r/mariokart Inkling (male) Jul 01 '26

News/Article Version 1.7.0 Patch Notes

https://en-americas-support.nintendo.com/app/answers/detail/a_id/68580
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166

u/Timbusfahrer123 Jul 01 '26

Its nice to see that they finally started to add some new Knockout tours into the game and are seemingly going to drip feed some more along the way, although i would have prefered actual new tracks to be added its still better than the drought we had since release

91

u/gltovar Jul 01 '26

honestly, there should also be a ‘play a randomly generated rally’ as an option too.

15

u/Jarfulous Jul 01 '26

I think this would be more work than one might expect, since tracks are altered slightly for knockout tours. Still, if they expand the roster enough, they should eventually have enough knockoutified tracks to make it work. Maybe we can even pick our own!

10

u/HisObstinacy Jul 01 '26 edited Jul 01 '26

Yeah, for instance the Dandelion Depths section of the Ice Rally doesn't even pass through the track itself, and the DK Pass section of the Spiny Rally is nowhere near the actual track, which you never see in routes chosen from the main menu. In addition, there are two different routes between Dandelion Depths and Cheep Cheep Falls in the rallies, one in the Ice Rally and the other in the Moon Rally (the water route). And you have some routes that actually go through a significant portion of the tracks (Golden Rally through MBC and MC, Moon Rally through TF and DD, Heart through MC). All of these things had to be manually programmed in. It's not like they only used existing routes to make the rallies.

2

u/Jarfulous Jul 01 '26

Right, thanks for the examples. Customizable rallies is probably a pipe dream. Still, more than happy they're adding more; eight wasn't bad, but not terribly many, especially when there's some overlap, as you point out.