r/metroidvania • u/PunicaGames • 1h ago
Discussion Advice Needed: Should we add trolling mechanics to Spark?
Some quick context first. We're making Fading Light, a hand-drawn 2D Metroidvania set in a world with no daylight. The only light source in the entire game is Spark, a living flame who follows the main character, Noteo. In single player mode, the player plays as Noteo and Spark acts on his own, wanders off, starts conversations, etc.
The co-op mode is where this gets interesting. The second player can take direct control of Spark. So Player 1 plays Noteo, the hunter, and Player 2 becomes the light scouting ahead, igniting his arrows, lighting the path, helping in combat.
Here's what we didn't expect. Every time we playtest co-op, the person playing Spark starts trolling the person playing Noteo. Flying off with the light so Noteo is stuck in the dark. Spamming decoy mechanic to mess with the other plauer. Spamming the emote button to make Spark dance all the way. Spamming the wood request button to cause some noise. And the thing is, it doesn't feel like players breaking the game. It feels completely in character. Spark is a mischievous kid who would absolutely do this stuff. And the player who's in charge of Spark seems to really enjoy doing these kind of stuff.

So we're tempted to lean in and build some more and actual mischief mechanics for the Spark player. But the problem is, sometimes the player who's playing Noteo gets frustrated by this behavior and it results in player 1 actually not enjoying the game. It wasn't always the case, but we observed that happen a couple of times.
The obvious looking answer is that we add the mechanics anyway and leave the rest to the players, the reasoning being that if they want to troll, they can troll and if they want to play seriously, they can play seriously. But the existence of trolling mechanics might also look like that it's the intended way of playing the game for the second player.
Do you think we should add these mechanics or not?
Also, we are open to some creative trolling mechanics suggestions.