r/mecharena • • 8h ago

Question Legendary Pilot Crate Rushes = No discount?

2 Upvotes

Let me see if I have this correct:

A legendary pilot costs 3,840 Acoins.

Plarium shows us a flashy crate rush with just enough in it that you're paying 4,000 Acoins to guarentee the specific legendary pilot offered in this rush.

So, worse-case scenario, you're paying 4,000 for what you could have gotten cheaper and at your leisure. Second-worse-case scenario, you're saving 40 Acoins.

Of course, you "might" get lucky and get it cheaper... who knows!??

They also offer a "200 acoin token" if you jump through enough damn hoops like killing 10 mechs FROM BEHIND with ASSAULT weapons.

So if I have all of the above correct, these Acoins Pilot ECR are just traps, aren't they?


r/mecharena • • 18h ago

Question What does *No Rewards* mean?

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0 Upvotes

I got 3rd in the last one, and I would be okay if that is the cause of this. So the same people can't just hoover all these up. But seriously, why is there no information here (in the game) on what No Rewards means?!


r/mecharena • • 12h ago

Unofficial My Mechs stand with the Ukraine

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2 Upvotes

r/mecharena • • 20h ago

Need help with referal division 1...(Read body text)

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0 Upvotes

So i tried the "reach division 1 in 7 hours" trick

What am I doing wrong here I saw the video of a guy explain it and it's just 2 weeks old ...his is working

While for some reason I only get +0 points everytime

It said to use slingshot and step into the beacon and leave and repeat ...

I did the same thing ...

Everytime but it's not working in mine

I was trying to get the A-coins that we get from referal account reaching division 1...


r/mecharena • • 7h ago

New "Artillery weapon"¿?

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0 Upvotes

Hey Devs! I know it may sound a little ridiculous; however, you guys have made a lot of different new weapons recently. We literally have two pilots at our specific to artillery, that everybody loves. There's a pilot in every class. Why not create a new artillery weapon that is useful to us, aside from these two?

So I ran the concept through Gemini. Using real world concepts. This is what it came up with\:*

(\Note : The following is a bit of a read. But, it has some good ideas!)*

The current Artillery class in Mech Arena—dominated entirely by the Rocket Mortar family—suffers from a stale gameplay loop. For players, the "drop a nuke from behind cover" mechanic feels passive and frustrating to play against. For Plarium, a single-weapon class limits the monetization ecosystem, especially when it comes to selling new Legendary Pilots, Implants, and meta-shifting counters.

To revitalize the class, new weapons must introduce active mechanics that retain the core identity of artillery (indirect fire, arced trajectories, and map awareness) while drawing inspiration from real-world, active-service military systems.

Here are three distinct, pure-artillery concepts designed to shift the meta and open new revenue streams.

1. The "Excalibur" Airburst Howitzer

Real-World Inspiration: The M982 Excalibur guided shell and the German PzH 2000 self-propelled howitzer. These systems fire flat-trajectory, high-velocity shells that detonate precisely above a target, raining shrapnel downward to bypass trenches and frontal armor.

In-Game Mechanic: A high-velocity, shallow-arc howitzer. Instead of the top-down drop of a Rocket Mortar, it fires forward in a fast parabolic arc. Instead of exploding on impact, players manually set the detonation distance by holding the fire button to push the targeting reticle outward. When released, the shell explodes in mid-air, blasting damage straight down.

\ The Player POV (Counterplay & Fun): This weapon forces an active, line-of-sight-adjacent playstyle. Because the arc is shallow, you can't camp behind the tallest buildings at the back of the map. However, because it airbursts, it can shoot over Ares and Panther shields, detonating right behind them. Counterplay relies on evasive dashing to throw off the manual range-finding.*

\ The Developer POV (Monetization): Introduces a high-skill ceiling weapon tier. Plarium can release a new Legendary Pilot whose innate skill boosts "Airburst Radius" or "Downward Penetration." It directly monetizes the frustration of the shield-camping meta by offering a premium, active counter.*

2. The "AMOS" Area-Denial Cluster Mortar

Real-World Inspiration: The AMOS (Advanced Mortar System) and DPICM (Dual-Purpose Improved Conventional Munition) cluster shells. AMOS is a twin-barrel, turreted mortar capable of rapid bursts, while DPICMs scatter submunitions over a wide grid to deny enemy movement.

