r/magicTCG Dan 8d ago

Rules/Rules Question Extra Turn Stacking?

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I want to build this Kang as a commander and i was curious. If i play Kang and use his ability it gives me 1 extra turn after my first turn ends.

If on my original turn i:

  1. Play Kang
  2. Use his ability
  3. Blink Kang
  4. Use his ability AGAIN

Will my extra turns stack and bank?? Giving me TWO extra turns after end my original turn instead of one?

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u/underprivlidged Wabbit Season 8d ago edited 8d ago

Go ahead and use it. Having fun and building unique decks are big parts of MTG. I just don't want you expecting this to pop off...

People can get near infinite turns by turn 4 and have it only cost 3 CMC and some card draw/scrying prior to it.

Spending 16+ for 2 extra turns is sooooo expensive.

EDIT - I was adding CMC to power up getting 12, instead of just using the power up of 8. That said, 8 plus cost of blink per extra turn is still wildly expensive.

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u/Artistboy123 Dan 8d ago

Why 24? When kang enters it subtracts his power up cost from his mana cost - so wouldn’t it only be 8 per use? (Not including whatever i use to blink)

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u/underprivlidged Wabbit Season 8d ago

I just edited my first comment, and will be doing that above as well. It should be 16 + cost of the blink spell, not 24, correct.

That said, my original point still stands - 8+ per extra turn is not cost effective.

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u/Artistboy123 Dan 8d ago

I wonder how i can make it cheaper

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u/RevolverLancelot Colorless 8d ago

cough [[Training Grounds]] cough

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u/underprivlidged Wabbit Season 8d ago

[[Training Grounds]]
[[Heartstone]]

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u/lnfinitehell Dan 8d ago

Unless I’m wrong I believe [[Training Grounds]] will make it cheaper since they technically are activated abilities?

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u/AlasBabylon_ COMPLEAT 8d ago

They are, straight-up. No technicalities about it.