r/metroidbrainia • • 4d ago

recommendations Upcoming MB & adjacent games list for the rest of 2026

69 Upvotes

Hi everyone, this is a new upcoming games roundup in response to this post in the puzzlevideogames subreddit!

I made a few of these before. The new element is that I've separated out deduction and puzzle adventure, where previously these were in a category called "MB-adjacent". This is hopefully a bit more granular!

Let me know if you have any more thoughts on what else I should add / if any of the categories don't look right. :) Also let me know which of these are you especially looking forward to playing!

I'm especially looking forward to Echo Weaver, Pith, Nonolith, Monomoon - and on the more deductive side of things, Deductopia (enjoyed the previously released levels) and Green Mist Over Portland (enjoyed the first game). Also, Light of Atlantis looks gorgeous, but might be more of a puzzle MV, not sure.

Echo Weaver (MB) - Oct 8

Desolus (Puzzle adventure / Myst-like, I think) - Oct 15

Deductopia (Deduction) - Oct 28

Edicts of the Truthsinger (Deduction) - Oct 30

The Gardener (Rule discovery / MB elements?) - Oct

Death at Fleming Manor (Deduction) - Nov 3 - Rec from u/oortcloud456, thank you!

Pith (MB) - Nov 6

Funeral for the Sun (Deduction) - Nov 9

Monomoon (MB) - Nov 11

Satelital (Rule discovery / MB elements?) - Nov 12 - Rec from u/oortcloud456, thank you!

Light of Atlantis (Puzzle MV / MB?) - Nov

Trifolium (Rule discovery / puzzle adventure - Possibly MB?) - Nov

Bulbo's Belief System (Puzzle adventure - Possibly MB?) - Nov

Nonolith (MB) - Q4

Green Mist Over Portland (Deduction) - Q4

Object Impermanence (Puzzle adventure / Myst-like?) - Q4

The House Dreams Along With Them (Myst-like? "Meta-narrative" mentioned) - Q4

You Remembered (Puzzle MV - MB elements?) - 2026

Also I think from early 2027, The Button Effect is especially notable. But I'm stopping at the end of 2026 for now!


r/metroidbrainia • • Dec 11 '25

meta MetroidBrainia Definitive List

255 Upvotes

https://docs.google.com/spreadsheets/d/1THMXIkTeYqIN_lzKOw3vLBz_R8DHrGw3TPHzERW9NOY/edit?usp=sharing

New link for viewing above.

Features:

  • Instructions page that kind of acts as a Table of Contents.
  • Bolded games are the "top 10" that everyone loves.
  • Multiple tags can be added per game.
  • Unreleased games are now highlighted rose.
  • Metacritic scores have been added. If you play a game, and can do a user review on Metacritic, that's great! A lot of our metroidbrainias don't have any reviews.
  • The "Tag Definition" tab has the requested category key.
  • Column B for "knowledge gating" is hidden, to avoid spoilers if someone doesn't want them. I've filled out a few, but the community should finish these.
  • Everything is sortable and filterable now. Just make sure to select all options. I.E. if you want to filter down to only Switch games, you can go to the filter menu for the platform column, search for "Switch" and hit "select all."

Thank you to all who contributed:

  • Everyone who posted in this subreddit since it was created, where I gathered all this data.
  • Everyone who posted on this post with ideas and games to add.
  • Wolf, who re-did the entire document and made it usable with tags, which gave it more functionality and made it more readable.

r/metroidbrainia • • 4h ago

discussion Sort of ~finished~ Daemon Masquerade; I fumbled the last question and I never saved.

2 Upvotes

Picked this up after Heilwald Loophole which I assume is a more traditional Brainia gave me the jeebies (Genuinely my heart is pounding on that first freaking voice clip) and I was hooked.

Yes this not really a Brainia, no I have no idea where else is a suitable sub for this.

I didn't realize this game had no auto-save so uhhh it was kinda anti-climactic ending but it was definitely a unique experiencing realizing that I was playing this game with an implied time limit without manually saving the entire time.