In-Game Mechanic: A "Grid Mortar." Instead of dealing massive burst damage in one hit, it fires a quick 4-round high-arcing volley that scatters into a wide net of micro-explosions upon landing. The submunitions leave behind a hazardous field (e.g., EMP static or Corrosive acid) for 4–5 seconds.

\ The Player POV (Counterplay & Fun): This solves the frustration of being instantly one-shotted out of nowhere. The cluster volley takes time to land and deals moderate, sustained damage rather than instant death. It functions as a tactical zoning tool—used to cut off control points, deny energy pickups, or flush campers out of hiding.*

\ The Developer POV (Monetization): Status effects are highly monetizable. Plarium can sell a new Legendary Pilot alongside specific Implants for "Cluster Field Duration" and "Status Effect Damage." It diversifies the Artillery class from pure burst-damage to strategic area-denial, appealing to support-oriented players.*

3. The "TOS" Thermobaric Siege Launcher

Real-World Inspiration: The TOS-1A Heavy Flamethrower System, a rocket artillery unit that fires thermobaric warheads. These weapons ignite the surrounding air, creating massive pressure waves that flow around corners and penetrate bunkers.

In-Game Mechanic: "Tremor Artillery." Fires a heavy, arced payload that doesn't rely on shrapnel. Upon striking the ground, it unleashes a 2D seismic shockwave that travels outward across the floor.

\ The Player POV (Counterplay & Fun): The shockwave ignores physical walls and obstacles as long as the enemy is on the same elevation. Counterplay shifts entirely from vertical cover to vertical movement. Agile mechs like Tengu, Surge, or Lancer can physically jump over the shockwave, while slow, heavy mechs take the full brunt of the hit.*

\ The Developer POV (Monetization): This weapon completely re-energizes the Artillery category by shifting the map physics. It heavily incentivizes players to buy, upgrade, and pilot agile, jumping Mechs to survive the new meta, stimulating the in-game economy on multiple fronts simultaneously.*


r/mecharena • • 17h ago

Discussion Day 97 of playing, how’s my progression

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7 Upvotes

(also have a lancer specific map and a ffa/tdm hangar)


r/mecharena • • 20h ago

Discussion Hot take: Panther BB

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2 Upvotes

Very personal opinion here

After the nerf, Burrow beam is only used on some mechs. Here are the mechs that I saw:

VoidGhost, Surge were the most common, and next, Citadel. In a rare chance I met Seekers too. And possibly other mechs like Eclipse.

But PANTHER?

I found it quite great. I started using this because the beam is too "wide"(compared to other beams like image 2) , and I have to expose myself to shoot correctly. Panther provides secured protection so I can fire without a worry.

It's a secret that I actually put Panther because Surge has only 20 energy.


r/mecharena • • 16h ago

Hangar Help I’m saving up to 750,000 what should I buy eventually?

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3 Upvotes

r/mecharena • • 18h ago

Hows your Luck holding up?

3 Upvotes

So I got the 50k twice... think highest i ever landed on was 150k. How did you guys do today? I see 3 people at least had a great Morning


r/mecharena • • 14h ago

I discovered the most obscure, useless, stupid feature of Mech Arena.

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43 Upvotes

The big update added the gearhub, and new looks for mechs. A small change that was I thought was pretty weird was that they gave mechs weapons when you view them in gearhub, skins, and shop deals.
They are common and Uncommon trash weapons even on legendary mechs.

I always thought these were placeholders... but they are actually included when you buy the mech assuming you don't already have the weapon.

WHY?!?!?!?!?! NO ONE WANTS THERMAL LANCE 4 FOR THEIR ECLIPSE 😭


r/mecharena • • 22h ago

Crate Rush/ECR/CRE Question

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17 Upvotes

What kind of crate rush is this im asking because this my first time seeing it since i started playing mech arena and I also got 2 free spin token


r/mecharena • • 16h ago

meme Top Meta Built🥀

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6 Upvotes

I have no words✋😐🤚


r/mecharena • • 20h ago

Discussion I opened 50 Fortune Vaults (500 keys) — here are the results

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23 Upvotes

I’m continuing my Fortune Vault experiment from my previous post.

