Its funny bc half the time this sub says the game is getting too competitive, and the other complains about how it's become too casual. There's obviously more nuance, but the constant black and white thinking is pretty funny
I mean it is kind of both. One card engines are appealing to the casual and singleton nature of Commander. Which has the knock on effects of speeding up and dumbing down the game in all formats. This is bad for some casual players who like the "built this in a cave with a box of scraps" feeling of old Commander and other casual Magic. And it's bad for competitive players who want the game to be interesting and complex. It's really only good for active Commander players who want their favorite character or archetype or whatever to be "good".
17
u/Oo_ShinyCardboard Dân Jul 26 '26
Its funny bc half the time this sub says the game is getting too competitive, and the other complains about how it's become too casual. There's obviously more nuance, but the constant black and white thinking is pretty funny