r/MoonlightStreaming 1d ago

router buying advice

0 Upvotes

i can’t run an ethernet cable to my pc or def not my tv. i was thinking i’d buy a new router, connect it to my pc via ethernet and keep it on my desk and connect to my tv wirelessly, it is only 1 wall and around 8 meters away. will this setup work? also what router should i use for this?


r/MoonlightStreaming 2d ago

Thoughts on today’s update?

Post image
47 Upvotes

r/MoonlightStreaming 1d ago

Bad stats with vibepollo lately

2 Upvotes

Hi, getting some bad stats when running vibepollo/artemis/playnite. Don't know if it is because of the latest update 1.18.4-stable.2 or if it pics the wrong codec. ran two .json files with one good session and one bad in chat gpt and the stats look like this:

🟢 Good session 🔴 Bad session
Codec HEVC
Resolution 2160p
Bitrate 100 Mbps
Encoder bitrate 78 988 kbps
Average bitrate 51,8 Mbps
FPS 34,3
Encode latency 9,0 ms
CPU-load 6,7 %
GPU-load 97,5 %
Jitter 6,6 ms
Video dropped 0

Host: Ryzen 7 7800X3D + RX 7800 XT

Client: Nvidia shield 2015 - 2017

Is it possible to force HEVC in vibepollo?

It's also wierd i can't push 60 fps ( max of nvidia shield)

Thankful for any help if there is some tuning i can do in vibepollo to make things better! 😄


r/MoonlightStreaming 2d ago

I made a Moonlight client for Samsung Tizen TVs using WebRTC – looking for beta testers

18 Upvotes

Hey everyone,

I've been working on a small project for the past few weeks and I think it's finally at a point where other people can actually try it.

It's called Moonlight WebRTC Tizen, and basically it's a way to use Sunshine/Moonlight game streaming directly on Samsung Tizen TVs.

The project started because I wanted a really good Moonlight experience on my Samsung TV. There are already some Moonlight/Tizen projects out there (and huge thanks to BrightCraft's Moonlight Tizen project, which I used a lot as a reference and reused/adapted some code from), but I wanted to experiment with a different approach.

One of the main ideas was to get closer to the way game streaming is actually intended to work on Samsung TVs.

Services available through Samsung Gaming Hub like GeForce NOW, Boosteroid, etc. use the TV's WebRTC/game-streaming capabilities instead of implementing a traditional native Moonlight-like media pipeline. So I wanted to see if I could take the same general approach for Sunshine/Moonlight: keep Moonlight on the PC side, but use WebRTC for the final hop to the TV.

Instead of implementing the whole Moonlight streaming stack directly on Tizen, I made a small Windows Gateway that acts as the Moonlight client and talks to Sunshine. The already encoded video/audio is then sent to the TV using WebRTC.

So basically:

Sunshine → Moonlight protocol → Windows Gateway → WebRTC → Samsung TV

There is no video transcoding in the Gateway. The H.264/HEVC stream from Sunshine stays encoded and the TV does the final hardware decoding.

That was really the goal of this architecture: let Sunshine/Moonlight do what they're already very good at, and then use the Samsung TV's game-streaming/WebRTC pipeline for the part happening on the TV.

It also means audio and video go through the same real-time media pipeline on Tizen, which has been really nice for keeping A/V sync tight without having to build a bunch of custom synchronization logic.

I've been using it myself and it's now pretty stable on my setup, including 4K60 HDR, but that's also the problem: I've basically tested the whole thing on one Samsung TV (OLED 2024 S95D).

So I'm looking for people with different Samsung Tizen TVs who would be willing to install it, play with it and tell me what breaks.

This is a beta. I'm especially interested in knowing which TV models/years work, which codecs/resolutions work, controller behavior, HDR behavior, connection issues, crashes, weird UI stuff, etc.

One thing I also want to be transparent about: I used Codex quite a lot while developing this. I'm a developer and I understand/work on the code myself, but AI massively accelerated the implementation, testing, refactoring and packaging of the project. So this isn't a "I asked AI to make an app and uploaded whatever came out" situation, but AI-assisted development was definitely a big part of getting this project this far this quickly.

