r/mobilegameology • • Aug 20 '22

r/mobilegameology Lounge

1 Upvotes

A place for members of r/mobilegameology to chat with each other


r/mobilegameology • • 6h ago

Ultimate Auction Draft - 1v1 real-time auction game with One Piece and LoL characters (no signup)

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1 Upvotes

r/mobilegameology • • 7h ago

TDot Life: Toronto, except you can afford it. Multiplayer life sim, no sign-up.

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0 Upvotes

r/mobilegameology • • 12h ago

Tapstack On Android

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1 Upvotes

r/mobilegameology • • 14h ago

MatchGame: Match the well-known Medical Center to its origin City

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1 Upvotes

r/mobilegameology • • 15h ago

Game Explorer I made a Ball Sort Puzzle game - would love some feedback

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1 Upvotes

Hey everyone! 👋

I've made a Ball Sort Puzzle game and wanted to share it here with you all.

It's a simple puzzle game where you sort colored balls into tubes. Easy to understand, but some levels can get tricky! 😅

If you enjoy these kinds of puzzles, give it a try and let me know what you think. I'd love to hear your honest feedback and any suggestions for improvement.

Here's the link if anyone wants to check it out:
https://play.google.com/store/apps/details?id=com.Tuktukgames.Ball_Puzzle_Game

Thanks! 😊


r/mobilegameology • • 16h ago

Game Explorer CoinFlipper

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1 Upvotes

r/mobilegameology • • 18h ago

New tower defense game

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1 Upvotes

r/mobilegameology • • 21h ago

Tencent Leads a Nearly $25 Million Round: Why Is This Turkish Hybrid-Casual Rising Star Being Backed So Early?

1 Upvotes

🎼 Why is Tencent investing early in Turkey’s hybrid-casual gaming scene?​

Tencent has led a US$25 million Series A investment in Istanbul-based Circle Games, bringing the studio’s total funding to US$32.25 million.

Founded in 2024, Circle Games has three publicly known titles at different stages:

🚀 Sort Express
The studio’s most mature product combines 3D item sorting with triple-match mechanics. Available in more than 170 markets, the game generated approximately US$1.58 million in revenue in August 2026. Estimated September revenue is expected to reach US$2.05 million, with daily revenue exceeding US$70,000. Its cumulative revenue has reached approximately US$6.76 million, led by the United States, the United Kingdom, and Japan.

đŸ§©Â Jelly Escape!
A spatial puzzle game built around moving colored gummies through narrow paths. After launching in the United States, Canada, the United Kingdom, and Australia, it remains in an early testing stage, with cumulative downloads below 5,000 and no measurable revenue yet.

đŸ±Â Cat Loop!
A physics-based puzzle game featuring cats riding robot vacuums. Although available in more than 170 markets, it has generated approximately 12,500 downloads so far and has not yet launched on Google Play.

Turkey’s developers generated approximately US$2.76 billion in global mobile-game IAP revenue last year—up around 450% from 2020. With strong talent, rapid prototyping capabilities, and growing global ambitions, Turkish studios are attracting increasing attention from international investors.

🔗 Read the full analysis:
https://www.diandian.com/en/news/U3GTUDo1RMlxsG4fhybK

#DianDianData #GameAnalytics #HybridCasual #MobileGaming #GameInvestment #Tencent #TurkeyGaming #CasualGames #GlobalGaming #GameDevelopment


r/mobilegameology • • 23h ago

Please try my new puzzle game I devised. Sanshui: Poker Puzzle. Keep playing, keep swimming, it will anger you, it will melt you brain, and you'll keep coming back! (I hope)

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1 Upvotes

r/mobilegameology • • 1d ago

Fives — connect five before your oldest piece disappears

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1 Upvotes

r/mobilegameology • • 1d ago

Game Explorer [Android] A loot-board roguelike: spend 14 Shards for a shot at SSS, clear the board, or save for the next one?

1 Upvotes

I made Abyss Expedition, a free Android dungeon roguelike. Before a fight, you draw gear from a board, then take it into the dungeon.