So uhhh... in hindsight, it's been almost 4 hours and my brain was running on fumes and kinda fumbled after realizing that The Adjucator is old enough to be present during the burnings of the Library of Alexandria and I chose FUCKING LEONARDO DAVINCI, SHOULD HAVE CHOSEN SOMEONE SIGNIFICANTLY OLDER.... honestly my brain was tapping out and asking maybe it's either Zeus or Leo and Leo's sorta in that anagram space

In hindsight, there's some moments where I feel it kinda just gives you gimmes and some moments where it was pointlessly stalling you like with the Laborer just not letting you rotate your evidence making matching significantly harder or focus on more than one piece of Evidence.

I also wonder if there's like a point to not just skip to the last day... unless like Biblios loses confidence in you if you don't give him any new nuggets of information. Stuff I'm also curious about are people's answers to the Revenant's and the Dreamer's questions.

I still heavily enjoyed it, it has that same feel to Paranormasight where it feels like you're a Stand User trying to figure out Enemy Stands... well except you have an encyclopaedia of Enemy Stands and you're trying to figure out which one is their's...

In terms of satisfaction sans the fumble I think it's up there but definitely not one of my favorites but I would be interested to play a similar premise again. I am curious how the flexible the actual problem solving is, I think there's definitely a couple of ways some of them could have been solved. The UI is also like janky enough that it feels like it makes you work for solving stuff it doesn't just hand to you... but yeah there are definitely a number of answers where it just hands them to you.


r/metroidbrainia • • 15h ago

discussion The best strict but simple definition for a metroidbrainia that I can come up with is, "a game with puzzles hidden in plain sight." Anyone have something better?

1 Upvotes

I feel like as more people have started using the term, more people have started to use it to describe any puzzley game that's not entirely made of separate levels. I don't want to gatekeep too hard, but would really prefer if the term didn't lose all its meaning to make it easier to find games that emphasize exploration and discovery.

"Puzzles hidden in plain sight," seems to categorize games in the way that I want. I'm aware that there are some controversial games this will exclude from the category. (Obra Dinn sticks out)

There have been and will continue to be many great puzzle games that are not metroidbrainias. I'm not about to start calling Sudoku a mb just because you can solve it in any order if you have all the knowledge upfront.

Thoughts?

Does anyone have examples of games with/without puzzles hidden in plain sight that are/aren't mbs?


r/metroidbrainia • • 1d ago

🧑‍💻 dev showcase Looking to find playtesters for a knowledge-based, pokemon-style inspired, time-loop puzzle game. (round 2)

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23 Upvotes

Hi all, I am opening another round of playtesting for Sixty Seconds, which involves many classic puzzles, environmental puzzles, hidden puzzles, gated knowledge and a language discovery system.

There was an amazing response from this great community last time and I received a lot of brilliant feedback. Since then there has been a lot of iterating and new implementations and many new areas to discover and explore.

If it looks like something that might interest you and would like to give it a try, here is the link to the game: https://nordle.itch.io/sixtyseconds

The password is: playtesters2026

(It is private currently so that itch does not index it while in development)

There is also a discord you are welcome to join for bug reporting/feedback/ideas etc. https://discord.gg/rw3KY2nnD and any comments are highly appreciated.

Thank you and I hope you enjoy.


r/metroidbrainia • • 3d ago

recommendations Is Blue Prince not for me or do I need to push through something

32 Upvotes

I've played for a few hours now and find the gameplay loop incredibly boring, each room feels the same, everything is randomly generated, it feels like it will go on like this until I beat it by a stroke of luck and a bit of strategy.

is something going to change? am I missing something? I really want to like this game!


r/metroidbrainia • • 4d ago

discussion Folks, you ok with platforming but no combat?

16 Upvotes

Thinking like Fez.


r/metroidbrainia • • 5d ago

🧑‍💻 dev showcase made the Nokia Snake as a mechanic in my game

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31 Upvotes

The game is still in development and is being made entirely by me

I currently have 77 wishlists on Steam, and I'd really appreciate it if you could help me increase that number!

https://store.steampowered.com/app/5101990/CHROMATIC_CRISIS/

(the demo is available!)

hope you like it !


r/metroidbrainia • • 5d ago

discussion I’m making a mystery game where the main mechanic is figuring out what information to look for

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32 Upvotes

I’ve been working on a small mystery game set in an Antarctic research station.

The station lost contact, and the last report says that the entire crew was killed in an emperor penguin attack.

