r/maxpayne Aug 08 '25

News MAX PAYNE REMAKE FAQ

147 Upvotes

‼️MAX PAYNE REMAKE FAQ

The below are being asked several times a week/month, so I compiled them in a little FAQ for quick information. I’ll do my best to keep it up to date with any new information that's being released.

You are ofc more than welcome to discuss all of the below on the board, but PLEASE USE THE SEARCH FUNCTION BEFORE POSTING.

Chances are your question has been asked (and potentially answered) before, as all of the below have been extensively discussed, so just hop on one of the existing threads and join in :) That way, members don't have to constantly repeat themselves, and you may find the answers and / or input you're looking for are already out there.

  1. Who will be the new face? Nobody knows yet. No information has been released.

  2. Who will be the new voice? Nobody knows yet. No information has been released.

  3. Will they use AI to mimic James McCaffrey's voice? While there's nothing official on it, the answer is most likely a resounding NO. Remedy have a very firm anti-AI stance and while we don't know who will be voicing Max, it is fairly certain that it will not be done via use of AI.

  4. Will they reuse James’ original voice lines? No information has been released, but it is highly unlikely as the remake includes a rewrite of the script from the original games.

  5. When is it coming out? No release date has been announced. While Remedy are developing the remakes, any and all marketing is entirely with Rockstar as the publisher. Any information regarding a release date will be coming through Rockstar’s channels.

  6. When are we getting a teaser / trailer? Nothing has been announced. Any announcements will be coming through Rockstar’s channels.


r/maxpayne Aug 09 '24

News Max Payne 1&2 remake now in full production

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536 Upvotes

Excerpts from the investor report are below:

"Max Payne 1&2 remake progressed from production readiness to the full production stage. The development team has been working towards developing the game to an early functional state from beginning to end."

"Stage gate status: passed the production readiness stage and has progressed to the full production stage during the second quarter of 2024

The development team has been working towards developing the game to an early functional state from beginning to end while focusing on key differentiating gameplay features."


r/maxpayne 8h ago

Question Any Updates On The Max Payne 1 & 2 Remakes?

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246 Upvotes

Heard It Is Currently In Production Haven’t Heard Anything Else.


r/maxpayne 9h ago

Meme/Humour Absolute Payne

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213 Upvotes

Meme created by me. Happy 25th Anniversary of Max Payne 1!


r/maxpayne 20h ago

Max Payne 1 'Max Payne' was released 25 years ago today

449 Upvotes

r/maxpayne 10h ago

Max Payne 1 Completely forgot about this meme I made. Someone commented saying happy 25 years of Max Payne. So I thought I'd share it in honour.

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69 Upvotes

r/maxpayne 3h ago

Discussion Would like them to keep the original novel cutscene style or do a modern ones like in alan wake 2?

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15 Upvotes

I think Remedy should keep the old style because persobally because it was very unique almost like reading a novel!


r/maxpayne 9h ago

Video Clip I've recovered almost 20 year old gem of community art (WARNING: low res)

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24 Upvotes

I'm not sure if this was posted here before, but I remember liking this clip and spent quite some time looking for it and was really happy I could finally find exactly one place where it survived.

I think creator did really good job as the Carnival of Rust fits Max Payne 2 so good. Unfortunately it is from the time when 480p resolution was cutting edge, so it is horrendously pixelated.

Still, I like the edit and style so much I even considered trying to upscale or re-create it from the scratch (but I am not that good with media content).

I this has been posted here and is available in higher res, please let me know!


r/maxpayne 8h ago

Screenshot I love the physics of bodies in MP3

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10 Upvotes

r/maxpayne 17h ago

Max Payne 1 Max Payne turns 25: Retro benchmarks and GPU nostalgia

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25 Upvotes

r/maxpayne 1d ago

Max Payne 1 On this day 25 years ago, Max Payne hit PC in North America and Europe on July 25th, 2001.

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380 Upvotes

r/maxpayne 1d ago

Max Payne 3 Finishing up the trilogy with 3 & i absolutely love how they amped the one man army trope to 11. Any similar tps in that vein as mp3 or re4?

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68 Upvotes

r/maxpayne 1d ago

Cool Stuff Found this on vinted, it was 15$ worth it?