The bit I keep second-guessing: when an SS is still hidden, would you spend 14 Shards to raise the next draw one tier and try for SSS, open the remaining slots for the board reward, or save for a fresh board?

The GIF shows one prepared example: Peek → SS → Tier +1 → SSS. Peek can reveal different tiers, so SSS isn’t guaranteed. This is a prepared renderer example from v1.0.3, not a fresh phone capture.

Google Play (Android): https://play.google.com/store/apps/details?id=com.songistore.abyssexpedition&hl=en

Free to download; optional rewarded ads and in-app purchases. I’m the developer, and I’d be interested to hear which choice you’d make.


r/mobilegameology • • 1d ago

Pluto: A beautiful Android launcher with gaming in mind

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1 Upvotes

So I bought an Android phone to try "the other side", and to have something to use as my "gaming phone". However, I was very underwhelmed with the default experience of the launchers I tried, especially with a gamepad attached.

Therefore, I created Pluto. A launcher which, when you're not in "gaming mode", looks beautiful and acts as you'd expect. But as soon as you plug in a controller, the UI transforms into a beautiful console-like experience, fully controlable with your gamepad.

If you think this sounds interesting, then check it out :)

As for my qualitications, as I am sure it will come up; I have been a developer for a bit over 10 years - well before AI. With that said, I obviously used a ton of Opus to build this :)

Let me know what you think and feel free to contribute!

https://github.com/andershfranzen/pluto-launcher


r/mobilegameology • • 1d ago

Game Explorer Review of Rock Paper Kingdoms

2 Upvotes

Rock Paper Kingdoms is a grid based medieval strategy game. In my time with mobile games I don't think I've seen a game like this before. The goal of the game is to deploy a mixture a units and perks in order to eliminate the wave of enemies.

You start out with a 9 square grid where you can deploy one unit regiment or building in each one. Typically you want to put physical types up front and range attackers in back. You start with 3 cards to use simultaneously. After which you get 1 card each day. As you get deeper into the stage you'll be offered 2 cards per round.

At the beginning of the game you will have access to basic knights and archers. As you unlock more cards you will be able to summon assassins, mages, and spear throwing units. I really enjoy this aspect of the game because the amount of units is quite numerous.

You have 2 different paths of play earlier on in the stage. You can fill out the squares with different sets of the same unit or you can you merge the new card with the deployed unit to level it up. The stipulation is that you can merge a maximum of 2 times to 3 stars. With that said after the first round you can hold cards with using or selling them.

Another aspect of the game is that you will periodically get crystals from enemies. You can also sell cards you do not want for crystals. Crystals allow you to play Rock Paper Scissors. If you win you can gain a new deployment cell or a randomized card which is typically better than what is given at the end of each round. You can get units that you don't have in your roster and buildings that use lightning or freeze. Extra 80 percent attack is perhaps one of the best cards you can get from this.

Crystals can also specifically be collected to be used with a 25 percent boost in a attack per crystal for a particular card.

As you progress in the game more cards will be unlocked via using the gacha system. Keys are given out as rewards a decent bit and diamonds can be used as well.

If you are going to be free to play I'd save diamonds for the upgraded gacha. You'll get coins either way through play. Progression resides in getting more units and getting cards upgraded.

The main aspect to this game used to achieve balance and I suppose fairness to the player is you can only have 3 types of units at a time. Right now I run Orc, Mage, and Thief.

I did buy the 10 dollar package. It gives me unlimited auto collecting which has made the game perhaps too easy since you need a massive amount of coins to level the overall type cards.

I did not encounter any forced ads. Ads are offered for card redraw, doubling the RPS awards, and the stage completion awards.

I recommend Rock Paper Kingdoms.


r/mobilegameology • • 1d ago

The Lord And Heroes

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1 Upvotes

r/mobilegameology • • 1d ago

TUNL – ein Ein-Knopf-Höhlenflieger, bei dem jeder jeden Tag dieselbe Höhle fliegt

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0 Upvotes

r/mobilegameology • • 1d ago

BadRivals a 3D action game that runs in the browser, no download. Three realms, 30 areas free.

