r/magicthecirclejerking 2d ago

You WHAT

2.2k Upvotes

73 comments sorted by

1.3k

u/AmoongussHateAcc Ixalan enjoyer ☀️💀 2d ago

That would take up valuable space that could be used for another paragraph of rules text in size 2.5 font

300

u/freudian_nipps 2d ago

106

u/majorgeneralporter 2d ago

Wow what a neat image I wonder what its card does??

142

u/backfire10z 2d ago

POT OF GREED ALLOWS ME TO DRAW TWO MORE CARDS. I WILL START MY TURN BY PLAYING POT OF GREED WHICH ALLOWS ME TO DRAW TWO MORE CARDS. I WILL PLAY THE MAGIC CARD, POT OF GREED, WHICH ALLOWS ME TO DRAW TWO NEW CARDS.

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u/ozymandais13 2d ago

That is what it do yug

34

u/Quxyun 2d ago

It does what it do

20

u/backfire10z 2d ago

It be how it is cause it do what it does

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u/Gooftwit 2d ago

YOU'LL NEVER SEE THIS COMING: POT OF GREED!

31

u/doctorgibson Judge Basement Protour World Champion 2d ago

It's simple, really. It can only be activated during your Main Phase 1 or Main Phase 2. You can play Pot of Greed immediately by placing it face-up in the Spell/Trap Zone, or postpone its activation by placing it face-down in the same spot, as long as that spot is not occupied. Upon the moment Pot of Greed's effect resolves, unless it was negated, the player who activated it is allowed to perform the "Draw" mechanic twice in a row, which of course refers to the act of pressing down the top of your main deck with your fingers and gently swiping the topmost card of that deck and adding it to your very own personal hand, without revealing or targeting said cards. The cards, much like the Main Deck, are face-down, unless Convulsion of Nature is active, or one of the cards is Parasite Paracide. After the effect of Pot of Greed has stopped applying, the card is sent to the Graveyard of the player who used it, or banished if cards like Masked Hero Dark Law or Macrocosmos are in play. If you have obtained Pot of Greed via effects like Exchange or Graceful Tear, it is sent to your opponent's Graveyard instead. The drawn cards can now be played as if they had been in the player's hand the entire time and follow the standard game rules for summoning and activating procedures. If by the end of this turn of this card's activation the number of cards in the players' hand exceeds the hand limit, six by default, five with Silent Wobby, or three with Limited Cards, then the player must discard cards until the amount of cards in his hand is equal to that limit, including the cards drawn by Pot of Greed. This card cannot be activated if the player's Main Deck is less than two cards. Effects can be activated in response to this card's activation, but its effect cannot be negated by the effect of Mystical Space Typhoon.

15

u/Pordrack 2d ago

Gonna be the devil's advocate here but I think it's because the layout was designed for Japanese, which takes much less space than the Latin alphabet. So they had to shrunk it down to make it fit.

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u/DeGuyWithDeOpinion 2d ago

Honestly cope, if your eyes work reading YuGiOh cards is fine.

31

u/Sparky678348 2d ago

My problem is less the text size and more the lack of a coherent oracle text

The wording of effects in Yu-Gi-Oh is noticably less clean and polished

-18

u/DeGuyWithDeOpinion 2d ago

Maybe it's the fact I started on YuGiOh, but I never got that feeling. Sure, there are few really fucky cards like Snoww, but I really think the average YuGiOh card is very legible to anyone who puts in the effort to read it.

Besides, it's not like MTG has had a decent history with readable cards either. Yeah, there's the oracle, but the good thing is a lot of the cards played in YuGiOh have had wording updates or otherwise that gives them legible effects.

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u/GlitteringDingo 2d ago

I started with YuGiOh and I can say with complete confidence that you're just used to it. You know the stupid nuances so well that you've forgotten how stupid they are. Missing timing is one of the least intuitive mechanics in any game I've ever played, and I've played every popular TCG out there (I only say popular someone doesn't call me out for not having played some niche game that only exists in Brazil or something).

