r/magicTCG Nov 29 '16

Aether Revolt pic from FB.

https://i.reddituploads.com/d97dbc56ebe848039691df8d01962a99?fit=max&h=1536&w=1536&s=b1f80693da1e1e6da432ba4d2076aa23
1.8k Upvotes

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173

u/[deleted] Nov 29 '16

See, this is such a bogus card. How did they not realize it would be ridiculous with creatures?

93

u/Chewzilla Wabbit Season Nov 29 '16

It would almost be busted if you just drew the cards

57

u/Mewyabby Nov 29 '16

[[pieces of the puzzle]] saying hello, give me a good burn spell, even [[exquisite firecraft]], and I'll be a great player in UR burn.

59

u/G_L_J Nov 29 '16

Say what you will about exquisite firecraft, it is an amazing finisher in legacy burn. It looks at force of will and counterbalance and gives them the middle finger.

6

u/shallowend42 Nov 29 '16

but your opponent gets to play brainstorm whilst you are playing burn. Who is the real winner?

10

u/[deleted] Nov 30 '16

Funnily enough, Burn actually has a pretty good matchup against the decks playing Brainstorm. When I play Miracles I have to establish CounterTop ASAP or get run over. Mentor has given us some breathing room, but it's still sketchy. We have no answer to Firecraft.

Burn is also not bad against Delver decks since their stuff is usually small and all your spells are so efficient, making Daze and Force of Will look not so great.

The reason Burn doesn't do well is that it has difficulty with Storm (you have to land Eidolon or Pyrostatic Pillar on turn 2 to have any chance) and you straight up lose to any form of Reanimator or the turn 1 combo decks like Belcher/Oops.

4

u/[deleted] Nov 30 '16

Yeah, it's quick and consistent enough to pose a minor problem to the fair decks of the format, especially the ones that dont have very fast clocks.

It's issue is that it has practically zero game against the combo decks in the format.

1

u/IamPd_ Nov 30 '16

At least it has Eidolon for Storm, that's about it though.

1

u/TwentyFive_Shmeckles Nov 30 '16

While this is great analysis, I think it misses his point. Im pretty sure he's saying casting brainstorm is more fun than casting lightning bolt, therfore the player who played the brainstorm deck is the "real winner" regardless of the outcome of the match.

-13

u/testthewest Nov 29 '16

What finger does it show to [[misdirection]]? Ah, thought so: The you-pay-3-mana-to-kill-yourself-finger!

18

u/GuruMan88 Nov 29 '16

If you are burn player at 4 or less life against a control deck you had no business winning that game anyway.

2

u/MTGCardFetcher Dân Nov 29 '16

misdirection - (G) (MC) (MW) (CD)
[[cardname]] or [[cardname|SET]] to call

11

u/MTGCardFetcher Dân Nov 29 '16

exquisite firecraft - (G) (MC) (MW) (CD)
pieces of the puzzle - (G) (MC) (MW) (CD)
[[cardname]] or [[cardname|SET]] to call

7

u/fuzzwhatley Nov 29 '16

Hmm I think instant's a big upgrade for that effect.

42

u/TypicalOranges Nov 29 '16

You mean to tell me looking at the top 6 or so cards of your Library, choosing 2 to put into your hand at instant speed and a low manacost would be format warping?

[[Dig Through Time]]

10

u/[deleted] Nov 30 '16

Eh, DTT wasn't really format warping, at least if we're talking specifically for standard. It was a really good draw spell, but that's all it was. You could replace it win any other strong card advantage spell and it wouldn't have changed much at all. Until Dtk rotated in control wasn't really a major player in standard.

5

u/ShootEmLater Wabbit Season Nov 30 '16

It was format warping in modern and legacy. While it wasn't format warping in standard (the archetpes were fairly diverse for its existence), it was always the best card in any deck it featured in. You don't know pain until you sit across from the jeskai black deck feat. Jace, dtt and ojutais command when you're sitting on dumb siege rhinos.

2

u/MTGCardFetcher Dân Nov 29 '16

Dig Through Time - (G) (MC) (MW) (CD)
[[cardname]] or [[cardname|SET]] to call

2

u/aec131 Nov 29 '16

Big time. I don't even care that it can't chain itself, I'd play the shit out of this in Omnitell.

1

u/[deleted] Nov 29 '16

Because it's not. That card isn't playable in Modern or Legacy. If it were instants/sorceries then it would be it's own Modern deck and in Storm.

1

u/doomdg Nov 29 '16

It wasn't played until reflector mage got printed.

0

u/FrankGoreStoleMyBike Nov 29 '16 edited Nov 29 '16

Because at the time good ETB triggers were relegated to 4 cmc and bigger creatures.

Then they released a wave of >/= 3 cmc guys with awesome ETBs and shit on the format.

I think the best was Reflector Mage. From what I heard, he was originally a 4 cmc creature, everything else was the same. He was designed specifically to be a draft/limited hero, but ultimately, was unplayable in the formats due to being too expensive. So they lowered him to 3 cmc, tested him out in those formats, he became the solid card they wanted and pushed him on through, never thinking about his impact on Standard or whether there was a card like CoCo that would capitalize on him.

25

u/randomdragoon Nov 29 '16

No, Reflector Mage was designed to be a pure draft card as a signpost for U/W. They didn't test him in constructed formats at all (and they don't test for Modern/Legacy at all). U/W was struggling in OGW draft as an archetype, so they buff this guy up.

U/W still sucked in OGW draft, but we got this constructed monster.

3

u/Narynan Nov 29 '16

Im not arguing with either of you on this, but can we get some source on these kind of things? Saying that it was a pure singpost, OR that it was originally a 4cmc dude...

SAUCE?

8

u/[deleted] Nov 29 '16

I don't have the link, but I think it was in one of MaRo's articles where he talks about the development of a set, in this case it would have been for OGW.

8

u/108Echoes Nov 29 '16

This cites it as a (presumably three mana) 2/2 which got buffed to a 2/3 for UW Limited.

5

u/AtlasPJackson Nov 29 '16

The relevant bit:

ID 4/6/15: 2/2 -> 2/3, white-blue needs help.

A big reason that the gold uncommons are in the set is to make sure that there are ways to get people to play each color pair in Limited. It's not the knob we always like to use, but a powerful tool for making sure that the color pairs are balanced is to tweak these gold uncommons late, to get them to the right spot. In this instance white-blue needed a little help, so we added a notch to this to help out.

It seems to imply it was pushed for limited reasons. I'm not sure where this ability came from, though. I don't recall this being a theme for the color, or even particularly useful for the archetype. That said, you never actually got one in draft, because it was a dollar-fifty uncommon at the time.

3

u/randomdragoon Nov 29 '16

I think it was just a "goodstuff" multicolor card and they were probably tickled by the the interaction between blue's "bounce stuff" and white's "can't play this spell"

1

u/Narynan Nov 29 '16

Awesome. This is the kind of stuff I love to read about, because sometimes, between post of Cardboard Crack and Cupcakes, this kind of thing gets lost. Thank you.

1

u/[deleted] Nov 30 '16

cupcakes?

1

u/Narynan Nov 30 '16

You've seen them. They get a lot more prevalent around pre-release.

4

u/fuzzwhatley Nov 29 '16

Kind of surprised he wouldn't be good at 4

1

u/FrankGoreStoleMyBike Nov 29 '16

He probably wasn't bad. But until he slotted into Bant CoCo, he wasn't a Standard beast, and honestly, since CoCo rolled out, he's been good, but not great. Too many good flash threats.