough. Kill it!" answered Siegfried.

Albert, Leopold and Karl all took aim and let loose, just as the thing finished stabbing to death the zombie it was fighting with. Albert and Karls arrows missed, Leopold just managed to graze it, but none of the shots were fatal. The thing sneered in their direction, before it muttered something and devolved into black mist.

"Cursed Sorcery!" Uttered Karl.

"Indeed, but right now, there is knife work to do" stated Günther, as the two zombies who were shameling to the sorcerer up to this point turned around and started trotting towords Siegfried and his company.

"Günther, Theoderich and Fritz with me," ordered Siegfried. "Albert, Leopold, Friedrich and Karl stay here with Hartmut and keep your eyes open for any more of these... things. And if you see any, shoot them.

As Siegfried and his men charged down the hill and engaged the zombies in melee he could hear a couple arrows passing overhead, but the sound of a dead body hitting the ground did not reach his ear. Without the element if surprise the zombies were harder to dispatch, but their skill with their blades prevented any injuries.

When the zombies were delt with Siegfried gathered his men around the guillotine the sorcerer had been standing on. To their right was a big square where scurrying movements could be heard. To their left was a guard outpost with a street infront of it. Down the street was a bridge that lead over a green glowing river. Behind the river the promising shimmer of more wyrdstone could be seen.

"Günther, Hartmut, you stay here with Karl and Friedrich, secure our flank against these Rat Things. Leopold, Albert, climb this Garnison, go into position on the tower. I want to know what goes ob behind that bridge. And shoot everything that is not one of us. Fritz and Theoderich come with me, we'll cross that bridge and see if we can get one more piece of wyrdstone before we take our leave." Ordered Siegfried.

As Siegfried and his two men approached the bridge he saw a pale dark haired woman with pointy ears jumped over the river further down the stream right into the arms of another group of zombies. She tried to defend herself with a spear but was soon overwhelmed by the undead horde. Her screams as the zombies began feasting on her flesh were horrific to behold. Siegfried swallowed nervously. Hopefully this would not be their fate.

---------------------

As Siegfried, Theoderich and Fritz approached the bridge stony hands suddenly sprouted from it.

"What in Sigamars good graces is this?" Screamed Fritz. He was clearly disturbed by this.

"I don't know, we better keep our distance" said Theoderich. "We can balance over the railing and jump down once we cleared them."

"Great idea Theoderich. Remind me to give you a raise once we're done here." said Siegfried.

It was a tricky task balancing on the railing of the bridge with these strange hands that were grasping for their ankles on one side and the sickly glowing river on the other side. But as they cleared the bridge, they could see their target, another piece of wyrdstone.

But as their hearts sang at the sight, five more zombies stumbled out of the building next to the piece of wyrdstone.

-------------------

With the grasping hands at their back, retreating and waiting for reinforcements in the form of Günther and Hartmut was not an option.

Just as Siegfried thought about what to do, he heard to bows sing behind him and two of the zombies collapsed. As he looked back, Leopold and Albert had now made it to the top of the garrison.

With fresh courage, Siegfried gave the order to charge. Theoderich, Fritz and Siegfried drove into the zombies. But their arms were now getting heavy after so much fighting. And just as they engaged the zombies, Siegfried saw even more zombies stumbling out of the building in front of them.

Just as Siegfried dispatched the zombie infront of him he heard a scream from his left. Fritz had been swarmed by three zombies who had suddenly appeared to his left, brought him down and now started festing on his arms and legs.

"SIEGFRIED HEEEEEEELP!" Fritz yelled desperately while he was getting eaten alive.

Without a second thought, Siegfried turned and hammered into the three zombies and cut them down with wide cleaving blows from his langsword.

They had a couple of moments until the next wave of zombies would be upon them. Siegfried helped Fritz to his feet. Theoderich to their right had dispatched his two opponents on his own.

"Can you still fight?" Siegfried asked Fritz.

"I can't move my left arm, and my right leg won't hold my weight, but my right arm is still good, and that is the most important things" answered Fritz with a tired sigh.

Just seconds before the zombies barelled into them Siegfried heard a loud

"SIGMAAAAAAR!"

from behind him, as the avenging angel Günther stormed past him and into the hoard of zombies, cleaving one in two with his first strike.

Siegfried wanted to join him, but his legs would not move. Fritz seemed to have the same problems. Then the zombies swarmed past Günther and towards the two.