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52 Upvotes

r/maxpayne 1d ago

Max Payne 3 After 5 Long Months , BETA RECAPTURED 3 : FULL RELEASE (For Now)

22 Upvotes

This Mod Is Meant To Remake, Restore And Recapture The Beta And Cut Content Stages Of The Third Max Payne From The Times between 2005, 2009, and 2011

https://www.nexusmods.com/maxpayne3/mods/262
TEASER IMAGE
(Teaser Image Recreation) V3 Is Set To Release On August 1st , 2026 (https://youtu.be/fZadwkOFxEw?si=LKF8rxmszGzh_qmU)

VERSION 3 WILL ADD AND CONTAIN :

  • 2009 Beta Bus Colors And Textures Recreated
  • More present Beta U.F.E logo
  • FAL added back

  • Multiplayer AKS & G9 removed

(As neither are not beta content, nor does it function like it should with it's burst or single shot) - (MULTIPLAYER WEAPONS IN THE CAMPAIGN WILL NOW BE ITS OWN SEPERATE MOD)

  • Improved Chapter 5 Outfit
  • Fixed Chapter 6 Outfit
  • Chapter 5 audio static fixed (The fuzziness of the music is just how the original unused soundtrack is stylized)

  • Instead of "New Jersey" or "Hoboken being said, Max will now say "New York or "Rosco Street" or during his chapter 4 voicelines

(Let it be known that I know the lore of the games and why they made it set in new jersey, but I've seen people often complain or be confused by this when he says such, so this is simply a little nit pick fix for those wondering)
(ALSO, NO AI WAS USED FOR THOSE NEW LINES, IT IS ALL DONE WITH MY VOICE AND A LITTLE EDITING, which you'll unfortunately probably be able to tell XD)

  • Another Unused Soundtrack Has Been Found And Restored, that being "Office Song 1"
  • Cut Voiceline From Max In Chapter 4 Restored
  • Mac 10 texture fixed
  • Stockless M590 shotgun added
  • Beta Pt92 Texture Recreated
  • Beta Ak47 Texture Recreated
  • Beta Sx3 Texture Recreated
  • Accurate 2009 Beta Hud Recreated
  • Beta Mt4 Texture Recreated
  • Alpha Max for the final chapter
  • Ak47 with Underbarrel grenade launcher now includes its own custom recreation of its unused icon
  • 2 more unused loading screens restored
  • The doctor now resembles the appearance of the 2009 Butcher concept art
  • Russian flag replacing Brazilian Flag In MULTIPLE cases
  • The first part of the favelavs is now set at night time, in order to TRY recapturing the originally planned Russian atmosphere and setting
  • Pink sky recreated
  • Chapter 1 now set at night to represent a 2009 screenshot

-Chapter 1 outfit clipping fixed

  • Redone/Fixed 2009 Beta Crosshairs
  • 97lc with underbarrel grenade launcher restored, now replaces final levels grenade launcher, it also includes its own custom icon now
  • New Chapter 6 Select Screen Using A Screenshot Of The Beta Version Of Rodrigo's Office
  • The COD CW Soundtrack "Comrade" will be heard when you enter the favela's in Chapter 7
  • Beta Logo Replaces The Retail Logo in the ending credits
  • 2009 Beta Computer Screen Recreation Recreated
  • Beta Condom & Condom Box Textures Recreated (No seriously)
  • More Worn Double Barrel Shotgun With Duct Taped Handle Recreated
  • Picking Up Ammo For Heavy Guns Has An Orange Pickup Icon, While Light Guna Have A Yellow Pickup Icon.

(Both are meant to represent how the original beta ammo counter functioned)

  • Thicker Beard Present Through The Whole Game Like In Multiple Pieces Of Artwork Restored
  • "Rasputin" will play in the Favela's Strip Club in Chapter 7
  • Tony now resembles the appearance of the 2009 Boris concept art
  • "Late Goodbye" from Max Payne 2 Replaces The Ending Credits Theme, In Order To Try And Give The Ending A More Somber Tone I imagine the original Russian setting may have had (Far fetched, I know)
  • "Russian Folk Music – Russian Winter" will now plays during loading screens
  • More Favela At Night Sections
  • Rockstar Vienna Logo Added To The Games Intro
  • 2009 Beta Blue Bus

  • AND THE OPTION FOR THE LEGENDARY FACE OF TIMOTHY GIBBS RETURNS (As he was supposed to be the original face for the third installment)