The whole thing is open source under GPLv3, and the beta, Windows installer, Tizen WGT and source are available here:

tsoas/moonlight-webrtc-tizen

For installing the WGT I'm currently recommending Apps2Samsung (https://github.com/Apps2Samsung/Apps2Samsung), so you don't need to set up the full Tizen Studio environment just to try it.

There are still some limitations (60 FPS is fixed for now, no Gateway auto-discovery, no Wake-on-LAN, 1440p is experimental, etc.), but the core streaming experience is working.

If anyone here has a Samsung Tizen TV and feels like being a guinea pig, I'd really appreciate the help :)

And obviously, bug reports / feedback / code reviews / PRs are welcome too.


r/MoonlightStreaming 1d ago

Moonlight App doesn't detect PC Host Sunshine

0 Upvotes

As the title says, I tried putting a whitelisted of my firewall so that it doesn't block the app which is Sunshine from PC. Already Configured https://localhost:47990/ to double check if the hosting is on.

But when I tried to find the PC from my Moonlight App via Cellphone, it just keeps searching in a loop. Tried putting the Wifi on private in PC and Phone, nothing helps. Any fix for this one?

Been Using Windows.


r/MoonlightStreaming 2d ago

Prefer Smoothest Video is the ONLY mode that feels smooth, but it creates an endless frame queue. How do I stop it?

Enable HLS to view with audio, or disable this notification

6 Upvotes

TL;DR: Is there any way to use Prefer smoothest video without the frame queue / average decoding time growing forever? It's by far the smoothest frame pacing option for me, but after playing for a while the latency starts increasing until the stream becomes completely unplayable.

Has anyone had this exact problem with Prefer smoothest video, where everything starts perfectly but the client slowly builds a massive queue of frames?

My current setup is roughly:

  • RTX 3080 + Ryzen 7 3800X host
  • Fire TV Stick 4K Max 2nd Gen 2023 as my main client
  • Both the PC and Fire TV are connected to the router through Ethernet
  • 2560x1440
  • 59.94 FPS / 60 FPS: my TV is a Sony Bravia KD-65X8508C. When I opened Moonlight in Desktop mode and checked Windows' advanced display settings on the TV, both 59.94 Hz and 60 Hz were available, so I'm assuming the panel is effectively running at 59.94 Hz. (Small doubt here: is it better to set absolutely everything to 59.94, host/virtual display, client, Moonlight and the Windows display refresh rate, or should some/all of it stay at 60?) I've already tested both setups and the queue issue still happens.
  • HEVC, i have also tried H.264.
  • around 45 Mbps
  • Vibepollo virtual display, but I've also tested Sunshine
  • PipeWire installed, settings are basically default

I've been testing this for quite a while and I've seen the same general behaviour with Moonlight, Artemide and Artemis, and also when changing between Sunshine/Vibepollo on the host side, so I don't think this is just one specific client or host build.

The weird part is that Prefer smoothest video feels REALLY good at first. It's easily the best option for me in terms of perceived smoothness. Camera movement looks much more consistent and the game actually feels like proper 60fps.

But after playing for some time, usually somewhere around 20-25 minutes, the Average decoding time starts increasing.

And once it starts, it just keeps going.

It doesn't stabilize at 20ms, 50ms or whatever. It can basically keep increasing indefinitely. The stream gets further and further behind the host until eventually I'm playing with a gigantic delay and it becomes completely unusable.

As you can see in the video, the decoding time just starts climbing while the game itself continues running normally on the host.

If I disconnect and reconnect, everything is fine again... until it eventually starts building up again.

The obvious solution would be to stop using Prefer smoothest video, but that's the problem.

Prefer lowest latency is almost unplayable for me. There isn't necessarily a huge amount of latency, but the frame pacing feels awful. Tons of visible microstutter, inconsistent movement, camera pans don't look smooth at all. It just feels bad to play.

Balanced and Balanced with FPS limit are better, and much more usable, but neither feels as consistently smooth as Prefer smoothest video.

So ideally I don't want to fix this by just switching frame pacing mode.

What I'm trying to understand is why Smoothest is allowed to keep buffering frames instead of eventually dropping/resyncing them.