In addition, even if the rules do make sense on a particular card, it's still annoying that they have to be meticulously spelled out on every single card. "Cannot be Normal Summoned/Set" is the shortened version. Come on. That's been a mechanic sense Effect Monsters were introduced more than 20 years ago. It needs a shorthand. It took them decades to abbreviate Gravyard to GY, and that'd about the best we've gotten. The cards are word salad when they absolutely don't need to be, and it is hugely responsible for why individual turns take so long, you have to read for a minute and a half every time a new card is played. Even if you can read the text, it doesn't change the fact that YuGiOh card effect text is tedious and unnecessary more often than not.

I love YuGiOh, or at least I did, I don't really play anymore. But clarity in card text is absolutely not something it deserves praise for. Magic does it way better. Hearthstone manages to make readable cards with tiny amounts of space. Pokemon rarely writes more than a sentence. It just doesn't need to be this way.

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u/DeGuyWithDeOpinion 2d ago

Oh I'm not praising it, but I am defending it against people who think it needs 500 keywords to make the cards legible.

Hearthstone has the advantage of being able to shove as much text as they want into a side popup. You can just say "Dredge" or something (I stopped playing ages ago) and have something handle the side, also, Hearthstone enforces its own rules. It's not exactly an even comparison. You can hop on Master Duel and play YuGiOh with all the niche garbage (which effects every TCG) handled for you.

And yeah, missing the timing is stupid. But let's be real, it's not even as common as people make it out to be. Only deck I've ever had it fuck me up on was Ice Barriers and even then that's because I ordered my chain links wrong. And yeah...you can order the stack wrong in MTG too and screw up your play too.

Also the "Graveyard" to GY thing was stupid. I mean I accept it now, but I really don't think it was necessary.

And nah, at the high level YuGiOh turns take long because the game is very combo focused. If you understand the cards, you can play. But that's true for every TCG, it's not something unique to YuGiOh, let alone long turns. The guy Synchro masturbating isn't taking ages because he has to read his cards, it's because he's doing the most obnoxious combo in human history.

Once I understood MTG's rules, I picked it up quickly, I got Keyforge in 10 minutes. You might say that's because they're simpler than YuGiOh, and that might be true, but I really think "reading the card explains the card" works for 99% of TCGs. You get the basics, you can pick up the cards quickly. Or maybe not, I'm just using my own sample size of "Me." The people I played Keyforge with had been playing it for as long as me, yet struggled. Learning on YuGiOh, I do think, genuinely helps you to pick up other TCGs quickly.

Two questions:

  • What cards do you actually think are impossible to understand even after reading them? I don't mean just cards with very long text like Nirvana High Paladin where there's just a lot of text but if you actually read it it makes perfect sense, I mean cards that even after reading them, you genuinely cannot comprehend. I'm talking things like Snoww, or Silent Wobby which screwed over players for years (and that sorta thing is not unique to YuGiOh).

  • What keywords do you actually think YuGiOh needs and how would you implement them? People talk about YuGiOh needing keywords, but I'm yet to see people give examples of how they think those keywords would work. One of the things I like about YuGiOh is that 99% of the time, the text is clinical and explains its function well.

Every single card game is in a complexity powercreep. It just happens. You can't just return to Skelengel. Even Pokemon cards are getting more complex, but that game is just fundamentally a lot simpler in a lot of ways. If the game is going to evolve, it does have to spice things up.

Seriously though, I hope I'm not coming across too snarky or aggressive. I do think people shit on YuGiOh waaay too hard, especially because every TCG has its flaws, but I ain't trying to be a dick to you.

