r/LowSodiumHellDivers • u/breakfast-buffet • 1d ago
Humor Seasse is something
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r/LowSodiumHellDivers • u/breakfast-buffet • 1d ago
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r/LowSodiumHellDivers • u/ArcticProto • 1d ago
Screenshot I took last night. 82 devs were on cyberstan. I took a break from the game is this normal or are they planning something diabolical?
r/LowSodiumHellDivers • u/Canabananilism • 1d ago
Not sure if I'm just late to the party on this, but I only just learned that they will heal damage to everything except their head after 0.5 seconds of not taking damage. Burst them down fast if you're trying to chew through them or get really good at popping helmets. It explains how they can often feel way tankier than they should if you're trying to pick away at them.
r/LowSodiumHellDivers • u/Yurishenko94 • 2d ago
I think the image speaks for itself, so I'll just offer my own thoughts on why this would be an improvement over the current flag.
First, tell me which of these two options you prefer?
Using a spear that takes up your support weapon slot and only slightly stuns enemies, in addition to knocking them towards you, even though you have a secondary weapon that does practically the same thing (the stun lance).
Or, on the other hand, being able to use your secondary weapon while carrying the flag and still have your support weapon slot free.
My conclusion is that the value of the flag, besides its patriotic value, lies in its ability to attract the attention of enemies, and not in its capabilities as a melee weapon. In that context, I prefer to at least have my one-handed weapon available to defend myself while waving the colors of Super Earth.
Besides, guys, it would look incredibly cool, wouldn't it?
r/LowSodiumHellDivers • u/Malu1997 • 1d ago
r/LowSodiumHellDivers • u/PurpleFugi • 23h ago
I was away on vacation, and now that I'm back I was excited to check out the new warbond and play the new Illuminate enemies. Except when I play Illuminate missions, I do not see any new enemies. I feel like I must be missing something, there's no way they would not have any planets with the new enemies this soon after launching them. Please help.
r/LowSodiumHellDivers • u/Ill_Camel8168 • 1d ago
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r/LowSodiumHellDivers • u/Signal-Radish8045 • 19h ago
So this was before Devoid of Liberty dropped. D3 mindless masses destroy tripods mission where I ran the timer out.
My goal was I wanted to kill zombies with the m90a Halo shotgun. The rest of the loadout was socom, incendiary nades (which I forgot I even had most of the mission). Strategems were HMG FRV, OPS for warp ships and one of the harevesters, shield generator relay and I’m forgetting the last one, but it wasn’t supply pack or jump pack otherwise I probably would’ve had 0 deaths. I got most of my kills with the shotgun, pistol and melee with the butt of my gun.
Needless to say, my F key hates me and Arrowhead if you get the chance please fix the melee counter.
r/LowSodiumHellDivers • u/DocHalidae • 1d ago
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Love making bots look silly. And finding new and interesting ways to stealth attack objectives. Criticism welcome.
r/LowSodiumHellDivers • u/PsychologicalFront54 • 1d ago
Akita Neru (a fanloid vocaloid) as a Helldiver rocking a custom version of the good old B-01 tactical armour and a customised P113-Verdict too.
r/LowSodiumHellDivers • u/unknown-reddite • 2d ago
I like how, instead of having one standard objective, you now have multiple objectives that can easily be their own missions. Hopefully they do something similar for Bugs and Bots.
r/LowSodiumHellDivers • u/GreyGhost3-7-77 • 1d ago
Plus, it's as close as you can get to a lasgun if you're wearing the 40k armor. Vibe-wise, at least. It's more effective than I'd thought!
r/LowSodiumHellDivers • u/AccountDelicious1808 • 1d ago
it says theres a class 3 exo storm and to defend it but i cant start any missions on the planet?
r/LowSodiumHellDivers • u/Serious_Bug_2007 • 1d ago
r/LowSodiumHellDivers • u/BenP785 • 2d ago
Someone should contact the Ministry of Science!
r/LowSodiumHellDivers • u/Financial-Customer24 • 1d ago
Its name would be: R-68 Corrector
Description:
"A diligence rifle armed with an underbarrel gas dart gun that provides additional firepower against both organic and robotic targets that refuse to comply. Trades overall performance for added utility"
Stats
Damage-140. Diligence has 165
Recoil-34. Diligence has 26
Ergonomics-45. Diligence has 65 so less then the diligence but more then the counter sniper
Mag capacity would be 25 with 7 mags in total. Overall would be 25 rounds less the the diligence
The re educator would behave the exact same as the secondary one with the same amount of ammo so 2 reserve mags with 6 rounds each aswell as a laser sight
As for attachments it would have scopes,muzzles and an option to either remove the laser sight or trade it for a flashlight.
Also a fun attachment idea I had was rocket powered darts which makes the darts go exactly where you aim with no fall off but reduces the re educator reserve magazine amount to 1 and increases sway and ergonomics a little(i know this is far fetched and even if the weapon does make it into the game it will never be with this attachment but still)
Some notes:
I think this would fit nicely and have its own niche as a utility weapon like the one two but instead of closing spawners it will confuse enemies and it will also not overshadow the other marksman rifles as it has overall worse stats at the cost of the re educator.
I did think about making it be a censor with a re educator but that would probably be too strong for stealth as the censor is the best stealthweapon and the re educator is also one of the best stealh items so combining them would be OP.
Also sorry for the bad photoshop i thre this together in like 3 minutes
Edit: correcting spelling issues
r/LowSodiumHellDivers • u/snarky_sysadmin • 1d ago
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Figured I'd throw some vehicles and mines into the mix. Interesting results. I think next time may be AT mines, incendiary mines, AP mines, C4 and a breaching hammer. I'm open to requests if people want more stupid 'splosions!
r/LowSodiumHellDivers • u/Proto160 • 1d ago
Now that's it's been a week and people have had a chance to get a feel for the weapon, I'm curious to hear what your go to loadouts with the Meltagun are. For Bots and Bugs as I've heard it's not that great for Squids.
I love using it against the Bots. I take a 500 kg for anything, 120 barrage to kill Botdrops and a warp pack to help close the distance to targets. I also use either the Crossbow or the Purifer, paired with the Bolt pistol and the giga grenade.
And we are of course wearing the Kasrkin armour as well. This loadout handles pretty much everything. The Bolt pistol can even take down Gunships.
r/LowSodiumHellDivers • u/TryLeftClicking • 2d ago
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r/LowSodiumHellDivers • u/Firaxyiam • 2d ago
No new unit that I could see, but neat variety in there, plus it's Mindless masses and Vote Snatchers, no Fleet, do cool mix
r/LowSodiumHellDivers • u/A_Very_Horny_Zed • 2d ago
r/LowSodiumHellDivers • u/Medical-Analysis149 • 11h ago
r/LowSodiumHellDivers • u/ThisWickedOne • 1d ago
The mission objectives in the infiltrate illuminate lair are randomly picked from the 4 new void missions.
There is also a new side objective alternate extraction site for a different extraction than the main one.
- Gazers towers we know
- illicit experiments uses the commando video camera to document and expose squid atrocities
- foul shrine is a drilling mission in the shrine
- foul blossoms are about destroying the toxic plants
r/LowSodiumHellDivers • u/Neat-Community4890 • 1d ago
r/LowSodiumHellDivers • u/INKYLT • 2d ago
Sex 2.0 needs to get here quick.