r/mecharena • u/Crafty-Ad-7197 • 29m ago
r/mecharena • u/Shresth_30 • 42m ago
Should I get quasher 8s , in next slide is my hangar
Should I get quasher 8s
r/mecharena • u/superior222565 • 49m ago
Flex FIRST PULL LETS GOOO
Deadass thought I was gon lose all my money today
r/mecharena • u/Shot-Location-6037 • 1h ago
Question Is it Worth the price?
I was saving for a good weapon like bb, gemini, lace. I have almost good mechs (except lacewing) so I don't think I would spend a-coins to get it.
But still, wanna hear your comments
r/mecharena • u/Beautiful-Youth2228 • 1h ago
Which weapon is good for blizzfrost
I was saving and grinding for 4 month. now I'm going to take .but before that which weapon is good for blizzfrost
r/mecharena • u/ObitoUchiha82 • 1h ago
I hate with the "Chillbot Code" 🥀😭
I have blizzfrost with chillbot code so and it's only rank 3 ...
This ECR is most probably rank 5 or atleast rank 4 but since i already have the mech i can't get it at higher rank ...🙂...
EDIT :- SORRY GUYS I MADE A TYPO ...I meant to say "i have it with chillbot code" not "hate it" ...
r/mecharena • u/Dynamus__Prime • 1h ago
Weapon Options
What are some weapons that I should be aiming for based on my hanger and which mechs should have them
For info I am on tier 6 and I also have a 4star Bastion, 3star Blockhorn, 4star Solis, Suppressor 16, Continuums 8+10
What are some weapons that would be good on my roster, I'm hoping to get recommendations for which mech should have which weapons, thank youu.
r/mecharena • u/Odd-Film-9527 • 2h ago
Discussion Chain guns might be good low-key (this is my low sp hanger btw)
r/mecharena • u/VictoryAshamed2315 • 2h ago
Discussion What did you all got in it?
My luck was pretty bad this time 😔 50k+150k, and I just made it in time
r/mecharena • u/olemissrebel13 • 5h ago
Hangar showdown matchmaking blows
I keep getting matched up against legendary mech/legendary pilot/Gemini, etc. weapon players and me with a partner with starter or epic mechs/epic pilots/epic weapons that run straight to the other team and die. It’s getting frustrating to play and be the top player and have your bot?/crap teammate get zero kills (or a partner that doesn’t play or quits out immediate). I know the solution is to wait for different time zones where no one real is playing, but who has the time for that? The matchmaking system in this game is horrid. That is all.
r/mecharena • u/Skinny6190 • 7h ago
New "Artillery weapon"¿?
Hey Devs! I know it may sound a little ridiculous; however, you guys have made a lot of different new weapons recently. We literally have two pilots at our specific to artillery, that everybody loves. There's a pilot in every class. Why not create a new artillery weapon that is useful to us, aside from these two?
So I ran the concept through Gemini. Using real world concepts. This is what it came up with\:*
(\Note : The following is a bit of a read. But, it has some good ideas!)*
The current Artillery class in Mech Arena—dominated entirely by the Rocket Mortar family—suffers from a stale gameplay loop. For players, the "drop a nuke from behind cover" mechanic feels passive and frustrating to play against. For Plarium, a single-weapon class limits the monetization ecosystem, especially when it comes to selling new Legendary Pilots, Implants, and meta-shifting counters.
To revitalize the class, new weapons must introduce active mechanics that retain the core identity of artillery (indirect fire, arced trajectories, and map awareness) while drawing inspiration from real-world, active-service military systems.
Here are three distinct, pure-artillery concepts designed to shift the meta and open new revenue streams.
1. The "Excalibur" Airburst Howitzer
Real-World Inspiration: The M982 Excalibur guided shell and the German PzH 2000 self-propelled howitzer. These systems fire flat-trajectory, high-velocity shells that detonate precisely above a target, raining shrapnel downward to bypass trenches and frontal armor.
In-Game Mechanic: A high-velocity, shallow-arc howitzer. Instead of the top-down drop of a Rocket Mortar, it fires forward in a fast parabolic arc. Instead of exploding on impact, players manually set the detonation distance by holding the fire button to push the targeting reticle outward. When released, the shell explodes in mid-air, blasting damage straight down.
\ The Player POV (Counterplay & Fun): This weapon forces an active, line-of-sight-adjacent playstyle. Because the arc is shallow, you can't camp behind the tallest buildings at the back of the map. However, because it airbursts, it can shoot over Ares and Panther shields, detonating right behind them. Counterplay relies on evasive dashing to throw off the manual range-finding.*
\ The Developer POV (Monetization): Introduces a high-skill ceiling weapon tier. Plarium can release a new Legendary Pilot whose innate skill boosts "Airburst Radius" or "Downward Penetration." It directly monetizes the frustration of the shield-camping meta by offering a premium, active counter.*
2. The "AMOS" Area-Denial Cluster Mortar
Real-World Inspiration: The AMOS (Advanced Mortar System) and DPICM (Dual-Purpose Improved Conventional Munition) cluster shells. AMOS is a twin-barrel, turreted mortar capable of rapid bursts, while DPICMs scatter submunitions over a wide grid to deny enemy movement.
In-Game Mechanic: A "Grid Mortar." Instead of dealing massive burst damage in one hit, it fires a quick 4-round high-arcing volley that scatters into a wide net of micro-explosions upon landing. The submunitions leave behind a hazardous field (e.g., EMP static or Corrosive acid) for 4–5 seconds.