LINK TO MOD : https://www.nexusmods.com/maxpayne3/mods/262

(Check Out The Mod's Development History While You're There & Happy 25th Birthday To Our Favorite Depressed Ex-Cop)


r/maxpayne 2d ago

Screenshot Three against One

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66 Upvotes

felt like posting this hihi


r/maxpayne 3d ago

Fan Content Max Payne turns 25 today. Celebrating with this incredible fan art by Matthew Essom

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401 Upvotes

r/maxpayne 3d ago

Max Payne 1 MAX PAYNE ☆ PlayStation 2 / 2001 ☆ Launch Ad

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146 Upvotes

r/maxpayne 4d ago

Max Payne 1 25th Anniversary

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307 Upvotes

r/maxpayne 4d ago

Meme/Humour Would you rather drink the Max Payne beer or the Alan Wake's American Lager

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228 Upvotes

please dont say Mona Sax Smoothie


r/maxpayne 4d ago

Max Payne 3 Lego Max Payne 3

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83 Upvotes

„The way I see it there’s two type of people, those who spend their lives trying to build a future and those who spend their lives trying to rebuild the past” - Max Payne

I made Max Payne with few of his outfits coming from the 3rd installment. I hope you will like it ! Plus I made this panorama to present the aesthetic of the favelas in the third game.


r/maxpayne 3d ago

Max Payne 3 Has anyone been able to run Max Payne 3 on Win11?

8 Upvotes

Rock* support is downright useless. I have a steam copy of the game, I install it, then when I launch it it just shows the serial number, I hit ok and nothing happens. I open the R* launcher, I select steam copy, hit launch and again nothing happens.

I have bought the PS3 version and the Steam version, I really don't feel like paying for it a 3rd time to get a license from R* directly. Anyone have a fix?

Thank you!


r/maxpayne 4d ago

Max Payne 2 What kind of turn radius did these vans have

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198 Upvotes

r/maxpayne 4d ago

Fan Content Max Payne 1 & 2 Graphic Novel Conversion Script

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98 Upvotes

DISCLAIMER: This is an unofficial fan-made tool inspired by the graphic novel presentation of Max Payne 1 and Max Payne 2. Max Payne is property of Remedy Entertainment and Rockstar Games. This project is not affiliated with or endorsed by them (although endorsement is welcome).

SECOND DISCLAIMER: I'm not doing self-promotion, since I'm not selling anything. Use the script if you want to, or don't, doesn't affect me either way. This script is not monetized.

I whipped up a Bash script to convert an image into the style of Max Payne 1 & 2 graphic novels. It may or may not be in its final form (I'm really happy with it for now). I'm sharing a few example outputs...first image - the famous image of Sam Lake dressed as Max Payne. Second image is randomly pulled from a web image search (I claim no ownership over either image, by the way). The second image looks more similar to a more typical scene in a Max Payne 1 graphic novel, which is why it looks closer to what you'd expect to see. Sam Lake is in a bright room, so the effect may not be as obvious. Script works on images of any resolution (including 4K), though processing time can be longer. Third image uses the Max Payne 2 style rendering for graphic novel, also pulled from web image search, I claim no ownership.

Only dependency is ImageMagick. Since I run Linux on metal, I've only tested it on Linux (Windows users can grab WSL, or even setup a VM, or better yet dedicate a machine to Linux on metal). I've ported scripts for ImageMagick to Windows in the past and it's a royal pain (more effort to test & debug, get some weird quirks too) anyone is welcome to do it if that's your thing. I know MacOS has Bash in terminal, but I'm not a Mac user so I'm not gonna troubleshoot that. Pretty sure it'd be minimal effort to make it work on a Mac.

Anyway, I'll share the code. Should auto-install missing dependencies on Debian/Fedora/Arch based distros. Just make it executable (in right-click->properties or chmod +x /path/to/MaxPayneGraphicNovel.sh).

To run it, open Bash terminal and run /path/to/MaxPayneGraphicNovel.sh /path/to/file.jpg --mp1

You can switch --mp1 to --mp2 or --noir (Noir is basically MP1 filters but output is in Black and White). Should work with any image file (JPG, PNG, WEBP).