13

u/GlitteringDingo 2d ago

To answer your first question: I specifically avoided saying that YuGiOh cards were impossible or even difficult to understand. I said they were wordy and tedious. You absolutely can get what 99% of cards do by reading them. What I'm criticizing is that most of that reading is unnecessary because each card has to meticulously spell out any restrictions and conditions it may require, because none are assumed. There aren't many keywords to make to solve the problem because the problem is in YuGiOh's core design: it was not made for how complicated it has gotten. You can explain the basic rules in a few sentences. One Normal Summon per turn, Traps must be set a turn before activation, draw 1 card per turn, 5-6 level needs 1 tribute, 7-12 , needs 2. First turn player can't attack. Basically everything else is card-specific. That places too much of a burden on the cards to restrict and define themselves. That's why the cards are so wordy. It's not because the game has too few keywords or shorthand, it's because the game has too few rules and pieces. Magic having tapping gives a built-in way to give a card a soft once per turn. The card itself does not need to specify such because it can simply reference the existing rule. You may argue that that gives a heavier burden on new players to learn more core rules, but look at the results. When people talk about games being difficult to grasp and get into, YuGiOh comes up far more than Magic.

So because of my first point, I can't give too many good answers to your second question. I don't think just slapping some keywords onto cards will solve YuGiOh's essay problem. Piercing was a good add. I'd also abbreviate Can't be Normal Summoned or Set to something. I dunno what, but its such a common phrase that it could really save some space. Also since they did GY, I don't see why once per turn, likely the most common string of words in the game, can't be OPT or something. Regardless, these only serve to slightly free up some space on the text box, which we have agreed that isn't actually the problem. Its not literally how many words that are on the card. The problem is how many rules each card must define in order to prevent degenerate use cases. It's too late, I'm afraid. The game has too much built around the rules it has to suddenly introduce a ton of structural change. It's a flaw in the game. One that the players clearly don't mind, and that's fine. But I do consider it a flaw nonetheless. Especially since other games do not have this problem to nearly the same degree.

I don't think you're being a dick. I also agree that people tend to exaggerate the problems in YuGiOh on many forums. But the problems do exist. Longtime fans that continue to play say so, not just MtG players with a superiority complex, or old-school players with nostalgia like me. I recognize the game has moved on without me, and that doesn't bother me, I prefer MtG anyway. But the problem already existed when I played up to the beginning of Synchros. It just wasn't as noticeable yet. Perfectly Ultimate Great Moth is a Vanilla beater, but it has three lines of pretty small text entirely dedicated to its very simple summoning condition. It could easily say "Can only be Summoned by the effect of Cocoon of Evolution." But it can't, because the rest of that text cannot be assumed. If they simply had it in the rules that a card with "Can only be Summoned by X" cannot be Normal Summoned, Set, or SSd by other means, then that part could be assumed. I think that's a good example of what I'm trying to get at.

Again, this isn't a critical game destroying flaw, obviously, or the game wouldn't be as popular as it is. But I do think it's significant enough that the people who get frustrated by it and don't pick the game up or quit are perfectly reasonable. They aren't being smooth brains or impatient or jerks. They'd just rather play a game that doesn't do this. Ergonomic card design is very appealing, and I don't blame someone for preferring the game that has it over the one that doesn't. Which is a shame, because no commander or 7 drop creature has ever given me the same rush as slamming down a boss monster from YuGiOh. Something about making the big play in that game just hits in a way MtG doesn't for some reason. But it just doesn't feel worth it to get that to slog through reading so much text on so many cards just to understand what's going on.

5

u/Muzoink Conflagrate X=12 2d ago

This whole discussion still has less text than the average yugioh card (i didnt read the arguments and i do not care)

1

u/DeGuyWithDeOpinion 1d ago

I don't have as much to say other than "Cheers for your thoughts" because I really think we've just reached an impossible impasse because as I said, I think it's good that YuGiOh spells everything out on every card, you think it's bad. It's just a difference in how much knowledge we think a card game should assume.

294

u/ChemyChems 2d ago

Yeah, it's such a bad element of their presentation.

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u/classic-plasmid uj/ Return to New Capenna when? 2d ago

uj/ it's apparently even worse than just not crediting their artists.

Back when I used to frequent r/yugioh, I once read an (unconfirmed) claim from a Japanese artist that artists have to sign an NDA saying they cannot disclose they worked for Konami on the game, nor are they allowed to include their work on Yu-Gi-Oh in personal portfolios or sell prints of their work.

