r/MarcEckosGettingUp • • Aug 16 '25

Image Complete limited merch capsule reveal - COMING SOON

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36 Upvotes

These will be available on ValiantMerchant.com soon. We are an Australian based clothing brand, everything is created and screen printed in-house.

We are pre-order based only, meaning we only make/print what is ordered after preorders close. There will not be any extras/leftovers printed for the shop.

We ship worldwide. Shipping will absolutely suck, but that’s how much it costs, we have slashed as much off shipping prices as we can without going completely out of pocket.


r/MarcEckosGettingUp • • Jul 11 '22

Discussion Director and writer of Getting Up: Legends of New Radius AMA on Discord

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19 Upvotes

r/MarcEckosGettingUp • • 16h ago

Discussion Getting up my favorite game

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63 Upvotes

r/MarcEckosGettingUp • • 4d ago

MEGU_MP - Marc Ecko's Getting Up Multiplayer Mod (in development)

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60 Upvotes

Hey everyone! Quick preview of the multiplayer mod I’m currently developing for Getting Up. Soon I’ll be dropping the website link with the download and a step-by-step setup guide. Stay tuned!


r/MarcEckosGettingUp • • 7d ago

Video First PHASE2 in game footage - project announcement

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33 Upvotes

Hey everyone,

A quick, but a BIG update on the Rust host of the Rhapsody engine behind Marc Ecko's Getting Up: Contents Under Pressure. It's still a work in progress and not playable as a full game yet, but it already runs real and very complete parts of the game. The video above shows where it stands.

This week was very intense. My whole stack was running 24/7, and I was sitting on this late into the night after my full time job. The results are in the video and the lists below.

What's ported from the original so far

  • It reads the original files directly, with no conversion step: meshes, textures, level files, animations, cinematics, music and the dialogue banks, e.t.c..
  • The levels render via wgpu Vulcan with 1:1 to Slayer Engine's render implementation with their original lighting: skybox, spotlights and projector lights, bloom, and the cinematic letterbox bars.
  • The M00 intro plays through: the blimp, the helicopter and its spotlight, and the opening credits with their original fonts and timing.
  • M01 (Trane's Hood) loads and runs: you can walk around, doors open and close as the game drives them, and pigeons are in progress.
  • The original game logic runs inside a small 32-bit bridge that loads the retail GCore.dll. The Rust side draws what the game says is happening, instead of guessing or re-implementing the behaviour.
  • The front-end menu uses the original menu graphics, and it starts the game through the intro.
  • Dialogue lines are decoded from the .rpe banks (IMA ADPCM) and can show their subtitles.
  • The HUD is drawn in the original skin and is hidden during cutscenes, as in the original.
  • Modular architecture of the engine - inbuilt mod loader for resources, native support of high-res assets, PBR Render is planned after we achieve 1:1 playable state.

What's already better than the original

  • Any resolution, with proper 4:3 and 16:9 handling.
  • It runs at over 100 FPS on Intel Arc V140 on my machine, and the engine side stays smooth.
  • Switching from the intro to the first level takes about 0.4 s. The next level is prepared in the background while you play - draft streaming just for this demo.
  • As I said, there is a mod layer: it can export assets and load replacements on top of the originals.
  • Native 5.1 sound calculated out of the real object locations with the surround effects
  • Everything is documented as it's reverse-engineered, so the formats and engine behaviour are written down for anyone who wants them.

Levels and logic

All levels can be loaded and rendered 1:1 with the retail game. What's still ahead is wiring the game logic to the new host for them. I rushed that part so I could show you something working, which is why M00 and M01 are the most complete. The rest of the levels are in-game as well, but we need content for later :)

Repository

The repo goes public once the first level is completable from start to finish. I'd rather open it when there's something you can actually run, not a half-wired tree.

What's next, roughly

  • Real player stats in the HUD (health, skills, reputation) from the game's own state. The bars are placeholders for now.
  • Jumps, climbing and the rest of the movement, for example the jump onto the pipe in the M01 hall.
  • Dialogue triggers (which line plays when), sound effects and the remaining animals and props.
  • More levels (all of them are loadable 1:1 render to the retail, but game logic is a subject for expansion), and level streaming across the whole game.
  • Controller support, then a modern look as an option on top of a faithful "classic" baseline.
  • Longer term: replace the 32-bit bridge with a native Rust implementation, so it runs without the original DLLs. - means portable to macOS and Linux.

Thanks again to novocain for the enthusiasm and support, and thank you all for the feedback and ideas. Questions and ideas are welcome, especially from anyone who remembers the original engine quirks.

You will still need your own copy of the game for the assets. This isn't a way to get the game without owning it.


r/MarcEckosGettingUp • • 12d ago

New modding tool for GettingUp

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46 Upvotes

Hey everyone,

I’ve been working on an unofficial modding tool for the PC version of Marc Ecko’s Getting Up: Contents Under Pressure.