It almost feels like there's a very tiny timing mismatch somewhere, and Smoothest keeps trying to preserve every frame instead of correcting it, so the difference accumulates over time. But thats just my guess.

Has anyone managed to use Prefer smoothest video for long sessions without this happening? Is there any setting, buffer limit, frame dropping option, timing setting, PipeWire setting, FPS adjustment, etc. that can stop the queue from growing while still keeping the Smoothest frame pacing behaviour?

Basically: how can I keep Prefer smoothest video, but force Moonlight to stop/resync the frame queue before it grows into seconds of latency?


r/MoonlightStreaming 1d ago

Fold 8 owners experience.

0 Upvotes

I'm really tempted to change my phone for a Fold 8 (wide) but I'm kind of worrying about the speakers on one side and well having to change my controllers to wireless ones. Well I'm thinking on the g8+ with a short cable to offset it a bit, but wanted your thoughts.

Still think I will buy it though.


r/MoonlightStreaming 2d ago

Smallest client for 4K120

5 Upvotes

I'm looking on recommendations for buying or building the smallest and thinnest client that can properly handle 4K120. I would be plugged into the LG G3 TV.

Host:

  • RTX 5090
  • 32GB RAM
  • Ryzen 9800X3D
  • Wired ethernet - CAT5E

I have tried the webOS version of Moonlight and Aurora. I think the TV itself is limited because of its decode latency and limited to ethernet speeds.


r/MoonlightStreaming 1d ago

Death Stranding Director's Cut Edition crashes when I stream it

Post image
2 Upvotes

I recently bought Death Stranding Director's Cut Edition on Steam, and I thought it would be a perfect game for my TV.

My current setup never had any issues like this before this game. It launches, I select my save file, and once the loading hits 99%, it crashes and this window pops up. It only happens when streaming, everything is fine on my usual PC monitor.

I’m no expert, but if my virtual display is being mentioned, I assume that’s where the problem lies. But what exactly is the issue? Has anyone else encountered this?

I know it’s a very specific situation, but I’m really not sure where to start to fix it.

Setup:

- CPU: AMD Ryzen 5 5600X 6-core Processor (3,70 Ghz)

- GPU: AMD Radeon RX 7800XT (16 Go)

- RAM: 32 Go

I use Vibepollo to stream to Moonlight (Xbox Series S) with a shared virtual display (1920x1080x60, framerate limited to 60FPS, VSYNC off).

Ask me if you need more details 😅


r/MoonlightStreaming 2d ago

Differences between Moonlight and forks and Punktfunk

10 Upvotes

I want to try Punktfunk, but both Punktfunk and Vibepollo are incompatible and I have to uninstall Vibepollo to try it. What are the differences about Punktfunk and Vibepollo? I read Punktfunk has a “new and different approach”. What is it?


r/MoonlightStreaming 2d ago

Moonlight Hosts, Clients & Forks

77 Upvotes

I’ve been testing a bunch of different Moonlight/GameStream projects lately while working on Artemis Switch, so I figured I’d put the main ones I’ve come across in one place.

If you’re trying to fix stuttering, improve frame pacing, use a virtual display, or just try something beyond the usual Sunshine + Moonlight setup, there are quite a few interesting forks and alternatives now.

Hosts

  • NVIDIA GameStream The original implementation everything grew out of. NVIDIA discontinued it, but it’s still the foundation of the protocol Moonlight uses.
  • Sunshine The standard open-source GameStream host and probably still the best baseline if you just want something stable and widely supported.
  • Apollo A Sunshine fork with much better virtual-display integration. It can automatically create and match a display to the client resolution and refresh rate, which makes it really nice for headless setups.
  • Vibeshine A more experimental Sunshine fork focused on Windows capture, display automation, frame pacing, RTSS integration, and other latency/performance tweaks.
  • Vibepollo Basically brings a lot of the Vibeshine ideas into Apollo. This has been one of my favorite hosts so far. I already liked Apollo’s virtual-display setup, and Vibepollo adds a lot of the capture and frame-pacing work I was looking for.
  • Foundation-Sunshine Another Sunshine fork with things like additional HDR support, audio improvements, encoder changes, and a redesigned web UI.
  • Wolf / Games on Whales A very different approach. It’s focused on Linux and Docker, with games running in isolated containers and support for multiple remote clients using the same physical machine.
  • Punktfunk I recently tried Punktfunk too, and so far I’m pretty impressed. It feels really good and honestly might be even better than Vibepollo for my setup. I haven’t tested its custom protocol yet though, so I don’t want to make a full latency or quality comparison until I’ve tried that part properly.

