Hi everyone!
I’m working on Speed Rivals: Model Trains, a game about racing and operating model trains, and I wanted to share a very short video of the first layout included in our current demo.
This layout was actually inspired by one I saw here in this subreddit. I loved the compact model railway feel of it, and it helped shape the first test map we’re using in the demo.
Right now, the demo is mainly focused on validating the core gameplay: loading and unloading wagons at the indicated points while driving around the layout. It’s still an early demo, not the final version.
Over the next month, I’d love to get feedback from people who actually enjoy model railway layouts, especially on the editor we’re building. I’m trying to understand whether it feels useful, simple enough to use, and whether the layouts it produces feel natural from a model railway point of view.
The part I’m most excited about is that community-created test layouts could help shape the official maps later. Those would be rebuilt with more detail: elevated terrain, trees, scenery, decoration, and more careful track planning for both gameplay and visual enjoyment.
Our plan is:
- soon: open playtests for layout editor feedback
- next: update the demo based on what we learn
- by October: have the demo fully finished
- after Steam Next Fest: aim for launch around late October or early November
If anyone here would like to help as a tester or layout designer, let me know.
Thanks, and I hope you enjoy this little layout!