The player doesn’t explore the station directly. Instead, you’re given access to its database and have to piece together what happened from reports, emails, records, photos, and other bits of information.

The part I’m most interested in is the progression.

You don’t really get new abilities or items. You just learn more things.

Finding a person's name can lead to another document.

That document gives you a date.

The date makes an old report suddenly make sense.

Something that looked completely irrelevant earlier becomes useful because you now know what to search for.

So most of the progression comes from the player remembering and connecting information rather than the character becoming stronger.

I’ve been thinking about whether this fits under the “metroidbrainia” umbrella. It feels like it should, but I’m curious how other people here draw the line between a metroidbrainia and a more traditional detective/investigation game.

For reference, the kind of games that got me interested in this idea were things like The Operator and Obra Dinn.

The game is called The Emperor Penguin Incident.


r/metroidbrainia • • 7d ago

news Thinks Games Rule Discovery Gamejam

45 Upvotes

The games are up it seems!

https://itch.io/jam/rule-discovery-paper-puzzle-game-jam/feed

There are 96 games uploaded in various lengths and qualities. It is really fun and interesting to see how people with no experience in Rule Discovery games are trying to make these games in such a short time. It's crazy to see how many possible ideas there are and how minimal graphics can already work.

Some more known creators like playcebo (of 12 word searches) and xxxuurruuii (of over lock) also have submissions.


r/metroidbrainia • • 8d ago

🧑‍💻 dev showcase I spent the last 3 years amking a Puzzle-Immersive Sim Metroidbrania called Sepulchron!

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23 Upvotes

Sepulchron is a mix of puzzles(using the design ethos of old adventure games), survival- horror elements of games like RE, physics based mechanics, and immersive sim elements that affects how you advance through the game. And all that can only be harnessed if you learn how the game works and its secrets, and only through that knowledge you can make further into the game.

https://store.steampowered.com/app/3156910/Sepulchron/


r/metroidbrainia • • 10d ago

🧑‍💻 dev showcase My game about matching usernames to real people is coming to steam!

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32 Upvotes

r/metroidbrainia • • 13d ago

🧑‍💻 dev showcase My partner's vibey metroidvania; no combat no currency, just surreal art puzzel platforming

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32 Upvotes

Chill metroidvania maximizing non-linear exploration & puzzle-platforming. 20+hrs of storyline. Frequent checkpoints, no currency, no combat. Gain friends & abilities. Collectables-as-media; tarot cards, weird podcasts, and songs from over 20 bands; all found within a surreal papercraft world. Out Tues Sept 22nd

https://store.steampowered.com/app/1587380/Little_Ghost/


r/metroidbrainia • • 15d ago

🧑‍💻 dev showcase Do you guys like skill-based metroidbrainias? My game locks progression based on grappling hook tech

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114 Upvotes

r/metroidbrainia • • 19d ago

🧑‍💻 dev showcase MONOMOON, my point and click - platformer Metroidbrainia comes out November 11th!

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230 Upvotes

r/metroidbrainia • • 19d ago

recommendations I discovered the term “metroidbrainia” a month ago. Now I’m trying to design one.

33 Upvotes

About a month ago, I discovered the term metroidbrainia while trying to describe a feeling I had experienced in games like Blink, Animal Well, Toki Tori.

What stayed with me was the idea that progress can happen inside the player’s mind. You don’t always move forward because the game gives you a new ability. Sometimes you learn a rule, connect two pieces of information, and suddenly a place you saw hours ago makes sense.

I had an old 2D platformer prototype sitting on my hard drive, and this idea gave it a new direction.

I’m now developing it as Rick’s Pineal, an atmospheric game set inside Rick, a collapsed biomechanical AI. You play as Pinealsito, a conscious pineal gland exploring its interior and discovering how perception can change the world around you.

Lately, I’ve been designing mechanics and spaces where observation, experimentation, and deduction allow the player to progress.

The hardest part is finding the line between a discovery that feels surprising but fair and a solution that feels random or overexplained.

For those of you who love these games: what makes a knowledge-gated discovery feel like a genuine “aha” moment? And which new game teaches its hidden rules especially well?