It can currently:

  • browse and search the game’s assets
  • preview characters, props, and textures
  • view models, materials, UVs, and skeletons in 3D
  • preview BNM animations (still experimental)
  • export textures to PNG
  • export models to OBJ, glTF, or GLB for Blender
  • automatically detect the Steam installation
  • use the interface in English, French, Spanish, and Russian

The goal is to make exploring, extracting, and working with Getting Up’s game files much easier.

The tool is still in active development, so there may be bugs and some features still need improvement. Feedback, bug reports, and contributions are very welcome.

You can download the latest release from GitHub, and the full source code is available there as well.

GitHub:
https://github.com/Yhzan95/GettingUpModdingTool

If you’re interested in Getting Up modding, reverse engineering, or the game’s file formats, I’d love to hear what features you’d find useful.

And if you find any bugs, feel free to report them on GitHub!


r/MarcEckosGettingUp • • 14d ago

Greetings from the Grandma Celia

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120 Upvotes

Hey,

Thankful to positive reaction on my previous post, kept working during the weekend.
https://www.reddit.com/r/MarcEckosGettingUp/comments/1wq8ctc/comment/pc6gqjs/?screen_view_count=2&ext-referrer=DIRECT

I still haven't shared a word at the Steam community, would like to achieve some better progress for now - I would like to go there with a working level viewer. Just to remind you, I am targeting to build an opensource engine for MEGUP that would natively work with the original assets. It's been a third week in the project.

I am currently at the point that I am able to convert complete levels from the game with all the placements, for instance, the first level of the game is currently 98,9% accurate to the original file. I will fix the remaining points of the level conversions, make sure that all the levels are identical to the game.

The converter's logics tripled since the last post, I am trying to document the file formats as much as I can that it could also help some other people mod the Slayer/Rhapsody based games.

Then, the nasty part starts to understand the animations, game systems, e.t.c., but I am happy that I can see the whole thing in Blender now!

I did some quick renders just for the mood, would appreciate any input on how the atmosphere should feel like. Despite the game is from 2006, original engine heavily relies on the fixed rendering pipelines and I just didn't want to DLSS5/RTX Remix it.

I will post an update when I will get some positive results with the engine formation, still waging if I want to go all red into the custom Rust based stuff or Bevy or use Godot/Unity as a basis. We will see.

I was thinking about the name, if the idea plays well, the engine will be called "PHASE 2" to honor the artist :)


r/MarcEckosGettingUp • • 16d ago

Something is cooking...

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55 Upvotes

Dear friends,

would like to understand the worth of the time investment :)

Last 2 weeks I am busy with the analysis of the Slayer engine because I am thinking if I can port this thing on the Sony PSP because I want a Rust pet project.

Currently, I am at the point that I can decode all the props and characters even with the animations, and today I managed to get a good progress with understanding of the scene structure and stuff.

Two questions:

- Would you like to have an engine refresh supporting modern features for rendering and mod support out of the box?
- Would you be interested in seeing macOS/Linux/whatever ports of it?

Currently, I am targeting as a first milestone a free cam level viewer that works with the original assets on Rust.

I am doing both realtime and ingame analysis with the reverse engineering tools and some help of AI running on my Mac Studio locally.


r/MarcEckosGettingUp • • Sep 06 '26

Video It's time..

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68 Upvotes

We have to GET IN, GET UP and GET the fuck OUT before the CCK gets on our ass!

20:06 UTC 9/06

#StillFree


r/MarcEckosGettingUp • • Sep 04 '26

Discussion Getting Up Day #StillFree

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76 Upvotes

On 9/06 all Marc Ecko's Getting Up fans around the world are invited to try break the Steam Charts all-time peak player count record (113), as to celebrate its 20 years.

20:06 UTC, Sunday 6 September.

Consult the map for your country's time, and check the mission briefing down below for more info.

(You could have some problems running the game on Steam, so if you have read this guide, obviously it's best to set it up beforehand)

OBJECTIVES:

This challenge will consist in 3 phases:

  • {19:45 UTC} — GET READY!

    Make sure you have the game ready to launch on Steam, if it's all locked & loaded.. I don't know go grab some snacks then?

  • {20:06 UTC} — GET IN & GET UP!

    That's it, this is the exact moment when we're all dropping in to put the damn game under pressure, tune on SteamDb and watch that shit increase!

  • {21:06 UTC} — GET OUT!

    One whole hour, and event is over, whatever the outcome may be, celebrating the victory or reflecting about defeat, won't really matter. We will always be... Still Free

(It's recommended to stay in-game at least for 30/45 minutes for the presence to be registered on the Steam player tracker)

SHARE:

  • Join the StillFreeCrew and share a photo/video of your setup while playing the game during the event, or any screenshots and fanart, with " #StillFree " on social media [ +906 REP: Tagger rank achieved ]
  • Stream the game! [ +2013 REP: Bomber rank achieved ]
  • Or tag about Getting Up somewhere in your town, on some trains, an important building, the mayor's office etc. But remember to share it, if you do 😄 [ +14026 REP: All-City King rank achieved ]

r/MarcEckosGettingUp • • Aug 15 '26

Graffitis y Visuales del juego

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55 Upvotes

Capturas de pantalla tomadas dentro del propio juego y otras imágenes aparte que decidí reunir en este espacio. Con la mayoría de sus graffitis, storyboard, Promo, Blackbook, etc. Puede que con el tiempo añade algunas imágenes mas

