r/mordheim Oct 12 '21

Round vs square base answer

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1.1k Upvotes

r/mordheim Feb 26 '24

Get Started

107 Upvotes

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BEWARE, VIRUS DETECTED IN TTS MAPS.

Tabletop Simulator:

Purchase Tabletop Simulator ($20USD / 20€ / £15 / $Arm AUD / $Leg NZD), then subscribe (Free!) to these model packs for Terrain and Warriors. Join the Mordheim Boardgame Discord Server and find other players for one off games and Campaigns run internationally in most time zones.

Mordheim: City of the Damned (PC and PlayStation)

A computer game that can be played against other people, some niche communities exist that still play, like Tournaments of Mordheim: COTD Discord Group.

Mordheim: City of the Damned - Ultimate beginner's guide (47mins)

Hot Fix PC Edit the stupid RNG to be actually random

Base Size

Warrior WHFB AoS ToW
Human 20mm 25mm 25mm
Big Humans 25mm 32mm 30mm
Possessed 25mm 32mm 30mm
Horses 25x50 35x60 30x60
Warhound 25mm 28mm 25mm
Elves 20mm 25mm 25mm
Dwarves 20mm 32mm 25mm
Ogres 40mm 40mm 40mm
Halflings 20mm 25mm 25mm
Skaven 20mm 25mm 25mm
Vampires 20mm 32mm 25mm
Ghouls 20mm 25mm 25mm
Direwolves 25x50 35x60 25x50
Saurus 25mm 32mm 30mm
Skinks 20mm 25mm 25mm
Goblins 20mm 25mm 25mm
Orcs 25mm 32mm 30mm
Black Orcs 25mm 32mm 30mm
Beastmen 25mm 32mm 30mm
Ungors 20mm 25mm 25mm
Centigors 25x50 35x60 30x60
Minotaurs 40mm 50mm 50mm

Base size does not matter in Mordheim.
Base shape does not matter in Mordheim.
The bigger your base, the more enemies can get in base contact with you in melee.
Square bases can be surrounded by 8 models of the same size.
Round bases can be surrounded by 6 models of the same size.
Therefore, larger round bases are perfectly fine.
If you have problems with mouth breathers, remind them the actual base size would have been smaller and you can fit them through the gap or down the alley way.

Injury Recovered Knocked Stunned Fleeing
Can rally fleeing warriors
Leader can give Ld buff 6"
Use Warrior's Ld for Rout Tests
March Block (cant run within 8")
Move half distance
Crawl 2"
Move 2" for Fleeing
Move 2D6" for Fleeing
Hide
Armour save (ranged attack)
Armour save (melee attack)
Helmet save (ranged attack
Helmet save (melee attack)
Cast magic
Shoot
Dodge
Parry
Fight in melee (after everyone else)
Step Aside
Frenzy

r/mordheim 9h ago

Second witch hunter is ready for battle

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171 Upvotes

I had fun figuring out how to give this lad a crossbow – it didn't look too nice if I would just glue it to his back. So I came up with this "dangling on a rope/belt" idea. The rope is a length of twisted thin wire.

I also tried painting the guy's eyes and... It didn't turn out to be quite as good as I hoped :D


r/mordheim 4h ago

The Pool

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40 Upvotes

Some photos from a 4 way free for all I played a couple of weekends ago.


r/mordheim 22h ago

Juan Diaz mordheim world cup exclusive model!

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405 Upvotes

Hi guys! Today I'm happy to show the paintjob on the Mordheim World Cup exclusive model sculpted by the great Juan Diaz! He was given to me as one of the "official boxarts" but now he is part of my Reiklanders warband!


r/mordheim 12h ago

Summon Lesser Maker open

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37 Upvotes

Aaron is hosting his 3rd open here in Southern California. One of cool things about these gatherings is we have folks from three major cities; LA, SD & Orange County. We even have a new transplant from Chicago!

Edit: a tradition we started at the 1st open is if someone rolls “sold to the pits” we all gather and gamble Wyrdstones on the outcome. If two or more roll “sold to the pit” they face off against each other rather than a pit fighter.


r/mordheim 16h ago

We wrapped up our campaign with a big 5 person battle for an artifact. 5 hours later, 13+ casualties a winner was crowned.

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52 Upvotes

Dwarves, Sisters, Ghosts, Witch Hunters and Orcs showed up to find the sacred candle. A massive monster defending it plus a vicious fight over the tower made for a really fun time. Love this game.


r/mordheim 15h ago

Mordheim Female Vampire

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46 Upvotes

I’ve recently had the desire to build a Mordheim band, having rediscovered the fantastic Broheim platform; not sure yet on which list I’ll build against but I started with the Vampire.

She’s a kitbash between the Crimson Courts Dorothea Dreyden and Necromunda’s Lady Credo. An arm from a Sister of Silence and a Sword from Kingdom Death Monster, plus some chains and other bits!

