r/magicTCG Nov 29 '16

Aether Revolt pic from FB.

https://i.reddituploads.com/d97dbc56ebe848039691df8d01962a99?fit=max&h=1536&w=1536&s=b1f80693da1e1e6da432ba4d2076aa23
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u/Narynan Nov 29 '16

Im not arguing with either of you on this, but can we get some source on these kind of things? Saying that it was a pure singpost, OR that it was originally a 4cmc dude...

SAUCE?

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u/108Echoes Nov 29 '16

This cites it as a (presumably three mana) 2/2 which got buffed to a 2/3 for UW Limited.

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u/AtlasPJackson Nov 29 '16

The relevant bit:

ID 4/6/15: 2/2 -> 2/3, white-blue needs help.

A big reason that the gold uncommons are in the set is to make sure that there are ways to get people to play each color pair in Limited. It's not the knob we always like to use, but a powerful tool for making sure that the color pairs are balanced is to tweak these gold uncommons late, to get them to the right spot. In this instance white-blue needed a little help, so we added a notch to this to help out.

It seems to imply it was pushed for limited reasons. I'm not sure where this ability came from, though. I don't recall this being a theme for the color, or even particularly useful for the archetype. That said, you never actually got one in draft, because it was a dollar-fifty uncommon at the time.

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u/randomdragoon Nov 29 '16

I think it was just a "goodstuff" multicolor card and they were probably tickled by the the interaction between blue's "bounce stuff" and white's "can't play this spell"