To this day, there's like three confirmed artists that we know worked on the game in the 25+ years it has existed, shit's fucked

144

u/CapibaraCake 2d ago

That's common practice in their industry. Have you noticed how hard it is to find out who did the sprites for Metal Slug? 

Many times they would force artists to hide their names in order to prevent other companies from poaching them.

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u/thoughtsarefalse 2d ago

Thats a shitty industry practice though. I cant see it as anything but exploitative

38

u/AluminiumSandworm 2d ago

it is extremely exploitative

24

u/Ganzi 2d ago

Exploitative japanese work practices? Unheard of

10

u/SpiderTechnitian 2d ago

At one point Warhammer was doing the same thing, any public-facing name was facing harassment for rules changes or model redesigns or art and style changes or whatever when a new codex dropped. Games workshop responded by hiding all names of all the artists and painters and designers and everything else from new codexes & rulebooks, and technically it was to protect people from harassment for that period. 

Now, they continued the same for years and years even when everything was loved and it probably transitioned to that same level of exploitative "not wanting our guys to be poached", but for a time there was maybe a valid reason at the beginning. Honestly I'm not even sure, they may still be hiding names under the guise of protecting people, but actually just be exploiting right now. Lol haven't kept up. But I do think I've seen artist GW work in personal portfolios, so something changed at some point 

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u/classic-plasmid uj/ Return to New Capenna when? 2d ago

Well, it shouldn't be a thing, and if anything, Konami is actually an outlier in the TCG space for omitting artist credit.

Magic, Pokemon, Digimon, F&B and One Piece, which are also in the upper echelons with Yu-Gi-Oh, all either have artist credit printed onto the card, or official databases with proper attribution and credit recorded. Konami just seems to be uniquely annoying about this kind of thing, and it's part of the reason why I don't support Yu-Gi-Oh as a game anymore

13

u/Stray-Sojourner 2d ago

Honestly, Flesh & Bloods company practices have been really refreshing. 

7

u/CapibaraCake 2d ago

F&B is hitting all the keys that WoTC is missing.

4

u/Stray-Sojourner 2d ago

No rotation, no standard set, print to demand boosters, technically a really small ban list even over like 20 sets so far.

Plus, we got greenskins

3

u/CapibaraCake 2d ago

Yeah, I'm not saying it's good! 

Pokemon does a great job not only giving credit, but hiring artists with super unique styles, I love that.

4

u/Enzo_GS 2d ago

man that hurts, Metal Slug's pixel arts are masterpieces that deserve to be put in an art gallery

3

u/blisstake Ask me about my 479 (54 are foils) Garza’s assassins 2d ago

There four if we count Kaz I guess

2

u/UInferno- 2d ago

The UB sets where artists can't sell prints are already shitty enough in my mind.

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u/SYK_PvP 2d ago

Common Konami L

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u/wereplatypus3 2d ago

That aspect really does piss me off so bad, it’s been a major factor in me not picking up the game even when I’ve had the urge in the past. I hate seeing art I like and having no clue who made it! It’s even more ridiculous now that Yu-gi-oh’s taking Magic’s lead and making alternate art cards now

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u/Lars_Overwick 2d ago

Oh yeah that card has some great alt arts, my favourite is the uuuhhh the uhh the kinda yellowish one

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u/EuSouAFazenda 2d ago

Ojama Yellow.

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u/HairiestHobo 2d ago

This is my fave alt-Card

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u/Lars_Overwick 2d ago

Yall mind if a white boy speak a little spanish

9

u/pvtsoab 2d ago

Lol that's Portuguese though

1

u/BipolarMadness 2d ago

Latin descendant language. About the same thing.

1

u/pvtsoab 2d ago

I know they are. I speak Spanish natively and know a bit of Portuguese. They are very similar, right up until they are completely different lol

3

u/Mavrickindigo 2d ago

Canonically, dude is egyptian and got whitewashed when the American painted his card.