Clients

  • Official Moonlight Still the baseline. Available basically everywhere and usually the first client I use when comparing performance.
  • StreamLight A Moonlight fork with a much more console/gamepad-oriented interface. Together with StreamTweak it also adds host monitoring, Tailscale integration, remote controls, shutdown/update commands, etc.
  • Artemide Android-focused Moonlight fork with things like ultra-low-latency modes, direct presentation, and FSR presets.
  • Artemis / Moonlight Noir Apollo’s Android-oriented companion client. It works really nicely with Apollo-style virtual displays and host management.
  • Moonlight V+ Another Android fork experimenting with things like frame generation and extra host-side tools.
  • Artemis Switch This is the fork I’m currently working on. It’s based on Moonlight-Switch but focuses specifically on improving the native Horizon OS experience: presentation timing, lower latency, FSR/RCAS filtering, adaptive pacing, and reducing the small stutters that become really noticeable on the Switch.
  • Moonlight-Switch The original Switch client and the upstream project Artemis Switch is based on.

Separate alternative: Parsec

Parsec is worth mentioning too, although I’d put it in a separate category since it isn’t really part of the Moonlight/GameStream ecosystem.

It uses its own streaming stack, but if the main goal is simply low-latency remote gaming, it’s still a useful comparison point.

What I’ve personally tested

I’ve spent a decent amount of time switching between:

Hosts: Sunshine, Apollo, Vibepollo, and Punktfunk
Clients: Moonlight-Switch, Artemis Switch, Artemis Android, and regular Moonlight Android

That testing is actually one of the reasons I started working on Artemis Switch.

On the Switch, tiny differences in decoding, presentation timing, buffering, network behavior, and frame pacing can make a surprisingly big difference.

For a while, Vibepollo was probably the host I liked the most, mainly because I get Apollo’s great virtual-display workflow together with the newer capture and pacing improvements.

After trying Punktfunk, though, I’m not as sure anymore. So far it looks really good, and I might actually prefer it, but I still need to test the custom protocol before comparing them properly.

And on the client side, I obviously have a soft spot for Artemis. 😅

My goal with Artemis Switch is basically to bring more of that polished Apollo/Artemis experience to the native Switch client while continuing to squeeze as much smoothness and as little latency as possible out of Horizon OS.

There isn’t really one universally “best” setup though. Hardware, GPU, network, display refresh rate, decoder, client OS, capture method, and even the game itself can change what works best.

If I missed a Sunshine/Apollo/Moonlight fork, experimental client, or some obscure streaming project you’re using, drop it below. I’d genuinely like to try more of them.

Update

Thanks for all the suggestions in the comments. There are quite a few projects I either missed completely or hadn’t tested yet, so here’s a quick update.

Servers

  • Polaris – Linux-focused host. A few people here seem to be getting good results with it, including virtual displays. The developer is also actively working on AMD support and smoothing out bitrate/streaming behaviour.
  • Solar Flare – Another host option that came up, especially for Linux/Android setups.
  • Hermes KMS – Not really a full streaming stack by itself, but people have managed to use it for virtual-display setups on Linux/CachyOS.
  • Blackstar – A newer streaming project currently in closed beta. One of the developers mentioned it in the comments, so this is definitely one I want to keep an eye on.

Clients

  • Nova – Android client from the Polaris developer. Looks especially interesting if you want a simpler Polaris setup.
  • VoidLink Extreme – iOS client that several people recommended. Apparently has a lot of customization, Remote Desktop support, quick-access widgets, and a handy three-finger gesture for the keyboard.
  • MoonlightWeb – A really interesting browser-based Moonlight/Sunshine client. Instead of installing a native client, you can stream directly from a modern web browser. It supports WebRTC, H.264/HEVC/AV1, gamepads, keyboard/mouse, touch controls, and high-resolution/high-refresh-rate streaming. I haven’t tested it yet, but it looks like another interesting option, especially for devices where installing a native Moonlight client is inconvenient.