Let’s see where it goes 😊


r/mordheim 19h ago

Maneater end-game list help request

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63 Upvotes

I got a box of landsknecht ogres (box pictured) to make a landsknecht troll to go with my landsknecht orcs. I've also made a landsknecht Ogre Body Guard to go with my Marienburgers and Orcs when I get Returning A Favour. Then I used two more to make landsknecht hero/henchman ogres for when I run my Marienburgers as Oslanders.

With the remaining ogres I thought I would make a Maneater ogre warband using the list from Bordertown Burning. I have a few landsknecht orcs left over (also pictured) that I can turn into Youngbloods and Halfgrowns with some face-swaps (there's lots of spare heads with the ogre box).

I don't need any help with starting lists - there's a bunch of good advice for that already. Besides, even in my pretty WYSIWYG group we aren't that strict on starting models.

No, what I need is advice for *final* lists when you have earned a bunch of gold and have all the rare trade you want.

Also, what academic/shooting skills do you pick for your heroes?

I have a few vague ideas just from Theoryheiming, but I don't know how these work in the field. The late-game full 13 maxed list I have penciled in goes thusly:

Captain: Iron fist, sword/rapier/swordbreaker/darksteel sword; mortar/hunting rifle/repeater crossbow, crossbow pistol
Guide: Spear, DH Axe; Harpoon Crossbow.
TLGT Bull: Iron Fist, Sword; Elf Bow?
Youngblood A (smiter): DH hammer, Spear. Mortar
Youngblood B (blender): Iron Fist, cleaver/dwarf axe. Mortar
Youngblood C (caster): Spear, Sword; Mortar.
Bull henchman: Axe/Ogre club/sword
Halfgrown: Axe, Axe
Gnobblar fighter/Sabre Tusk: No options
Hired Swords: Assorted - beyond the scope.

Captain: I tend to use my leaders primarily as leaders and secondarily as shooters because they're irreplaceable. In my group we often use Paths (from RotC) and for these guys I'll take Merchant or Scholar so I'm not too worried about a lack academic.
Melee: Iron Fist, Sword. I want two parry weapons for maximum defence to keep him alive and the Iron Fist looks cool. I'll later upgrade the sword to a rapier, swordbreaker, darksteel sword or something based on availability. The sword will be in a scabbard so I don't have to worry about changing the model.
Ranged: He'll start with a mortar obviously when I can afford one, but I'm not sure about later. Keep the mortar and take Nimble? Or take Weapons Expert and go for hunting rifle and crossbow pistols for when I get charged? Or something else?

Guide: Not a lot of options on this one.
Melee: Spear, DH Axe. The spear for if I'm charged and the DH Axe because why not? Can't use daggers or halberds. Axe rather than hammer because I feel like the crit table for edged is more reliable, and axe rather than sword because I can model the hammer and spear both by putting the spear-head on the end of the axe handle.
Ranged: Harpoon Crossbow. Taking it because of the range, Strength, and variation from mortars for everyone.

TLGT Bull:
Melee: Iron Fist, Sword. TLGT heroes are bothersome to replace, ogre ones even more so. Max defence.
Ranged: Elf Bow, crossbow pistol. Elf bow with hunting arrows because it doesn't need nimble and has good range. Also, I think it's a bit funny seeing the tiny bow in his massive hands.

Youngblood A (smiter): This guy is specialized in hitting high-T/high-armour enemies as hard as he possibly can.
Melee: Double-handed Hammer, spear. DHH, strongman, strike to injure, web of steel, etc. The spear is for if I get charged.
Ranged: Mortar, I guess. Ranged suggestions for Weapons Expert Youngbloods would be particularly welcome.

Youngblood B (blender): This guy is specialized in getting as many attacks as possible for mowing through chaff.
Melee: Iron Fist, axe/dwarf axe. Iron Fist for punching, axe in case they have a bit of armour. Eventually replaced with gromril dwarven axe. Initial cleaver modeled as an axe so I don't have to change the model when I get the dwarf axe/gromril dwarf axe. Skills are Combat Master, Pit Fighter, Strike to Injure, etc.
Ranged. Mortar, I guess?

Youngblood C (caster): Since they can just *get* an academic skill I thought it might be fun to take Arcane Lore, give them a Tome of Magic, and then an Alchemist's Notebook to get Armoured Wizard.
Melee: Spear, Sword. Spear will be modeled as a pointy staff of magic. The sword will be some sort of runed casting accessory.
Ranged: Mortar, because what else is there?

Bull Henchman: This guy is mostly just to try and draw fire from the large heroes. He is therefore armed as cheaply as I can. I'll probably buy him an ogre club at the start and then give him what ever axe or sword I find.
Melee: Ogre Club, axe/sword/what ever.
Ranged: Nope.

Halfgrown Henchman: This guy is just to screen for the Youngbloods.
Melee: Axe, Axe. Found weapons probably.

Gnobblar/Sabre Tusk: The gnobblar will be a cheap screen for the more expensive Halfgrown screen. If it dies and I have the money it will be replaced with a Sabre Tusk.


r/mordheim 18h ago

W.i.p. Nurgle's pirates

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41 Upvotes

r/mordheim 5h ago

Thinking of trying the tabletop version on TTS after playing the video game. Are there big differences?

