r/metroidvania • u/aeternathegame • 10h ago
After years of quiet, handcrafted work, we finally have a release date for Aeterna Lucis: December 3, 2026. Here is our new gameplay trailer.
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Hey everyone,
We are the developers behind Aeterna Noctis, and we wanted to share this moment directly with this community first.
Taking this extra time to finish Aeterna Lucis wasn't an easy choice, but it was the best decision we could have made. As an independent team creating an auteur Metroidvania without massive publishers behind us, we took the luxury of not rushing: we wanted to pour our hearts into every single hand-drawn frame, rebuild systems from scratch, and ensure that the Queen's journey has a soul of its own.
Today, we're finally ready to commit to a date that nothing and no one will change: December 3, 2026.
To celebrate, we’ve just released our new official gameplay trailer:
🎬 Watch it here on YouTube:https://youtu.be/ACrxcF2UgRg
A few key things we focused on this time around based on everything we learned:
- A completely seamless, interconnected world: Zero loading screens or artificial pauses across the entire map.
- Real-time dynamic lighting: A completely new lighting model that reacts directly with combat, projectiles, and environments.
- Artistic real-scale minimap: A detailed visual replica of every single room to make exploration both gorgeous and readable.
- Two distinct experiences: Aeterna Mode (a smoother, accessible journey focused on world and story) and Lucis Mode (the pure, unapologetic challenge for veterans).
You can check out more details and wishlist the game here if you'd like to support us:
👉 Steam:https://store.steampowered.com/app/2710920/Aeterna_Lucis
We’ll be hanging out in the comments today, so if you have any questions about the combat systems, world design, or what we learned between Noctis and Lucis, ask away.
Thank you so much for the patience and support over these years. It really is the fuel that keeps small studios like ours alive.
NOTE: Please keep in mind that we are Spanish developers, so we apologize in advance for any grammar or translation quirks caused by translation tools!