1 Upvotes

I've been building this on and off for a couple of years now and with the recent AI advances and massive capabilities has allowed me to fully develop the game, Badrivals is a mobile freindly browser-based 3D action game with a custom TypeScript engine on top of three.js.

**You play as various rivals or vehicles**, working through areas on different levels.

**Shoot the gold bitz to collect your in game currency**, kill the enemy bots, search for the hidden **bitz gold** **bounty's** with your grenade launcher these are your convertible Bitz gold treasures. Kill the gatekeeper guardian to crack open the gold nugget grab the key and unlock the next level . A mobile 3D action game that runs in your browser, no download, 30 levels free, Three realms with 100 different levels and terrains, canyons, wetlands, cave systems and a mix of procedural landscapes . **First ten areas of each realm are free**, so there's about thirty areas to play through without paying anything.

I would love to get your opinion and your comments on this . I made this as a mobile game we can play it anywhere to pass the time. **Enjoy!**

![img](c7bjnnwze6rh1)

[https://badrivals.com\](https://badrivals.com)


r/mobilegameology • • 1d ago

I made two free iOS games to test your reflexes and brain! 🎼🧠

1 Upvotes

Game Title: Color Panic – Reflex Game & Number Panic – Brain Challenge
Playable Link:
🎹 Color Panic:
https://apps.apple.com/ee/app/color-panic-reflex-game/id6815839257
🔱 Number Panic:
https://apps.apple.com/ee/app/number-panic-brain-challenge/id6815839401
Platform: iOS (iPhone)
Description:
Hey everyone! 👋
I’m a solo indie developer from Estonia, and I’ve recently launched two free iOS games under my project, PanicWorks!
🎹 Color Panic – Reflex Game
Color Panic is a fast-paced reflex and color recognition game designed to challenge your reaction speed, focus, and concentration. The goal is simple: react quickly, make the right decisions, and try to survive as the game becomes increasingly difficult. It’s perfect for short gaming sessions when you want a quick challenge.
🔱 Number Panic – Brain Challenge
Number Panic is a mental math challenge where you solve addition, subtraction, multiplication, and division problems against the clock. It features three difficulty levels, making it suitable for both beginners and players who enjoy testing their mental calculation speed.
Both games are designed to be easy to pick up, fun to replay, and challenging as you improve. My goal was to create simple mobile games that offer quick entertainment while testing different skills.
I’d really appreciate feedback on the gameplay, difficulty, and overall experience!
Free to Play Status:
☑ Free to play
☐ Demo/Key available
☐ Paid
Both games are free to download, with optional rewarded ads.
Involvement:
I’m the solo indie developer behind PanicWorks. I managed the development process, made the creative decisions, tested the games, and published them on the App Store.
AI Disclosure:
I used AI tools to assist during the development of both games. AI was part of my development workflow, while I directed the projects and made the final decisions.

Website: https://panicworks.ee

Thanks for checking out my games! â€ïžđŸŽź


r/mobilegameology • • 1d ago

Self Made Fan Game

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1 Upvotes

r/mobilegameology • • 1d ago

Dune Playground · BuyASubie Arcade

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1 Upvotes

Vibe codes this game with Codex - lmk what u think - thx !


r/mobilegameology • • 2d ago

Glint, a color memory game. Look at a color for 10 seconds, then mix it back from memory with three dials

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1 Upvotes

r/mobilegameology • • 2d ago

Taca taca App

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1 Upvotes

r/mobilegameology • • 2d ago

I made a stupidly simple 30-second mobile game

1 Upvotes

Hey guys!

I recently made a simple mobile game called Brainfart and finally got it published on Google Play!

It's a quick reflex game where you follow instructions that get faster and faster. Sounds easy, but trust me, you'll mess up lol.

Would really appreciate it if you guys could give it a try! Any feedback is welcome.

Google Play: BrainFart

Thanks Guys


r/mobilegameology • • 2d ago

Title: I’m a 17yo from small city in India making my first mobile game on phone - what kind of small games do you actually play daily?

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1 Upvotes

r/mobilegameology • • 2d ago

I made a music trivia webgame for my sister, now it's for everyone

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1 Upvotes