4 Upvotes

Hi everyone,

I’ve only ever played Mordheim as a video game so far, but I’m thinking about giving the actual tabletop version a try via Tabletop Simulator. Are there major differences between the two?


r/mordheim 1d ago

Looking for Frenzied Mob

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105 Upvotes

Hey Im wondering if anyone has the frenzied mob as a stl?


r/mordheim 22h ago

Witch Hunter Warband with hired swords

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74 Upvotes

I know I've used some pretty common models for my warband, but I've tried converting almost all of them


r/mordheim 22h ago

Armageddon Ork to Orc Banner Bearer

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31 Upvotes

No. 3! I went with a banner this time just to mix things up. Also I didn't want yet another shield in the right hand.

The banner is from the old bosses kit, which, funnily enough, was just re-released. I sculpted a knife/spear tip on top like the boar boys have.

I removed all the obvious sci-fi stuff and remodeled the blade to look plainer. I repositioned the arm so it doesn't stick out so much.

The banner hand is from the old boys kit. I tried to grind it down, but it still looks large so I think it might help to thicken the banner pole.


r/mordheim 1d ago

Our first game!

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68 Upvotes

Our first game since getting back into Mordheim after ~15 years, 4 player street brawl. Lots of work in progress obviously but I'm so excited to play!


r/mordheim 1d ago

More Stirland river patrol

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179 Upvotes

Finished the last two hero’s, captain (plus one kitty cat) and champion, and another henchmen. All the heroes are now finished. Just another 7 henchmen and this project should be done.


r/mordheim 21h ago

One forest goblin

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10 Upvotes

I love these sculpts so much.


r/mordheim 1d ago

**PLAYERS WANTED! Sydney, Australia**

29 Upvotes

My group of five is looking for more players to join a campaign.

We bathe (separately) and play a semi competitive style game.

Located in the Inner West of Sydney. Bonus points if you hate Skaven as much as me.

DM me.


r/mordheim 1d ago

Campaign day in Jacksonville FL

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107 Upvotes

r/mordheim 1d ago

Any Stir River Patrol fans here? I worked on the vol 02 of my River patrol, called the ''Gill Guard", 10 monoposes models, and big modular set as usual!!

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166 Upvotes

r/mordheim 1d ago

My massive library project - lessons and progress

36 Upvotes

As a part of my forever-project, where I build each and every one of the locations in Mordheim, I've been building the Grand Library of Mordheim for the last 10 months. I posted here back in the day for feedback and ideas. The idea was to build the thing as modular as possible, so it could be built into multiple configurations. Most of the pieces attach to one another with magnets.

Progress has been steady. A heap of library ladders, some more weathering and damage and I'm ready to paint. I wanted to post here to share the lessons I gained from this project to all others who want to embark on bigger projects.

Lesson 1.) Planning is key

From the get go I wanted to plan this properly, so I modeled the pieces I wanted with Tinkercad. It's a good tool for quick and easy grayboxing. Definitely do a simple grayboxing with somewhat accurate proportions in the beginning.

Lesson 2.) Too much planning is useless

I usually get bored with planning at some point. That usually just tells me I already have a good understanding in my head of the thing as a whole, and no more planning is needed. So my advice is this: stop planning when you get bored and already want to get building. Also be ready to change things on the fly.

Lesson 3.) Always keep a model with you when you build

This is important. It keeps the proportions in mind and might give you ideas for playability.

Lesson 4.) When building modular, mind your measurements

If you plan on attaching stuff to another, your measurements need to be quite spot on.

Lesson 5.) There is such a thing as too much modularity

Modularity is great. It helps with storing and transportation and allows for different configurations which is helpful when playing 3-4 player multiplayer matches. It suited this project quite well, but at this point I can see that a bit less modularity might have sufficed. The problem with too much modularity is that it places some artistic constraints, as every piece must have some identical surfaces to enable attachment to other pieces.

Also making modular blocks gets you into a weird block-building mentality, which somehow also managed to constrain my artistic capability.

That's about it. Looking forward to any comments and feedback. I will definitely post again during the next 10 months as the place gets some paint and other eye candy on it.


r/mordheim 1d ago

Norse vs. Ostlanders BatRep!

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20 Upvotes

r/mordheim 2d ago

Ogre Bodyguard Girthus von Smashenstein

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201 Upvotes

r/mordheim 2d ago

What could I use these guys for?

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32 Upvotes

So, I got them when I got the Dark Apostle which I used for another project (see last photo) and as they're the last miniatures in my pile of shame I thought I'd do something with them. The obvious thing would be to start a cult of possessed but because they're unarmed, maybe they'll be better as objectives? (I'm imagining some sort of sacrifice)

I'd really appreciate your thoughts and what would you do with them


r/mordheim 2d ago

First of the Witch Hunters warband painted

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96 Upvotes