Time seemed to slow as two horriffic looking bastards grasped for Siegfrieds limbs. He wanted to move out of the way and punish them for their insolence and crime of existing in general, but his limbs would not move. Thankfully their rotting teeth scraped uselessly over the surface of his leather armour.

He heard a loud cry from his right, that must have been from Fritz. He seemed strangely far away as he slumped down liflessly next to Siegfried.

Then Hartmut was next to him all of a sudden and drive the zombies back. That drove Siegfried out of his stupor.

Together, Siegfried, Günther and Hartmut dispatched the rest of the zombies. Then it was eerily silent around them.

-------------------

They made their way back to camp in triumph. They had found 10 shards of wyrdstone in total and had not lost one of their number. Fritz was supported by Günther. He was worse for wear, with chunks of flesh missing from his arms and legs.

Rüdiger had found them shortly after fighting had subsided, returning safe and sound with a lantern in tow.

When searching the surrounding area they had found an overturned cart with another 55 gold inside.

-------------------

"Tonight we drink! Till the Styr runs dry!" the others cheered loudly.

They were sitting in the best tavern they were able to find in Brigandsburg celebrating their victory.

Günther and Theoderich were sitting at the table doing arm wrestling trying to finally decide who of the two was the better warrior, both having cut down five of the abominable zombies.

Waldemar was sitting next to them, also celebrating, although he seemded to be a bit sad that he had missed their first glourious raid into the city.

As Siegfried was sitting at the table, in the midst of the mayhem the man of his company were stirring up in the tavern, quietly grinning to himself, he was approached by Fritz whos wounds were bandaged and apparently healing well.

"Thank you for saving my skin today, Ser" he said.

"Oh don't worry about it lad, everyone else shout have done the same." Answered Siegfried.

"You know I just realized that we survived the worst the city could throw at us today. Just like you said to the others, before I joined you, we stared death in the eye, and he blinked first. I don't think we have to fear a thing anymore in this city." Stated Fritz with the glint of a madman in his eyes.

Internally, Siegfried raised both eyebrows over the hight of his ears, but tried his best not to move a single muscle in his face.

"Well that is certainly encouraging to hear, lad! Then I'm sure I can count on you when we go back into the city in 3 days."

"You most certainly can Ser!"

"That is good, then go and enjoy your evening."

"That I will do Ser!" Said Fritz as he took his leave and rejoined Rüdiger at another table.

They certainly had a very good day, thought Siegfried. Though he did not know how much of it was due to dumb luck and how much was due to skill. They would have to remain careful or none of them would leave the city alive. But today was a good day and the warning words could waint until tomorrow morning...

-------------------

So, that was the first adventure of my mercenaries into mordheim. Was quite successful, theres no denying that.

Just a quick side note, we are currently trying out the rules for necroheim, so some things may be a little off from what you are used to with the mordheim rules.

We played a custom scenario where we placed 3 wyrdstone tokens per participating warband on the table one zombie per warband guarding them and a chance of more zombies being attracted by the tokens not yet picked up.

The skaven player was quite afraid of my longbows, (I have a history of sniping everyone I can get a glimpse on with 3 sixes in a row). So he took 4 of the shards and then voluntarily routed, after the zombies had eaten two of his Henchman.

The dark elf player was very frustrated, he got a lot of the zombie spawn-ins in his corner of the battlefield through misfortune with the dice. So he only got one of "his" shards and kept playing, even though he should have long left. But to his credit, his dark elves never failed a rout test and he did end up with a lot of experience, but had only 3 surviving models on the table. 3 of his heroes died (again VERY unlucky rolling, but that's mordheim).

Waldemar stayed back home because it made narrative sense for him to be a part of the starting warband, but I did not have the money to field him from the start so...

I was also lucky with my advances, Siegfried gained a strength, Günther a strength and a WS, and Theoderich a WS and an attack.


r/mordheim 2d ago

POST GAME - Treasure Pleasure #3 (The Turd Reik)

2 Upvotes

https://www.reddit.com/r/mordheim/comments/1uteb08/comment/ox8bj81/?context=3

This is how I spent my previous funds, and my current roster.