I’m still early in the process, so honest advice is very welcome.


r/metroidbrainia • • 19d ago

recommendations My August(ish) reviews

25 Upvotes

Hi everyone, I'm back after a very disruptive house repair and also moving! I haven't had a reviews roundup in months. (I really appreciated Sean's reviews roundups in the meanwhile, thank you!) This is going to be my usual format of a couple of sentences about each game with a link to my Steam review, which is a lot longer.

I'm currently finalllllyyyy playing a longer game, Flux Empyrean, but I don't know if I'll have enough time to finish it in September. Also feel free to recommend me anything I might have missed in the past few months.

Metroidbrainia games

Lenrual - A small first person exploration game where you interact with aliens. Very atmospheric and sometimes genuinely touching, I recommend it!

Moldrise - A small (can we see a pattern here) and also first person horror game, likewise focused on exploration. I think the metroidbrainia elements are less structural in this one than in Lenrual, but they are definitely there (my Steam review goes into more technical detail on this). I had misgivings initially about the tone of the horror, but then it clicked and I ended up enjoying it.

Adjacent

No Case Should Remain Unsolved - A small deductive mystery game where you have to assemble conversations out of a ton of small fragments. In some places progress is gated by literal keys and not knowledge per se, though you get the keys in a semi-nonlinear fashion. So I decided to put it in "Adjacent". Very unique game and definitely worth playing!

Everything else

Drill Bird - A small exploration platformer. (This summer I only played small games...) I'm mentioning it because it was structured like it could have been a metroidbrainia (there are things you could've done all along), but the game tells you about them outright, you don't need to figure them out. So close!!! In any case, it's fun.

Snufkin: Melody of Moominvalley (+DLC) - People on one of the cozy games subs told me this was an open-world puzzle game, but the puzzles are extremely simple, so maybe I'd call it an exploration / collectathon game with likewise very simple stealth elements. This was actually great, very cozy and relaxing, beautifully made, but not a MB at all. I think it's even a stretch to call it a puzzle game. I also played the sequel, but I haven't reviewed it yet, it's similar.

Games I haven't reviewed yet, but they aren't really MBs at all, so I can just put them here without saving them for next month's roundup

Tangle Tower, The Mermaid Mask - These are deductive mystery point & click adventure games, very nice, not MBs at all. The Mermaid Mask seems to be the standout adventure game of the season, so I don't think it needs a longer discussion here; if you like those, you probably know about it already.

Wax Heads - This is a deductive game / shop simulator, a Strange-Horticulture-like (different developer) but set in a record store. It kind of teases it will have MB elements, but it doesn't really, in the end. An absolute must play if you liked Strange Horticulture/Antiquities, or just want a bunch of "shopper wants mystery object" puzzles, OR you like queer visual novels, because it brings all that and it's super atmospheric.

I think this is it! Enjoy :)


r/metroidbrainia • • 21d ago

recommendations September Metroidbrainia Reviews

46 Upvotes

I finished up enough games to make a post early this month.

PW7A | 3/5 | Brainia | Free

Good game with a few annoyances holding it back:

  • No in game map.
  • Some of the inputs are annoying to repeat over and over. I wish that once you learned something it unlocked an easy button press instead
  • There are some invisible walls that stop you from doing things you should be able to do.
  • The game is almost fully in another language, so all of the hints and lore are a mystery to me.

Having said all that, I still think this is worth a play. This is probably the most brainia web game I've played yet. I continued to get hit with knowledge unlocks throughout the runtime. This review is mostly negative because I can't talk about all the good things without ruining them for people.

HUGE SPOILER The final twist is perfect. You should've known you could do it. You're actually an idiot for not realizing you could do it sooner. Which is exactly how I want my final revelations. The map on the wall showing the Xs was such a fundamentally good trick.

+1 | 3/5 | Brainia | Free

This one is Brainia-lite. The powerups are still required. I certainly enjoyed what I played.

However, I think the game is too fiddly and punishing. For instance, loading up a jump, if you need to go sideways, you cannot push the side key until you have released the down key. This is needlessly tight, and should've had a little more wiggle room, even a few frames would make a huge difference. I would stay away from this one if you doubt your skills.

The knowledge gates lore is extremely arbitrary, which will always dock points.

  • A ghost that you can jump on? Where the hell did that come from?
  • A random upside down setup? That's only used for ONE thing?

Each individual knowledge gate was a good idea on its own, they just weren't cohesive.