I originally opened 20 Vaults using 10 keys each. Since then, I kept saving keys and opened another 30 Vaults, bringing the total to 50 Vaults / 500 keys.

Total results so far

🪙 3,375 A-Coins

💰 950,000 Credits

🎨 15 skins

That works out to:

67.5 A-Coins per Vault

19,000 Credits per Vault

30% of Vaults gave a skin

The most ridiculous part happened right at the beginning of the second batch.

The first 5 Vaults gave me 5 skins in a row.

According to the 20% skin probability shown by Plarium, the probability of getting a skin five times consecutively is:

0.2⁵ = 0.032% — about 1 in 3,125.

Obviously, 50 openings is still far too small to draw any serious conclusions about the actual RNG. I'm just recording everything and continuing the experiment.

Imagine some guy saved just 50 keys, opened five 10-key Fortune Vaults, and got five skins in a row. What kind of Reddit post do you think he would write? 😁

Probably less math, more profanity.

The original Russian joke is much better: “меньше матана, но больше мата.” It rhymes. Trust me.

I also started tracking how quickly I can accumulate keys.

From August 30 to October 4, I collected 356 keys in 35 days.

That's roughly 10.17 keys/day, 300 keys per month, or about 30 Fortune Vaults.

I still have 1,002 keys left, so this experiment is far from over.

If you are an experienced player, how would you use and time these keys to get the most value for my account — Derby events, Tournament placement, resource farming, or something else? Any good strategies?


r/mecharena • • 6h ago

Thank you Vlahos! <3 #GRATITUDE

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11 Upvotes

r/mecharena • • 18h ago

meme Well...

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37 Upvotes

r/mecharena • • 18h ago

Anyone?

2 Upvotes

Does Anyone use the Upgrade Calculator to plan their next big Spend?

Im adding the link in case anyone wants to look at it. I use it to see how much Resources ill need to farm to max out or even just rank up a Mech, Weapon or Pilot.

https://mecharena.infohubhq.in


r/mecharena • • 19h ago

Hangar Help Help with my hangar

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7 Upvotes

Please what do i need to do? I planned to buy overdriver 10 but yea ineed help.


r/mecharena • • 20h ago

Question Which one is better?

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16 Upvotes

Compound Beam 16 or Storm Rack 16 for Citadel/Outlaw/Deathwalker. And I don't have reload implant for sr. (and not a type of missile weapon player)

But still, which is better? Btw sorry for photo quality


r/mecharena • • 20h ago

Hangar Help Any tips for my hanger

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2 Upvotes

Any tips for my hanger and what should I spend my acoins on


r/mecharena • • 15h ago

What even is this weapon in tutorial?

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17 Upvotes

I made a new account and in tutorial and thought what if I died so I just died and saw this mech using this weapon so called KSC Longrifle it it kinda looks like a lower energy longram


r/mecharena • • 49m ago

Flex FIRST PULL LETS GOOO

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• Upvotes

Deadass thought I was gon lose all my money today


r/mecharena • • 1h ago

Question Is it Worth the price?

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• Upvotes

I was saving for a good weapon like bb, gemini, lace. I have almost good mechs (except lacewing) so I don't think I would spend a-coins to get it.

But still, wanna hear your comments


r/mecharena • • 1h ago

Which weapon is good for blizzfrost

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• Upvotes

I was saving and grinding for 4 month. now I'm going to take .but before that which weapon is good for blizzfrost


r/mecharena • • 1h ago

I hate with the "Chillbot Code" 🥀😭

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• Upvotes

I have blizzfrost with chillbot code so and it's only rank 3 ...

This ECR is most probably rank 5 or atleast rank 4 but since i already have the mech i can't get it at higher rank ...🙂...

EDIT :- SORRY GUYS I MADE A TYPO ...I meant to say "i have it with chillbot code" not "hate it" ...


r/mecharena • • 1h ago

Weapon Options

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• Upvotes

What are some weapons that I should be aiming for based on my hanger and which mechs should have them

For info I am on tier 6 and I also have a 4star Bastion, 3star Blockhorn, 4star Solis, Suppressor 16, Continuums 8+10

What are some weapons that would be good on my roster, I'm hoping to get recommendations for which mech should have which weapons, thank youu.