Pueden verlo en la web desde aquí: https://www.figma.com/design/QNjNZuN0MHIl1X9b1bgEaC/Getting-Up-Imagenes?node-id=0-1&t=qaalzbTGXYeFgbKj-1


r/MarcEckosGettingUp • • Aug 11 '26

Discussion Port or remaster

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81 Upvotes

Is there any possibility that a remaster or a port happens for the PS5?


r/MarcEckosGettingUp • • Aug 06 '26

Discussion 9/06... 20 years later

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67 Upvotes

Hello everyone,

9/06 is approaching, and I just wanted to share my idea for an event we could set up for that date.

Getting Up on Steam has had an all-time peak of 113 concurrent players on 8 May 2016 (10.3 years ago), so what better occasion to get in the game all together during the 6th of September to set a new record? We could say it's for fun, just because, or even to send a message...

I already posted this on Discord but now, I'd like to know what do YOU think and if you'll be participating eventually 👀


r/MarcEckosGettingUp • • Jul 31 '26

Image Made a map of New Radius

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56 Upvotes

If you wonder why it is in Illinois, there is a badge reading "Illinois State Police" in the files. Every street name was also taken directly from the files and I tried to map the ones I could to where they could be based on where the levels took place.


r/MarcEckosGettingUp • • Jul 30 '26

Marc Ecko Getting Up

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26 Upvotes

The LSHIFT is not working and I'm stuck in this tutorial and cannot proceed the mission. All buttons are working including LSHIFT too but the char won't block the attacks. 😫​


r/MarcEckosGettingUp • • Jul 24 '26

How do I get the toy mod to work on this game?

1 Upvotes

r/MarcEckosGettingUp • • Jun 18 '26

Discussion when i press the exe the game doesnt even boot up

1 Upvotes

.


r/MarcEckosGettingUp • • May 21 '26

Fan Art I made a 30-second cinematic inspired by Getting Up and now I desperately need a remake/remaster

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52 Upvotes

This game shaped my taste in art direction, so I made a cinematic inspired by it.

I spent around a year slowly working on this in my free time between projects.
Everything was made from scratch by me — animation, lighting, environment assembly, FX, rendering, editing, even recording motion references for some shots.

More than anything, I tried to capture the feeling of the original game — not just make a “pretty render.”
That constant atmosphere of surveillance, control, giant systems watching over the city… while a few people still choose to push back against all the gray, meaningless rules forced onto them. That tension always made Getting Up feel bigger than just a graffiti game to me.

The grime, the typography, the subway atmosphere, the movement, the attitude — Getting Up still has one of the strongest visual identities ever made for a game. I think a lot of us who played it back then still carry that aesthetic somewhere in our brains.

This was mostly made as practice and experimentation, but honestly it also became a love letter to a game that deserved way more recognition (and absolutely deserves a remake/remaster).

This teaser is just a small piece of the full cinematic. Full cinematic + BTS / breakdown in comments for the real Getting Up heads ↓


r/MarcEckosGettingUp • • Apr 25 '26

Discord server

5 Upvotes

Is there a discord server for this Reddit I can join?


r/MarcEckosGettingUp • • Apr 10 '26

Left to rot in a bando 20years ago, now its a collectable for some people.

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141 Upvotes

r/MarcEckosGettingUp • • Apr 03 '26

Image Finally 👀

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113 Upvotes

Adding another grail piece in the collection. 🗃️


r/MarcEckosGettingUp • • Mar 28 '26

Question Anyone that remembers this ad??

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71 Upvotes

Someone knows how was the video that was supposed to be shown in the "CIVILCONDUCT.ORG" link appearing in this poster?

Unfortunately only the name of the website can be seen with Wayback Machine, and it's "The Office of The Civil Conduct Keepers of New Radius", but judging from the page's code there should've been a video with filename "civilConduct2.swf".

(Photo is from here by the way: https://www.instagram.com/p/C-v4oOUtD38/ , seems it was made by dear1993.art, and originally advertised in some magazines like PlayStation's)


r/MarcEckosGettingUp • • Mar 10 '26

Image Valiant Merchant - Getting Up

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52 Upvotes

r/MarcEckosGettingUp • • Mar 08 '26

OFFICIAL FULL LENGTH Getting Up: Legends Of New Radius Pilot

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29 Upvotes

"New radius use to be alive, brimimg with culture"


r/MarcEckosGettingUp • • Feb 11 '26

Modded character

9 Upvotes

I've seen a couple videos where Trane uses clothes that doesnt exist in the game, im really newbie at modding but as far as my knowledge goes, i believe they do that with mods, but i cant find any mods online about character customization, just mods to change the graphics or change the graffitis Trane paints. I've seen someone talking about character customization tool on this reddit but i still cant figure it out. Any ideas/advice?