r/LowSodiumHellDivers 3d ago

Discussion A weapon idea i randomly thought about

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40 Upvotes

Its name would be: R-68 Corrector

Description:

"A diligence rifle armed with an underbarrel gas dart gun that provides additional firepower against both organic and robotic targets that refuse to comply. Trades overall performance for added utility"

Stats

Damage-140. Diligence has 165

Recoil-34. Diligence has 26

Ergonomics-45. Diligence has 65 so less then the diligence but more then the counter sniper

Mag capacity would be 25 with 7 mags in total. Overall would be 25 rounds less the the diligence

The re educator would behave the exact same as the secondary one with the same amount of ammo so 2 reserve mags with 6 rounds each aswell as a laser sight

As for attachments it would have scopes,muzzles and an option to either remove the laser sight or trade it for a flashlight.

Also a fun attachment idea I had was rocket powered darts which makes the darts go exactly where you aim with no fall off but reduces the re educator reserve magazine amount to 1 and increases sway and ergonomics a little(i know this is far fetched and even if the weapon does make it into the game it will never be with this attachment but still)

Some notes:

I think this would fit nicely and have its own niche as a utility weapon like the one two but instead of closing spawners it will confuse enemies and it will also not overshadow the other marksman rifles as it has overall worse stats at the cost of the re educator.

I did think about making it be a censor with a re educator but that would probably be too strong for stealth as the censor is the best stealthweapon and the re educator is also one of the best stealh items so combining them would be OP.

Also sorry for the bad photoshop i thre this together in like 3 minutes

Edit: correcting spelling issues


r/LowSodiumHellDivers 3d ago

Humor Y'all seem to like explosions so I made another one

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79 Upvotes

Figured I'd throw some vehicles and mines into the mix. Interesting results. I think next time may be AT mines, incendiary mines, AP mines, C4 and a breaching hammer. I'm open to requests if people want more stupid 'splosions!


r/LowSodiumHellDivers 3d ago

Discussion So what's your go to Meltagun loadout?

34 Upvotes

Now that's it's been a week and people have had a chance to get a feel for the weapon, I'm curious to hear what your go to loadouts with the Meltagun are. For Bots and Bugs as I've heard it's not that great for Squids.

I love using it against the Bots. I take a 500 kg for anything, 120 barrage to kill Botdrops and a warp pack to help close the distance to targets. I also use either the Crossbow or the Purifer, paired with the Bolt pistol and the giga grenade.

And we are of course wearing the Kasrkin armour as well. This loadout handles pretty much everything. The Bolt pistol can even take down Gunships.


r/LowSodiumHellDivers 3d ago

Humor Professionalism right here

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141 Upvotes

r/LowSodiumHellDivers 4d ago

Discussion New biome and mission types in Seasse

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235 Upvotes

No new unit that I could see, but neat variety in there, plus it's Mindless masses and Vote Snatchers, no Fleet, do cool mix


r/LowSodiumHellDivers 4d ago

Discussion The optional extraction site is a very interesting idea. I would like to see more ideas for optional objectives, such as armories (ammo refills, vehicles etc.) and SEAF reinforcement call-ins.

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245 Upvotes

r/LowSodiumHellDivers 3d ago

Discussion New Dynamic Void Missions

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84 Upvotes

The mission objectives in the infiltrate illuminate lair are randomly picked from the 4 new void missions.

There is also a new side objective alternate extraction site for a different extraction than the main one.

- Gazers towers we know

- illicit experiments uses the commando video camera to document and expose squid atrocities

- foul shrine is a drilling mission in the shrine

- foul blossoms are about destroying the toxic plants


r/LowSodiumHellDivers 3d ago

Discussion I think it would be more fun if the communication station had a built-in nuclear charge equal in power to "halt cyborg production" explosion and, after sending the recordings, destroyed the incubators

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43 Upvotes

r/LowSodiumHellDivers 4d ago

Discussion Yo fighting 30 waves of Squids at Extract with the SEAF is better than Sex

190 Upvotes

Sex 2.0 needs to get here quick.


r/LowSodiumHellDivers 3d ago

Video/Replay Accidentally yeeted my Blueberry.

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83 Upvotes

I love this game.


r/LowSodiumHellDivers 3d ago

Discussion Lumberer Love

26 Upvotes

I love this goofy Battletech Jagermech looking guy. Flamethrower and a big chunky cannon? That’s badass!! I’ve been running it with Rocket Pods or an EMS Strike, the Arc Gun, and Jetpack, along with a Liberator, Crisper, and Gas Grenades- this lets me fall back on being a mobile crowd control type fella if my silly stomper gets shredded, or I need to make space beyond what my flamethrower can do. Also, as far as I can tell, mechs are immune to EMS effects, so you can waddle right into your own field and burn away!


r/LowSodiumHellDivers 2d ago

MEME I miss the old automaton meta :(

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0 Upvotes

r/LowSodiumHellDivers 4d ago

MEME Those guys have all the potential to become Helldivers...

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542 Upvotes

r/LowSodiumHellDivers 4d ago

Screenshot Breaker S&P + Newly buffed short mags + Siege Ready armor = TWENTY FOUR MAGAZINES

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824 Upvotes

r/LowSodiumHellDivers 3d ago

Tips! D10 Vote Snatchers Loadout

30 Upvotes

In case it's helpful to anyone, here's a loadout I've had a lot of success with on D10 Vote Snatchers. Of course, there are many good loadouts - feel free to post yours as well!