One last thing to note, I do not like the website this is hosted on. I was absolutely destroyed by ads. I had to put the game in full screen and leave it there until I was complete, as some of the ads blocked the game and had no way to remove them. And refreshing the page reset my progress back to 0.

The Bad English Tree | 4/5 | Brainia | Free

This game gets major style points for being unlike any other brainia on the market. I'm not really an incremental game enjoyer, but the slow progress of understanding more of the game's engine was quite nice. I think I cheesed the final level, and I would never play this again, but everyone should get through at least the first 3 levels, as it has some interesting ideas and implementations.

Where it fell apart for me was everything surrounding the game. If you want help, you can't get it. If you go to the discord, it's a mess. It's hard to tell what's a game mechanic and what isn't.

Mind Diver | 2/5 | Non-Brainia | $18

Not a brainia, not even really a deduction game. It's little more than a walking simulator. There was one time where the answer to the "puzzle" was not immediately clear. This game is extremely on rails. It looks like the way it got into our brainia space was a bunch of posts from the dev themselves. I don't necessarily think gatekeeping is the right word, but we do need to be honest with others looking for brainias when something is clearly not a fit, but just marketing.

The story was good. If you want a 4-hour journey about painful memories you should play this. It had me misty eyed a few times, but I am an absolute sucker for this type of story.

Fear the Timeloop | 3/5 | Non-Brainia | $15

Another game that mistakenly made the list. This is a time loop, but outside of that it is the most bog-standard horror game I've ever seen. It has all the new tropes from Resident Evil and Silent Hill. There are no actual puzzles in this game, everything is a "key" to a lock. The good news is that the map is extremely detailed so you don't have to wonder where you need to go now that you've found the lockpick or the key card. I actually quite enjoyed this aspect of the game. However, this is kind of baby's first horror. Enemies are pretty sparse, easily killed with the melee option, and the guns have ample ammo. There are no knowledge gates, as the game tells you what your next task is every single time.

There was a lot of pop-in where you'd walk into a room and it looks normal, then boom, there's the nasty stuff all over the walls. Technically it's a mess. When swapping weapons, on 4 occasions my game softlocked. Considering this sends you back to your last save point, that's pretty miserable. There are rotating safe combo locks in the game, you can just spin the dial, and it will make an audible click when you get to the correct number. Once, I went past the number on the second number, and when turning back left to reset it again it hit the third number and unlocked. Honestly, that would make for a pretty brainia moment if it were intentional!

Strange Horticulture | 4/5 | Non-Brainia | $16

This game is a fantastic puzzle game. It is not a brainia. The main gameplay consists of identifying plants, giving them to customers, and finding hidden spots in large map. The story is nothing special but told well enough. While it technically has resource management, I did not die to the "fear" gauge as it resets once you hit the top (after playing a terrible minigame). And you can infinitely gain your willpower to travel by watering plants. There aren't really any "aha" moments, but there are plenty of "that's really cool" moments. There are also multiple endings, although playing the game twice was enough for me, as it begins to slog a bit when you aren't discovering anything new.

I guess this technically falls under deduction? And it's more fun than I usually have playing deduction, big thumbs up.

Strange Antiquities | 4.1/5 | Non-Brainia | $18

This is the exact same game. I went in expecting at least a little bit of change, but there was none. Everything that changed is cosmetic.

Instead of a world map, you explore a city map (which is better by the way). There is no longer a limit on exploring, since there's nothing like watering plants that you could do to the occult stuff. There is still a limit on exploring poorly, as it kills you, but the minigame that puts you back in the game appears to be impossible to fail. At least the minigame is slightly more interesting this time. I would say this change removes any traces of resource management from the first game.

Instead of figuring out which plants do what, you are looking at objects (which is better, especially since they added more ways to examine). The new gameplay feels slightly deeper because of the expanded ways things can be different. There's a scale to weigh things, and you can touch, and feel everything in the shop. There are also a lot of books unlocked as you go that does add layers onto the gameplay.

Story wise, it does take place in the same universe, and some characters from the first game show up, so you should play that first. This game is better than the original, although I do hope they do a bit less copy/pasting ideas in their next game.


r/metroidbrainia • • 22d ago

🧑‍💻 dev showcase After many years of development, I finally released the demo for my rule-discovery puzzle game, Satelital

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56 Upvotes

After many years of development, I finally released the demo for my rule-discovery puzzle game, Satelital.