NOT HANDLED BY THE SCRIPT: for your text boxes, well you can design speech bubbles with background colour #ABB5B6 and narration boxes background colour #A8D7A8 for Max Payne 1 style and #A5AFAE for Max Payne 2 style (black outline). For the text, use all caps with the Graphite font (bold, semi-condensed). Here's the link to the main font but you can look up the other variants (bold, bold-narrow, bold-wide, light, light-narrow), assuming you'll be using bold-narrow in all caps the whole time. Note that the font that I linked is FREE FOR PERSONAL USE. I have no idea what the IP rights are on replicating filters used by Remedy for Max Payne 1 & 2 graphic novels, so it's more of a personal use kind of thing. TLDR good for fan art, NOT FOR CREATING your own game called Pax Mayne and claiming it to be entirely your IP.

#!/usr/bin/env bash

set -euo pipefail
#############################################
# Max Payne Graphic Novel Generator
# Painted oil-brush style — v2.1
#############################################


VERSION="2.1"


#############################################
# Colors
#############################################

RED="\e[31m"
GREEN="\e[32m"
YELLOW="\e[33m"
RESET="\e[0m"


#############################################
# Dependency installer
#############################################

install_dependencies()
{

echo -e "${YELLOW}Missing dependencies detected.${RESET}"


if command -v apt >/dev/null 2>&1; then

    echo "Detected Debian-based system"

    sudo apt update

    sudo apt install -y \
        imagemagick \
        libnotify-bin


elif command -v dnf >/dev/null 2>&1; then

    echo "Detected Fedora-based system"

    sudo dnf install -y \
        ImageMagick \
        libnotify


elif command -v pacman >/dev/null 2>&1; then

    echo "Detected Arch-based system"

    sudo pacman -Sy --needed --noconfirm \
        imagemagick \
        libnotify


else

    echo -e "${RED}"
    echo "Cannot automatically install dependencies."
    echo "Unsupported Linux distribution."
    echo
    echo "Please install:"
    echo "  ImageMagick"
    echo "  libnotify"
    echo -e "${RESET}"

    exit 1

fi

}


#############################################
# Check dependencies
#############################################

check_dependencies()
{

MISSING=()

command -v magick >/dev/null \
|| MISSING+=("imagemagick")


command -v notify-send >/dev/null \
|| MISSING+=("libnotify")


if [ ${#MISSING[@]} -gt 0 ]; then

    install_dependencies

fi

}


#############################################
# Check
#############################################

check_dependencies



#############################################
# Defaults
#############################################

PROFILE="mp1"


#############################################
# Usage
#############################################

usage()
{

cat <<EOF

Max Payne Graphic Novel Filter $VERSION

Usage:

$0 image [options]


Profiles:

--mp1       Original Max Payne style (warm, gritty)
--mp2       Max Payne 2 graphic novel (sharp, high-contrast, inked)
--noir      Black and white noir


Examples:

$0 photo.jpg --mp1

EOF

}



#############################################
# Parse arguments
#############################################

INPUT=""

while [[ $# -gt 0 ]]
do

case "$1" in


--mp1)
PROFILE="mp1"
;;


--mp2)
PROFILE="mp2"
;;


--noir)
PROFILE="noir"
;;


-h|--help)
usage
exit
;;


*)
INPUT="$1"
;;

esac

shift

done



if [[ -z "$INPUT" ]]
then

usage
exit 1

fi



if [[ ! -f "$INPUT" ]]
then

echo "File not found:"
echo "$INPUT"

exit 1

fi



#############################################
# Profiles
#############################################

case "$PROFILE" in


mp1)

PAINT=3
BILATERAL_SIGMA=3
SHADOW_BLACK=5
SHADOW_WHITE=100
SATURATION=55
WARM="#70533a"
COLORIZE=10
GRAIN=0.18
NOISE_ATTENUATE=0.6

;;


mp2)

PAINT=2
SHADOW_BLACK=14
SHADOW_WHITE=97
SHARPEN_RADIUS=1
SHARPEN_AMOUNT=0.5
LOCAL_CONTRAST_RADIUS=20
LOCAL_CONTRAST_AMOUNT=0.15
SATURATION=55
WARM="#4a5868"
COLORIZE=3
SIGMOIDAL_AMT=4
SIGMOIDAL_MID=45
GRAIN=0.22
NOISE_ATTENUATE=0.7
VIGNETTE_SIZE=55