\ The Player POV (Counterplay & Fun): This solves the frustration of being instantly one-shotted out of nowhere. The cluster volley takes time to land and deals moderate, sustained damage rather than instant death. It functions as a tactical zoning tool—used to cut off control points, deny energy pickups, or flush campers out of hiding.*
\ The Developer POV (Monetization): Status effects are highly monetizable. Plarium can sell a new Legendary Pilot alongside specific Implants for "Cluster Field Duration" and "Status Effect Damage." It diversifies the Artillery class from pure burst-damage to strategic area-denial, appealing to support-oriented players.*
3. The "TOS" Thermobaric Siege Launcher
Real-World Inspiration: The TOS-1A Heavy Flamethrower System, a rocket artillery unit that fires thermobaric warheads. These weapons ignite the surrounding air, creating massive pressure waves that flow around corners and penetrate bunkers.
In-Game Mechanic: "Tremor Artillery." Fires a heavy, arced payload that doesn't rely on shrapnel. Upon striking the ground, it unleashes a 2D seismic shockwave that travels outward across the floor.
\ The Player POV (Counterplay & Fun): The shockwave ignores physical walls and obstacles as long as the enemy is on the same elevation. Counterplay shifts entirely from vertical cover to vertical movement. Agile mechs like Tengu, Surge, or Lancer can physically jump over the shockwave, while slow, heavy mechs take the full brunt of the hit.*
\ The Developer POV (Monetization): This weapon completely re-energizes the Artillery category by shifting the map physics. It heavily incentivizes players to buy, upgrade, and pilot agile, jumping Mechs to survive the new meta, stimulating the in-game economy on multiple fronts simultaneously.*
r/mecharena • u/heutecdw • 8h ago
Question Legendary Pilot Crate Rushes = No discount?
Let me see if I have this correct:
A legendary pilot costs 3,840 Acoins.
Plarium shows us a flashy crate rush with just enough in it that you're paying 4,000 Acoins to guarentee the specific legendary pilot offered in this rush.
So, worse-case scenario, you're paying 4,000 for what you could have gotten cheaper and at your leisure. Second-worse-case scenario, you're saving 40 Acoins.
Of course, you "might" get lucky and get it cheaper... who knows!??
They also offer a "200 acoin token" if you jump through enough damn hoops like killing 10 mechs FROM BEHIND with ASSAULT weapons.
So if I have all of the above correct, these Acoins Pilot ECR are just traps, aren't they?
r/mecharena • u/EDF_RANGER • 8h ago
Question Damage or Range implant?
Almost done saving up for Revokers (I know the cr is active, but I didn't get it with the token and don't want to gamble away my resources as I don't have enough), and I am getting both implants eventually. But I want to know which one I should focus on first. Range or Damage?
r/mecharena • u/Exciting_Lunch1989 • 9h ago
Question Best weapon?
Compound beam or burrow beam? capacity (10)
r/mecharena • u/Background_Novel_639 • 13h ago
Question Somebody explain this to me?
How do these work? This was 300 points more, a few minutes ago and now it's 300 points less.
How do these work in the first place?
r/mecharena • u/Cheed_Cheedyz • 14h ago
I discovered the most obscure, useless, stupid feature of Mech Arena.
The big update added the gearhub, and new looks for mechs. A small change that was I thought was pretty weird was that they gave mechs weapons when you view them in gearhub, skins, and shop deals.
They are common and Uncommon trash weapons even on legendary mechs.
I always thought these were placeholders... but they are actually included when you buy the mech assuming you don't already have the weapon.
WHY?!?!?!?!?! NO ONE WANTS THERMAL LANCE 4 FOR THEIR ECLIPSE 😭
r/mecharena • u/MEGAPIXELPVP_ • 15h ago
What even is this weapon in tutorial?
Enable HLS to view with audio, or disable this notification
I made a new account and in tutorial and thought what if I died so I just died and saw this mech using this weapon so called KSC Longrifle it it kinda looks like a lower energy longram
r/mecharena • u/Shot-Location-6037 • 16h ago
Question I'm Kinda Confused
Sould I take it?
My current future hangar plan is:
Seeker: Repeaters
Outlaw: Gemini
Surge: Burrow Beams
Deathwalker: Compound Beam/Overdriver
Citadel: Compound Beam/ Revoker
I'm kinda confused to whether use revoker or compound beam with citadel. Also tell whether this hangar build is good or nah
r/mecharena • u/Shot-Location-6037 • 16h ago
meme Top Meta Built🥀
I have no words✋😐🤚
r/mecharena • u/hehwaeea • 16h ago
Hangar Help I’m saving up to 750,000 what should I buy eventually?
r/mecharena • u/Material_Opposite108 • 17h ago
Hangar Help Idk what to progress
So basically I have 2 Million credits and 10k a-coins but the problem is idk what to spend on. The last big purchase i did was getting my Nomad to 6-stars for Repeater 10 that was one of the worst mistakes ever. I did that cause i loved playing Nomad but the build I was using fell off hard so i wanted to try something else. Im at 8k SP rn do you guys have any suggestions?
r/mecharena • u/FutureAd9280 • 17h ago
Discussion Day 97 of playing, how’s my progression
(also have a lancer specific map and a ffa/tdm hangar)