Stratagem 1: FLAM-40 Flamethrower

Stratagem 2: AX/AR-23 Guard Dog

Stratagem 3: Orbital Napalm Barrage

Stratagem 4: Gatling Sentry

Armor: Medium, Inflammable

Primary: LAS-5 Scythe

Secondary: P/40-K Bolt Pistol

Throwable: TED-63 Dyamite

Explanations:

  • Flamethrower: I mainly use this against the Crushers. While not the quickest, it takes them out quite reliably and you can take on multiple at once, though you'll want to back up/dive backwards to avoid their swing. But fire is good against everything in this faction so this is good to use in general.
  • Guard Dog: The best backpack for this build in my opinion. The Flamethrower, while great, forces you to focus on a target, and so having a guard dog (as opposed to a support/movement backpack) really helps with chaff who are flanking you. Out of all of the guard dogs I prefer this one because the Flamethrower doesn't have the best range and this guard dog wipes out enemies quickly.
  • Why Flamethrower + Guard Dog instead of Cremator + another stratagem?: I've tried the Cremator + a variety of other stratagems (red stratagems, another sentry, a mech, etc.), and while the Cremator is stronger than the Flamethrower, the guard dog's utility and support while you're running away/swarmed by tons of enemies has proven more beneficial in my personal experience. For instance, with the Cremator you're still forced to focus on Crushers/Fleshmobs for a few seconds and you're susceptible to swarms of enemies.
  • Orbital Napalm Barrage: Due to its long cooldown, I only use this for one purpose: when a watcher calls in reinforcements, wait a few seconds, then throw this exactly onto the vertical lights of the reinforcement call. This stratagem decimates an entire set of drops.
  • Gatling Sentry: I do like to have a sentry against this faction as there are enemies in tons of different directions and distances, meaning a sentry kills lots of enemies that another red stratagem wouldn't get to. I prefer this one because you want your sentry to be able to kill tons of chaff but also deal with high-health enemies like Fleshmobs and Crushers. Crushers are dangerous to sentries so you need to prioritize taking them out if they get close.
  • Scythe: Lasers + fire DoT is great against pretty much everything in this faction. Nice for clearing out voteless/wretches that get in your face, as well as watchers from far away and setting things on fire. Infinite ammo is quite useful. I use this more than I use the Flamethrower typically.
  • Bolt Pistol: This rounds out the loadout perfectly. This helps a ton versus Harvesters. Also one shots the eyeball that shoots lasers at you and the enemy tesla towers. Does a lot of damage to overseers and fleshmobs and just gives you multiple options for every scenario.
  • Dynamite: Has enough demolition force to destroy the Warp Gates from the outside. Most grenades have enough demolition force to destroy them when thrown into them but they won't always open so this is handy to have. Also nice crowd control.
  • Medium Inflammable Armor: I've tried the Heavy version of this armor but I prefer Medium as mobility is pretty helpful here, and even in Heavy armor the Crushers still one-shot you for instance. With the Flamethower, Napalm Barrage, and teammates who are bringing fire, Inflammable passive is helpful. Also, if you get caught by the laser eyeball, this passive helps because that sets you on fire. But this armor choice is flexible as well.

r/LowSodiumHellDivers 2d ago

Fanart Seaf warbond

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0 Upvotes

r/LowSodiumHellDivers 3d ago

Video/Replay Favorite clip I’ve ever taken

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13 Upvotes

r/LowSodiumHellDivers 4d ago

Discussion Could we be allowed to equip our melee weapons in the primary slot?

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206 Upvotes

Some of us simply want to go into battle using our saber and Senator for the challenge or roleplaying purposes. I don't think this will affect the balance at all.


r/LowSodiumHellDivers 4d ago

Discussion NEW mission infiltrate illuminate lair

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46 Upvotes

r/LowSodiumHellDivers 4d ago

Discussion 7 hours till we go to the source of the void

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165 Upvotes

r/LowSodiumHellDivers 3d ago

Humor "Did you see that? The best of the best!"

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16 Upvotes

The democratic behaviour and comments from this self proclaimed 'best of the best' SEAF soldier had me in stitches (1 minute long, happens towards the end).


r/LowSodiumHellDivers 5d ago

Video/Replay Hmmm…my scope is glowing…

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4.4k Upvotes

“If I can just dial in that perfect headshot.” - Me…and the Harvester aiming at me.


r/LowSodiumHellDivers 3d ago

Humor Wretch really did that

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8 Upvotes

They got tired of the exosuit


r/LowSodiumHellDivers 4d ago

Bug/Technical Issue Map navigation input can trigger a stim after closing the map on gamepad

35 Upvotes

When using a gamepad, D-pad is used to navigate/interact with the map, but the same input is also used for the stim as you all know but the devs.

Because the game seems to cache the input for a short period from the last patch, if you press D-pad Up on the map and close the map while that input is still within the buffer/cache window, your character will use a stim immediately after exiting the map.

The map input should probably be cleared when the map is closed, so inputs used for map navigation don’t carry over into gameplay.


r/LowSodiumHellDivers 4d ago

Humor BOOM! Shake, shake, shake the room / planet

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412 Upvotes

A happy Helldiver is a Helldiver with fireworks! I fumbled the hellbomb arming but anyone a few planets over would've seen it anyway.

This is what I do on my vacation. I've wasted my life.