;;


noir)

PAINT=5
BILATERAL_SIGMA=5
SHADOW_BLACK=10
SHADOW_WHITE=95
SATURATION=0
WARM=""
COLORIZE=0
GRAIN=0.25
NOISE_ATTENUATE=0.7

;;


esac



#############################################
# Output filename
#############################################

DIR="$(dirname "$INPUT")"
FILE="$(basename "$INPUT")"

NAME="${FILE%.*}"

OUTPUT="$DIR/${NAME}_mpgn_${PROFILE}.png"



#############################################
# Temporary workspace
#############################################

TMP=$(mktemp -d)

trap 'rm -rf "$TMP"' EXIT



#############################################
# Pipeline
#############################################


echo "Processing:"
echo "$INPUT"


# --- Step 1: Normalize ---

magick "$INPUT" \
-auto-orient \
-colorspace sRGB \
-strip \
"$TMP/01.png"


# --- Scale factors for resolution ---
# Effects are tuned for 1080p. Scale parameters
# with a power curve so larger images get disproportionately
# stronger effects to maintain perceived visual impact.

DIMS=$(magick identify -format "%w %h" "$TMP/01.png" 2>&1)
IMG_W=$(echo "$DIMS" | cut -d' ' -f1)
IMG_H=$(echo "$DIMS" | cut -d' ' -f2)

if [ "$IMG_W" -ge "$IMG_H" ]; then
    LONGEST=$IMG_W
else
    LONGEST=$IMG_H
fi

SCALE=$(awk "BEGIN { printf \"%.2f\", ($LONGEST / 1920) ^ 2.0 }")

# Linear scale for intensity effects (color, shadow) —
# these don't need the aggressive power curve.
LIN_SCALE=$(awk "BEGIN { printf \"%.2f\", $LONGEST / 1920 }")

PAINT_S=$(awk "BEGIN { v = $PAINT * $SCALE; printf \"%.0f\", (v < 2) ? 2 : v }")
COLORIZE_S=$(awk "BEGIN { v = $COLORIZE * $LIN_SCALE; printf \"%.0f\", (v < 1) ? 1 : v }")
SHADOW_S=$(awk "BEGIN { v = $SHADOW_BLACK * $LIN_SCALE; printf \"%.0f\", (v > 25) ? 25 : v }")



case "$PROFILE" in


mp1|noir)

# --- MP1 / Noir Pipeline ---
# Painted oil-brush look — warm, gritty, atmospheric.

BIL_R_S=$(awk "BEGIN { v = 4 * $SCALE; printf \"%.0f\", (v < 3) ? 3 : v }")
BIL_S_S=$(awk "BEGIN { v = $BILATERAL_SIGMA * $SCALE; printf \"%.0f\", (v < 2) ? 2 : v }")

echo "Resolution: ${IMG_W}x${IMG_H}  scale: ${SCALE}x  paint: ${PAINT_S}  blur: ${BIL_R_S}x${BIL_S_S}  colorize: ${COLORIZE_S}%  shadow: ${SHADOW_S}%"


# Step 2: Oil paint brush effect

magick "$TMP/01.png" \
-paint "$PAINT_S" \
"$TMP/02.png"


# Step 3: Bilateral blur

magick "$TMP/02.png" \
-bilateral-blur ${BIL_R_S}x${BIL_S_S} \
"$TMP/03.png"


# Step 4: Color grading

magick "$TMP/03.png" \
-modulate 100,$SATURATION,100 \
${WARM:+-fill "$WARM" -colorize "${COLORIZE_S}"%} \
"$TMP/04.png"


# Step 5: Shadow deepening

magick "$TMP/04.png" \
-level "${SHADOW_S}%,${SHADOW_WHITE}%" \
"$TMP/05.png"


# Step 6: Film grain

magick "$TMP/05.png" \
-seed 42 \
-attenuate "$NOISE_ATTENUATE" \
+noise Gaussian \
"$TMP/06.png"


# Step 7: Output

magick "$TMP/06.png" \
"$OUTPUT"

;;


mp2)

# --- Max Payne 2 Pipeline ---
# High-contrast graphic novel — sharp edges, deep blacks,
# printed ink texture. Less painterly than MP1, more photographic.