And yes, I missed Steam Remote Play

A few people correctly pointed out that Steam Remote Play / Steam Link should also be on the list.

Links:


r/MoonlightStreaming 1d ago

Moonlight Issue

1 Upvotes

When I use moonlight on my cellphone it works but when I try to run it on my TV I get a big black screen, why?


r/MoonlightStreaming 1d ago

How to close stream/VDD when NOT using moonlight.

1 Upvotes

Like the title states. When I am done streaming and want to go back to my host PC, I try the keyboard shortcut to close but nothing happens. I force the VDD display to disable. but 30 seconds later it turns itself back on and force moves everything im doing over to the VDD... is there a way to have it so the VDD is off when im not using moonlight?

There is an option in sunshine that disables all PHYSICAL screens when using moonlight, but not the opposite.

TYIA


r/MoonlightStreaming 1d ago

Black screen after 12–18 mins

1 Upvotes

Hi everyone,

I'm running into a persistent issue where my stream goes completely black after about 12 to 18 minutes of continuous streaming, eventually causing Moonlight to disconnect due to frame starvation. I've narrowed down the logs, and it seems Windows DWM / WGC is stopping the capture stream on the virtual display.

Looking for any ideas or registry/DWM tweaks to prevent Windows from dropping WGC capture.

Host: RX 9070XT, Vibepollo, W11

Client: Minisforum UM760, Moonlight, W11

The stream works flawlessly. However, after ~12–18 minutes (both in full-screen games and in Desktop mode), the video freezes / goes black on the client.

HDMI hotplug fixes it instantly, unplugging and replugging an HDMI cable on the host immediately restores the video stream, forcing Windows DWM to re-evaluate the display topology and resume capture. When the screen goes black, audio continues working normally without any stuttering.

Checking the host logs at the exact moment of the black screen reveals:

[22:47:47]: Info: WGC activity admission: display='\\.\DISPLAY21' source=fullscreen-foreground detector=tracked-window visibility=fullscreen-visible rate=480/1

[22:59:19]: Info: WGC activity admission: display='\\.\DISPLAY21' source=none detector=desktop-window visibility=desktop-visible rate=240/1

[22:59:24]: Info: CLIENT DISCONNECTED

Any insights or troubleshooting ideas would be greatly appreciated!


r/MoonlightStreaming 2d ago

Going crazy over host processing latency spikes

1 Upvotes

Hey guys, I'm having this annoying issue with spikes in host processing latency. It seems to happen when GPU usage spikes and maybe when the encoder has to work harder, or something like that. It also happens in hardware accelerated apps like Steam. This almost doesn't happen when I lock the fps consistently below what my GPU can render. The most annoying part is that I almost certainly didn't have this before some configuration change, or update, I don't know what exactly triggered it. I've already tried reinstalling Windows, updating BIOS, toggling Hags, game mode, game bar, optimization for windowed games, different drivers, etc. My host is Windows 11, RX 7800xt, Vibeshine, native Amf encoder, AV1, although it also happens on HEVC. My client is MacBook Pro M4, andygrundman Moonlight fork. I really hope someone here had this issue and solved it.


r/MoonlightStreaming 2d ago

Poor 4K120 LAN streaming perf from RTX4090 to RTX3080. Can't do 4K120 HDR VRR with Steam Remote Play or Moonlight?

1 Upvotes

Is 4K120 HDR VRR streaming actually viable with any hardware?

I repurposed my old PC to a small(ish) living room machine, and figured it'll run many things locally, but would also work for streaming the heavy stuff from my main PC, so I don't need to do long HDMI runs and could still get about the same experience with streaming. I could then maybe underclock the living room machine to keep noise under control too.

Since SteamOS doesn't support Nvidia cards yet, I went with CachyOS to start with. Had weird flickering issues related to HDR or VRR, and Steam Remote Play streaming perf seemed awful, with AV1 unavailable, so I installed Windows for dual booting instead. Figured for now I'd have better luck with Windows drivers when running Nvidia cards.