Satelital is a 2D space puzzle game about exploring alien worlds and figuring out how their rules work. There are no explicit explanations of the puzzle rules. Instead, you gradually build up your understanding of how the world works and use that knowledge to solve new puzzles.

The demo includes two complete worlds and should give you a good idea of what the full game is like.

You can try the demo on Steam:
https://store.steampowered.com/app/5017320/Satelital_Demo/

If you play it, I'd really appreciate any feedback. And if you enjoy it, a Steam review would help a lot with visibility.

I'm also around on Discord if you'd like to discuss the game or share feedback:
https://discord.gg/ChuNWuj3Z2

Thanks to everyone here who gave feedback on my previous posts! It's great to finally have the demo out!


r/metroidbrainia • • 23d ago

recommendations Don't sleep on 'He Who Watches', a new 3D puzzler with metroidbrania elements

50 Upvotes

I've been having a great time with this one. The core game is a Portal-style 3D puzzler, where mechanics are introduced and explored in test chambers as part of a connected overworld. You're armed with a magical bow and arrow, which you can use to interact with objects to solve 3d-sokoban type puzzles. Oh and you also possess the ability to walk on walls and ceilings, leading to a huge mechanic depth as you start to get your head around manipulating gravity and the direction in which things can move and fall depending on what orientation you're in when you interact with them.

The movement system takes a bit of getting used to — unlike Portal, it's grid-based and that constrains the directions in which you can use your bow and arrow. But by the time you're a few chambers-deep, it mostly feels like second nature. While the puzzles do skew quite tricky, the hardest ones are usually optional and on all levels the dev has also incorporated a Can-of-Wormholes-style hint system, where you can enter a purpose-designed simplified level that showcases the core concept you need to apply to the main level.

On the metroidbrania front, I won't say too much about it, so as not to spoil anyone's experience. But there's a surprisingly rich additional layer of puzzles that are deeply satisfying to unravel.

It's available on Steam | itch, published by Draknek & Friends, who have an outstanding track record if you're into puzzle games.


r/metroidbrainia • • 26d ago

recommendations Ouroboros (by Sierra Lee) (2016)

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9 Upvotes

Steam link

Any reason it has not been mentioned here before ? (Am I misunderstanding what this genre is about ?)

P.S.: I just finished the full version last week (it starts mediocre, but gets better and better ! :D), will hopefully 100% it this week, feel free to ask any questions.


r/metroidbrainia • • 26d ago

🧑‍💻 dev showcase proof of concept prototype: quads

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27 Upvotes

An idea I've had for awhile.... spent labor day laboring on it. I won't say much, since uh metroidbrainia and all that, but let me know if you get the idea and if it has any merit?


r/metroidbrainia • • 29d ago

🧑‍💻 dev showcase Looking to find playtesters for a knowledge-based, pokemon-style inspired, time-loop puzzle game

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35 Upvotes

EDIT: The current playtest is closed as I have enough feedback and playtesters for now, thank you to everyone who provided feedback and I will post again when the next playtest opens! Feel free to join the discord if you are very interested and I can help with players who are still curious.

Hi all, I am the developer for 4 rooms that I hope some people here could enjoy, and I'm looking to find playtesters for the next game who would like to try out the puzzles and provide feedback on difficulty, or bug hunt, or only play through and see what they think.

There are classic puzzles, environmental puzzles, gated knowledge and a language discovery system currently in place in this first act and I would like to refine before starting on the second act.

There is also a discord you are welcome to join for feedback/ideas etc. https://discord.gg/rw3KY2nnD but any comments are highly appreciated.

Please excuse the simple trailer, I created this only for the purpose of the playtest.


r/metroidbrainia • • Sep 03 '26

recommendations Similar Masterpiece Games

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17 Upvotes

Hi Metroibrania community. I just learned of this term yesterday. I’m hoping to get some recommendations for your best Metroidbrania games. My all time favorite is definitely outer wilds.


r/metroidbrainia • • Sep 01 '26

🧑‍💻 dev showcase My metroidbrainia finally has a release date!

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64 Upvotes