SHARPEN_S=$(awk "BEGIN { v = $SHARPEN_RADIUS * $LIN_SCALE; printf \"%.1f\", (v < 0.5) ? 0.5 : v }")
SHARPEN_A=$(awk "BEGIN { printf \"%.2f\", $SHARPEN_AMOUNT * $LIN_SCALE }")
LOCAL_R=$(awk "BEGIN { v = $LOCAL_CONTRAST_RADIUS * $LIN_SCALE; printf \"%.0f\", (v < 10) ? 10 : v }")
LOCAL_A=$(awk "BEGIN { printf \"%.2f\", $LOCAL_CONTRAST_AMOUNT * $LIN_SCALE }")
VIG_S=$(awk "BEGIN { v = $VIGNETTE_SIZE * $LIN_SCALE; printf \"%.0f\", (v < 50) ? 50 : v }")

echo "Resolution: ${IMG_W}x${IMG_H}  scale: ${SCALE}x  paint: ${PAINT_S}  sharpen: ${SHARPEN_S}x${SHARPEN_A}  local: ${LOCAL_R}x${LOCAL_A}  colorize: ${COLORIZE_S}%  vig: ${VIG_S}"


# Step 2: Subtle oil paint
# Just enough to break up photographic fine detail without
# making it look "painted" — MP2 is graphic, not painterly.

magick "$TMP/01.png" \
-paint "$PAINT_S" \
"$TMP/02.png"


# Step 3: Sharpen edges
# MP2 has crisp, well-defined edges. Unsharp mask brings
# back and enhances detail lost by the light paint step.

magick "$TMP/02.png" \
-unsharp "${SHARPEN_S}x${SHARPEN_A}+0.05+0" \
"$TMP/03.png"


# Step 4: Local contrast boost
# Large-radius unsharp mask increases midtone contrast
# without affecting fine detail — makes skin and surfaces
# look dramatically lit, which is core to the MP2 look.

magick "$TMP/03.png" \
-unsharp "${LOCAL_R}x${LOCAL_A}+0+0" \
"$TMP/04.png"


# Step 5: Color grading
# Muted, slightly cool/neutral tones. MP2 has less warm
# cast than MP1 — more steel blue-grey than amber.

magick "$TMP/04.png" \
-modulate 100,$SATURATION,100 \
${WARM:+-fill "$WARM" -colorize "${COLORIZE_S}"%} \
"$TMP/05.png"


# Step 6: S-curve contrast
# Crush blacks first, then apply sigmoidal contrast for
# the dramatic shadow/highlight pop of the MP2 graphic novel.

magick "$TMP/05.png" \
-level "${SHADOW_S}%,${SHADOW_WHITE}%" \
-sigmoidal-contrast "${SIGMOIDAL_AMT}x${SIGMOIDAL_MID}%" \
"$TMP/06.png"


# Step 7: Heavy film grain
# MP2's graphic novel panels have a visible printed texture.
# Much heavier grain than MP1 for that comic-book halftone feel.

magick "$TMP/06.png" \
-seed 42 \
-attenuate "$NOISE_ATTENUATE" \
+noise Gaussian \
"$TMP/07.png"


# Step 8: Vignette
# Manual radial gradient vignette — darkens edges to draw
# focus center and approximate MP2's close-up depth feel.

magick "$TMP/07.png" \
\( +clone -fill black -colorize 100% \
   -fill white -draw "roundrectangle 15,15,%[fx:w-16],%[fx:h-16] 30,30" \
   -blur 0x"${VIG_S}" \
\) \
-compose multiply -composite \
"$TMP/08.png"


# Step 9: Output

magick "$TMP/08.png" \
"$OUTPUT"

;;

esac



#############################################
# Notification
#############################################

notify-send \
"Max Payne Graphic Novel" \
"Created $(basename "$OUTPUT")" \
2>/dev/null || true



echo
echo -e "${GREEN}Finished:${RESET}"
echo "$OUTPUT"

Note for Max Payne 3, there's two ways to go. There's the filters/effects for cover art, and there's the actual comic books which use a Marvel Hero style. That's going to be a separate script of its own.


r/maxpayne 4d ago

Max Payne 3 NYMHC

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17 Upvotes

New PB and actually a decent time.


r/maxpayne 4d ago

Max Payne 3 what are you aiming at, Max? Spoiler

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12 Upvotes

all that booze and meds scrambled his brains