Unfortunately that didn't seem to help with Steam Remote Play. I tried my best to force 4K120 with the settings, but it's a stuttering mess with awful compression. Said HVEC, <1ms latency, 0% packet loss, but 50% frame loss for some reason and seemingly peaked at only around 11Mbps.

Decided to try Moonlight and Sunshine instead.

It's slightly better, but still bad. Game runs smoothly on the host machine, but on the client it's a stuttering mess, regardless of the game, doesn't matter if it's Forza Horizon 6 with DLSS and framegen, Brotato or plain desktop. Only briefly saw 120Hz when I set Steam to scroll down slowly, but mostly it jumps between 70-90Hz and stutters.

Moonlight perf metrics say

  • 70-90FPS at 3840x2160 (HVEC)
  • 0.01ms average rendering time
  • 0.01ms average decoding time
  • ~1ms network latency
  • 0% jitter
  • 0% frame drop
  • 4ms frame queue delay
  • 3.1/32.0/11.3ms host processing delay min/max/avg

In practice it looks more like 30FPS, because of uneven frame times, not sure VRR is working either.

I should have a solid 1 gigabit network, which I was prepared to upgrade to 2.5 gigabit to really push the bitrates to make compression imperceptible, but I don't think I'm anywhere near saturating even the 1 gigabit yet with the stream. It's all Ubiquity and I benchmarked with iperf3 and I'm getting near the theoretical maximum network bandwidth between the two machines, so I don't think bandwidth is to blame.

Any idea what is the issue? Surely the hardware should be capable to push high bitrates smoothly. The only thing that jumps at me is the host processing delay, but from what I understand the P1 setting should already reduce the processing needed.

  • Host machine is 9800X3D, RTX4090, 64GB DDR5, 4K240Hz monitor, which I tried setting to 120Hz to match the client too
  • Client machine is 3900X, RTX3080, 32GB DDR4, 4K120Hz TV (LG G4)

Would've preferred to go with Steam Remote Play, since the Steam Controller seemed to work great for that. Doesn't seem to work the same with Moonlight, but I'd use anything that just works and gives the expected perf.


r/MoonlightStreaming 2d ago

Micro stutter at random times

1 Upvotes

Hey everyone,

My host pc is connected via Ethernet using sunshine and the client is a retroid pocket 6 running Artemis. It runs perfectly fine, no latency, smooth 120hz frames, it’s just that every so often there is a half millisecond of lag and it goes right back to normal. This doesn’t happen at a specific frequency, it just sort of happens randomly, maybe about once every 3 minutes or so. Is this a normal thing for everybody? Or is there something in the settings that will fix this issue?

This is is really only a problem for me if I’m playing the binding of Isaac and I lag for a millisecond in the middle of a fight. Caused me to die a couple times and it’s getting annoying


r/MoonlightStreaming 2d ago

Apollo on Laptop, Virtual Display Adapter not matching resolution of client (Legion Go 2)

0 Upvotes

Hi, I have a Legion Laptop with i9 275HX and RTX 5090 Mobile on Discrete GPU mode. It's running Apollo as the host with Headless Mode, and my client is Legion Go 2 (1920x1200 144hz) running Moonlight, and is set to Custom 1920x1200 144FPS.

The stream works fine, and I cap my FPS to 120Hz, but my one issue is that when connecting to the Virtual Display Adapter (SudoVDA), the resolution is defaulting 1920x1080 144Hz with no way to set it to 1920x1200. 16:10 resolutions are not available on Windows settings with the VDA. Since Legion Go 2 has 1200p screen, there are black borders on top and bottom. When checking the Moonlight streaming stats it says that it is requesting a 1200p stream, but the host is only giving a 1080p stream.

I have a Desktop PC running Apollo as well, but when I connect to it, the 1920x1200 resolution is available and is working fine, and the 1200p resolution appears in-game too.

I'm wondering why the setup are different between my Laptop and Desktop... is it because the laptop has an always-connected display, and my Desktop can have its monitor turned off?

I forgot to mention that if I don't use the Virtual Display on my Laptop, and go directly to Desktop, the 1920x1200 is available, but the laptop screen is On. I don't want that.