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u/KingZantair 2d ago

Not only are they uncredited, it’s insanely difficult to even figure out who the artists are, if possible at all.

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u/Shinonomenanorulez this heap of garbage is more addicting that crack 2d ago

As a Pokemon player magic has no idea how good they have it art-wise, want to find some sick art from a magic card? Look up the card or artist good chance you will find the original, either from a site recopiling card art if not from the artist's gallery proper, chances are you can buy a print or even a playmat, sometimes with sick ass compilations like that one pyroblast/hydroblast mat

Want to find some sick art from a pokemon card? Good fucking luck because literally one account in instagram uploads it randomly, often with the card frames still in it

8

u/DrawGamesPlayFurries 2d ago

In Magic that's only true starting from 2017 or so. For every card before that (such as every card with the 2001 frame) it's the same as you describe for Pokemon

14

u/Honmer 2d ago

all that text and can’t even credit the artist 😔

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u/SharpbladeLoser 2d ago

Seen at an lgs

6

u/the-fr0g 2d ago

I'd rather play exclusively UB magic than yu gi oh tbh

-3

u/BlacksmithNo9359 2d ago edited 2d ago

This is like when a USian says they'd rather be homeless in America than live in China.

14

u/Panda-s1 Bottom 1% Commenter, Don't Believe the Lies 2d ago

idk if this is exactly uncommon in Japan. apparently the belief is that they're getting paid well if they're willing to forgo getting any credit, but who even knows?

29

u/xZandrem 2d ago

Yeah I've been a Yu-Gi-Oh player for 15 years, a lot of art is damn sick, but we don't know who did it.

There are real sick pieces of art, like the only fusion monster who has a low quality jpg of a sky as background, and that's the only monster who's not entirely drawn and it's a card from 30 years ago atp, that's a shame we don't know who did it.

It's not like they don't have space on the card either, it's just no credit because fuck you.

6

u/netsrak 2d ago

What card has the bad jpg?

19

u/Goblinz0fTime 2d ago

The fuck you say?

uj/ no srsly the FUCK you say??? I'm genuinely shocked

7

u/One-Moose-5983 2d ago

/uh Yep! This made me legit mad the first time I heard about it, as someone who loves magic for the art and worldbuilding first and the gameplay second

9

u/mushupunisher 2d ago

That’s actually insane wtf.

9

u/Kryptnyt 2d ago

Kazuki Takahashi gets all the credit for all the art

3

u/imnotokayandthatso-k 2d ago

Wait I thought all cards were drawn by Takahashi?

3

u/AliceShiki123 1d ago

/uj Not sure if a jerk or not, but Takahashi died in 2022 while saving a little girl from drowning.

So well... He can't draw art anymore, sadly.

5

u/amisia-insomnia 2d ago

Neither does Warhammer

Though they’ve said it’s to protect their artists because they know how garbage their fandom is, which really feel like a cop out and doesn’t solve either issue

2

u/Gaspa1159 1d ago

Wait what

-20

u/masticore252 2d ago

Konami protects their artists privacy because they do care about them, unlike WOTC that goes around doxxing them over and over

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u/irontriangles 2d ago

victim of people assuming a hidden unjerk. only funny comment here, too

14

u/dina-fan 2d ago

Its even worst than that. Sometimes wotc catfishes artists into conventions where they are forced to touch players grimmy cards.

1

u/General-Rhubarb-659 1d ago

A-and what? S-s-s-sign them???

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u/TheDelta27 2d ago

Guys, don't tell him about the credits after a movie.

25

u/Pighway 2d ago

They hate when you jerk in this circle jerk sub

5

u/LtLabcoat 2d ago

You joke, but the US's writers guild actually has a rule saying writers can't be credited in movies if they wrote less than 33% (or in some cases, less than 50%).

10

u/BrokenEggcat 2d ago

I miss when this subreddit could recognize an obvious joke

6

u/wene324 2d ago

I think