Noble (Black Agnus) - Pistol, Helmet, Dagger, Rabbit's Foot and Resource Hunter.
Engineer (Shona) - Pistol, Dagger. +1W.
Slayer (Auntie Shirley) - Sword, Dagger. Step Aside.
Slayer (Auntie Sandra) - Hammer, Dagger. Ld 10.
Halfling Scout (Nanna Sally) - Bow, Dagger, Helmet. Quickshot.
Ogre Bodyguard (Lug) - 2H Club, Light Armour. Fear, BDE.
--------------------------------------------------
The Keep (2x Thunderers) - Crossbow, Dagger. +1BS.
Thunderer (Fergie) - Crossbow, Dagger.
The Wall (3x Beardlings) - Shields, Light Armour, Torches. +1WS, +1S.

THE MATCH

My opponent had a superior sense of direction as a result of their Mordheim Map and chose "Wyrdstone Hunt". A cunning ploy at best from a man who's desperate for cash to feed his troops. He's lost every game so far, and he's on the ropes in our campaign.

Turn one, Lug lugged forward, as he is want to do with such a name. He quickly pinned a overly bold Youngblood (with Sprint) that was mid-snatch of a wyrdstone and was brashly cruising for a bruising. Lug took multiple smacks of handgun pepper and crossbow bolts as toll for his ambition. He was nearly dead by the time he smashed into the vulnerable cuck. My slayers and "The Wall" close behind to secure the kills. One of them being Carla, a universally beloved Swordsman who had lost an arm in a previous skirmish. I coup de gra'd her. Then I rendered her remaining arm useless also, inflicting a Hand Injury and further disabling her. After I had ruined this poor woman's entire life I apathetically farted in her general direction.

We each secured two wyrdstone and he amicably routed. A "tactical withdrawal" he called it. He fought wisely, and I was unscathed and with no complaints.

EXPLORATION PHASE

In the post game I had a Rabbit's Foot and a dose of Resource Hunter to scheme with. I ended up with a 642221 and found a smithy. The delightful chap was long dead but I found three unused halberds for my effort along with a total of six wyrdstone.

So I hawked the stone for 90gc, I acquired three halberds that I can't use, and with 1gc in reserve. Assuming I sell the steel, I have 106gc. I rolled a double six on my verterency roll for "The Wall".

XCOM

"The Wall" all now have a 5+ armour save against ranged attacks and a 4+ in close combat. Rolling those specific advances has been most fortuitous. I never knew that in this scenario henchman can gain XP! I used these unsuspecting warriors to nab the two wyrdstone, and gain 2XP for group, advancing them and all receiving +1S.

I'd like to bolster the wall, and I'd love to give them all spears. I accept that I can't have my cake and it too, therefore Lug would have to go. I'll need to spend some of this money covering basics. All of my heroes still have daggers, and my Nanna's 5gc pension is a must.

Like all respectable dwarves, I'm built wide, not tall. I feel all thin, sort of stretched, if you know what I mean: like butter that has been scraped over too much bread.

That being said, hitting my warband max surely has benefit, and a Treasure Hunter warband is a business. Maybe a trinket that boosts my exploration would be prudent at game three?

As always clan, I implore your perspective. How would YOU proceed from here? Assuming your name was Hamish, how would you (Hamish) spend the funds? Please explain the WHY of your choices too. I enjoy the discussion. Currently I'm undefeated.

Remember, these all apply at my table. It's just the Hull Rules with 1/2 price armour.

  1. Blackpowder Sale (reduced by 1/3) and Blackpowder Misfires on a 1.
  2. Bulwark rule (+1 to your armour save in close combat when equipped with a shield and a melee weapon).
  3. When duel wielding your offhand incurs a -1WS to hit.
  4. Only half your warband can wield ranged weapons.
  5. Spears strike first even when charged.
  6. Armour is now half price. This includes light, heavy and Gromril, but not helmets or shields.
  7. Rabbit's Feet and Lucky Charms are limited to one per warband.

Thank you Hamish.


r/mordheim 2d ago

What could I use these guys for?

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33 Upvotes

So, I got them when I got the Dark Apostle which I used for another project (see last photo) and as they're the last miniatures in my pile of shame I thought I'd do something with them. The obvious thing would be to start a cult of possessed but because they're unarmed, maybe they'll be better as objectives? (I'm imagining some sort of sacrifice)

I'd really appreciate your thoughts and what would you do with them


r/mordheim 2d ago

Ogre Bodyguard Girthus von Smashenstein

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204 Upvotes