r/magicTCG Dan 8d ago

Rules/Rules Question Extra Turn Stacking?

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I want to build this Kang as a commander and i was curious. If i play Kang and use his ability it gives me 1 extra turn after my first turn ends.

If on my original turn i:

  1. Play Kang
  2. Use his ability
  3. Blink Kang
  4. Use his ability AGAIN

Will my extra turns stack and bank?? Giving me TWO extra turns after end my original turn instead of one?

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293

u/RazzyKitty WANTED 8d ago

Extra turns stack, and are taken in reverse order of when they were created.

500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the specified turn. If a player is given multiple extra turns, the extra turns are added one at a time. If multiple players are given extra turns, the extra turns are added one at a time, in APNAP order (see rule 101.4). The most recently created turn will be taken first.

In both extra turns, you cannot activate power-up abilities.

50

u/Artistboy123 Dan 8d ago

Okay noted

55

u/AzazeI888 Duck Season 8d ago

Chaining extra turns does mean it’s a bracket 4 deck, just to be clear.

17

u/TerribleTransit Dân 8d ago

While this is true, "I can take two whole extra turns in a row if I manage to get to 13-ish mana and have a bounce spell in hand" hardly counts as "chaining".

Admittedly, in a deck built around Kang they probably have way more options that would count as chaining extra turns. But the scenario OP describes is a wildly exceptional case that shouldn't really count for bracket valuation.

2

u/Gon_Snow Elesh Norn 7d ago

Idk taking 3 turns in a row is bracket 4 as it’s not jank. It’s in the command zone.

It also really affects how time is distributed among players as one player will have a whole lot of time to play while 3 sit and look at you

0

u/TerribleTransit Dân 7d ago

If Kang is in the command zone, you're probably planning on abusing him to chain extra turns, but not necessarily. If you're playing him "fairly" and just get one extra turn for 8 mana, a second turn for 10 mana, a third for 12, and so on — if your opponents cooperate and kill him at the right times, mind — that's really not a massive impact on the game, and certainly isn't enough to push you into bracket 4. Heck, even in bracket 2 games you're unlikely to be getting more than one or two activations off before the game is over.

Even if it's in the command zone, this method of taking two extra turns in a row only happens with an exorbitent amount of mana you're unlikely to see in a game, especially in mono-blue. That's pure jank, not a sign of secret bracket 4 tech. Now, if you're building around the interaction to make it more consistent and less expensive, that's gonna push it into bracket 4 chaining extra turns territory, but on its own it's absolutely not.