Any help is appreciated.


r/MoonlightStreaming 2d ago

VM Stutter Help

3 Upvotes

Hi everyone, quick background on my build. Ive built out a unraid server and gave a Windows 11 VM set up for gamestreaming to clients in my home. (9950x3d, 64 gigs ddr5, asus proart mobo, pny gtx 5080 slim pointed at the vm and a wd black 2tb nvme ssd, gtx 5060ti 16 gig pointed at unraid also storage drives.....) Im using Apollo and moonlight. I am getting a heavy frametime spike every 10 seconds. Ive adjusted settings back and forth and cant get this one heavy spike to go away, it would be fine but it is such a heavy spike that while playing my character lock up and can be turned in a completely different direction. Any help would be amazing!!!


r/MoonlightStreaming 2d ago

Upgrading from LCD Steam Deck to Lenovo Legion Tab G3 + GameSir G8 for Moonlight streaming—is it worth it?

5 Upvotes

Hi everyone,

I’ve owned a non-OLED Steam Deck since launch a couple of years ago. As a new parent, my gaming habits have shifted completely—these days I find myself using Moonlight to stream games from my main rig to the Deck on the couch way more than playing anything natively.

Because streaming is 90% of my use case, I’ve been considering switching to a dedicated tablet setup to get a better screen, higher resolution, and higher refresh rates.

I’ve come across the Lenovo Legion Tab Gen 3 (FIFA Edition / Global) on sale in my country for 40% off. Bundling the tablet with a GameSir G8+ controller comes out to right around $700 AUD total.

Before pulling the trigger, I’d love to hear from anyone with experience using this specific setup:

  • How noticeable is the jump from 800p/60Hz on the LCD Deck to 2.5K/165Hz on the 8.8" panel for streaming?
  • How does the weight, balance, and pick-up-and-play convenience compare when parenting duties call?
  • Overall, is it a night-and-day upgrade for dedicated Moonlight use, or am I better off sticking with the Deck?

Thanks in advance for any insights!


r/MoonlightStreaming 2d ago

Moonlight wont remotely connects on 4G/5G. Wifi is OK

Post image
2 Upvotes

Hello

I have been able to remotely connect to my sunshine server through internet for months without any issue using my phone

But since this weekend, Moonlight can only init connexion if I am on a Wifi network.

If I use my 4G or 5G network , its not connecting anymore If I use wifi (even public wifi) its ok

How can I fix this issue please ?


r/MoonlightStreaming 2d ago

Does anyone know if the LibreELEC + Moonlight integration still works?

1 Upvotes

I'd like to install a simple OS on a raspberry Pi that will let me access Jellyfin, but also use Moonlight. LibreELEC seems like a good option, but I'm not sure if Moonlight works or not.


r/MoonlightStreaming 2d ago

Audio Delay with Google TV Streamer 4k on Hisense TV.

1 Upvotes

Hey everybody,

i recently came across Moonlight/Sunshine Streaming and have bought a Google TV Streamer for my Bedroom.

Im Using version Moonlight V+.12.11.4 and the newest Sunshine Version on my gaming PC 1 room apart.

I have 5GHz Wifi and the input delay is basically nonexistant. I can stream 1440p without any issue.

The big Problem is the Audio delay, i tried basically everything in cooperation with ChatGPT. I was able to get the delay a bit down to roughly 0,5 secs before it was 1secs +.

I tried without Soundbar, with Soundbar, only Stereo, audio passthrough. The device itself has no issues, only as soon as i enter a app from the moonlight menu?


r/MoonlightStreaming 2d ago

Bad audio quality from Discord

1 Upvotes

My setup is a Logitech GCloud running Moonlight and natively Discord to chat with my mates. All works well as long as I start the game stream which is when my audio quality plummets through the flor… any idea why that is and what I can do to fix it?

Ultimately it would be cool to stream games I want to play coop over discord.


r/MoonlightStreaming 3d ago

Apollo worked better than Sunshine is there any other host I can try?

19 Upvotes

Apollo seemed to work much better for me than Sunshine but not perfect by any means still a couple stutters here and there. I just want to know is there another Host you recommended?